/// Global proc that sets up all MOD themes as singletons in a list and returns it. /proc/setup_mod_themes() . = list() for(var/path in typesof(/datum/mod_theme)) var/datum/mod_theme/new_theme = new path() .[path] = new_theme /// MODsuit theme, instanced once and then used by MODsuits to grab various statistics. /datum/mod_theme /// Theme name for the MOD. var/name = "standard" /// Description added to the MOD. var/desc = "A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement." /// Default skin of the MOD. var/default_skin = "standard" /// Armor shared across the MOD pieces. var/armor = list(MELEE = 10, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 5, RAD = 0) /// Resistance flags shared across the MOD pieces. var/resistance_flags = NONE /// Max heat protection shared across the MOD pieces. var/max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT /// Max cold protection shared across the MOD pieces. var/min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT /// Permeability shared across the MOD pieces. var/permeability_coefficient = 0.01 /// Siemens shared across the MOD pieces. var/siemens_coefficient = 0.5 /// How much modules can the MOD carry without malfunctioning. var/complexity_max = DEFAULT_MAX_COMPLEXITY /// How much battery power the MOD uses by just being on var/cell_drain = DEFAULT_CHARGE_DRAIN /// Slowdown of the MOD when not active. var/slowdown_inactive = 1.25 /// Slowdown of the MOD when active. var/slowdown_active = 0.75 /// Theme used by the MOD TGUI. var/ui_theme = "ntos" /// List of inbuilt modules. These are different from the pre-equipped suits, you should mainly use these for unremovable modules with 0 complexity. var/list/inbuilt_modules = list() /// Modules blacklisted from the MOD. var/list/module_blacklist = list() /// List of skins with their appropriate clothing flags. var/list/skins = list( "standard" = list( HELMET_LAYER = NECK_LAYER, HELMET_FLAGS = list( UNSEALED_CLOTHING = NONE, SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), "civilian" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/engineering name = "engineering" desc = "An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic." default_skin = "engineering" armor = list(MELEE = 10, BULLET = 5, LASER = 20, ENERGY = 10, BOMB = 10, BIO = 100, FIRE = 100, ACID = 25, WOUND = 10, RAD = 20) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT siemens_coefficient = 0 slowdown_inactive = 1.5 slowdown_active = 1 skins = list( "engineering" = list( HELMET_LAYER = NECK_LAYER, HELMET_FLAGS = list( UNSEALED_CLOTHING = NONE, SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/atmospheric name = "atmospheric" desc = "An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit." default_skin = "atmospheric" armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 15, BOMB = 10, BIO = 100, FIRE = 100, ACID = 75, WOUND = 10, RAD = 0) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT slowdown_inactive = 1.5 slowdown_active = 1 skins = list( "atmospheric" = list( HELMET_LAYER = NECK_LAYER, HELMET_FLAGS = list( UNSEALED_CLOTHING = NONE, SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDESNOUT, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR, UNSEALED_COVER = HEADCOVERSMOUTH, SEALED_COVER = HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/advanced name = "advanced" desc = "An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish." default_skin = "advanced" armor = list(MELEE = 15, BULLET = 5, LASER = 20, ENERGY = 15, BOMB = 50, BIO = 100, FIRE = 100, ACID = 90, WOUND = 10, RAD = 35) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 slowdown_inactive = 1 slowdown_active = 0.5 inbuilt_modules = list(/obj/item/mod/module/magboot/advanced) skins = list( "advanced" = list( HELMET_LAYER = NECK_LAYER, HELMET_FLAGS = list( UNSEALED_CLOTHING = NONE, SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/mining name = "mining" desc = "A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain." default_skin = "mining" armor = list(MELEE = 15, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 30, BIO = 100, FIRE = 100, ACID = 75, WOUND = 15, RAD = 0) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT cell_drain = DEFAULT_CHARGE_DRAIN * 2 complexity_max = DEFAULT_MAX_COMPLEXITY + 5 skins = list( "mining" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT, SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/medical name = "medical" desc = "A lightweight suit by DeForest Medical Corporation, allows for easier movement." default_skin = "medical" armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 10, BIO = 100, FIRE = 60, ACID = 75, WOUND = 5, RAD = 0) cell_drain = DEFAULT_CHARGE_DRAIN * 1.5 slowdown_inactive = 1 slowdown_active = 0.5 skins = list( "medical" = list( HELMET_LAYER = NECK_LAYER, HELMET_FLAGS = list( UNSEALED_CLOTHING = NONE, SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), "corpsman" = list( HELMET_LAYER = NECK_LAYER, HELMET_FLAGS = list( UNSEALED_CLOTHING = NONE, SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/rescue name = "rescue" desc = "An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments." default_skin = "rescue" armor = list(MELEE = 10, BULLET = 10, LASER = 5, ENERGY = 5, BOMB = 10, BIO = 100, FIRE = 100, ACID = 100, WOUND = 5, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT cell_drain = DEFAULT_CHARGE_DRAIN * 1.5 slowdown_inactive = 0.75 slowdown_active = 0.25 inbuilt_modules = list(/obj/item/mod/module/quick_carry/advanced) skins = list( "rescue" = list( HELMET_LAYER = NECK_LAYER, HELMET_FLAGS = list( UNSEALED_CLOTHING = NONE, SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/research name = "research" desc = "A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive." default_skin = "research" armor = list(MELEE = 20, BULLET = 15, LASER = 5, ENERGY = 5, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT complexity_max = DEFAULT_MAX_COMPLEXITY + 5 slowdown_inactive = 2 slowdown_active = 1.5 inbuilt_modules = list(/obj/item/mod/module/reagent_scanner/advanced) skins = list( "research" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/security name = "security" desc = "An Apadyne Technologies security suit, offering shock protection and quicker speed, at the cost of carrying capacity." default_skin = "security" armor = list(MELEE = 15, BULLET = 15, LASER = 15, ENERGY = 15, BOMB = 25, BIO = 100, FIRE = 75, ACID = 75, WOUND = 15, RAD = 0) siemens_coefficient = 0 complexity_max = DEFAULT_MAX_COMPLEXITY - 5 slowdown_inactive = 1 slowdown_active = 0.5 skins = list( "security" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT, SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE, UNSEALED_COVER = HEADCOVERSMOUTH, SEALED_COVER = HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/safeguard name = "safeguard" desc = "An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model." default_skin = "safeguard" armor = list(MELEE = 15, BULLET = 15, LASER = 15, ENERGY = 15, BOMB = 40, BIO = 100, FIRE = 100, ACID = 95, WOUND = 15, RAD = 0) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT siemens_coefficient = 0 complexity_max = DEFAULT_MAX_COMPLEXITY - 5 slowdown_inactive = 0.75 slowdown_active = 0.25 skins = list( "safeguard" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/magnate name = "magnate" desc = "A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed." default_skin = "magnate" armor = list(MELEE = 20, BULLET = 15, LASER = 15, ENERGY = 15, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 complexity_max = DEFAULT_MAX_COMPLEXITY + 5 slowdown_inactive = 0.75 slowdown_active = 0.25 skins = list( "magnate" = list( HELMET_LAYER = NECK_LAYER, HELMET_FLAGS = list( UNSEALED_CLOTHING = NONE, SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/cosmohonk name = "cosmohonk" desc = "A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost." default_skin = "cosmohonk" armor = list(MELEE = 5, BULLET = 5, LASER = 20, ENERGY = 20, BOMB = 10, BIO = 100, FIRE = 60, ACID = 30, WOUND = 5, RAD = 0) cell_drain = DEFAULT_CHARGE_DRAIN * 0.25 slowdown_inactive = 1.75 slowdown_active = 1.25 skins = list( "cosmohonk" = list( HELMET_LAYER = NECK_LAYER, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR, SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/syndicate name = "syndicate" desc = "A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar." default_skin = "syndicate" armor = list(MELEE = 15, BULLET = 20, LASER = 15, ENERGY = 15, BOMB = 35, BIO = 100, FIRE = 50, ACID = 90, WOUND = 25, RAD = 0) max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT siemens_coefficient = 0 slowdown_inactive = 1 slowdown_active = 0.5 ui_theme = "syndicate" inbuilt_modules = list() skins = list( "syndicate" = list( HELMET_LAYER = NECK_LAYER, HELMET_FLAGS = list( UNSEALED_CLOTHING = NONE, SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/elite name = "elite" desc = "An elite suit upgraded by Cybersun Industries, offering upgraded armor values." default_skin = "elite" armor = list(MELEE = 35, BULLET = 30, LASER = 35, ENERGY = 35, BOMB = 55, BIO = 100, FIRE = 100, ACID = 100, WOUND = 25, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 slowdown_inactive = 0.75 slowdown_active = 0.25 ui_theme = "syndicate" inbuilt_modules = list() skins = list( "elite" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = NONE, SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/enchanted name = "enchanted" desc = "The Wizard Federation's relatively low-tech MODsuit. Is very protective, though." default_skin = "enchanted" armor = list(MELEE = 40, BULLET = 40, LASER = 50, ENERGY = 50, BOMB = 35, BIO = 100, FIRE = 100, ACID = 100, WOUND = 30, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 complexity_max = DEFAULT_MAX_COMPLEXITY - 5 slowdown_inactive = 0.75 slowdown_active = 0.25 ui_theme = "wizard" inbuilt_modules = list(/obj/item/mod/module/anti_magic/wizard) skins = list( "enchanted" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/prototype name = "prototype" desc = "A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient." default_skin = "prototype" armor = list(MELEE = 20, BULLET = 5, LASER = 10, ENERGY = 10, BOMB = 50, BIO = 100, FIRE = 100, ACID = 75, WOUND = 5, RAD = 0) resistance_flags = FIRE_PROOF complexity_max = DEFAULT_MAX_COMPLEXITY + 10 slowdown_inactive = 2.5 slowdown_active = 2 ui_theme = "hackerman" inbuilt_modules = list(/obj/item/mod/module/kinesis) skins = list( "prototype" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/responsory name = "responsory" desc = "A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams." default_skin = "responsory" armor = list(MELEE = 50, BULLET = 40, LASER = 50, ENERGY = 50, BOMB = 50, BIO = 100, FIRE = 100, ACID = 90, WOUND = 10, RAD = 0) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 slowdown_inactive = 0.5 slowdown_active = 0 skins = list( "responsory" = list( HELMET_LAYER = NECK_LAYER, HELMET_FLAGS = list( UNSEALED_CLOTHING = NONE, SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), "inquisitory" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT, UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/apocryphal name = "apocryphal" desc = "A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies." default_skin = "apocryphal" armor = list(MELEE = 80, BULLET = 80, LASER = 50, ENERGY = 60, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 25, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 complexity_max = DEFAULT_MAX_COMPLEXITY + 10 skins = list( "apocryphal" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR, SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/corporate name = "corporate" desc = "A fancy, high-tech suit for Nanotrasen's high ranking officers." default_skin = "corporate" armor = list(MELEE = 50, BULLET = 40, LASER = 50, ENERGY = 50, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 slowdown_inactive = 0.5 slowdown_active = 0 skins = list( "corporate" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT, SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE, SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/debug name = "debug" desc = "Strangely nostalgic." default_skin = "debug" armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 0, RAD = 25) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT complexity_max = 50 slowdown_inactive = 0.5 slowdown_active = 0 skins = list( "debug" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE, UNSEALED_COVER = HEADCOVERSMOUTH, SEALED_COVER = HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL, SEALED_CLOTHING = STOPSPRESSUREDAMAGE, ), ), ) /datum/mod_theme/administrative name = "administrative" desc = "A suit made of adminium. Who comes up with these stupid mineral names?" default_skin = "debug" armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 100, RAD = 100) resistance_flags = INDESTRUCTIBLE|LAVA_PROOF|FIRE_PROOF|UNACIDABLE|ACID_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT complexity_max = 1000 cell_drain = DEFAULT_CHARGE_DRAIN * 0 slowdown_inactive = 0 slowdown_active = 0 skins = list( "debug" = list( HELMET_LAYER = null, HELMET_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT, SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE, UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES, ), CHESTPLATE_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, SEALED_INVISIBILITY = HIDEJUMPSUIT, ), GAUNTLETS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, ), BOOTS_FLAGS = list( UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE, ), ), )