//used for holding information about unique properties of maps //feed it json files that match the datum layout //defaults to box // -Cyberboss /datum/map_config // Metadata var/config_filename = "_maps/boxstation.json" var/defaulted = TRUE // set to FALSE by LoadConfig() succeeding // Config from maps.txt var/config_max_users = 0 var/config_min_users = 0 var/voteweight = 1 var/max_round_search_span = 0 //If this is nonzero, then if the map has been played more than max_rounds_played within the search span (max determined by define in persistence.dm), this map won't be available. var/max_rounds_played = 0 // Config actually from the JSON - should default to Box var/map_name = "Box Station" var/map_path = "map_files/BoxStation" var/map_file = "BoxStation.dmm" /// Persistence key: Defaults to ckey(map_name). If set to "NO_PERSIST", this map will have NO persistence. var/persistence_key var/traits = null var/space_ruin_levels = 4 var/space_empty_levels = 1 var/station_ruin_budget = -1 // can be set to manually override the station ruins budget on maps that don't support station ruins, stopping the error from being unable to place the ruins. var/minetype = "lavaland" var/maptype = MAP_TYPE_STATION //This should be used to adjust ingame behavior depending on the specific type of map being played. For instance, if an overmap were added, it'd be appropriate for it to only generate with a MAP_TYPE_SHIP var/announcertype = "standard" //Determines the announcer the map uses. standard uses the default announcer, classic, but has a random chance to use other similarly-themed announcers, like medibot var/allow_custom_shuttles = TRUE var/shuttles = list( "cargo" = "cargo_box", "ferry" = "ferry_fancy", "whiteship" = "whiteship_box", "emergency" = "emergency_box") var/year_offset = 540 //The offset of ingame year from the actual IRL year. You know you want to make a map that takes place in the 90's. Don't lie. // "fun things" /// Orientation to load in by default. var/orientation = SOUTH //byond defaults to placing everyting SOUTH. /// Jobs whitelist - if this is not empty, ONLY these jobs are allowed. Overrides blacklist. var/list/job_whitelist /// Jobs blacklist - if this is not empty, jobs in this aren't allowed. var/list/job_blacklist /// Job spawn position mod - type = number var/list/job_override_spawn_positions /// Job total position mod - type = number var/list/job_override_total_positions /// Add these accesses to jobs - type = list() var/list/job_access_add /// Remove these accesses from jobs - type = list() var/list/job_access_remove /// Override job accesses - type = list() - overrides everything else var/list/job_access_override /proc/load_map_config(filename = "data/next_map.json", default_to_box, delete_after, error_if_missing = TRUE) var/datum/map_config/config = new if (default_to_box) return config if (!config.LoadConfig(filename, error_if_missing)) qdel(config) config = new /datum/map_config // Fall back to Box if (delete_after) fdel(filename) return config #define CHECK_EXISTS(X) if(!istext(json[X])) { log_world("[##X] missing from json!"); return; } /datum/map_config/proc/LoadConfig(filename, error_if_missing) if(!fexists(filename)) if(error_if_missing) log_world("map_config not found: [filename]") return var/json = file(filename) if(!json) log_world("Could not open map_config: [filename]") return json = file2text(json) if(!json) log_world("map_config is not text: [filename]") return json = json_decode(json) if(!json) log_world("map_config is not json: [filename]") return config_filename = filename CHECK_EXISTS("map_name") map_name = json["map_name"] CHECK_EXISTS("map_path") map_path = json["map_path"] map_file = json["map_file"] persistence_key = ckey(map_name) var/json_persistence_key = json["persistence_key"] if(json_persistence_key) if(json_persistence_key == "NO_PERSIST") persistence_key = null else persistence_key = json_persistence_key // "map_file": "BoxStation.dmm" if (istext(map_file)) if (!fexists("_maps/[map_path]/[map_file]")) log_world("Map file ([map_path]/[map_file]) does not exist!") return // "map_file": ["Lower.dmm", "Upper.dmm"] else if (islist(map_file)) for (var/file in map_file) if (!fexists("_maps/[map_path]/[file]")) log_world("Map file ([map_path]/[file]) does not exist!") return else log_world("map_file missing from json!") return if (islist(json["shuttles"])) var/list/L = json["shuttles"] for(var/key in L) var/value = L[key] shuttles[key] = value else if ("shuttles" in json) log_world("map_config shuttles is not a list!") return traits = json["traits"] // "traits": [{"Linkage": "Cross"}, {"Space Ruins": true}] if (islist(traits)) // "Station" is set by default, but it's assumed if you're setting // traits you want to customize which level is cross-linked for (var/level in traits) if (!(ZTRAIT_STATION in level)) level[ZTRAIT_STATION] = TRUE // "traits": null or absent -> default else if (!isnull(traits)) log_world("map_config traits is not a list!") return var/temp = json["space_ruin_levels"] if (isnum(temp)) space_ruin_levels = temp else if (!isnull(temp)) log_world("map_config space_ruin_levels is not a number!") return temp = json["space_empty_levels"] if (isnum(temp)) space_empty_levels = temp else if (!isnull(temp)) log_world("map_config space_empty_levels is not a number!") return if("station_ruin_budget" in json) station_ruin_budget = json["station_ruin_budget"] temp = json["year_offset"] if (isnum(temp)) year_offset = temp else if (!isnull(temp)) log_world("map_config year_offset is not a number!") return if ("minetype" in json) minetype = json["minetype"] if ("maptype" in json) maptype = json["maptype"] if ("announcertype" in json) announcertype = json["announcertype"] if ("orientation" in json) orientation = json["orientation"] if(!(orientation in GLOB.cardinals)) orientation = SOUTH allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE if("job_whitelist" in json) job_whitelist = list() for(var/path in json["job_whitelist"]) var/type = text2path(path) if(!path) log_config("map datum [config_filename] failed to validate path [path] in job overrides.") continue job_whitelist += type if("job_blacklist" in json) job_blacklist = list() for(var/path in json["job_blacklist"]) var/type = text2path(path) if(!path) log_config("map datum [config_filename] failed to validate path [path] in job overrides.") continue job_blacklist += type if("job_override_spawn_positions" in json) job_override_spawn_positions = list() for(var/path in json["job_override_spawn_positions"]) var/type = text2path(path) if(!path) log_config("map datum [config_filename] failed to validate path [path] in job overrides.") continue job_override_spawn_positions += type if("job_override_total_positions" in json) job_override_total_positions = list() for(var/path in json["job_override_total_positions"]) var/type = text2path(path) if(!path) log_config("map datum [config_filename] failed to validate path [path] in job overrides.") continue job_override_total_positions += type if("job_access_add" in json) job_access_add = list() for(var/path in json["job_acces_add"]) var/type = text2path(path) if(!path) log_config("map datum [config_filename] failed to validate path [path] in job overrides.") continue job_access_add[type] = json["job_access_add"] if("job_access_remove" in json) job_access_remove = list() for(var/path in json["job_acces_add"]) var/type = text2path(path) if(!path) log_config("map datum [config_filename] failed to validate path [path] in job overrides.") continue job_access_remove[type] = json["job_access_remove"] if("job_access_override" in json) job_access_override = list() for(var/path in json["job_acces_add"]) var/type = text2path(path) if(!path) log_config("map datum [config_filename] failed to validate path [path] in job overrides.") continue job_access_override[type] = json["job_access_override"] defaulted = FALSE return TRUE #undef CHECK_EXISTS /datum/map_config/proc/GetFullMapPaths() if (istext(map_file)) return list("_maps/[map_path]/[map_file]") . = list() for (var/file in map_file) . += "_maps/[map_path]/[file]" /datum/map_config/proc/MakeNextMap() return config_filename == "data/next_map.json" || fcopy(config_filename, "data/next_map.json") /// badmin moments. Keep up to date with LoadConfig()! /datum/map_config/proc/WriteNextMap() var/list/jsonlist = list() jsonlist["map_name"] = map_name jsonlist["map_path"] = map_path jsonlist["map_file"] = map_file jsonlist["shuttles"] = shuttles jsonlist["traits"] = traits jsonlist["space_ruin_levels"] = space_ruin_levels jsonlist["year_offset"] = year_offset jsonlist["minetype"] = minetype jsonlist["maptype"] = maptype jsonlist["announcertype"] = announcertype jsonlist["orientation"] = orientation jsonlist["allow_custom_shuttles"] = allow_custom_shuttles jsonlist["job_whitelist"] = job_whitelist jsonlist["job_blacklist"] = job_blacklist jsonlist["job_override_spawn_positions"] = job_override_spawn_positions jsonlist["job_override_total_positions"] = job_override_total_positions jsonlist["job_access_add"] = job_access_add jsonlist["job_access_remove"] = job_access_remove jsonlist["job_access_override"] = job_access_override if(fexists("data/next_map.json")) fdel("data/next_map.json") var/F = file("data/next_map.json") WRITE_FILE(F, json_encode(jsonlist))