/*
* Dehydrated Carp
* Instant carp, just add water
*/
//Child of carpplushie because this should do everything the toy does and more
/obj/item/toy/plush/carpplushie/dehy_carp
var/mob/owner = null //Carp doesn't attack owner, set when using in hand
var/owned = 0 //Boolean, no owner to begin with
var/mobtype = /mob/living/simple_animal/hostile/carp //So admins can change what mob spawns via var fuckery
can_random_spawn = FALSE
//Attack self
/obj/item/toy/plush/carpplushie/dehy_carp/attack_self(mob/user)
src.add_fingerprint(user) //Anyone can add their fingerprints to it with this
if(!owned)
to_chat(user, "You pet [src]. You swear it looks up at you.")
owner = user
owned = 1
else
return ..()
/obj/item/toy/plush/carpplushie/dehy_carp/plop(obj/item/toy/plush/Daddy)
return FALSE
/obj/item/toy/plush/carpplushie/dehy_carp/proc/Swell()
desc = "It's growing!"
visible_message("[src] swells up!")
//Animation
icon = 'icons/mob/animal.dmi'
flick("carp_swell", src)
//Wait for animation to end
sleep(6)
if(!src || QDELETED(src))//we got toasted while animating
return
//Make space carp
var/mob/living/M = new mobtype(get_turf(src))
//Make carp non-hostile to user, and their allies
if(owner)
var/list/factions = owner.faction.Copy()
for(var/F in factions)
if(F == "neutral")
factions -= F
M.faction = factions
if (!owner || owner.faction != M.faction)
visible_message("You have a bad feeling about this.") //welcome to the hostile carp enjoy your die
else
visible_message("The newly grown [M.name] looks up at you with friendly eyes.")
qdel(src)