/obj/item/projectile/bullet name = "bullet" icon_state = "bullet" damage = 60 damage_type = BRUTE nodamage = FALSE candink = TRUE flag = BULLET hitsound_wall = "ricochet" impact_effect_type = /obj/effect/temp_visual/impact_effect sharpness = SHARP_POINTY shrapnel_type = /obj/item/shrapnel/bullet embedding = list(embed_chance=15, fall_chance=2, jostle_chance=0, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.5, pain_mult=3, rip_time=10) wound_falloff_tile = -5 embed_falloff_tile = -5 /obj/item/projectile/bullet/smite name = "divine retribution" damage = 10