//Beam Datum and effect /datum/beam var/atom/origin = null var/atom/target = null var/list/elements = list() var/icon/base_icon = null var/icon var/icon_state = "" //icon state of the main segments of the beam var/max_distance = 0 var/sleep_time = 3 var/finished = 0 var/target_oldloc = null var/origin_oldloc = null var/static_beam = 0 var/beam_type = /obj/effect/ebeam //must be subtype var/timing_id = null var/recalculating = FALSE /datum/beam/New(beam_origin,beam_target,beam_icon='icons/effects/beam.dmi',beam_icon_state="b_beam",time=50,maxdistance=10,btype = /obj/effect/ebeam,beam_sleep_time=3) origin = beam_origin origin_oldloc = get_turf(origin) target = beam_target target_oldloc = get_turf(target) sleep_time = beam_sleep_time if(origin_oldloc == origin && target_oldloc == target) static_beam = 1 max_distance = maxdistance base_icon = new(beam_icon,beam_icon_state) icon = beam_icon icon_state = beam_icon_state beam_type = btype if(time < INFINITY) addtimer(CALLBACK(src,.proc/End), time) /datum/beam/proc/Start() Draw() recalculate_in(sleep_time) /datum/beam/proc/recalculate() if(recalculating) recalculate_in(sleep_time) return recalculating = TRUE timing_id = null if(origin && target && get_dist(origin,target)length) var/icon/II = new(icon, icon_state) II.DrawBox(null,1,(length-N),32,32) X.icon = II else X.icon = base_icon X.transform = rot_matrix //Calculate pixel offsets (If necessary) var/Pixel_x var/Pixel_y if(DX == 0) Pixel_x = 0 else Pixel_x = round(sin(Angle)+32*sin(Angle)*(N+16)/32) if(DY == 0) Pixel_y = 0 else Pixel_y = round(cos(Angle)+32*cos(Angle)*(N+16)/32) //Position the effect so the beam is one continous line var/a if(abs(Pixel_x)>32) a = Pixel_x > 0 ? round(Pixel_x/32) : CEILING(Pixel_x/32, 1) X.x += a Pixel_x %= 32 if(abs(Pixel_y)>32) a = Pixel_y > 0 ? round(Pixel_y/32) : CEILING(Pixel_y/32, 1) X.y += a Pixel_y %= 32 X.pixel_x = Pixel_x X.pixel_y = Pixel_y CHECK_TICK afterDraw() /obj/effect/ebeam mouse_opacity = MOUSE_OPACITY_TRANSPARENT anchored = TRUE var/datum/beam/owner /obj/effect/ebeam/Destroy() owner = null return ..() /obj/effect/ebeam/singularity_pull() return /obj/effect/ebeam/singularity_act() return /atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time = 3) var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time) INVOKE_ASYNC(newbeam, /datum/beam/.proc/Start) return newbeam