/datum/map_template/ruin //name = "A Chest of Doubloons" name = null var/id = null // For blacklisting purposes, all ruins need an id var/description = "In the middle of a clearing in the rockface, there's a chest filled with gold coins with Spanish engravings. \ How is there a wooden container filled with 18th century coinage in the middle of a lavawracked hellscape? \ It is clearly a mystery." var/unpickable = FALSE //If TRUE these won't be placed automatically (can still be forced or loaded with another ruin) var/always_place = FALSE //Will skip the whole weighting process and just plop this down, ideally you want the ruins of this kind to have no cost. var/placement_weight = 1 //How often should this ruin appear var/cost = 0 //Cost in ruin budget placement system var/allow_duplicates = TRUE var/list/always_spawn_with = null //These ruin types will be spawned along with it (where dependent on the flag) eg list(/datum/map_template/ruin/space/teleporter_space = SPACERUIN_Z) var/list/never_spawn_with = null //If this ruin is spawned these will not eg list(/datum/map_template/ruin/base_alternate) var/prefix = null var/suffix = null /datum/map_template/ruin/New() if(!name && id) name = id mappath = prefix + suffix ..(path = mappath)