/client/proc/cmd_admin_drop_everything(mob/M in GLOB.mob_list)
set category = null
set name = "Drop Everything"
if(!check_rights(R_ADMIN))
return
var/confirm = alert(src, "Make [M] drop everything?", "Message", "Yes", "No")
if(confirm != "Yes")
return
for(var/obj/item/W in M)
if(!M.dropItemToGround(W))
qdel(W)
M.regenerate_icons()
log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
var/msg = "[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] drop everything!"
message_admins(msg)
admin_ticket_log(M, msg)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Everything") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_subtle_message(mob/M in GLOB.mob_list)
set category = "Admin.Events"
set name = "Subtle Message"
if(!ismob(M))
return
if(!check_rights(R_ADMIN))
return
message_admins("[key_name_admin(src)] has started answering [ADMIN_LOOKUPFLW(M)]'s prayer.")
var/msg = input("Message:", text("Subtle PM to [M.key]")) as text|null
if (!msg)
message_admins("[key_name_admin(src)] decided not to answer [ADMIN_LOOKUPFLW(M)]'s prayer")
return
if(usr)
if (usr.client)
if(usr.client.holder)
to_chat(M, "You hear a voice in your head... [msg]")
log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]")
msg = " SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]"
message_admins(msg)
admin_ticket_log(M, msg)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Subtle Message") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_headset_message(mob/M in GLOB.mob_list)
set category = "Admin.Events"
set name = "Headset Message"
admin_headset_message(M)
/client/proc/admin_headset_message(mob/M in GLOB.mob_list, sender = null)
var/mob/living/carbon/human/H = M
if(!check_rights(R_ADMIN))
return
if(!istype(H))
to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
return
if(!istype(H.ears, /obj/item/radio/headset))
to_chat(usr, "The person you are trying to contact is not wearing a headset.")
return
if (!sender)
sender = input("Who is the message from?", "Sender") as null|anything in list(RADIO_CHANNEL_CENTCOM,RADIO_CHANNEL_SYNDICATE)
if(!sender)
return
message_admins("[key_name_admin(src)] has started answering [key_name_admin(H)]'s [sender] request.")
var/input = input("Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from [sender]", "") as text|null
if(!input)
message_admins("[key_name_admin(src)] decided not to answer [key_name_admin(H)]'s [sender] request.")
return
log_directed_talk(mob, H, input, LOG_ADMIN, "reply")
message_admins("[key_name_admin(src)] replied to [key_name_admin(H)]'s [sender] message with: \"[input]\"")
to_chat(H, "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from [sender == "Syndicate" ? "your benefactor" : "Central Command"]. Message as follows[sender == "Syndicate" ? ", agent." : ":"] [input]. Message ends.\"")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Headset Message") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_mod_antag_rep(client/C in GLOB.clients, var/operation)
set category = "Special Verbs"
set name = "Modify Antagonist Reputation"
if(!check_rights(R_ADMIN))
return
var/msg = ""
var/log_text = ""
if(operation == "zero")
log_text = "Set to 0"
SSpersistence.antag_rep -= C.ckey
else
var/prompt = "Please enter the amount of reputation to [operation]:"
if(operation == "set")
prompt = "Please enter the new reputation value:"
msg = input("Message:", prompt) as num|null
if (!msg)
return
var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum)
if(operation == "set")
log_text = "Set to [num2text(msg)]"
SSpersistence.antag_rep[C.ckey] = max(0, min(msg, ANTAG_REP_MAXIMUM))
else if(operation == "add")
log_text = "Added [num2text(msg)]"
SSpersistence.antag_rep[C.ckey] = min(SSpersistence.antag_rep[C.ckey]+msg, ANTAG_REP_MAXIMUM)
else if(operation == "subtract")
log_text = "Subtracted [num2text(msg)]"
SSpersistence.antag_rep[C.ckey] = max(SSpersistence.antag_rep[C.ckey]-msg, 0)
else
to_chat(src, "Invalid operation for antag rep modification: [operation] by user [key_name(usr)]")
return
if(SSpersistence.antag_rep[C.ckey] <= 0)
SSpersistence.antag_rep -= C.ckey
log_admin("[key_name(usr)]: Modified [key_name(C)]'s antagonist reputation [log_text]")
message_admins("[key_name_admin(usr)]: Modified [key_name(C)]'s antagonist reputation ([log_text])")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Modify Antagonist Reputation") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_world_narrate()
set category = "Admin.Events"
set name = "Global Narrate"
if(!check_rights(R_ADMIN))
return
var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text|null
if (!msg)
return
to_chat(world, "[msg]")
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
message_admins("[key_name_admin(usr)] Sent a global narrate")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Global Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_direct_narrate(mob/M)
set category = "Admin.Events"
set name = "Direct Narrate"
if(!check_rights(R_ADMIN))
return
if(!M)
M = input("Direct narrate to whom?", "Active Players") as null|anything in GLOB.player_list
if(!M)
return
var/msg = input("Message:", text("Enter the text you wish to appear to your target:")) as text|null
if( !msg )
return
to_chat(M, msg)
log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]")
msg = " DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]
"
message_admins(msg)
admin_ticket_log(M, msg)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Direct Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_local_narrate(atom/A)
set category = "Admin.Events"
set name = "Local Narrate"
if(!check_rights(R_ADMIN))
return
if(!A)
return
var/range = input("Range:", "Narrate to mobs within how many tiles:", 7) as num|null
if(!range)
return
var/msg = input("Message:", text("Enter the text you wish to appear to everyone within view:")) as text|null
if (!msg)
return
for(var/mob/M in view(range,A))
to_chat(M, msg)
log_admin("LocalNarrate: [key_name(usr)] at [AREACOORD(A)]: [msg]")
message_admins(" LocalNarrate: [key_name_admin(usr)] at [ADMIN_VERBOSEJMP(A)]: [msg]
")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Local Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_godmode(mob/M in GLOB.mob_list)
set category = "Admin.Game"
set name = "Godmode"
if(!check_rights(R_ADMIN))
return
M.status_flags ^= GODMODE
to_chat(usr, "Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]")
log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
var/msg = "[key_name_admin(usr)] has toggled [ADMIN_LOOKUPFLW(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]"
message_admins(msg)
admin_ticket_log(M, msg)
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Godmode", "[M.status_flags & GODMODE ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/proc/cmd_admin_mute(whom, mute_type, automute = 0)
if(!whom)
return
var/muteunmute
var/mute_string
var/feedback_string
switch(mute_type)
if(MUTE_IC)
mute_string = "IC (say and emote)"
feedback_string = "IC"
if(MUTE_OOC)
mute_string = "OOC"
feedback_string = "OOC"
if(MUTE_PRAY)
mute_string = "pray"
feedback_string = "Pray"
if(MUTE_ADMINHELP)
mute_string = "adminhelp, admin PM and ASAY"
feedback_string = "Adminhelp"
if(MUTE_DEADCHAT)
mute_string = "deadchat and DSAY"
feedback_string = "Deadchat"
if(MUTE_ALL)
mute_string = "everything"
feedback_string = "Everything"
else
return
var/client/C
if(istype(whom, /client))
C = whom
else if(istext(whom))
C = GLOB.directory[whom]
else
return
var/datum/preferences/P
if(C)
P = C.prefs
else
P = GLOB.preferences_datums[whom]
if(!P)
return
if(automute)
if(!CONFIG_GET(flag/automute_on))
return
else
if(!check_rights())
return
if(automute)
muteunmute = "auto-muted"
P.muted |= mute_type
log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(whom)] from [mute_string]")
message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(whom)] from [mute_string].")
if(C)
to_chat(C, "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin.")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Auto Mute [feedback_string]", "1")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
if(P.muted & mute_type)
muteunmute = "unmuted"
P.muted &= ~mute_type
else
muteunmute = "muted"
P.muted |= mute_type
log_admin("[key_name(usr)] has [muteunmute] [key_name(whom)] from [mute_string]")
message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(whom)] from [mute_string].")
if(C)
to_chat(C, "You have been [muteunmute] from [mute_string] by [key_name(usr, include_name = FALSE)].")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Mute [feedback_string]", "[P.muted & mute_type]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//I use this proc for respawn character too. /N
/proc/create_xeno(ckey)
if(!ckey)
var/list/candidates = list()
for(var/mob/M in GLOB.player_list)
if(M.stat != DEAD)
continue //we are not dead!
if(!(ROLE_ALIEN in M.client.prefs.be_special))
continue //we don't want to be an alium
if(M.client.is_afk())
continue //we are afk
if(M.mind && M.mind.current && M.mind.current.stat != DEAD)
continue //we have a live body we are tied to
candidates += M.ckey
if(candidates.len)
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
else
to_chat(usr, "Error: create_xeno(): no suitable candidates.")
if(!istext(ckey))
return 0
var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Praetorian","Hunter","Sentinel","Drone","Larva")
var/obj/effect/landmark/spawn_here = GLOB.xeno_spawn.len ? pick(GLOB.xeno_spawn) : null
var/mob/living/carbon/alien/new_xeno
switch(alien_caste)
if("Queen")
new_xeno = new /mob/living/carbon/alien/humanoid/royal/queen(spawn_here)
if("Praetorian")
new_xeno = new /mob/living/carbon/alien/humanoid/royal/praetorian(spawn_here)
if("Hunter")
new_xeno = new /mob/living/carbon/alien/humanoid/hunter(spawn_here)
if("Sentinel")
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(spawn_here)
if("Drone")
new_xeno = new /mob/living/carbon/alien/humanoid/drone(spawn_here)
if("Larva")
new_xeno = new /mob/living/carbon/alien/larva(spawn_here)
else
return 0
if(!spawn_here)
SSjob.SendToLateJoin(new_xeno, FALSE)
new_xeno.ckey = ckey
var/msg = "[key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste]."
message_admins(msg)
admin_ticket_log(new_xeno, msg)
return 1
/*
If a guy was gibbed and you want to revive him, this is a good way to do so.
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
Traitors and the like can also be revived with the previous role mostly intact.
/N */
/client/proc/respawn_character()
set category = "Admin.Game"
set name = "Respawn Character"
set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into."
if(!check_rights(R_ADMIN))
return
var/input = ckey(input(src, "Please specify which key will be respawned.", "Key", ""))
if(!input)
return
var/mob/dead/observer/G_found
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.ckey == input)
G_found = G
break
if(!G_found)//If a ghost was not found.
to_chat(usr, "There is no active key like that in the game or the person is not currently a ghost.")
return
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
//Check if they were an alien
if(G_found.mind.assigned_role == ROLE_ALIEN)
if(alert("This character appears to have been an alien. Would you like to respawn them as such?",,"Yes","No")=="Yes")
var/turf/T
if(GLOB.xeno_spawn.len)
T = pick(GLOB.xeno_spawn)
var/mob/living/carbon/alien/new_xeno
switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were.
if("Hunter")
new_xeno = new /mob/living/carbon/alien/humanoid/hunter(T)
if("Sentinel")
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(T)
if("Drone")
new_xeno = new /mob/living/carbon/alien/humanoid/drone(T)
if("Praetorian")
new_xeno = new /mob/living/carbon/alien/humanoid/royal/praetorian(T)
if("Queen")
new_xeno = new /mob/living/carbon/alien/humanoid/royal/queen(T)
else//If we don't know what special role they have, for whatever reason, or they're a larva.
create_xeno(G_found.ckey)
return
if(!T)
SSjob.SendToLateJoin(new_xeno, FALSE)
//Now to give them their mind back.
G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
G_found.transfer_ckey(new_xeno, FALSE)
to_chat(new_xeno, "You have been fully respawned. Enjoy the game.")
var/msg = "[key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno."
message_admins(msg)
admin_ticket_log(new_xeno, msg)
return //all done. The ghost is auto-deleted
//check if they were a monkey
else if(findtext(G_found.real_name,"monkey"))
if(alert("This character appears to have been a monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes")
var/mob/living/carbon/monkey/new_monkey = new
SSjob.SendToLateJoin(new_monkey)
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
G_found.transfer_ckey(new_monkey, FALSE)
to_chat(new_monkey, "You have been fully respawned. Enjoy the game.")
var/msg = "[key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno."
message_admins(msg)
admin_ticket_log(new_monkey, msg)
return //all done. The ghost is auto-deleted
//Ok, it's not a xeno or a monkey. So, spawn a human.
var/mob/living/carbon/human/new_character = new//The mob being spawned.
SSjob.SendToLateJoin(new_character)
var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
/*Try and locate a record for the person being respawned through GLOB.data_core.
This isn't an exact science but it does the trick more often than not.*/
var/id = md5("[G_found.real_name][G_found.mind.assigned_role]")
record_found = find_record("id", id, GLOB.data_core.locked)
if(record_found)//If they have a record we can determine a few things.
new_character.real_name = record_found.fields["name"]
new_character.gender = record_found.fields["gender"]
new_character.age = record_found.fields["age"]
new_character.hardset_dna(record_found.fields["identity"], record_found.fields["enzymes"], null, record_found.fields["name"], record_found.fields["blood_type"], new record_found.fields["species"], record_found.fields["features"])
else
var/datum/preferences/A = new()
A.copy_to(new_character)
A.real_name = G_found.real_name
new_character.dna.update_dna_identity()
new_character.name = new_character.real_name
if(G_found.mind && !G_found.mind.active)
G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
else
new_character.mind_initialize()
if(!new_character.mind.assigned_role)
new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role.
G_found.transfer_ckey(new_character, FALSE)
/*
The code below functions with the assumption that the mob is already a traitor if they have a special role.
So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
If they don't have a mind, they obviously don't have a special role.
*/
//Two variables to properly announce later on.
var/admin = key_name_admin(src)
var/player_key = G_found.key
//Now for special roles and equipment.
var/datum/antagonist/traitor/traitordatum = new_character.mind.has_antag_datum(/datum/antagonist/traitor)
if(traitordatum)
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)
traitordatum.equip()
switch(new_character.mind.special_role)
if(ROLE_WIZARD)
new_character.forceMove(pick(GLOB.wizardstart))
var/datum/antagonist/wizard/A = new_character.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
A.equip_wizard()
if(ROLE_SYNDICATE)
new_character.forceMove(pick(GLOB.nukeop_start))
var/datum/antagonist/nukeop/N = new_character.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
N.equip_op()
if(ROLE_NINJA)
var/list/ninja_spawn = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
ninja_spawn += L
var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(/datum/antagonist/ninja)
ninjadatum.equip_space_ninja()
if(ninja_spawn.len)
new_character.forceMove(pick(ninja_spawn))
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role)
if("Cyborg")//More rigging to make em' work and check if they're traitor.
new_character = new_character.Robotize(TRUE)
if("AI")
new_character = new_character.AIize()
else
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
//Announces the character on all the systems, based on the record.
if(!issilicon(new_character))//If they are not a cyborg/AI.
if(!record_found&&new_character.mind.assigned_role!=new_character.mind.special_role)//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
//Power to the user!
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
GLOB.data_core.manifest_inject(new_character)
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
announce_arrival(new_character, new_character.mind.assigned_role)
var/msg = "[admin] has respawned [player_key] as [new_character.real_name]."
message_admins(msg)
admin_ticket_log(new_character, msg)
to_chat(new_character, "You have been fully respawned. Enjoy the game.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Respawn Character") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return new_character
/client/proc/cmd_admin_add_freeform_ai_law()
set category = "Admin.Events"
set name = "Add Custom AI law"
if(!check_rights(R_ADMIN))
return
var/input = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null
if(!input)
return
log_admin("Admin [key_name(usr)] has added a new AI law - [input]")
message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]")
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
var/announce_ion_laws = (show_log == "Yes" ? 100 : 0)
var/datum/round_event/ion_storm/add_law_only/ion = new()
ion.announce_chance = announce_ion_laws
ion.ionMessage = input
SSblackbox.record_feedback("tally", "admin_verb", 1, "Add Custom AI Law") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_rejuvenate(mob/living/M in GLOB.mob_list)
set category = "Special Verbs"
set name = "Rejuvenate"
if(!check_rights(R_ADMIN))
return
if(!mob)
return
if(!istype(M))
alert("Cannot revive a ghost")
return
M.revive(full_heal = 1, admin_revive = 1)
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
var/msg = "Admin [key_name_admin(usr)] healed / revived [ADMIN_LOOKUPFLW(M)]!"
message_admins(msg)
admin_ticket_log(M, msg)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Rejuvinate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_create_centcom_report()
set category = "Admin.Events"
set name = "Create Command Report"
if(!check_rights(R_ADMIN))
return
var/input = input(usr, "Enter a Command Report. Ensure it makes sense IC.", "What?", "") as message|null
if(!input)
return
var/confirm = alert(src, "Do you want to announce the contents of the report to the crew?", "Announce", "Yes", "No", "Cancel")
var/announce_command_report = TRUE
switch(confirm)
if("Yes")
priority_announce(input, null, SSstation.announcer.get_rand_report_sound())
announce_command_report = FALSE
if("Cancel")
return
print_command_report(input, "[announce_command_report ? "Classified " : ""][command_name()] Update", announce_command_report)
log_admin("[key_name(src)] has created a command report: [input]")
message_admins("[key_name_admin(src)] has created a command report")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Create Command Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_make_priority_announcement()
set category = "Admin.Events"
set name = "Make Priority Announcement"
if(!check_rights(R_ADMIN))
return
var/input = input(usr, "Enter a priority announcement. Ensure it makes sense IC.", "What?", "") as message|null
if(!input)
return
var/title = input(src, "What should the title be?", "What?","") as text|null
var/special_name = input(src, "Who is making the announcement?", "Who?", "") as text|null
priority_announce(input, title, sender_override = special_name)
log_admin("[key_name(src)] has sent a priority announcement: [input]")
message_admins("[key_name_admin(src)] has made a priority announcement")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Priority Announcement") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_change_command_name()
set category = "Admin.Events"
set name = "Change Command Name"
if(!check_rights(R_ADMIN))
return
var/input = input(usr, "Please input a new name for Central Command.", "What?", "") as text|null
if(!input)
return
change_command_name(input)
message_admins("[key_name_admin(src)] has changed Central Command's name to [input]")
log_admin("[key_name(src)] has changed the Central Command name to: [input]")
/client/proc/cmd_admin_delete(atom/A as obj|mob|turf in world)
set category = "Admin"
set name = "Delete"
if(!check_rights(R_SPAWN|R_DEBUG))
return
admin_delete(A)
/client/proc/cmd_admin_list_open_jobs()
set category = "Admin.Game"
set name = "Manage Job Slots"
if(!check_rights(R_ADMIN))
return
holder.manage_free_slots()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Manage Job Slots") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
set category = "Admin.Fun"
set name = "Explosion"
if(!check_rights(R_ADMIN))
return
var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
if(devastation == null)
return
var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
if(heavy == null)
return
var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
if(light == null)
return
var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
if(flash == null)
return
var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
if(flames == null)
return
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
return
explosion(O, devastation, heavy, light, flash, null, null,flames)
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(O)]")
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(O)]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Explosion") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
else
return
/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world)
set category = "Admin.Fun"
set name = "EM Pulse"
if(!check_rights(R_ADMIN))
return
var/range = input("Range.", text("Input")) as num|null
if(!range)
return
log_admin("[key_name(usr)] created an EM Pulse - log below") //because we'll just log the empulse itself
message_admins("[key_name_admin(usr)] created an EM Pulse at [AREACOORD(O)] with range [range]")
empulse_using_range(O, range, TRUE) //its details get shown too
SSblackbox.record_feedback("tally", "admin_verb", 1, "EM Pulse") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_gib(mob/M in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Gib"
if(!check_rights(R_ADMIN))
return
var/confirm = alert(src, "Drop a brain?", "Confirm", "Yes", "No","Cancel")
if(confirm == "Cancel")
return
//Due to the delay here its easy for something to have happened to the mob
if(!M)
return
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]")
if(isobserver(M))
new /obj/effect/gibspawner/generic(get_turf(M))
return
if(confirm == "Yes")
M.gib()
else
M.gib(1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Gib") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_gib_self()
set name = "Gibself"
set category = "Admin.Fun"
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm == "Yes")
log_admin("[key_name(usr)] used gibself.")
message_admins("[key_name_admin(usr)] used gibself.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Gib Self") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
mob.gib(1, 1, 1)
/client/proc/cmd_admin_check_contents(mob/living/M in GLOB.mob_list)
set category = "Special Verbs"
set name = "Check Contents"
var/list/L = M.get_contents()
for(var/t in L)
to_chat(usr, "[t]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Check Contents") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_view_range()
set category = "Admin.Game"
set name = "Change View Range"
set desc = "switches between 1x and custom views"
if(view_size.getView() == view_size.default)
view_size.setTo(input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128) - 7)
else
view_size.resetToDefault(getScreenSize(prefs.widescreenpref))
log_admin("[key_name(usr)] changed their view range to [view].")
//message_admins("\blue [key_name_admin(usr)] changed their view range to [view].") //why? removed by order of XSI
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Change View Range", "[view]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/admin_call_shuttle()
set category = "Admin.Events"
set name = "Call Shuttle"
if(EMERGENCY_AT_LEAST_DOCKED)
return
if(!check_rights(R_ADMIN))
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes")
return
SSshuttle.emergency.request()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Call Shuttle") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-called the emergency shuttle.")
message_admins("[key_name_admin(usr)] admin-called the emergency shuttle.")
return
/client/proc/admin_cancel_shuttle()
set category = "Admin.Events"
set name = "Cancel Shuttle"
if(!check_rights(0))
return
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes")
return
if(EMERGENCY_AT_LEAST_DOCKED)
return
SSshuttle.emergency.cancel()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Cancel Shuttle") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
message_admins("[key_name_admin(usr)] admin-recalled the emergency shuttle.")
return
/*
/client/proc/admin_disable_shuttle()
set category = "Admin.Events"
set name = "Disable Shuttle"
if(!check_rights(R_ADMIN))
return
if(SSshuttle.emergency.mode == SHUTTLE_DISABLED)
to_chat(usr, "Error, shuttle is already disabled.")
return
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes")
return
message_admins("[key_name_admin(usr)] disabled the shuttle.")
SSshuttle.lastMode = SSshuttle.emergency.mode
SSshuttle.lastCallTime = SSshuttle.emergency.timeLeft(1)
SSshuttle.adminEmergencyNoRecall = TRUE
SSshuttle.emergency.setTimer(0)
SSshuttle.emergency.mode = SHUTTLE_DISABLED
priority_announce("Warning: Emergency Shuttle uplink failure, shuttle disabled until further notice.", "Emergency Shuttle Uplink Alert", 'sound/misc/announce_dig.ogg')
/client/proc/admin_enable_shuttle()
set category = "Admin - Events"
set category = "Admin.Events"
set name = "Enable Shuttle"
if(!check_rights(R_ADMIN))
return
if(SSshuttle.emergency.mode != SHUTTLE_DISABLED)
to_chat(usr, "Error, shuttle not disabled.")
return
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes")
return
message_admins("[key_name_admin(usr)] enabled the emergency shuttle.")
SSshuttle.adminEmergencyNoRecall = FALSE
SSshuttle.emergencyNoRecall = FALSE
if(SSshuttle.lastMode == SHUTTLE_DISABLED) //If everything goes to shit, fix it.
SSshuttle.lastMode = SHUTTLE_IDLE
SSshuttle.emergency.mode = SSshuttle.lastMode
if(SSshuttle.lastCallTime < 10 SECONDS && SSshuttle.lastMode != SHUTTLE_IDLE)
SSshuttle.lastCallTime = 10 SECONDS //Make sure no insta departures.
SSshuttle.emergency.setTimer(SSshuttle.lastCallTime)
priority_announce("Warning: Emergency Shuttle uplink reestablished, shuttle enabled.", "Emergency Shuttle Uplink Alert", 'sound/misc/announce_dig.ogg')
*/
/client/proc/everyone_random()
set category = "Admin.Fun"
set name = "Make Everyone Random"
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
if(SSticker.HasRoundStarted())
to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!")
return
var/frn = CONFIG_GET(flag/force_random_names)
if(frn)
CONFIG_SET(flag/force_random_names, FALSE)
message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.")
to_chat(usr, "Disabled.")
return
var/notifyplayers = alert(src, "Do you want to notify the players?", "Options", "Yes", "No", "Cancel")
if(notifyplayers == "Cancel")
return
log_admin("Admin [key_name(src)] has forced the players to have random appearances.")
message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.")
if(notifyplayers == "Yes")
to_chat(world, "Admin [usr.key] has forced the players to have completely random identities!")
to_chat(usr, "Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet.")
CONFIG_SET(flag/force_random_names, TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Everyone Random") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_random_events()
set category = "Server"
set name = "Toggle random events on/off"
set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
var/new_are = !CONFIG_GET(flag/allow_random_events)
CONFIG_SET(flag/allow_random_events, new_are)
if(new_are)
to_chat(usr, "Random events enabled")
message_admins("Admin [key_name_admin(usr)] has enabled random events.")
else
to_chat(usr, "Random events disabled")
message_admins("Admin [key_name_admin(usr)] has disabled random events.")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Random Events", "[new_are ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/admin_change_sec_level()
set category = "Admin.Events"
set name = "Set Security Level"
set desc = "Changes the security level. Announcement only, i.e. setting to Delta won't activate nuke"
if(!check_rights(R_ADMIN))
return
var/level = input("Select security level to change to","Set Security Level") as null|anything in list("green","blue","amber","red","delta")
if(level)
set_security_level(level)
log_admin("[key_name(usr)] changed the security level to [level]")
message_admins("[key_name_admin(usr)] changed the security level to [level]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Set Security Level [capitalize(level)]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_nuke(obj/machinery/nuclearbomb/N in GLOB.nuke_list)
set name = "Toggle Nuke"
set category = "Admin.Events"
set popup_menu = 0
if(!check_rights(R_DEBUG))
return
if(!N.timing)
var/newtime = input(usr, "Set activation timer.", "Activate Nuke", "[N.timer_set]") as num|null
if(!newtime)
return
N.timer_set = newtime
N.set_safety()
N.set_active()
log_admin("[key_name(usr)] [N.timing ? "activated" : "deactivated"] a nuke at [AREACOORD(N)].")
message_admins("[ADMIN_LOOKUPFLW(usr)] [N.timing ? "activated" : "deactivated"] a nuke at [ADMIN_VERBOSEJMP(N)].")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Nuke", "[N.timing]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/create_outfits()
set category = "Debug"
set name = "Create Custom Outfit"
if(!check_rights(R_DEBUG))
return
holder.create_outfit()
/datum/admins/proc/create_outfit()
var/list/uniforms = typesof(/obj/item/clothing/under)
var/list/suits = typesof(/obj/item/clothing/suit)
var/list/gloves = typesof(/obj/item/clothing/gloves)
var/list/shoes = typesof(/obj/item/clothing/shoes)
var/list/headwear = typesof(/obj/item/clothing/head)
var/list/glasses = typesof(/obj/item/clothing/glasses)
var/list/masks = typesof(/obj/item/clothing/mask)
var/list/ids = typesof(/obj/item/card/id)
var/uniform_select = ""
var/suit_select = ""
var/gloves_select = ""
var/shoes_select = ""
var/head_select = ""
var/glasses_select = ""
var/mask_select = ""
var/id_select = ""
var/dat = {"