//Contents exist primarily for the nature generator test type. //Pine Trees /datum/mapGeneratorModule/pineTrees spawnableAtoms = list(/obj/structure/flora/tree/pine = 30) //Dead Trees /datum/mapGeneratorModule/deadTrees spawnableAtoms = list(/obj/structure/flora/tree/dead = 10) //Random assortment of bushes /datum/mapGeneratorModule/randBushes spawnableAtoms = list() /datum/mapGeneratorModule/randBushes/New() ..() spawnableAtoms = typesof(/obj/structure/flora/ausbushes) for(var/i in spawnableAtoms) spawnableAtoms[i] = 20 //Random assortment of rocks and rockpiles /datum/mapGeneratorModule/randRocks spawnableAtoms = list(/obj/structure/flora/rock = 40, /obj/structure/flora/rock/pile = 20) //Grass turfs /datum/mapGeneratorModule/bottomLayer/grassTurfs spawnableTurfs = list(/turf/open/floor/grass = 100) //Grass tufts with a high spawn chance /datum/mapGeneratorModule/denseLayer/grassTufts spawnableTurfs = list() spawnableAtoms = list(/obj/structure/flora/ausbushes/grassybush = 75)