/obj/structure/closet/crate/secure desc = "A secure crate." name = "secure crate" icon_state = "securecrate" secure = TRUE locked = TRUE max_integrity = 500 armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 80) var/tamperproof = 0 /obj/structure/closet/crate/secure/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) if(damage_flag == MELEE && damage_amount < 25) return 0 . = ..() /obj/structure/closet/crate/secure/update_overlays() . += ..() if(broken) . += "securecrateemag" else if(locked) . += "securecrater" else . += "securecrateg" /obj/structure/closet/crate/secure/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1) if(prob(tamperproof) && damage_amount >= DAMAGE_PRECISION) boom() else ..() /obj/structure/closet/crate/secure/proc/boom(mob/user) if(user) to_chat(user, "The crate's anti-tamper system activates!") var/message = "[ADMIN_LOOKUPFLW(user)] has detonated [src.name]." GLOB.bombers += message message_admins(message) log_game("[key_name(user)] has detonated [src.name].") for(var/atom/movable/AM in src) qdel(AM) explosion(get_turf(src), 0, 1, 5, 5) qdel(src) /obj/structure/closet/crate/secure/weapon desc = "A secure weapons crate." name = "weapons crate" icon_state = "weaponcrate" /obj/structure/closet/crate/secure/plasma desc = "A secure plasma crate." name = "plasma crate" icon_state = "plasmacrate" /obj/structure/closet/crate/secure/gear desc = "A secure gear crate." name = "gear crate" icon_state = "secgearcrate" /obj/structure/closet/crate/secure/soviet desc = "A crate, purportedly from Space Russia." name = "soviet crate" icon_state = "sovietcrate" /obj/structure/closet/crate/secure/hydroponics desc = "A crate with a lock on it, painted in the scheme of the station's botanists." name = "secure hydroponics crate" icon_state = "hydrosecurecrate" /obj/structure/closet/crate/secure/engineering desc = "A crate with a lock on it, painted in the scheme of the station's engineers." name = "secure engineering crate" icon_state = "engi_secure_crate" /obj/structure/closet/crate/secure/science name = "secure science crate" desc = "A crate with a lock on it, painted in the scheme of the station's scientists." icon_state = "scisecurecrate" /obj/structure/closet/crate/secure/medical desc = "A secure medical crate." name = "medical crate" icon_state = "medical_secure_crate" /obj/structure/closet/crate/secure/owned name = "private crate" desc = "A crate cover designed to only open for who purchased its contents." icon_state = "privatecrate" ///Account of the person buying the crate if private purchasing. var/datum/bank_account/buyer_account ///Department of the person buying the crate if buying via the NIRN app. var/datum/bank_account/department/department_account ///Is the secure crate opened or closed? var/privacy_lock = TRUE ///Is the crate being bought by a person, or a budget card? var/department_purchase = FALSE /obj/structure/closet/crate/secure/owned/examine(mob/user) . = ..() . += "It's locked with a privacy lock, and can only be unlocked by the buyer's ID." /obj/structure/closet/crate/secure/owned/Initialize(mapload, datum/bank_account/_buyer_account) . = ..() buyer_account = _buyer_account if(istype(buyer_account, /datum/bank_account/department)) department_purchase = TRUE department_account = buyer_account /obj/structure/closet/crate/secure/owned/togglelock(mob/living/user, silent) if(privacy_lock) if(!broken) var/obj/item/card/id/id_card = user.get_idcard(TRUE) if(id_card) if(id_card.registered_account) if(id_card.registered_account == buyer_account || (department_purchase && (id_card.registered_account?.account_job?.paycheck_department) == (department_account.department_id))) if(iscarbon(user)) add_fingerprint(user) locked = !locked user.visible_message("[user] unlocks [src]'s privacy lock.", "You unlock [src]'s privacy lock.") privacy_lock = FALSE update_icon() else if(!silent) to_chat(user, "Bank account does not match with buyer!") else if(!silent) to_chat(user, "No linked bank account detected!") else if(!silent) to_chat(user, "No ID detected!") else if(!silent) to_chat(user, "[src] is broken!") else ..()