//Magical traumas, caused by spells and curses. //Blurs the line between the victim's imagination and reality //Unlike regular traumas this can affect the victim's body and surroundings /datum/brain_trauma/magic resilience = TRAUMA_RESILIENCE_LOBOTOMY /datum/brain_trauma/magic/stalker name = "Stalking Phantom" desc = "Patient is stalked by a phantom only they can see." scan_desc = "extra-sensory paranoia" gain_text = "You feel like something wants to kill you..." lose_text = "You no longer feel eyes on your back." var/obj/effect/hallucination/simple/stalker_phantom/stalker var/close_stalker = FALSE //For heartbeat /datum/brain_trauma/magic/stalker/on_gain() create_stalker() ..() /datum/brain_trauma/magic/stalker/proc/create_stalker() var/turf/stalker_source = locate(owner.x + pick(-12, 12), owner.y + pick(-12, 12), owner.z) //random corner stalker = new(stalker_source, owner) /datum/brain_trauma/magic/stalker/on_lose() QDEL_NULL(stalker) ..() /datum/brain_trauma/magic/stalker/on_life() // Dead and unconscious people are not interesting to the psychic stalker. if(owner.stat != CONSCIOUS) return // Not even nullspace will keep it at bay. if(!stalker || !stalker.loc || stalker.z != owner.z) qdel(stalker) create_stalker() if(get_dist(owner, stalker) <= 1) playsound(owner, 'sound/magic/demon_attack1.ogg', 50) owner.visible_message("[owner] is torn apart by invisible claws!", "Ghostly claws tear your body apart!") owner.take_bodypart_damage(rand(20, 45)) else if(prob(50)) stalker.forceMove(get_step_towards(stalker, owner)) if(get_dist(owner, stalker) <= 8) if(!close_stalker) var/sound/slowbeat = sound('sound/health/slowbeat.ogg', repeat = TRUE) owner.playsound_local(owner, slowbeat, 40, 0, channel = CHANNEL_HEARTBEAT) close_stalker = TRUE else if(close_stalker) owner.stop_sound_channel(CHANNEL_HEARTBEAT) close_stalker = FALSE ..() /obj/effect/hallucination/simple/stalker_phantom name = "???" desc = "It's coming closer..." image_icon = 'icons/mob/lavaland/lavaland_monsters.dmi' image_state = "curseblob"