/datum/round_event_control/travelling_trader
name = "Travelling Trader"
typepath = /datum/round_event/travelling_trader
weight = 8
max_occurrences = 2
earliest_start = 0 MINUTES
category = EVENT_CATEGORY_FRIENDLY
description = "A mysterious figure requests something to the crew and rewards them with something for getting it done."
/datum/round_event/travelling_trader
start_when = 0
end_when = 900 //you effectively have 15 minutes to complete the traders request, before they disappear
var/mob/living/carbon/human/dummy/travelling_trader/trader
var/atom/spawn_location //where the trader appears
/datum/round_event/travelling_trader/setup()
if(GLOB.generic_event_spawns)
spawn_location = pick(GLOB.generic_event_spawns)
else
message_admins("No event spawn landmarks exist on the map while placing a travelling trader, resorting to random station turf. (go yell at a mapper)")
spawn_location = get_random_station_turf()
/datum/round_event/travelling_trader/start()
//spawn a type of trader
var/trader_type = pick(subtypesof(/mob/living/carbon/human/dummy/travelling_trader))
trader = new trader_type(get_turf(spawn_location))
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(1, spawn_location)
smoke.start()
trader.visible_message("[trader] suddenly appears in a puff of smoke!")
/datum/round_event/travelling_trader/announce(fake)
priority_announce("A mysterious figure has been detected on sensors at [get_area(spawn_location)]", "Mysterious Figure", has_important_message = !fake)
/datum/round_event/travelling_trader/end()
if(trader) // the /datum/round_event/travelling_trader has given up on waiting!
trader.visible_message("The [trader] has given up on waiting!")
qdel(trader)
//the actual trader mob
/mob/living/carbon/human/dummy/travelling_trader //similar to a dummy because we want to be resource-efficient
var/trader_name = "Debug Travelling Trader"
status_flags = GODMODE //avoid scenarios of people trying to kill the trader
move_resist = MOVE_FORCE_VERY_STRONG //you can't bluespace bodybag them!
var/datum/outfit/trader_outfit
var/list/possible_wanted_items //weighted list of possible things to request
var/list/possible_rewards //weighted list of possible things to give in return for the requested item
var/atom/requested_item //the thing they chose from possible_wanted_items
var/last_speech //last time someone tried interacting with them using their hand
var/last_refusal //last time they vocally refused an item given to them
var/initial_speech = "It looks like the coders did a mishap!" //first thing they say when interacted with, like a description
var/speech_verb = "says"
var/request_speech = "Please bring me a requested_item you shall be greatly rewarded!" //second thing they say when interacted with
var/acceptance_speech = "This is exactly what I wanted! I shall be on my way now, thank you.!"
var/refusal_speech = "A given_item? I wanted a requested_item!" //what they say when refusing an item
var/active = TRUE
var/examine_text = list("You attempt to look directly at the being's face, but it's just a blur!")
move_resist = MOVE_FORCE_VERY_STRONG
mob_size = MOB_SIZE_LARGE
alpha = 200
/mob/living/carbon/human/dummy/travelling_trader/examine(mob/user)
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, examine_text)
return examine_text
/mob/living/carbon/human/dummy/travelling_trader/proc/setup_speech(var/input_speech, var/obj/item/given_item)
if(requested_item)
input_speech = replacetext(input_speech, "requested_item", initial(requested_item.name))
if(given_item)
input_speech = replacetext(input_speech, "given_item", given_item.name)
return input_speech
/mob/living/carbon/human/dummy/travelling_trader/on_attack_hand(mob/living/carbon/human/H)
if(active && last_speech + 3 < world.realtime) //can only talk once per 3 seconds, to avoid spam
last_speech = world.realtime
if(initial_speech)
visible_message("[src] [speech_verb] \"[setup_speech(initial_speech)]\"")
sleep(15)
if(active && request_speech) //they might not be active anymore because of the prior sleep!
visible_message("[src] [speech_verb] \"[setup_speech(request_speech)]\"")
/mob/living/carbon/human/dummy/travelling_trader/attackby(obj/item/I, mob/user)
if(active)
if(check_item(I))
active = FALSE
visible_message("[src] [speech_verb] \"[setup_speech(acceptance_speech, I)]\"")
qdel(I)
sleep(15)
give_reward(user)
qdel(src)
else
if(last_refusal + 3 < world.realtime)
last_refusal = world.realtime
visible_message("[src] [speech_verb] \"[setup_speech(refusal_speech, I)]\"")
/mob/living/carbon/human/dummy/travelling_trader/proc/check_item(var/obj/item/supplied_item) //sometimes we might want to care about the properties of the item, etc
return istype(supplied_item, requested_item)
/mob/living/carbon/human/dummy/travelling_trader/proc/give_reward()
var/reward = pickweight(possible_rewards)
new reward(get_turf(src))
/mob/living/carbon/human/dummy/travelling_trader/Initialize(mapload)
. = ..() // return a hint you fuck
add_atom_colour("#570d6b", FIXED_COLOUR_PRIORITY) //make them purple (otherworldly!)
set_light(1, -0.7, "#AAD84B")
ADD_TRAIT(src,TRAIT_PIERCEIMMUNE, "trader_pierce_immune") //don't let people take their blood
equipOutfit(trader_outfit, TRUE)
for(var/obj/item/item in src.get_equipped_items())
ADD_TRAIT(item, TRAIT_NODROP, "trader_no_drop") //don't let people steal the travellers clothes!
item.resistance_flags |= INDESTRUCTIBLE //don't let people burn their clothes off, either.
if(!requested_item) //sometimes we already picked one
requested_item = pickweight(possible_wanted_items)
name = trader_name //gets changed in humans initialisation so we set it here
/mob/living/carbon/human/dummy/travelling_trader/Destroy()
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(1, loc)
smoke.start()
visible_message("[src] disappears in a puff of smoke, leaving something on the ground!")
..()
//travelling trader subtypes (the types that can actually spawn)
//so far there's: cook / botanist / bartender / animal hunter / artifact dealer / surgeon (6 types!)
//cook
/mob/living/carbon/human/dummy/travelling_trader/cook
trader_name = "Otherworldly Chef"
trader_outfit = /datum/outfit/job/cook
initial_speech = "Mama-mia! I have came to this plane of existence, searching the greatest of foods!"
request_speech = "Can you fetch me the delicacy known as requested_item? I would pay you for your service!"
acceptance_speech = "Grazie! You have done me a service, my friend."
refusal_speech = "A given_item? Surely you must be joking!"
possible_rewards = list(/obj/item/paper/secretrecipe = 1,
/obj/item/pizzabox/infinite = 1,
/obj/item/kitchen/fork/throwing = 1,
/mob/living/simple_animal/cow/random = 1)
/mob/living/carbon/human/dummy/travelling_trader/cook/Initialize(mapload)
//pick a random crafted food item as the requested item
var/datum/crafting_recipe/food_recipe = pick(subtypesof(/datum/crafting_recipe/food))
var/result = initial(food_recipe.result)
if(ispath(result, /obj/item/reagent_containers/food)) //not all food recipes make food objects (like cak/butterbear)
requested_item = result
else
requested_item = /obj/item/reagent_containers/food/snacks/copypasta
..()
//botanist
/mob/living/carbon/human/dummy/travelling_trader/gardener
trader_name = "Otherworldly Gardener"
trader_outfit = /datum/outfit/job/botanist
initial_speech = "I have come across this realm in search of rare plants and believe this station may be able to help me.."
request_speech = "Are you able to bring me the plant known to you as: 'requested_item'? I could see that you get some reward for this task."
acceptance_speech = "Amazing! Ill finally be able to make that salad. Goodbye for now!"
refusal_speech = "A given_item? Did nobody ever teach you the basics of gardening?"
possible_rewards = list(/obj/item/seeds/cherry/bomb = 1,
/obj/item/storage/box/strange_seeds_5pack = 6,
/obj/item/clothing/suit/hooded/bee_costume = 2,
/obj/item/seeds/gatfruit = 1) //overall you have less chance of seeing them than a lifebringer just bringing the seeds to you directly
/mob/living/carbon/human/dummy/travelling_trader/gardener/Initialize(mapload)
requested_item = pick(subtypesof(/obj/item/reagent_containers/food/snacks/grown) - list(/obj/item/reagent_containers/food/snacks/grown/shell,
/obj/item/reagent_containers/food/snacks/grown/shell/gatfruit,
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb))
..()
//animal hunter
/mob/living/carbon/human/dummy/travelling_trader/animal_hunter
trader_name = "Otherworldly Animal Specialist"
trader_outfit = /datum/outfit/job/doctor
initial_speech = "Greetings, lifeform. I am here to locate a special creature aboard your station."
request_speech = "Find me the creature known as 'requested_item' and hand it to me, preferably in a suitable container."
refusal_speech = "Do you think me to be a fool, lifeform? I know a requested_item when I see one."
possible_wanted_items = list(/mob/living/simple_animal/pet/dog/corgi = 4,
/mob/living/carbon/monkey = 1,
/mob/living/simple_animal/mouse = 2)
possible_rewards = list(/mob/living/simple_animal/pet/dog/corgi/exoticcorgi = 1, //rewards are animals, friendly to only the person who handed the reward in!
/mob/living/simple_animal/cockroach = 1,
/mob/living/simple_animal/hostile/skeleton = 1,
/mob/living/simple_animal/hostile/stickman = 1,
/mob/living/simple_animal/hostile/stickman/dog = 1,
/mob/living/simple_animal/hostile/asteroid/fugu = 1,
/mob/living/simple_animal/hostile/bear = 1,
/mob/living/simple_animal/hostile/retaliate/clown/fleshclown = 1,
/mob/living/simple_animal/hostile/tree = 1,
/mob/living/simple_animal/hostile/mimic = 1,
/mob/living/simple_animal/hostile/shark = 1,
/mob/living/simple_animal/hostile/netherworld/blankbody = 1,
/mob/living/simple_animal/hostile/retaliate/goose = 1)
/mob/living/carbon/human/dummy/travelling_trader/animal_hunter/Initialize(mapload)
. = ..()
acceptance_speech = pick(list("This lifeform shall make for a great stew, thank you.", "This lifeform shall be of a true use to our cause, thank you.", "The lifeform is adequate. Goodbye.", "This lifeform shall make a great addition to my collection."))
/mob/living/carbon/human/dummy/travelling_trader/animal_hunter/check_item(obj/item/supplied_item) //item is likely to be in contents of whats supplied
for(var/atom/something in supplied_item.contents)
if(istype(something, requested_item))
qdel(something) //typically things holding mobs release the mob when the container is deleted, so delete the mob first here
return TRUE
return FALSE
/mob/living/carbon/human/dummy/travelling_trader/animal_hunter/give_reward(mob/giver) //the reward is actually given in a jar, because releasing it onto the station might be a bad idea
var/obj/item/pet_carrier/bluespace/single_use/jar = new(get_turf(src))
var/chosen_animal = pickweight(possible_rewards)
var/mob/living/new_animal = new chosen_animal(jar)
if(giver && giver.tag)
new_animal.faction += "\[[giver.tag]\]"
jar.add_occupant(new_animal)
jar.name = "WARNING: [new_animal]"
//bartender
/mob/living/carbon/human/dummy/travelling_trader/bartender
trader_name = "Otherworldly Bartender"
trader_outfit = /datum/outfit/job/bartender
initial_speech = "Greetings, station inhabitor. I came to this dimension in the pursuit of a particular drink."
request_speech = "Bring me thirty units of the beverage known as 'requested_item'."
acceptance_speech = "This is truly the drink I have been seeking. Thank you."
refusal_speech = "Do not mess with me, simpleton, I do not wish for that which you are trying to give me."
possible_rewards = list(/obj/structure/reagent_dispensers/keg/neurotoxin = 1, //all kegs have 250u aside from neurotoxin/hearty punch which have 100u
/obj/structure/reagent_dispensers/keg/hearty_punch = 3,
/obj/structure/reagent_dispensers/keg/red_queen = 3,
/obj/structure/reagent_dispensers/keg/narsour = 3,
/obj/structure/reagent_dispensers/keg/quintuple_sec = 3)
/mob/living/carbon/human/dummy/travelling_trader/bartender/Initialize(mapload) //pick a subtype of ethanol that isn't found in the default set of the booze dispensers reagents
. = ..() // RETURN A HINT.
requested_item = pick(subtypesof(/datum/reagent/consumable/ethanol) - list(/datum/reagent/consumable/ethanol/beer,
/datum/reagent/consumable/ethanol/kahlua,
/datum/reagent/consumable/ethanol/whiskey,
/datum/reagent/consumable/ethanol/wine,
/datum/reagent/consumable/ethanol/vodka,
/datum/reagent/consumable/ethanol/gin,
/datum/reagent/consumable/ethanol/rum,
/datum/reagent/consumable/ethanol/tequila,
/datum/reagent/consumable/ethanol/vermouth,
/datum/reagent/consumable/ethanol/cognac,
/datum/reagent/consumable/ethanol/ale,
/datum/reagent/consumable/ethanol/absinthe,
/datum/reagent/consumable/ethanol/hcider,
/datum/reagent/consumable/ethanol/creme_de_menthe,
/datum/reagent/consumable/ethanol/creme_de_cacao,
/datum/reagent/consumable/ethanol/creme_de_coconut,
/datum/reagent/consumable/ethanol/triple_sec,
/datum/reagent/consumable/ethanol/sake,
/datum/reagent/consumable/ethanol/applejack))
/mob/living/carbon/human/dummy/travelling_trader/bartender/check_item(var/obj/item/supplied_item) //you need to check its reagents
if(istype(supplied_item, /obj/item/reagent_containers))
var/obj/item/reagent_containers/supplied_container = supplied_item
if(supplied_container.reagents.has_reagent(requested_item, 30))
return TRUE
return FALSE
//artifact dealer
/mob/living/carbon/human/dummy/travelling_trader/artifact_dealer
trader_name = "Otherworldly Artifact Dealer"
trader_outfit = /datum/outfit/artifact_dealer //he's cool enough to get his own outfit
initial_speech = "I have come here due to sensing the existence of an object of great power and importance."
request_speech = "Give to me the great object known as: requested_item and I shall make it worth your while, traveller."
acceptance_speech = "This is truly an artifact worthy of my collection, thank you."
refusal_speech = "A given_item? Hah! Worthless."
possible_wanted_items = list(/obj/item/pen/fountain/captain = 1, //various rare things and high risk but not useful things (i.e. champion belt, bedsheet, pen)
/obj/item/storage/belt/champion = 1,
/obj/item/clothing/shoes/wheelys = 1,
/obj/item/relic = 1,
/obj/item/flashlight/lamp/bananalamp = 1,
/obj/item/storage/box/hug = 1,
/obj/item/clothing/gloves/color/yellow = 1,
/obj/item/instrument/saxophone = 1,
/obj/item/bedsheet/captain = 1,
/obj/item/slime_extract/green = 1,
/obj/item/chainsaw = 1,
/obj/item/clothing/head/crown = 1)
possible_rewards = list(/obj/item/storage/bag/money/c5000 = 5,
/obj/item/circuitboard/computer/arcade/amputation = 2,
/obj/item/stack/sticky_tape/infinite = 2,
/obj/item/clothing/suit/hooded/wintercoat/cosmic = 2)
/mob/living/carbon/human/dummy/travelling_trader/artifact_dealer/Initialize(mapload)
possible_rewards += list(pick(subtypesof(/obj/item/clothing/head/collectable)) = 1) //this is slightly lower because it's absolutely useless
..()
/datum/outfit/artifact_dealer
name = "Artifact Dealer"
uniform = /obj/item/clothing/under/suit/black_really
shoes = /obj/item/clothing/shoes/combat
head = /obj/item/clothing/head/that
glasses = /obj/item/clothing/glasses/monocle
//surgeon
/mob/living/carbon/human/dummy/travelling_trader/surgeon
trader_name = "Otherworldly Surgeon"
trader_outfit = /datum/outfit/otherworldly_surgeon
initial_speech = "Hello there, meatbag. You can provide me with something I want."
request_speech = "Find me the appendage you call 'requested_item'. I shall make sure it's worth your efforts."
acceptance_speech = "This shall do. Goodbye, meatbag."
refusal_speech = "That is not what I wish for. Give me a requested_item, or I shall take one by force."
possible_wanted_items = list(/obj/item/bodypart/l_arm = 4,
/obj/item/bodypart/r_arm = 4,
/obj/item/bodypart/l_leg = 4,
/obj/item/bodypart/r_leg = 4,
/obj/item/organ/tongue = 2,
/obj/item/organ/liver = 2,
/obj/item/organ/lungs = 2,
/obj/item/organ/heart = 2,
/obj/item/organ/eyes = 1,
/obj/item/organ/brain = 1,
/obj/item/bodypart/head = 1)
possible_rewards = list(/obj/item/organ/cyberimp/mouth/breathing_tube = 1,
/obj/item/organ/eyes/robotic/thermals = 1,
/obj/item/organ/cyberimp/arm/toolset = 1,
/obj/item/organ/cyberimp/arm/surgery = 1,
/obj/item/organ/cyberimp/arm/janitor = 1,
/obj/item/organ/cyberimp/arm/flash = 1,
/obj/item/organ/cyberimp/arm/shield = 1,
/obj/item/organ/cyberimp/eyes/hud/medical = 1,
/obj/item/organ/cyberimp/arm/baton = 1)
/mob/living/carbon/human/dummy/travelling_trader/surgeon/give_reward()
var/chosen_implant = pickweight(possible_rewards)
var/new_implant = new chosen_implant
var/obj/item/autosurgeon/reward = new(get_turf(src))
reward.insert_organ(new_implant)
reward.uses = 1
/datum/outfit/otherworldly_surgeon
name = "Otherworldly Surgeon"
uniform = /obj/item/clothing/under/pants/white
shoes = /obj/item/clothing/shoes/sneakers/white
gloves = /obj/item/clothing/gloves/color/latex
mask = /obj/item/clothing/mask/surgical
suit = /obj/item/clothing/suit/apron/surgical