//Manly anvil stuff /obj/structure/anvil/obtainable/dwarfvil name = "manly anvil" desc = "someone reinforced an ordinary anvil with a wooden barrel and stained it with booze. You see a skull embedded in it. Its eye sockets are encrusted with legion cores." icon = 'modular_splurt/icons/obj/smith.dmi' icon_state = "dwarfvil" anvilquality = 1 itemqualitymax = 8 /obj/structure/anvil/obtainable/dwarfvil/attackby(obj/item/I, mob/user) if(isdwarf(user)) return ..() else to_chat(user, span_warning("Ugh! This anvil smells of mushroom beer, and the design is weird. It is inconvenient to use it!"))