/datum/tgs_event_handler/impl var/datum/timedevent/reattach_timer /datum/tgs_event_handler/impl/HandleEvent(event_code, ...) switch(event_code) if(TGS_EVENT_REBOOT_MODE_CHANGE) var/list/reboot_mode_lookup = list ("[TGS_REBOOT_MODE_NORMAL]" = "be normal", "[TGS_REBOOT_MODE_SHUTDOWN]" = "shutdown the server", "[TGS_REBOOT_MODE_RESTART]" = "hard restart the server") var old_reboot_mode = args[2] var new_reboot_mode = args[3] message_admins("TGS: Reboot will no longer [reboot_mode_lookup["[old_reboot_mode]"]], it will instead [reboot_mode_lookup["[new_reboot_mode]"]]") if(TGS_EVENT_PORT_SWAP) message_admins("TGS: Changing port from [world.port] to [args[2]]") if(TGS_EVENT_INSTANCE_RENAMED) message_admins("TGS: Instance renamed to from [world.TgsInstanceName()] to [args[2]]") if(TGS_EVENT_COMPILE_START) message_admins("TGS: Deployment started, new game version incoming...") if(TGS_EVENT_COMPILE_CANCELLED) message_admins("TGS: Deployment cancelled!") if(TGS_EVENT_COMPILE_FAILURE) message_admins("TGS: Deployment failed!") if(TGS_EVENT_DEPLOYMENT_COMPLETE) message_admins("TGS: Deployment complete!") to_chat(world, "Server updated, changes will be applied on the next round...") if(TGS_EVENT_WATCHDOG_DETACH) message_admins("TGS restarting...") reattach_timer = addtimer(CALLBACK(src, .proc/LateOnReattach), 1 MINUTES) if(TGS_EVENT_WATCHDOG_REATTACH) var/datum/tgs_version/old_version = world.TgsVersion() var/datum/tgs_version/new_version = args[2] if(!old_version.Equals(new_version)) to_chat(world, "TGS updated to v[old_version.deprefixed_parameter]") else message_admins("TGS: Back online") if(reattach_timer) deltimer(reattach_timer) reattach_timer = null /datum/tgs_event_handler/impl/proc/LateOnReattach() message_admins("Warning: TGS hasn't notified us of it coming back for a full minute! Is there a problem?")