//MODsuit signals /// Called when a module is selected to be the active one from on_select(obj/item/mod/module/module) #define COMSIG_MOD_MODULE_SELECTED "mod_module_selected" /// Called when a MOD deploys one or more of its parts. #define COMSIG_MOD_DEPLOYED "mod_deployed" /// Called when a MOD retracts one or more of its parts. #define COMSIG_MOD_RETRACTED "mod_retracted" /// Called when a MOD is finished toggling itself. #define COMSIG_MOD_TOGGLED "mod_toggled" /// Called when a MOD activation is called from toggle_activate(mob/user) #define COMSIG_MOD_ACTIVATE "mod_activate" /// Cancels the suit's activation #define MOD_CANCEL_ACTIVATE (1 << 0) /// Called when a MOD finishes having a module removed from it. #define COMSIG_MOD_MODULE_REMOVED "mod_module_removed" /// Called when a MOD finishes having a module added to it. #define COMSIG_MOD_MODULE_ADDED "mod_module_added" /// Called when a MOD is having modules removed from crowbar_act(mob/user, obj/crowbar) #define COMSIG_MOD_MODULE_REMOVAL "mod_module_removal" /// Cancels the removal of modules #define MOD_CANCEL_REMOVAL (1 << 0) /// Called when a module attempts to activate, however it does. At the end of checks so you can add some yourself, or work on trigger behavior (mob/user) #define COMSIG_MODULE_TRIGGERED "mod_module_triggered" /// Cancels activation, with no message. Include feedback on your cancel. #define MOD_ABORT_USE (1<<0) /// Called when a module activates, after all checks have passed and cooldown started. #define COMSIG_MODULE_ACTIVATED "mod_module_activated" /// Called when a module deactivates, after all checks have passed. #define COMSIG_MODULE_DEACTIVATED "mod_module_deactivated" /// Called when a module is used, after all checks have passed and cooldown started. #define COMSIG_MODULE_USED "mod_module_used" /// Called when the MODsuit wearer is set. #define COMSIG_MOD_WEARER_SET "mod_wearer_set" /// Called when the MODsuit wearer is unset. #define COMSIG_MOD_WEARER_UNSET "mod_wearer_unset"