/datum/proc/CanProcCall(procname) return TRUE /datum/proc/can_vv_get(var_name) return TRUE /datum/proc/vv_edit_var(var_name, var_value) //called whenever a var is edited if(var_name == NAMEOF(src, vars)) return FALSE vars[var_name] = var_value datum_flags |= DF_VAR_EDITED return TRUE /datum/proc/vv_get_var(var_name) switch(var_name) if ("vars") return debug_variable(var_name, list(), 0, src) return debug_variable(var_name, vars[var_name], 0, src) /datum/proc/can_vv_mark() return TRUE //please call . = ..() first and append to the result, that way parent items are always at the top and child items are further down //add separaters by doing . += "---" /datum/proc/vv_get_dropdown() . = list() VV_DROPDOWN_OPTION("", "---") VV_DROPDOWN_OPTION(VV_HK_CALLPROC, "Call Proc") VV_DROPDOWN_OPTION(VV_HK_MARK, "Mark Object") VV_DROPDOWN_OPTION(VV_HK_DELETE, "Delete") VV_DROPDOWN_OPTION(VV_HK_EXPOSE, "Show VV To Player") VV_DROPDOWN_OPTION(VV_HK_ADDCOMPONENT, "Add Component/Element") VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRAITS, "Modify Traits") //This proc is only called if everything topic-wise is verified. The only verifications that should happen here is things like permission checks! //href_list is a reference, modifying it in these procs WILL change the rest of the proc in topic.dm of admin/view_variables! //This proc is for "high level" actions like admin heal/set species/etc/etc. The low level debugging things should go in admin/view_variables/topic_basic.dm incase this runtimes. /datum/proc/vv_do_topic(list/href_list) if(!usr || !usr.client || !usr.client.holder || !check_rights(NONE)) return FALSE //This is VV, not to be called by anything else. if(href_list[VV_HK_MODIFY_TRAITS]) usr.client.holder.modify_traits(src) return TRUE /datum/proc/vv_get_header() . = list() if(("name" in vars) && !isatom(src)) . += "[vars["name"]]
" /datum/proc/on_reagent_change(changetype) return