/*! How material datums work Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything. These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area */ SUBSYSTEM_DEF(materials) name = "Materials" flags = SS_NO_FIRE | SS_NO_INIT ///Dictionary of material.type || material ref var/list/materials ///Dictionary of category || list of material refs var/list/materials_by_category ///Dictionary of category || list of material types, mostly used by rnd machines like autolathes. var/list/materialtypes_by_category ///A cache of all material combinations that have been used var/list/list/material_combos ///List of stackcrafting recipes for materials using rigid materials var/list/rigid_stack_recipes = list( new /datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), new /datum/stack_recipe("toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), new /datum/stack_recipe("sink", /obj/structure/sink/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), new /datum/stack_recipe("Floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE) ) ///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info) /datum/controller/subsystem/materials/proc/InitializeMaterials() materials = list() materials_by_category = list() materialtypes_by_category = list() material_combos = list() for(var/type in subtypesof(/datum/material)) var/datum/material/ref = new type materials[type] = ref for(var/c in ref.categories) materials_by_category[c] += list(ref) materialtypes_by_category[c] += list(type) /datum/controller/subsystem/materials/proc/GetMaterialRef(datum/material/fakemat) if(!materials) InitializeMaterials() return materials[fakemat] || fakemat ///Returns a list to be used as an object's custom_materials. Lists will be cached and re-used based on the parameters. /datum/controller/subsystem/materials/proc/FindOrCreateMaterialCombo(list/materials_declaration, multiplier) if(!material_combos) InitializeMaterials() var/list/combo_params = list() for(var/x in materials_declaration) var/datum/material/mat = x var/path_name = ispath(mat) ? "[mat]" : "[mat.type]" combo_params += "[path_name]=[materials_declaration[mat] * multiplier]" sortTim(combo_params, /proc/cmp_text_asc) // We have to sort now in case the declaration was not in order var/combo_index = combo_params.Join("-") var/list/combo = material_combos[combo_index] if(!combo) combo = list() for(var/mat in materials_declaration) combo[GetMaterialRef(mat)] = materials_declaration[mat] * multiplier material_combos[combo_index] = combo return combo