/**********************Mining drone**********************/ #define MINEDRONE_COLLECT 1 #define MINEDRONE_ATTACK 2 /mob/living/simple_animal/hostile/mining_drone name = "nanotrasen minebot" desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife. A mining scanner can instruct it to drop loose ore. Field repairs can be done with a welder." icon = 'icons/obj/aibots.dmi' icon_state = "mining_drone" icon_living = "mining_drone" status_flags = CANSTUN|CANWEAKEN|CANPUSH mouse_opacity = 1 faction = list("neutral") a_intent = INTENT_HARM atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 wander = 0 idle_vision_range = 5 move_to_delay = 10 retreat_distance = 1 minimum_distance = 2 health = 125 maxHealth = 125 melee_damage_lower = 15 melee_damage_upper = 15 obj_damage = 0 environment_smash = 0 check_friendly_fire = 1 stop_automated_movement_when_pulled = 1 attacktext = "drills" attack_sound = 'sound/weapons/circsawhit.ogg' ranged = 1 sentience_type = SENTIENCE_MINEBOT ranged_message = "shoots" ranged_cooldown_time = 30 projectiletype = /obj/item/projectile/kinetic projectilesound = 'sound/weapons/Gunshot4.ogg' speak_emote = list("states") wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver, /obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron, /obj/item/weapon/ore/bananium, /obj/item/weapon/ore/titanium) healable = 0 var/mode = MINEDRONE_COLLECT var/light_on = 0 var/datum/action/innate/minedrone/toggle_light/toggle_light_action var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action var/datum/action/innate/minedrone/dump_ore/dump_ore_action /mob/living/simple_animal/hostile/mining_drone/New() ..() toggle_light_action = new() toggle_light_action.Grant(src) toggle_meson_vision_action = new() toggle_meson_vision_action.Grant(src) toggle_mode_action = new() toggle_mode_action.Grant(src) dump_ore_action = new() dump_ore_action.Grant(src) SetCollectBehavior() /mob/living/simple_animal/hostile/mining_drone/sentience_act() AIStatus = AI_OFF check_friendly_fire = 0 /mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/W = I if(W.welding && !stat) if(AIStatus != AI_OFF && AIStatus != AI_IDLE) user << "[src] is moving around too much to repair!" return if(maxHealth == health) user << "[src] is at full integrity." else if(W.remove_fuel(0, user)) adjustBruteLoss(-10) user << "You repair some of the armor on [src]." return if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner)) user << "You instruct [src] to drop any collected ore." DropOre() return ..() /mob/living/simple_animal/hostile/mining_drone/death() ..() visible_message("[src] is destroyed!") new /obj/effect/decal/cleanable/robot_debris(src.loc) DropOre(0) qdel(src) return /mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M) if(M.a_intent == INTENT_HELP) toggle_mode() switch(mode) if(MINEDRONE_COLLECT) M << "[src] has been set to search and store loose ore." if(MINEDRONE_ATTACK) M << "[src] has been set to attack hostile wildlife." return ..() /mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior() mode = MINEDRONE_COLLECT idle_vision_range = 9 search_objects = 2 wander = 1 ranged = 0 minimum_distance = 1 retreat_distance = null icon_state = "mining_drone" src << "You are set to collect mode. You can now collect loose ore." /mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior() mode = MINEDRONE_ATTACK idle_vision_range = 7 search_objects = 0 wander = 0 ranged = 1 retreat_distance = 1 minimum_distance = 2 icon_state = "mining_drone_offense" src << "You are set to attack mode. You can now attack from range." /mob/living/simple_animal/hostile/mining_drone/AttackingTarget() if(istype(target, /obj/item/weapon/ore) && mode == MINEDRONE_COLLECT) CollectOre() return ..() /mob/living/simple_animal/hostile/mining_drone/proc/CollectOre() var/obj/item/weapon/ore/O for(O in src.loc) O.loc = src for(var/dir in alldirs) var/turf/T = get_step(src,dir) for(O in T) O.loc = src return /mob/living/simple_animal/hostile/mining_drone/proc/DropOre(message = 1) if(!contents.len) if(message) src << "You attempt to dump your stored ore, but you have none." return if(message) src << "You dump your stored ore." for(var/obj/item/weapon/ore/O in contents) contents -= O O.loc = src.loc return /mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount) if(mode != MINEDRONE_ATTACK && amount > 0) SetOffenseBehavior() . = ..() /mob/living/simple_animal/hostile/mining_drone/proc/toggle_mode() switch(mode) if(MINEDRONE_COLLECT) SetOffenseBehavior() if(MINEDRONE_ATTACK) SetCollectBehavior() else //This should never happen. mode = MINEDRONE_COLLECT SetCollectBehavior() //Actions for sentient minebots /datum/action/innate/minedrone check_flags = AB_CHECK_CONSCIOUS background_icon_state = "bg_default" /datum/action/innate/minedrone/toggle_light name = "Toggle Light" button_icon_state = "mech_lights_off" /datum/action/innate/minedrone/toggle_light/Activate() var/mob/living/simple_animal/hostile/mining_drone/user = owner if(user.light_on) user.AddLuminosity(-6) else user.AddLuminosity(6) user.light_on = !user.light_on user << "You toggle your light [user.light_on ? "on" : "off"]." /datum/action/innate/minedrone/toggle_meson_vision name = "Toggle Meson Vision" button_icon_state = "meson" /datum/action/innate/minedrone/toggle_meson_vision/Activate() var/mob/living/simple_animal/hostile/mining_drone/user = owner if(user.sight & SEE_TURFS) user.sight &= ~SEE_TURFS user.see_invisible = SEE_INVISIBLE_LIVING else user.sight |= SEE_TURFS user.see_invisible = SEE_INVISIBLE_MINIMUM user << "You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"]." /datum/action/innate/minedrone/toggle_mode name = "Toggle Mode" button_icon_state = "mech_cycle_equip_off" /datum/action/innate/minedrone/toggle_mode/Activate() var/mob/living/simple_animal/hostile/mining_drone/user = owner user.toggle_mode() /datum/action/innate/minedrone/dump_ore name = "Dump Ore" button_icon_state = "mech_eject" /datum/action/innate/minedrone/dump_ore/Activate() var/mob/living/simple_animal/hostile/mining_drone/user = owner user.DropOre() /**********************Minebot Upgrades**********************/ //Melee /obj/item/device/mine_bot_ugprade name = "minebot melee upgrade" desc = "A minebot upgrade." icon_state = "door_electronics" icon = 'icons/obj/module.dmi' /obj/item/device/mine_bot_ugprade/afterattack(mob/living/simple_animal/hostile/mining_drone/M, mob/user, proximity) if(!istype(M) || !proximity) return upgrade_bot(M, user) /obj/item/device/mine_bot_ugprade/proc/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user) if(M.melee_damage_upper != initial(M.melee_damage_upper)) user << "[src] already has a combat upgrade installed!" return M.melee_damage_lower = 22 M.melee_damage_upper = 22 qdel(src) //Health /obj/item/device/mine_bot_ugprade/health name = "minebot chassis upgrade" /obj/item/device/mine_bot_ugprade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user) if(M.maxHealth != initial(M.maxHealth)) user << "[src] already has a reinforced chassis!" return M.maxHealth = 170 qdel(src) //Cooldown /obj/item/device/mine_bot_ugprade/cooldown name = "minebot cooldown upgrade" /obj/item/device/mine_bot_ugprade/cooldown/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user) name = "minebot cooldown upgrade" if(M.ranged_cooldown_time != initial(M.ranged_cooldown_time)) user << "[src] already has a decreased weapon cooldown!" return M.ranged_cooldown_time = 10 qdel(src) //AI /obj/item/slimepotion/sentience/mining name = "minebot AI upgrade" desc = "Can be used to grant sentience to minebots." icon_state = "door_electronics" icon = 'icons/obj/module.dmi' sentience_type = SENTIENCE_MINEBOT origin_tech = "programming=6" #undef MINEDRONE_COLLECT #undef MINEDRONE_ATTACK