/datum/unit_test var/static/default_mobloc = null /datum/unit_test/proc/create_test_mob(var/turf/mobloc = null, var/mobtype = /mob/living/carbon/human, var/with_mind = FALSE) if(isnull(mobloc)) if(!default_mobloc) for(var/turf/simulated/floor/tiled/T in world) var/pressure = T.zone.air.return_pressure() if(90 < pressure && pressure < 120) // Find a turf between 90 and 120 default_mobloc = T break mobloc = default_mobloc if(!mobloc) Fail("Unable to find a location to create test mob") return FALSE var/mob/living/carbon/human/H = new mobtype(mobloc) if(with_mind) H.mind_initialize("TestKey[rand(0,10000)]") return H /datum/unit_test/space_suffocation name = "MOB: human mob suffocates in space" var/startOxyloss var/endOxyloss var/mob/living/carbon/human/H async = 1 /datum/unit_test/space_suffocation/Run() var/turf/open/space/T = locate() H = new(T) startOxyloss = H.getOxyLoss() return 1 /datum/unit_test/space_suffocation/check_result() if(H.life_tick < 10) return 0 endOxyloss = H.getOxyLoss() if(!startOxyloss < endOxyloss) Fail("Human mob is not taking oxygen damage in space. (Before: [startOxyloss]; after: [endOxyloss])") qdel(H) return 1 /datum/unit_test/belly_nonsuffocation name = "MOB: human mob does not suffocate in a belly" var/startLifeTick var/startOxyloss var/endOxyloss var/mob/living/carbon/human/pred var/mob/living/carbon/human/prey /datum/unit_test/belly_nonsuffocation/Run() pred = create_test_mob() if(!istype(pred)) return FALSE prey = create_test_mob(pred.loc) if(!istype(prey)) return FALSE return TRUE /datum/unit_test/belly_nonsuffocation/check_result() // Unfortuantely we need to wait for the pred's belly to initialize. (Currently after a spawn()) if(!pred.vore_organs || !pred.vore_organs.len) return FALSE // Now that pred belly exists, we can eat the prey. if(!pred.vore_selected) Fail("[pred] has no vore_selected.") return TRUE // Attempt to eat the prey if(prey.loc != pred.vore_selected) pred.vore_selected.nom_mob(prey) if(prey.loc != pred.vore_selected) Fail("[pred.vore_selected].nom_mob([prey]) did not put prey inside [pred]") return TRUE // Okay, we succeeded in eating them, now lets wait a bit startLifeTick = pred.life_tick startOxyloss = prey.getOxyLoss() return FALSE if(pred.life_tick < (startLifeTick + 10)) return FALSE // Wait for them to breathe a few times // Alright lets check it! endOxyloss = prey.getOxyLoss() if(startOxyloss < endOxyloss) Fail("Prey takes oxygen damage in a pred's belly! (Before: [startOxyloss]; after: [endOxyloss])") qdel(prey) qdel(pred) return TRUE //////////////////////////////////////////////////////////////// /datum/unit_test/belly_spacesafe name = "MOB: human mob protected from space in a belly" var/startLifeTick var/startOxyloss var/startBruteloss var/endOxyloss var/endBruteloss var/mob/living/carbon/human/pred var/mob/living/carbon/human/prey /datum/unit_test/belly_spacesafe/Run() pred = create_test_mob() if(!istype(pred)) return FALSE prey = create_test_mob(pred.loc) if(!istype(prey)) return FALSE return TRUE /datum/unit_test/belly_spacesafe/check_result() // Unfortuantely we need to wait for the pred's belly to initialize. (Currently after a spawn()) if(!pred.vore_organs || !pred.vore_organs.len) return FALSE // Now that pred belly exists, we can eat the prey. if(!pred.vore_selected) Fail("[pred] has no vore_selected.") return TRUE // Attempt to eat the prey if(prey.loc != pred.vore_selected) pred.vore_selected.nom_mob(prey) if(prey.loc != pred.vore_selected) Fail("[pred.vore_selected].nom_mob([prey]) did not put prey inside [pred]") return TRUE else var/turf/T = locate(/turf/open/space) if(!T) Fail("could not find a space turf for testing") return TRUE else pred.forceMove(T) // Okay, we succeeded in eating them, now lets wait a bit startLifeTick = pred.life_tick startOxyloss = prey.getOxyLoss() startBruteloss = prey.getBruteloss() return FALSE if(pred.life_tick < (startLifeTick + 10)) return FALSE // Wait for them to breathe a few times // Alright lets check it! endOxyloss = prey.getOxyLoss() endBruteloss = prey.getBruteLoss() if(startBruteloss < endBruteloss) Fail("Prey takes brute damage in space! (Before: [startBruteloss]; after: [endBruteloss])") qdel(prey) qdel(pred) return TRUE //////////////////////////////////////////////////////////////// /datum/unit_test/belly_damage name = "MOB: human mob takes damage from digestion" var/startLifeTick var/startBruteBurn var/endBruteBurn var/mob/living/carbon/human/pred var/mob/living/carbon/human/prey /datum/unit_test/belly_damage/Run() pred = create_test_mob() if(!istype(pred)) return FALSE prey = create_test_mob(pred.loc) if(!istype(prey)) return FALSE return TRUE /datum/unit_test/belly_damage/check_result() // Unfortuantely we need to wait for the pred's belly to initialize. (Currently after a spawn()) if(!pred.vore_organs || !pred.vore_organs.len) return FALSE // Now that pred belly exists, we can eat the prey. if(!pred.vore_selected) Fail("[pred] has no vore_selected.") return TRUE // Attempt to eat the prey if(prey.loc != pred.vore_selected) pred.vore_selected.nom_mob(prey) if(prey.loc != pred.vore_selected) Fail("[pred.vore_selected].nom_mob([prey]) did not put prey inside [pred]") return TRUE // Okay, we succeeded in eating them, now lets wait a bit pred.vore_selected.digest_mode = DM_DIGEST startLifeTick = pred.life_tick startBruteBurn = prey.getBruteLoss() + prey.getFireLoss() return FALSE if(pred.life_tick < (startLifeTick + 10)) return FALSE // Wait a few ticks for damage to happen // Alright lets check it! endBruteBurn = prey.getBruteLoss() + prey.getFireLoss() if(startBruteBurn >= endBruteBurn) Fail("Prey doesn't take damage in digesting belly! (Before: [startBruteBurn]; after: [endBruteBurn])") qdel(prey) qdel(pred) return TRUE