// Used for translating channels to tokens on examination GLOBAL_LIST_INIT(channel_tokens, list( RADIO_CHANNEL_COMMON = RADIO_KEY_COMMON, RADIO_CHANNEL_SCIENCE = RADIO_TOKEN_SCIENCE, RADIO_CHANNEL_COMMAND = RADIO_TOKEN_COMMAND, RADIO_CHANNEL_MEDICAL = RADIO_TOKEN_MEDICAL, RADIO_CHANNEL_ENGINEERING = RADIO_TOKEN_ENGINEERING, RADIO_CHANNEL_SECURITY = RADIO_TOKEN_SECURITY, RADIO_CHANNEL_CENTCOM = RADIO_TOKEN_CENTCOM, RADIO_CHANNEL_SYNDICATE = RADIO_TOKEN_SYNDICATE, RADIO_CHANNEL_SUPPLY = RADIO_TOKEN_SUPPLY, RADIO_CHANNEL_SERVICE = RADIO_TOKEN_SERVICE, MODE_BINARY = MODE_TOKEN_BINARY, RADIO_CHANNEL_AI_PRIVATE = RADIO_TOKEN_AI_PRIVATE )) /obj/item/radio/headset name = "radio headset" desc = "An updated, modular intercom that fits over the head. Takes encryption keys." icon_state = "headset" item_state = "headset" custom_materials = list(/datum/material/iron=75) subspace_transmission = TRUE canhear_range = 0 // can't hear headsets from very far away slot_flags = ITEM_SLOT_EARS var/obj/item/encryptionkey/keyslot2 = null dog_fashion = null var/bowman = FALSE /obj/item/radio/headset/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!") return TOXLOSS /obj/item/radio/headset/examine(mob/user) . = ..() if(item_flags & IN_INVENTORY && loc == user) // construction of frequency description var/list/avail_chans = list("Use [RADIO_KEY_COMMON] for the currently tuned frequency") if(translate_binary) avail_chans += "use [MODE_TOKEN_BINARY] for [MODE_BINARY]" if(length(channels)) for(var/i in 1 to length(channels)) if(i == 1) avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]" else avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]" . += "A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)]." if(command) . += "Alt-click to toggle the high-volume mode." else . += "A small screen on the headset flashes, it's too small to read without holding or wearing the headset." /obj/item/radio/headset/ComponentInitialize() . = ..() if (bowman) AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS_LEFT, ITEM_SLOT_EARS_RIGHT)) /obj/item/radio/headset/Initialize() . = ..() recalculateChannels() /obj/item/radio/headset/Destroy() QDEL_NULL(keyslot2) return ..() /obj/item/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language) if (!listening) return ITALICS | REDUCE_RANGE if (language != /datum/language/signlanguage) return ..() /obj/item/radio/headset/can_receive(freq, level, AIuser) if(ishuman(src.loc)) var/mob/living/carbon/human/H = src.loc if(H.ears == src) return ..(freq, level) //skyrat edit else if(H.ears_extra == src) return ..(freq, level) // else if(AIuser) return ..(freq, level) return FALSE /obj/item/radio/headset/syndicate //disguised to look like a normal headset for stealth ops /obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection name = "syndicate headset" desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs." icon_state = "syndie_headset" item_state = "syndie_headset" bowman = TRUE /obj/item/radio/headset/syndicate/alt/leader name = "team leader headset" command = TRUE /obj/item/radio/headset/syndicate/Initialize() . = ..() make_syndie() /obj/item/radio/headset/binary /obj/item/radio/headset/binary/Initialize() . = ..() qdel(keyslot) keyslot = new /obj/item/encryptionkey/binary recalculateChannels() /obj/item/radio/headset/headset_prisoner name = "prison radio headset" desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast." icon_state = "prisoner_headset" prison_radio = TRUE /obj/item/radio/headset/headset_sec name = "security radio headset" desc = "This is used by your elite security force." icon_state = "sec_headset" keyslot = new /obj/item/encryptionkey/headset_sec /obj/item/radio/headset/headset_sec/alt name = "security bowman headset" desc = "This is used by your elite security force. Protects ears from flashbangs." icon_state = "sec_headset_alt" item_state = "sec_headset_alt" bowman = TRUE /obj/item/radio/headset/headset_eng name = "engineering radio headset" desc = "When the engineers wish to chat like girls." icon_state = "eng_headset" keyslot = new /obj/item/encryptionkey/headset_eng /obj/item/radio/headset/headset_med name = "medical radio headset" desc = "A headset for the trained staff of the medbay." icon_state = "med_headset" keyslot = new /obj/item/encryptionkey/headset_med /obj/item/radio/headset/headset_sci name = "science radio headset" desc = "A sciency headset. Like usual." icon_state = "sci_headset" keyslot = new /obj/item/encryptionkey/headset_sci /obj/item/radio/headset/headset_medsci name = "medical research radio headset" desc = "A headset that is a result of the mating between medical and science." icon_state = "medsci_headset" keyslot = new /obj/item/encryptionkey/headset_medsci /obj/item/radio/headset/headset_com name = "command radio headset" desc = "A headset with a commanding channel.\nTo access the command channel, use :c." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/headset_com /obj/item/radio/headset/heads command = TRUE /obj/item/radio/headset/heads/captain name = "\proper the captain's headset" desc = "The headset of the king." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/captain /obj/item/radio/headset/heads/captain/alt name = "\proper the captain's bowman headset" desc = "The headset of the boss. Protects ears from flashbangs." icon_state = "com_headset_alt" item_state = "com_headset_alt" bowman = TRUE /obj/item/radio/headset/heads/rd name = "\proper the research director's headset" desc = "Headset of the fellow who keeps society marching towards technological singularity." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/rd /obj/item/radio/headset/heads/hos name = "\proper the head of security's headset" desc = "The headset of the man in charge of keeping order and protecting the station." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/hos /obj/item/radio/headset/heads/hos/alt name = "\proper the head of security's bowman headset" desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs." icon_state = "com_headset_alt" item_state = "com_headset_alt" bowman = TRUE /obj/item/radio/headset/heads/ce name = "\proper the chief engineer's headset" desc = "The headset of the guy in charge of keeping the station powered and undamaged." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/ce /obj/item/radio/headset/heads/cmo name = "\proper the chief medical officer's headset" desc = "The headset of the highly trained medical chief." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/cmo /obj/item/radio/headset/heads/hop name = "\proper the head of personnel's headset" desc = "The headset of the guy who will one day be captain." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/hop /obj/item/radio/headset/heads/qm name = "\proper the quartermaster's headset" desc = "The headset of the king (or queen) of paperwork." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/qm /obj/item/radio/headset/headset_cargo name = "supply radio headset" desc = "A headset used by the QM and his slaves." icon_state = "cargo_headset" keyslot = new /obj/item/encryptionkey/headset_cargo /obj/item/radio/headset/headset_cargo/mining name = "mining radio headset" desc = "Headset used by shaft miners." icon_state = "mine_headset" keyslot = new /obj/item/encryptionkey/headset_mining /obj/item/radio/headset/headset_srv name = "service radio headset" desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean." icon_state = "srv_headset" keyslot = new /obj/item/encryptionkey/headset_service /obj/item/radio/headset/headset_clown name = "clown's headset" desc = "A headset for the clown. Finally. A megaphone you can't take away." icon_state = "srv_headset" keyslot = new /obj/item/encryptionkey/headset_service command = TRUE commandspan = SPAN_CLOWN /obj/item/radio/headset/headset_cent name = "\improper CentCom headset" desc = "A headset used by the upper echelons of Nanotrasen." icon_state = "cent_headset" keyslot = new /obj/item/encryptionkey/headset_com keyslot2 = new /obj/item/encryptionkey/headset_cent /obj/item/radio/headset/headset_cent/empty keyslot = null keyslot2 = null /obj/item/radio/headset/headset_cent/commander keyslot = new /obj/item/encryptionkey/heads/captain /obj/item/radio/headset/headset_cent/alt name = "\improper CentCom bowman headset" desc = "A headset especially for emergency response personnel. Protects ears from flashbangs." icon_state = "cent_headset_alt" item_state = "cent_headset_alt" keyslot = null bowman = TRUE /obj/item/radio/headset/silicon/pai name = "\proper mini Integrated Subspace Transceiver " subspace_transmission = FALSE /obj/item/radio/headset/silicon/pai/ComponentInitialize() . = ..() AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES) /obj/item/radio/headset/silicon/pai/emp_act(severity) . = ..() return EMP_PROTECT_SELF /obj/item/radio/headset/silicon/ai name = "\proper Integrated Subspace Transceiver " keyslot2 = new /obj/item/encryptionkey/ai command = TRUE /obj/item/radio/headset/silicon/can_receive(freq, level) return ..(freq, level, TRUE) /obj/item/radio/headset/attackby(obj/item/W, mob/user, params) user.set_machine(src) if (istype(W,/obj/item/headsetupgrader)) if (!bowman) to_chat(user,"You upgrade [src].") bowmanize() qdel(W) if(W.tool_behaviour == TOOL_SCREWDRIVER) if(keyslot || keyslot2) for(var/ch_name in channels) SSradio.remove_object(src, GLOB.radiochannels[ch_name]) secure_radio_connections[ch_name] = null if(keyslot) user.put_in_hands(keyslot) keyslot = null if(keyslot2) user.put_in_hands(keyslot2) keyslot2 = null recalculateChannels() to_chat(user, "You pop out the encryption keys in the headset.") else to_chat(user, "This headset doesn't have any unique encryption keys! How useless...") else if(istype(W, /obj/item/encryptionkey)) if(keyslot && keyslot2) to_chat(user, "The headset can't hold another key!") return if(!keyslot) if(!user.transferItemToLoc(W, src)) return keyslot = W else if(!user.transferItemToLoc(W, src)) return keyslot2 = W recalculateChannels() else return ..() /obj/item/radio/headset/recalculateChannels() ..() if(keyslot2) for(var/ch_name in keyslot2.channels) if(!(ch_name in src.channels)) channels[ch_name] = keyslot2.channels[ch_name] if(keyslot2.translate_binary) translate_binary = TRUE if(keyslot2.syndie) syndie = TRUE if (keyslot2.independent) independent = TRUE for(var/ch_name in channels) secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name]) /obj/item/radio/headset/AltClick(mob/living/user) . = ..() if(!istype(user) || !Adjacent(user) || user.incapacitated()) return if (command) use_command = !use_command to_chat(user, "You toggle high-volume mode [use_command ? "on" : "off"].") return TRUE /obj/item/radio/headset/proc/bowmanize() cut_overlays() var/icon/yeas = icon(icon,icon_state) icon_state = "antenna_alt" var/mutable_appearance/center = mutable_appearance(icon,"center_alt") center.color = yeas.GetPixel(15,18) var/mutable_appearance/centeralt = mutable_appearance(icon,"centeralt_alt") centeralt.color = yeas.GetPixel(14,22) var/mutable_appearance/centercenter = mutable_appearance(icon,"centercenter_alt") centercenter.color = yeas.GetPixel(13,19) var/mutable_appearance/centerpixel = mutable_appearance(icon,"centerpixel_alt") centerpixel.color = yeas.GetPixel(13,21) add_overlay(center) add_overlay(centeralt) add_overlay(centercenter) add_overlay(centerpixel) name = replacetext(name,"headset", "bowman headset") desc = "[desc] Protects ears from flashbangs." bowman = TRUE AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS_LEFT, ITEM_SLOT_EARS_RIGHT))