/datum/proc/CanProcCall(procname)
return TRUE
/datum/proc/can_vv_get(var_name)
return TRUE
/datum/proc/vv_edit_var(var_name, var_value) //called whenever a var is edited
if(var_name == NAMEOF(src, vars))
return FALSE
vars[var_name] = var_value
datum_flags |= DF_VAR_EDITED
return TRUE
/datum/proc/vv_get_var(var_name)
switch(var_name)
if ("vars")
return debug_variable(var_name, list(), 0, src)
return debug_variable(var_name, vars[var_name], 0, src)
/datum/proc/can_vv_mark()
return TRUE
//please call . = ..() first and append to the result, that way parent items are always at the top and child items are further down
//add separaters by doing . += "---"
/datum/proc/vv_get_dropdown()
. = list()
VV_DROPDOWN_OPTION("", "---")
VV_DROPDOWN_OPTION(VV_HK_CALLPROC, "Call Proc")
VV_DROPDOWN_OPTION(VV_HK_MARK, "Mark Object")
VV_DROPDOWN_OPTION(VV_HK_DELETE, "Delete")
VV_DROPDOWN_OPTION(VV_HK_EXPOSE, "Show VV To Player")
VV_DROPDOWN_OPTION(VV_HK_ADDCOMPONENT, "Add Component/Element")
VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRAITS, "Modify Traits")
//This proc is only called if everything topic-wise is verified. The only verifications that should happen here is things like permission checks!
//href_list is a reference, modifying it in these procs WILL change the rest of the proc in topic.dm of admin/view_variables!
//This proc is for "high level" actions like admin heal/set species/etc/etc. The low level debugging things should go in admin/view_variables/topic_basic.dm incase this runtimes.
/datum/proc/vv_do_topic(list/href_list)
if(!usr || !usr.client || !usr.client.holder || !check_rights(NONE))
return FALSE //This is VV, not to be called by anything else.
if(href_list[VV_HK_MODIFY_TRAITS])
usr.client.holder.modify_traits(src)
return TRUE
/datum/proc/vv_get_header()
. = list()
if(("name" in vars) && !isatom(src))
. += "[vars["name"]]
"
/datum/proc/on_reagent_change(changetype)
return