//Largely negative status effects go here, even if they have small benificial effects //STUN EFFECTS /datum/status_effect/incapacitating tick_interval = 0 status_type = STATUS_EFFECT_REPLACE alert_type = null var/needs_update_stat = FALSE /datum/status_effect/incapacitating/on_creation(mob/living/new_owner, set_duration, updating_canmove) if(isnum(set_duration)) duration = set_duration . = ..() if(.) if(updating_canmove) owner.update_mobility() if(needs_update_stat || issilicon(owner)) owner.update_stat() /datum/status_effect/incapacitating/on_remove() . = ..() owner.update_mobility() if(needs_update_stat || issilicon(owner)) //silicons need stat updates in addition to normal canmove updates owner.update_stat() //STUN /datum/status_effect/incapacitating/stun id = "stun" //KNOCKDOWN /datum/status_effect/incapacitating/knockdown id = "knockdown" //IMMOBILIZED /datum/status_effect/incapacitating/immobilized id = "immobilized" //PARALYZED /datum/status_effect/incapacitating/paralyzed id = "paralyzed" /datum/status_effect/incapacitating/paralyzed/tick() if(owner.getStaminaLoss()) owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds //DAZED /datum/status_effect/incapacitating/dazed id = "dazed" //UNCONSCIOUS /datum/status_effect/incapacitating/unconscious id = "unconscious" needs_update_stat = TRUE /datum/status_effect/incapacitating/unconscious/tick() if(owner.getStaminaLoss()) owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds //SLEEPING /datum/status_effect/incapacitating/sleeping id = "sleeping" alert_type = /atom/movable/screen/alert/status_effect/asleep needs_update_stat = TRUE var/mob/living/carbon/carbon_owner var/mob/living/carbon/human/human_owner /datum/status_effect/incapacitating/sleeping/on_creation(mob/living/new_owner, updating_canmove) . = ..() if(.) if(iscarbon(owner)) //to avoid repeated istypes carbon_owner = owner if(ishuman(owner)) human_owner = owner /datum/status_effect/incapacitating/sleeping/Destroy() carbon_owner = null human_owner = null return ..() /datum/status_effect/incapacitating/sleeping/tick() if(owner.getStaminaLoss()) owner.adjustStaminaLoss(-0.5) //reduce stamina loss by 0.5 per tick, 10 per 2 seconds if(human_owner && human_owner.drunkenness) human_owner.drunkenness *= 0.997 //reduce drunkenness by 0.3% per tick, 6% per 2 seconds if(carbon_owner && !carbon_owner.dreaming && prob(2)) carbon_owner.dream() // 2% per second, tick interval is in deciseconds if(prob((tick_interval+1) * 0.2) && owner.health > owner.crit_threshold) owner.emote("snore") /datum/status_effect/staggered id = "staggered" blocks_sprint = TRUE alert_type = null /datum/status_effect/staggered/on_creation(mob/living/new_owner, set_duration) if(isnum(set_duration)) duration = set_duration if(!CONFIG_GET(flag/sprint_enabled)) new_owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/status_effect/stagger, TRUE, CONFIG_GET(number/sprintless_stagger_slowdown)) return ..() /datum/status_effect/staggered/on_remove() owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/stagger) return ..() /datum/status_effect/off_balance id = "offbalance" blocks_sprint = TRUE alert_type = null /datum/status_effect/off_balance/on_creation(mob/living/new_owner, set_duration) if(isnum(set_duration)) duration = set_duration if(!CONFIG_GET(flag/sprint_enabled)) new_owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/status_effect/off_balance, TRUE, CONFIG_GET(number/sprintless_off_balance_slowdown)) return ..() /datum/status_effect/off_balance/on_remove() var/active_item = owner.get_active_held_item() if(active_item) owner.visible_message("[owner.name] regains their grip on \the [active_item]!", "You regain your grip on \the [active_item]", null, COMBAT_MESSAGE_RANGE) owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/off_balance) return ..() /atom/movable/screen/alert/status_effect/asleep name = "Asleep" desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are." icon_state = "asleep" /datum/status_effect/grouped/stasis id = "stasis" duration = -1 tick_interval = 10 var/last_dead_time /datum/status_effect/robotic_emp id = "emp_no_combat_mode" /datum/status_effect/mesmerize id = "Mesmerize" alert_type = /atom/movable/screen/alert/status_effect/mesmerized /datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration) . = ..() ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize") owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize) /datum/status_effect/mesmerize/on_remove() . = ..() REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize") owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize) /datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration) if(isnum(set_duration)) duration = set_duration . = ..() /atom/movable/screen/alert/status_effect/mesmerized name = "Mesmerized" desc = "You can't tear your sight from who is in front of you... their gaze is simply too enthralling.." icon = 'icons/mob/actions/bloodsucker.dmi' icon_state = "power_mez" /datum/status_effect/electrode id = "tased" alert_type = null var/movespeed_mod = /datum/movespeed_modifier/status_effect/tased var/stamdmg_per_ds = 1 //a 20 duration would do 20 stamdmg, disablers do 24 or something var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it. /datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration) if(isnum(set_duration)) //TODO, figure out how to grab from subtype duration = set_duration . = ..() last_tick = world.time if(iscarbon(owner)) var/mob/living/carbon/C = owner C.add_movespeed_modifier(movespeed_mod) /datum/status_effect/electrode/on_remove() if(iscarbon(owner)) var/mob/living/carbon/C = owner C.remove_movespeed_modifier(movespeed_mod) . = ..() /datum/status_effect/electrode/tick() var/diff = world.time - last_tick if(owner) var/mob/living/carbon/C = owner if(HAS_TRAIT(C, TRAIT_TASED_RESISTANCE)) qdel(src) else C.adjustStaminaLoss(max(0, stamdmg_per_ds * diff)) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing. last_tick = world.time /datum/status_effect/electrode/no_damage stamdmg_per_ds = 0 /datum/status_effect/electrode/no_combat_mode id = "tased_strong" movespeed_mod = /datum/movespeed_modifier/status_effect/tased/no_combat_mode stamdmg_per_ds = 1 /datum/status_effect/vtec_disabled id = "vtec_disable" tick = FALSE /datum/status_effect/vtec_disabled/on_creation(mob/living/new_owner, set_duration) if(isnum(set_duration)) duration = set_duration . = ..() if(iscyborg(owner)) var/mob/living/silicon/robot/R = owner R.vtec_disabled = TRUE /datum/status_effect/vtec_disabled/on_remove() if(iscyborg(owner)) var/mob/living/silicon/robot/R = owner R.vtec_disabled = FALSE return ..() //OTHER DEBUFFS /datum/status_effect/his_wrath //does minor damage over time unless holding His Grace id = "his_wrath" duration = -1 tick_interval = 4 alert_type = /atom/movable/screen/alert/status_effect/his_wrath /atom/movable/screen/alert/status_effect/his_wrath name = "His Wrath" desc = "You fled from His Grace instead of feeding Him, and now you suffer." icon_state = "his_grace" alerttooltipstyle = "hisgrace" /datum/status_effect/his_wrath/tick() for(var/obj/item/his_grace/HG in owner.held_items) qdel(src) return owner.adjustBruteLoss(0.1) owner.adjustFireLoss(0.1) owner.adjustToxLoss(0.2, TRUE, TRUE) /datum/status_effect/belligerent id = "belligerent" duration = 70 tick_interval = 0 //tick as fast as possible status_type = STATUS_EFFECT_REPLACE alert_type = /atom/movable/screen/alert/status_effect/belligerent var/leg_damage_on_toggle = 2 //damage on initial application and when the owner tries to toggle to run var/cultist_damage_on_toggle = 10 //damage on initial application and when the owner tries to toggle to run, but to cultists /atom/movable/screen/alert/status_effect/belligerent name = "Belligerent" desc = "Kneel, her-eti'c." icon_state = "belligerent" alerttooltipstyle = "clockcult" /datum/status_effect/belligerent/on_apply() . = ..() return do_movement_toggle(TRUE) /datum/status_effect/belligerent/tick() if(!do_movement_toggle()) qdel(src) /datum/status_effect/belligerent/proc/do_movement_toggle(force_damage) var/number_legs = owner.get_num_legs(FALSE) if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.anti_magic_check(chargecost = 0) && number_legs) if(force_damage || owner.m_intent != MOVE_INTENT_WALK) if(GLOB.ratvar_awakens) owner.DefaultCombatKnockdown(20) if(iscultist(owner)) owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, BODY_ZONE_L_LEG) owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, BODY_ZONE_R_LEG) else owner.apply_damage(leg_damage_on_toggle * 0.5, BURN, BODY_ZONE_L_LEG) owner.apply_damage(leg_damage_on_toggle * 0.5, BURN, BODY_ZONE_R_LEG) if(owner.m_intent != MOVE_INTENT_WALK) if(!iscultist(owner)) to_chat(owner, "Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!") else //Cultists take extra burn damage to_chat(owner, "Your leg[number_legs > 1 ? "s burn":" burns"] with pain!") owner.toggle_move_intent() return TRUE return FALSE /datum/status_effect/belligerent/on_remove() if(owner.m_intent == MOVE_INTENT_WALK) owner.toggle_move_intent() return ..() /datum/status_effect/maniamotor id = "maniamotor" duration = -1 tick_interval = 10 status_type = STATUS_EFFECT_MULTIPLE alert_type = null var/obj/structure/destructible/clockwork/powered/mania_motor/motor var/severity = 0 //goes up to a maximum of MAX_MANIA_SEVERITY var/warned_turnoff = FALSE //if we've warned that the motor is off var/warned_outofsight = FALSE //if we've warned that the target is out of sight of the motor var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \ "Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.", "Advance forward.", "Approach the transmitter.", "Touch the antennae.", \ "Move towards the mania motor.", "Come closer.", "Get over here already!", "Keep your eyes on the motor.") var/static/list/flee_messages = list("Oh, NOW you flee.", "Get back here!", "If you were smarter, you'd come back.", "Only fools run.", "You'll be back.") var/static/list/turnoff_messages = list("Why would they turn it-", "What are these idi-", "Fools, fools, all of-", "Are they trying to c-", "All this effort just f-") var/static/list/powerloss_messages = list("\"Oh, the id**ts di***t s***e en**** pow**...\"" = TRUE, "\"D*dn't **ey mak* an **te***c*i*n le**?\"" = TRUE, "\"The** f**ls for**t t* make a ***** *f-\"" = TRUE, \ "\"No, *O, you **re so cl***-\"" = TRUE, "You hear a yell of frustration, cut off by static." = FALSE) /datum/status_effect/maniamotor/on_creation(mob/living/new_owner, obj/structure/destructible/clockwork/powered/mania_motor/new_motor) . = ..() if(.) motor = new_motor /datum/status_effect/maniamotor/Destroy() motor = null return ..() /datum/status_effect/maniamotor/tick() var/is_servant = is_servant_of_ratvar(owner) var/span_part = severity > 50 ? "" : "_small" //let's save like one check if(QDELETED(motor)) if(!is_servant) to_chat(owner, "You feel a frustrated voice quietly fade from your mind...") qdel(src) return if(!motor.active) //it being off makes it fall off much faster if(!is_servant && !warned_turnoff) if(can_access_clockwork_power(motor, motor.mania_cost)) to_chat(owner, "\"[text2ratvar(pick(turnoff_messages))]\"") else var/pickedmessage = pick(powerloss_messages) to_chat(owner, "[powerloss_messages[pickedmessage] ? "[text2ratvar(pickedmessage)]" : pickedmessage]") warned_turnoff = TRUE severity = max(severity - 2, 0) if(!severity) qdel(src) return else if(prob(severity * 2)) warned_turnoff = FALSE if(!(owner in viewers(7, motor))) //not being in range makes it fall off slightly faster if(!is_servant && !warned_outofsight) to_chat(owner, "\"[text2ratvar(pick(flee_messages))]\"") warned_outofsight = TRUE severity = max(severity - 1, 0) if(!severity) qdel(src) return else if(prob(severity * 2)) warned_outofsight = FALSE if(is_servant) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion if(owner.hallucination) owner.hallucination = 0 if(owner.druggy) owner.adjust_drugginess(-owner.druggy) if(owner.dizziness) owner.dizziness = 0 if(owner.confused) owner.confused = 0 severity = 0 else if(!owner.anti_magic_check(chargecost = 0) && owner.stat != DEAD && severity) var/static/hum = get_sfx('sound/effects/screech.ogg') //same sound for every proc call if(owner.getToxLoss() > MANIA_DAMAGE_TO_CONVERT) if(is_eligible_servant(owner)) to_chat(owner, "\"[text2ratvar("You are mine and his, now.")]\"") if(add_servant_of_ratvar(owner)) owner.log_message("conversion was done with a Mania Motor", LOG_ATTACK, color="#BE8700") owner.Unconscious(100) else if(prob(severity * 0.15)) to_chat(owner, "\"[text2ratvar(pick(mania_messages))]\"") owner.playsound_local(get_turf(motor), hum, severity, 1) owner.adjust_drugginess(clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1 if(owner.hallucination < 50) owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1 if(owner.dizziness < 50) owner.dizziness = min(owner.dizziness + round(severity * 0.05, 1), 50) //5% of severity per second above 10 severity if(owner.confused < 25) owner.confused = min(owner.confused + round(severity * 0.025, 1), 25) //2.5% of severity per second above 20 severity owner.adjustToxLoss(severity * 0.02, TRUE, TRUE) //2% of severity per second severity-- /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes id = "cult_ghost" duration = -1 alert_type = null /datum/status_effect/cultghost/on_apply() . = ..() owner.see_invisible = SEE_INVISIBLE_OBSERVER owner.see_in_dark = 2 /datum/status_effect/cultghost/tick() if(owner.reagents) owner.reagents.del_reagent(/datum/reagent/water/holywater) //can't be deconverted /datum/status_effect/crusher_mark id = "crusher_mark" duration = 300 //if you leave for 30 seconds you lose the mark, deal with it status_type = STATUS_EFFECT_REPLACE alert_type = null var/mutable_appearance/marked_underlay var/obj/item/kinetic_crusher/hammer_synced /datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/kinetic_crusher/new_hammer_synced) . = ..() if(.) hammer_synced = new_hammer_synced /datum/status_effect/crusher_mark/on_apply() . = ..() if(owner.mob_size >= MOB_SIZE_LARGE) marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2") marked_underlay.pixel_x = -owner.pixel_x marked_underlay.pixel_y = -owner.pixel_y owner.underlays += marked_underlay return TRUE return FALSE /datum/status_effect/crusher_mark/Destroy() hammer_synced = null if(owner) owner.underlays -= marked_underlay QDEL_NULL(marked_underlay) return ..() /datum/status_effect/crusher_mark/be_replaced() owner.underlays -= marked_underlay //if this is being called, we should have an owner at this point. ..() /datum/status_effect/eldritch duration = 15 SECONDS status_type = STATUS_EFFECT_REPLACE alert_type = null on_remove_on_mob_delete = TRUE ///underlay used to indicate that someone is marked var/mutable_appearance/marked_underlay ///path for the underlay var/effect_sprite = "" /datum/status_effect/eldritch/on_creation(mob/living/new_owner, ...) marked_underlay = mutable_appearance('icons/effects/effects.dmi', effect_sprite,BELOW_MOB_LAYER) return ..() /datum/status_effect/eldritch/on_apply() . = ..() if(owner.mob_size >= MOB_SIZE_HUMAN) RegisterSignal(owner,COMSIG_ATOM_UPDATE_OVERLAYS,.proc/update_owner_underlay) owner.update_icon() return TRUE return FALSE /datum/status_effect/eldritch/on_remove() UnregisterSignal(owner,COMSIG_ATOM_UPDATE_OVERLAYS) owner.update_icon() return ..() /datum/status_effect/eldritch/proc/update_owner_underlay(atom/source, list/overlays) overlays += marked_underlay /datum/status_effect/eldritch/Destroy() QDEL_NULL(marked_underlay) return ..() /** * What happens when this mark gets popped * * Adds actual functionality to each mark */ /datum/status_effect/eldritch/proc/on_effect() playsound(owner, 'sound/magic/repulse.ogg', 75, TRUE) qdel(src) //what happens when this is procced. //Each mark has diffrent effects when it is destroyed that combine with the mansus grasp effect. /datum/status_effect/eldritch/flesh id = "flesh_mark" effect_sprite = "emark1" /datum/status_effect/eldritch/flesh/on_effect() if(ishuman(owner)) var/mob/living/carbon/human/H = owner var/obj/item/bodypart/bodypart = pick(H.bodyparts) var/datum/wound/slash/severe/crit_wound = new crit_wound.apply_wound(bodypart) return ..() /datum/status_effect/eldritch/ash id = "ash_mark" effect_sprite = "emark2" ///Dictates how much damage and stamina loss this mark will cause. var/repetitions = 1 /datum/status_effect/eldritch/ash/on_creation(mob/living/new_owner, _repetition = 5) . = ..() repetitions = min(1,_repetition) /datum/status_effect/eldritch/ash/on_effect() if(iscarbon(owner)) var/mob/living/carbon/carbon_owner = owner carbon_owner.adjustStaminaLoss(10 * repetitions) carbon_owner.adjustFireLoss(5 * repetitions) for(var/mob/living/carbon/victim in range(1,carbon_owner)) if(IS_HERETIC(victim) || victim == carbon_owner) continue victim.apply_status_effect(type,repetitions-1) break return ..() /datum/status_effect/eldritch/rust id = "rust_mark" effect_sprite = "emark3" /datum/status_effect/eldritch/rust/on_effect() if(!iscarbon(owner)) return var/mob/living/carbon/carbon_owner = owner for(var/obj/item/I in carbon_owner.get_all_gear()) //Affects roughly 75% of items if(!QDELETED(I) && prob(75)) //Just in case I.take_damage(100) return ..() /datum/status_effect/eldritch/void id = "void_mark" effect_sprite = "emark4" /datum/status_effect/eldritch/void/on_effect() var/turf/open/turfie = get_turf(owner) turfie.TakeTemperature(-40) owner.adjust_bodytemperature(-60) return ..() /datum/status_effect/domain id = "domain" alert_type = null var/movespeed_mod = /datum/movespeed_modifier/status_effect/domain /datum/status_effect/domain/on_creation(mob/living/new_owner, set_duration) if(isliving(owner)) var/mob/living/carbon/C = owner C.add_movespeed_modifier(movespeed_mod) /datum/status_effect/electrode/on_remove() if(isliving(owner)) var/mob/living/carbon/C = owner C.remove_movespeed_modifier(movespeed_mod) . = ..() /datum/status_effect/corrosion_curse id = "corrosion_curse" status_type = STATUS_EFFECT_REPLACE alert_type = null tick_interval = 1 SECONDS /datum/status_effect/corrosion_curse/on_creation(mob/living/new_owner, ...) . = ..() to_chat(owner, "You feel your body starting to break apart...") /datum/status_effect/corrosion_curse/tick() . = ..() if(!ishuman(owner)) return var/mob/living/carbon/human/H = owner var/chance = rand(0,100) switch(chance) if(0 to 19) H.vomit() if(20 to 29) H.Dizzy(10) if(30 to 39) H.adjustOrganLoss(ORGAN_SLOT_LIVER,5) if(40 to 49) H.adjustOrganLoss(ORGAN_SLOT_HEART,5) if(50 to 59) H.adjustOrganLoss(ORGAN_SLOT_STOMACH,5) if(60 to 69) H.adjustOrganLoss(ORGAN_SLOT_EYES,10) if(70 to 79) H.adjustOrganLoss(ORGAN_SLOT_EARS,10) if(80 to 89) H.adjustOrganLoss(ORGAN_SLOT_LUNGS,10) if(90 to 99) H.adjustOrganLoss(ORGAN_SLOT_TONGUE,10) if(100) H.adjustOrganLoss(ORGAN_SLOT_BRAIN,20) /datum/status_effect/corrosion_curse/lesser id = "corrosion_curse_lesser" duration = 20 SECONDS /datum/status_effect/corrosion_curse/lesser/tick() . = ..() if(!ishuman(owner)) return var/mob/living/carbon/human/H = owner var/chance = rand(0,100) switch(chance) if(0 to 19) H.adjustBruteLoss(6) if(20 to 29) H.Dizzy(10) if(30 to 39) H.adjustOrganLoss(ORGAN_SLOT_LIVER,2) if(40 to 49) H.adjustOrganLoss(ORGAN_SLOT_HEART,2) if(50 to 59) H.adjustOrganLoss(ORGAN_SLOT_STOMACH,2) if(60 to 69) H.adjustOrganLoss(ORGAN_SLOT_EYES,5) if(70 to 79) H.adjustOrganLoss(ORGAN_SLOT_EARS,5) if(80 to 89) H.adjustOrganLoss(ORGAN_SLOT_LUNGS,5) if(90 to 99) H.adjustOrganLoss(ORGAN_SLOT_TONGUE,5) if(100) H.adjustOrganLoss(ORGAN_SLOT_BRAIN,10) /datum/status_effect/amok id = "amok" status_type = STATUS_EFFECT_REPLACE alert_type = null duration = 10 SECONDS tick_interval = 1 SECONDS /datum/status_effect/amok/on_apply(mob/living/afflicted) . = ..() to_chat(owner, "You feel filled with a rage that is not your own!") /datum/status_effect/amok/tick() . = ..() var/prev_intent = owner.a_intent owner.a_intent = INTENT_HARM var/list/mob/living/targets = list() for(var/mob/living/potential_target in oview(owner, 1)) if(IS_HERETIC(potential_target) || IS_HERETIC_MONSTER(potential_target)) continue targets += potential_target if(LAZYLEN(targets)) owner.log_message(" attacked someone due to the amok debuff.", LOG_ATTACK) //the following attack will log itself owner.ClickOn(pick(targets)) owner.a_intent = prev_intent /datum/status_effect/cloudstruck id = "cloudstruck" status_type = STATUS_EFFECT_REPLACE duration = 3 SECONDS on_remove_on_mob_delete = TRUE ///This overlay is applied to the owner for the duration of the effect. var/mutable_appearance/mob_overlay /datum/status_effect/cloudstruck/on_creation(mob/living/new_owner, set_duration) if(isnum(set_duration)) duration = set_duration . = ..() /datum/status_effect/cloudstruck/on_apply() . = ..() mob_overlay = mutable_appearance('icons/effects/eldritch.dmi', "cloud_swirl", ABOVE_MOB_LAYER) owner.overlays += mob_overlay owner.update_icon() ADD_TRAIT(owner, TRAIT_BLIND, "cloudstruck") return TRUE /datum/status_effect/cloudstruck/on_remove() . = ..() if(QDELETED(owner)) return REMOVE_TRAIT(owner, TRAIT_BLIND, "cloudstruck") if(owner) owner.overlays -= mob_overlay owner.update_icon() /datum/status_effect/cloudstruck/Destroy() . = ..() QDEL_NULL(mob_overlay) /datum/status_effect/stacking/saw_bleed id = "saw_bleed" tick_interval = 6 delay_before_decay = 5 stack_threshold = 10 max_stacks = 10 overlay_file = 'icons/effects/bleed.dmi' underlay_file = 'icons/effects/bleed.dmi' overlay_state = "bleed" underlay_state = "bleed" var/bleed_damage = 200 /datum/status_effect/stacking/saw_bleed/fadeout_effect() new /obj/effect/temp_visual/bleed(get_turf(owner)) /datum/status_effect/stacking/saw_bleed/threshold_cross_effect() owner.adjustBruteLoss(bleed_damage) var/turf/T = get_turf(owner) new /obj/effect/temp_visual/bleed/explode(T) for(var/d in GLOB.alldirs) new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d) playsound(T, "desceration", 100, TRUE, -1) /datum/status_effect/stacking/saw_bleed/bloodletting id = "bloodletting" stack_threshold = 7 max_stacks = 7 bleed_damage = 20 /datum/status_effect/neck_slice id = "neck_slice" status_type = STATUS_EFFECT_UNIQUE alert_type = null duration = -1 /datum/status_effect/neck_slice/tick() var/mob/living/carbon/human/H = owner var/obj/item/bodypart/throat = H.get_bodypart(BODY_ZONE_HEAD) if(H.stat == DEAD || !throat) H.remove_status_effect(/datum/status_effect/neck_slice) if(prob(10)) H.emote(pick("gasp", "gag", "choke")) var/still_bleeding = FALSE for(var/thing in throat.wounds) var/datum/wound/W = thing if(W.wound_type == WOUND_SLASH && W.severity > WOUND_SEVERITY_MODERATE) still_bleeding = TRUE break if(!still_bleeding) H.remove_status_effect(/datum/status_effect/neck_slice) /mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES) var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE) if(!set_curse) set_curse = pick(CURSE_BLINDING, CURSE_SPAWNING, CURSE_WASTING, CURSE_GRASPING) if(QDELETED(C)) apply_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE, set_curse, duration) else C.apply_curse(set_curse) C.duration += duration * 0.5 //additional curses add half their duration /datum/status_effect/necropolis_curse id = "necrocurse" duration = 10 MINUTES //you're cursed for 10 minutes have fun tick_interval = 50 alert_type = null var/curse_flags = NONE var/effect_last_activation = 0 var/effect_cooldown = 100 var/obj/effect/temp_visual/curse/wasting_effect = new /datum/status_effect/necropolis_curse/on_creation(mob/living/new_owner, set_curse, _duration) if(_duration) duration = _duration . = ..() if(.) apply_curse(set_curse) /datum/status_effect/necropolis_curse/Destroy() if(!QDELETED(wasting_effect)) qdel(wasting_effect) wasting_effect = null return ..() /datum/status_effect/necropolis_curse/on_remove() . = ..() remove_curse(curse_flags) /datum/status_effect/necropolis_curse/proc/apply_curse(set_curse) curse_flags |= set_curse if(curse_flags & CURSE_BLINDING) owner.overlay_fullscreen("curse", /atom/movable/screen/fullscreen/scaled/curse, 1) /datum/status_effect/necropolis_curse/proc/remove_curse(remove_curse) if(remove_curse & CURSE_BLINDING) owner.clear_fullscreen("curse", 50) curse_flags &= ~remove_curse /datum/status_effect/necropolis_curse/tick() if(owner.stat == DEAD) return if(curse_flags & CURSE_WASTING) wasting_effect.forceMove(owner.loc) wasting_effect.setDir(owner.dir) wasting_effect.transform = owner.transform //if the owner has been stunned the overlay should inherit that position wasting_effect.alpha = 255 animate(wasting_effect, alpha = 0, time = 32) playsound(owner, 'sound/effects/curse5.ogg', 20, 1, -1) owner.adjustFireLoss(0.75) if(effect_last_activation <= world.time) effect_last_activation = world.time + effect_cooldown if(curse_flags & CURSE_SPAWNING) var/turf/spawn_turf var/sanity = 10 while(!spawn_turf && sanity) spawn_turf = locate(owner.x + pick(rand(10, 15), rand(-10, -15)), owner.y + pick(rand(10, 15), rand(-10, -15)), owner.z) sanity-- if(spawn_turf) var/mob/living/simple_animal/hostile/asteroid/curseblob/C = new (spawn_turf) C.set_target = owner C.GiveTarget() if(curse_flags & CURSE_GRASPING) var/grab_dir = turn(owner.dir, pick(-90, 90, 180, 180)) //grab them from a random direction other than the one faced, favoring grabbing from behind var/turf/spawn_turf = get_ranged_target_turf(owner, grab_dir, 5) if(spawn_turf) grasp(spawn_turf) /datum/status_effect/necropolis_curse/proc/grasp(turf/spawn_turf) set waitfor = FALSE new/obj/effect/temp_visual/dir_setting/curse/grasp_portal(spawn_turf, owner.dir) playsound(spawn_turf, 'sound/effects/curse2.ogg', 80, 1, -1) var/turf/ownerloc = get_turf(owner) var/obj/item/projectile/curse_hand/C = new (spawn_turf) C.preparePixelProjectile(ownerloc, spawn_turf) C.fire() /obj/effect/temp_visual/curse icon_state = "curse" /obj/effect/temp_visual/curse/Initialize() . = ..() deltimer(timerid) //Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active. Does not take into account Oxy-damage /datum/status_effect/kindle id = "kindle" status_type = STATUS_EFFECT_UNIQUE tick_interval = 5 duration = 100 alert_type = /atom/movable/screen/alert/status_effect/kindle var/old_health var/old_oxyloss /datum/status_effect/kindle/tick() owner.DefaultCombatKnockdown(15, TRUE, FALSE, 15) if(iscarbon(owner)) var/mob/living/carbon/C = owner C.silent = max(5, C.silent) //Increased, now lasts until five seconds after it ends, instead of 2 C.stuttering = max(10, C.stuttering) //Increased, now lasts for five seconds after the mute ends, instead of 3 if(!old_health) old_health = owner.health if(!old_oxyloss) old_oxyloss = owner.getOxyLoss() var/health_difference = old_health - owner.health - clamp(owner.getOxyLoss() - old_oxyloss,0, owner.getOxyLoss()) if(!health_difference) return owner.visible_message("The light in [owner]'s eyes dims as [owner.p_theyre()] harmed!", \ "The dazzling lights dim as you're harmed!") health_difference *= 2 //so 10 health difference translates to 20 deciseconds of stun reduction duration -= health_difference old_health = owner.health old_oxyloss = owner.getOxyLoss() /datum/status_effect/kindle/on_remove() . = ..() owner.visible_message("The light in [owner]'s eyes fades!", \ "You snap out of your daze!") /atom/movable/screen/alert/status_effect/kindle name = "Dazzling Lights" desc = "Blinding light dances in your vision, stunning and silencing you. Any damage taken will shorten the light's effects!" icon_state = "kindle" alerttooltipstyle = "clockcult" //Ichorial Stain: Applied to servants revived by a vitality matrix. Prevents them from being revived by one again until the effect fades. /datum/status_effect/ichorial_stain id = "ichorial_stain" status_type = STATUS_EFFECT_UNIQUE duration = 600 examine_text = "SUBJECTPRONOUN is drenched in thick, blue ichor!" alert_type = /atom/movable/screen/alert/status_effect/ichorial_stain /datum/status_effect/ichorial_stain/on_apply() . = ..() owner.visible_message("[owner] gets back up, [owner.p_their()] body dripping blue ichor!", \ "Thick blue ichor covers your body; you can't be revived like this again until it dries!") return TRUE /datum/status_effect/ichorial_stain/on_remove() . = ..() owner.visible_message("The blue ichor on [owner]'s body dries out!", \ "The ichor on your body is dry - you can now be revived by vitality matrices again!") /atom/movable/screen/alert/status_effect/ichorial_stain name = "Ichorial Stain" desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices." icon_state = "ichorial_stain" alerttooltipstyle = "clockcult" /datum/status_effect/electrostaff id = "electrostaff" alert_type = null status_type = STATUS_EFFECT_REPLACE /datum/status_effect/electrostaff/on_creation(mob/living/new_owner, set_duration) if(isnum(set_duration)) duration = set_duration . = ..() owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/electrostaff) /datum/status_effect/electrostaff/on_remove() . = ..() owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/electrostaff) //GOLEM GANG /datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die id = "strandling" status_type = STATUS_EFFECT_UNIQUE alert_type = /atom/movable/screen/alert/status_effect/strandling /datum/status_effect/strandling/on_apply() ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron") return ..() /datum/status_effect/strandling/on_remove() REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron") return ..() /atom/movable/screen/alert/status_effect/strandling name = "Choking strand" desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand." icon_state = "his_grace" alerttooltipstyle = "hisgrace" /atom/movable/screen/alert/status_effect/strandling/Click(location, control, params) . = ..() if(usr != owner) return to_chat(owner, "You attempt to remove the durathread strand from around your neck.") if(do_after(owner, 35, null, owner)) if(isliving(owner)) var/mob/living/L = owner to_chat(owner, "You successfully remove the durathread strand.") L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND) /datum/status_effect/pacify id = "pacify" status_type = STATUS_EFFECT_REPLACE tick_interval = 1 duration = 100 alert_type = null /datum/status_effect/pacify/on_creation(mob/living/new_owner, set_duration) if(isnum(set_duration)) duration = set_duration . = ..() /datum/status_effect/pacify/on_apply() ADD_TRAIT(owner, TRAIT_PACIFISM, "status_effect") return ..() /datum/status_effect/pacify/on_remove() REMOVE_TRAIT(owner, TRAIT_PACIFISM, "status_effect") return ..() /datum/status_effect/trance id = "trance" status_type = STATUS_EFFECT_UNIQUE duration = 300 tick_interval = 10 examine_text = "SUBJECTPRONOUN seems slow and unfocused." var/stun = TRUE alert_type = /atom/movable/screen/alert/status_effect/trance /atom/movable/screen/alert/status_effect/trance name = "Trance" desc = "Everything feels so distant, and you can feel your thoughts forming loops inside your head..." icon_state = "high" /datum/status_effect/trance/tick() if(stun) owner.Stun(60, TRUE, TRUE) owner.dizziness = 20 /datum/status_effect/trance/on_apply() . = ..() if(!iscarbon(owner)) return FALSE RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize) ADD_TRAIT(owner, TRAIT_MUTE, "trance") owner.add_client_colour(/datum/client_colour/monochrome/trance) owner.visible_message("[stun ? "[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point." : ""]", \ "[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]") return TRUE /datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE) duration = _duration stun = _stun return ..() /datum/status_effect/trance/on_remove() UnregisterSignal(owner, COMSIG_MOVABLE_HEAR) REMOVE_TRAIT(owner, TRAIT_MUTE, "trance") owner.dizziness = 0 owner.remove_client_colour(/datum/client_colour/monochrome/trance) to_chat(owner, "You snap out of your trance!") return ..() /datum/status_effect/trance/proc/hypnotize(datum/source, list/hearing_args) if(!owner.can_hear()) return var/mob/hearing_speaker = hearing_args[HEARING_SPEAKER] if(hearing_speaker == owner) return var/mob/living/carbon/C = owner var/hypnomsg = uncostumize_say(hearing_args[HEARING_RAW_MESSAGE], hearing_args[HEARING_MESSAGE_MODE]) C.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) //clear previous hypnosis // The brain trauma itself does its own set of logging, but this is the only place the source of the hypnosis phrase can be found. hearing_speaker.log_message("has hypnotised [key_name(C)] with the phrase '[hypnomsg]'", LOG_ATTACK) C.log_message("has been hypnotised by the phrase '[hypnomsg]' spoken by [key_name(hearing_speaker)]", LOG_VICTIM, log_globally = FALSE) addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hypnomsg), 10) addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it qdel(src) /datum/status_effect/spasms id = "spasms" status_type = STATUS_EFFECT_MULTIPLE alert_type = null /datum/status_effect/spasms/tick() if(prob(15)) switch(rand(1,5)) if(1) if((!owner.lying && !owner.buckled) && isturf(owner.loc)) to_chat(owner, "Your leg spasms!") step(owner, pick(GLOB.cardinals)) if(2) if(owner.incapacitated()) return var/obj/item/I = owner.get_active_held_item() if(I) to_chat(owner, "Your fingers spasm!") owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK) I.attack_self(owner) if(3) var/prev_intent = owner.a_intent owner.a_intent = INTENT_HARM var/range = 1 if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at range = 7 var/list/mob/living/targets = list() for(var/mob/M in oview(owner, range)) if(isliving(M)) targets += M if(LAZYLEN(targets)) to_chat(owner, "Your arm spasms!") owner.log_message(" attacked someone due to a Muscle Spasm", LOG_ATTACK) //the following attack will log itself owner.ClickOn(pick(targets)) owner.a_intent = prev_intent if(4) var/prev_intent = owner.a_intent owner.a_intent = INTENT_HARM to_chat(owner, "Your arm spasms!") owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK) owner.ClickOn(owner) owner.a_intent = prev_intent if(5) if(owner.incapacitated()) return var/obj/item/I = owner.get_active_held_item() var/list/turf/targets = list() for(var/turf/T in oview(owner, 3)) targets += T if(LAZYLEN(targets) && I) to_chat(owner, "Your arm spasms!") owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK) owner.throw_item(pick(targets)) /datum/status_effect/dna_melt id = "dna_melt" duration = 600 status_type = STATUS_EFFECT_REPLACE alert_type = /atom/movable/screen/alert/status_effect/dna_melt var/kill_either_way = FALSE //no amount of removing mutations is gonna save you now /datum/status_effect/dna_melt/on_creation(mob/living/new_owner, set_duration, updating_canmove) . = ..() to_chat(new_owner, "My body can't handle the mutations! I need to get my mutations removed fast!") /datum/status_effect/dna_melt/on_remove() if(!ishuman(owner)) owner.gib() //fuck you in particular return var/mob/living/carbon/human/H = owner H.something_horrible(kill_either_way) return ..() /atom/movable/screen/alert/status_effect/dna_melt name = "Genetic Breakdown" desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate." icon_state = "dna_melt" /datum/status_effect/fake_virus id = "fake_virus" duration = 1800//3 minutes status_type = STATUS_EFFECT_REPLACE tick_interval = 20 alert_type = null var/msg_stage = 0//so you dont get the most intense messages immediately /datum/status_effect/fake_virus/tick() var/fake_msg = "" var/fake_emote = "" switch(msg_stage) if(0 to 300) if(prob(1)) fake_msg = pick("[pick("Your head hurts.", "Your head pounds.")]", "[pick("You're having difficulty breathing.", "Your breathing becomes heavy.")]", "[pick("You feel dizzy.", "Your head spins.")]", "[pick("You swallow excess mucus.", "You lightly cough.")]", "[pick("Your head hurts.", "Your mind blanks for a moment.")]", "[pick("Your throat hurts.", "You clear your throat.")]") if(301 to 600) if(prob(2)) fake_msg = pick("[pick("Your head hurts a lot.", "Your head pounds incessantly.")]", "[pick("Your windpipe feels like a straw.", "Your breathing becomes tremendously difficult.")]", "You feel very [pick("dizzy","woozy","faint")].", "[pick("You hear a ringing in your ear.", "Your ears pop.")]", "You nod off for a moment.") else if(prob(3)) if(prob(50))// coin flip to throw a message or an emote fake_msg = pick("[pick("Your head hurts!", "You feel a burning knife inside your brain!", "A wave of pain fills your head!")]", "[pick("Your lungs hurt!", "It hurts to breathe!")]", "[pick("You feel nauseated.", "You feel like you're going to throw up!")]") else fake_emote = pick("cough", "sniff", "sneeze") if(fake_emote) owner.emote(fake_emote) else if(fake_msg) to_chat(owner, fake_msg) msg_stage++ /datum/status_effect/cgau_conc id = "cgau_conc" examine_text = "SUBJECTPRONOUN rocks from side to side, confused." duration = 5 SECONDS /datum/status_effect/cgau_conc/on_creation(mob/living/new_owner, ...) . = ..() new_owner.add_movespeed_modifier(/datum/movespeed_modifier/gauntlet_concussion) /datum/status_effect/cgau_conc/on_remove() owner.remove_movespeed_modifier(/datum/movespeed_modifier/gauntlet_concussion) . = ..()