//handle the big steppy, except nice /mob/living/proc/handle_micro_bump_helping(mob/living/target) if(ishuman(src)) var/mob/living/carbon/human/user = src if(target.pulledby == user) return FALSE //Micro is on a table. var/turf/steppyspot = target.loc for(var/thing in steppyspot.contents) if(istype(thing, /obj/structure/table)) return TRUE //Both small. if(get_size(user) <= RESIZE_A_TINYMICRO && get_size(target) <= RESIZE_A_TINYMICRO) now_pushing = 0 user.forceMove(target.loc) return TRUE //Doing messages if(COMPARE_SIZES(user, target) >= 2) //if the initiator is twice the size of the micro now_pushing = 0 user.forceMove(target.loc) //Smaller person being stepped on if(iscarbon(src)) if(istype(user) && user.dna.features["taur"] == "Naga" || user.dna.features["taur"] == "Tentacle") target.visible_message(span_notice("[src] carefully slithers around [target]."), span_notice("[src]'s huge tail slithers besides you.")) else target.visible_message(span_notice("[src] carefully steps over [target]."), span_notice("[src] steps over you carefully.")) return TRUE //Smaller person stepping under a larger person if(COMPARE_SIZES(target, user) >= 2) user.forceMove(target.loc) now_pushing = 0 micro_step_under(target) return TRUE //Stepping on disarm intent -- TO DO, OPTIMIZE ALL OF THIS SHIT /mob/living/proc/handle_micro_bump_other(mob/living/target) ASSERT(isliving(target)) if(ishuman(src)) var/mob/living/carbon/human/user = src if(target.pulledby == user) return FALSE //If on a table, don't var/turf/steppyspot = target.loc for(var/thing in steppyspot.contents) if(istype(thing, /obj/structure/table)) return TRUE //Both small if(get_size(user) <= RESIZE_A_TINYMICRO && get_size(target) <= RESIZE_A_TINYMICRO) now_pushing = 0 user.forceMove(target.loc) return TRUE if(COMPARE_SIZES(user, target) >= 2) log_combat(user, target, "stepped on", addition="[user.a_intent] trample") if(user.a_intent == "disarm" && CHECK_MOBILITY(user, MOBILITY_MOVE) && !user.buckled) now_pushing = 0 user.forceMove(target.loc) user.sizediffStamLoss(target) user.add_movespeed_modifier(/datum/movespeed_modifier/stomp, TRUE) //Full stop addtimer(CALLBACK(user, /mob/.proc/remove_movespeed_modifier, MOVESPEED_ID_STOMP, TRUE), 3) //0.3 seconds if(iscarbon(user)) if(istype(user) && user.dna.features["taur"] == "Naga" || user.dna.features["taur"] == "Tentacle") target.visible_message(span_danger("[src] carefully rolls their tail over [target]!"), span_danger("[src]'s huge tail rolls over you!")) else target.visible_message(span_danger("[src] carefully steps on [target]!"), span_danger("[src] steps onto you with force!")) return TRUE if(user.a_intent == "harm" && CHECK_MOBILITY(user, MOBILITY_MOVE) && !user.buckled) now_pushing = 0 user.forceMove(target.loc) user.sizediffStamLoss(target) user.sizediffBruteloss(target) playsound(loc, 'sound/misc/splort.ogg', 50, 1) user.add_movespeed_modifier(/datum/movespeed_modifier/stomp, TRUE) addtimer(CALLBACK(user, /mob/.proc/remove_movespeed_modifier, MOVESPEED_ID_STOMP, TRUE), 10) //1 second //user.Stun(20) if(iscarbon(user)) if(istype(user) && (user.dna.features["taur"] == "Naga" || user.dna.features["taur"] == "Tentacle")) target.visible_message(span_danger("[src] mows down [target] under their tail!"), span_userdanger("[src] plows their tail over you mercilessly!")) else target.visible_message(span_danger("[src] slams their foot down on [target], crushing them!"), span_userdanger("[src] crushes you under their foot!")) return TRUE if(user.a_intent == "grab" && CHECK_MOBILITY(user, MOBILITY_MOVE) && !user.buckled) now_pushing = 0 user.forceMove(target.loc) user.sizediffStamLoss(target) user.sizediffStun(target) user.add_movespeed_modifier(/datum/movespeed_modifier/stomp, TRUE) addtimer(CALLBACK(user, /mob/.proc/remove_movespeed_modifier, MOVESPEED_ID_STOMP, TRUE), 7)//About 3/4th a second if(iscarbon(user)) var/feetCover = (user.wear_suit && (user.wear_suit.body_parts_covered & FEET)) || (user.w_uniform && (user.w_uniform.body_parts_covered & FEET) || (user.shoes && (user.shoes.body_parts_covered & FEET))) if(feetCover) if(user?.dna?.features["taur"] == "Naga" || user?.dna?.features["taur"] == "Tentacle") target.visible_message(span_danger("[src] pins [target] under their tail!"), span_danger("[src] pins you beneath their tail!")) else target.visible_message(span_danger("[src] pins [target] helplessly underfoot!"), span_danger("[src] pins you underfoot!")) return TRUE else if(user?.dna?.features["taur"] == "Naga" || user?.dna?.features["taur"] == "Tentacle") target.visible_message(span_danger("[user] snatches up [target] underneath their tail!"), span_userdanger("[src]'s tail winds around you and snatches you in its coils!")) //target.mob_pickup_micro_feet(user) SEND_SIGNAL(target, COMSIG_MICRO_PICKUP_FEET, user) else target.visible_message(span_danger("[user] stomps down on [target], curling their toes and picking them up!"), span_userdanger("[src]'s toes pin you down and curl around you, picking you up!")) //target.mob_pickup_micro_feet(user) SEND_SIGNAL(target, COMSIG_MICRO_PICKUP_FEET, user) return TRUE if(COMPARE_SIZES(target, user) >= 2) user.forceMove(target.loc) now_pushing = 0 micro_step_under(target) return TRUE /mob/living/proc/macro_step_around(mob/living/target) if(ishuman(src)) var/mob/living/carbon/human/validmob = src if(validmob?.dna?.features["taur"] == "Naga" || validmob?.dna?.features["taur"] == "Tentacle") visible_message(span_notice("[validmob] carefully slithers around [target]."), span_notice("You carefully slither around [target].")) else visible_message(span_notice("[validmob] carefully steps around [target]."), span_notice("You carefully steps around [target].")) //smaller person stepping under another person... TO DO, fix and allow special interactions with naga legs to be seen /mob/living/proc/micro_step_under(mob/living/target) if(ishuman(src)) var/mob/living/carbon/human/validmob = src if(validmob?.dna?.features["taur"] == "Naga" || validmob?.dna?.features["taur"] == "Tentacle") visible_message(span_notice("[validmob] bounds over [target]'s tail."), span_notice("You jump over [target]'s thick tail.")) else visible_message(span_notice("[validmob] runs between [target]'s legs."), span_notice("You run between [target]'s legs.")) //Proc for scaling stamina damage on size difference /mob/living/carbon/proc/sizediffStamLoss(mob/living/carbon/target) var/S = COMPARE_SIZES(src, target) * 25 //macro divided by micro, times 25 target.Knockdown(S) //final result in stamina knockdown //Proc for scaling stuns on size difference (for grab intent) /mob/living/carbon/proc/sizediffStun(mob/living/carbon/target) var/T = COMPARE_SIZES(src, target) * 2 //Macro divided by micro, times 2 target.Stun(T) //Proc for scaling brute damage on size difference /mob/living/carbon/proc/sizediffBruteloss(mob/living/carbon/target) var/B = COMPARE_SIZES(src, target) * 3 //macro divided by micro, times 3 target.adjustBruteLoss(B) //final result in brute loss //Proc for instantly grabbing valid size difference. Code optimizations soon(TM) /* /mob/living/proc/sizeinteractioncheck(mob/living/target) if(abs(get_effective_size()/target.get_effective_size())>=2.0 && get_effective_size()>target.get_effective_size()) return 0 else return 1 */ //Clothes coming off at different sizes, and health/speed/stam changes as well