/obj/item/circuitboard/machine/spaceship_navigation_beacon
name = "Bluespace Navigation Gigabeacon (Machine Board)"
build_path = /obj/machinery/spaceship_navigation_beacon
req_components = list()
/obj/machinery/spaceship_navigation_beacon
name = "Bluespace Navigation Gigabeacon"
desc = "A device that creates a bluespace anchor that allow ships jump near to it."
icon = 'icons/obj/abductor.dmi'
icon_state = "core"
use_power = IDLE_POWER_USE
idle_power_usage = 0
density = TRUE
circuit = /obj/item/circuitboard/machine/spaceship_navigation_beacon
var/locked = FALSE //Locked beacons don't allow to jump to it.
/obj/machinery/spaceship_navigation_beacon/Initialize()
. = ..()
SSshuttle.beacons |= src
obj/machinery/spaceship_navigation_beacon/emp_act()
locked = TRUE
/obj/machinery/spaceship_navigation_beacon/Destroy()
SSshuttle.beacons -= src
return ..()
// update the icon_state
/obj/machinery/spaceship_navigation_beacon/update_icon()
if(powered())
icon_state = "core"
else
icon_state = "core-open"
/obj/machinery/spaceship_navigation_beacon/power_change()
. = ..()
update_icon()
/obj/machinery/spaceship_navigation_beacon/multitool_act(mob/living/user, obj/item/multitool/I)
if(panel_open)
var/new_name = "Beacon_[input("Enter the custom name for this beacon", "It be Beacon ..your input..") as text]"
if(new_name && Adjacent(user))
name = new_name
to_chat(user, "You change beacon name to [name].")
else
locked =!locked
to_chat(user, "You [locked ? "" : "un"]lock [src].")
return TRUE
/obj/machinery/spaceship_navigation_beacon/examine()
.=..()
. += "Status: [locked ? "LOCKED" : "Stable"] "
/obj/machinery/spaceship_navigation_beacon/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "core-open", "core", W))
return
if(default_deconstruction_crowbar(W))
return
return ..()