/obj/item/projectile/ion name = "ion bolt" icon_state = "ion" damage = 0 damage_type = BURN nodamage = TRUE flag = "energy" impact_effect_type = /obj/effect/temp_visual/impact_effect/ion var/emp_radius = 1 /obj/item/projectile/ion/on_hit(atom/target, blocked = FALSE) ..() empulse_using_range(target, emp_radius) return BULLET_ACT_HIT /obj/item/projectile/ion/weak emp_radius = 0