//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together. // Meaning the the suit is defined directly after the corrisponding helmet. Just like below! /obj/item/clothing/head/helmet/space name = "space helmet" icon_state = "spaceold" desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays." clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS item_state = "spaceold" permeability_coefficient = 0.01 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT dynamic_hair_suffix = "" dynamic_fhair_suffix = "" cold_protection = HEAD min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT heat_protection = HEAD max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT flash_protect = 2 strip_delay = 50 equip_delay_other = 50 flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH resistance_flags = NONE dog_fashion = null mutantrace_variation = MUTANTRACE_VARIATION rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE /obj/item/clothing/suit/space name = "space suit" desc = "A suit that protects against low pressure environments. Has a big 13 on the back." icon_state = "spaceold" item_state = "s_suit" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/flashlight, /obj/item/tank/internals) slowdown = 1 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT strip_delay = 80 equip_delay_other = 80 resistance_flags = NONE rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //rated for cosmic radation :honk: tauric = TRUE //Citadel Add for tauric hardsuits