/* AI ClickOn() Note currently ai restrained() returns 0 in all cases, therefore restrained code has been removed The AI can double click to move the camera (this was already true but is cleaner), or double click a mob to track them. Note that AI have no need for the adjacency proc, and so this proc is a lot cleaner. */ /mob/living/silicon/ai/DblClickOn(var/atom/A, params) if(control_disabled || incapacitated()) return if(ismob(A)) ai_actual_track(A) else A.move_camera_by_click() /mob/living/silicon/ai/ClickOn(var/atom/A, params) if(!can_interact_with(A)) return if(multicam_on) var/turf/T = get_turf(A) if(T) for(var/obj/screen/movable/pic_in_pic/ai/P in T.vis_locs) if(P.ai == src) P.Click(params) break if(check_click_intercept(params,A)) return if(control_disabled || incapacitated()) return var/turf/pixel_turf = get_turf_pixel(A) if(isnull(pixel_turf)) return if(!can_see(A)) if(isturf(A)) //On unmodified clients clicking the static overlay clicks the turf underneath return //So there's no point messaging admins message_admins("[ADMIN_LOOKUPFLW(src)] might be running a modified client! (failed can_see on AI click of [A] (Turf Loc: [ADMIN_VERBOSEJMP(pixel_turf)]))") var/message = "[key_name(src)] might be running a modified client! (failed can_see on AI click of [A] (Turf Loc: [AREACOORD(pixel_turf)]))" log_admin(message) to_chat(src, "You're experiencing a bug. Reconnect immediately to fix it. Admins have been notified.") if(REALTIMEOFDAY >= chnotify + 9000) chnotify = REALTIMEOFDAY send2irc_adminless_only("NOCHEAT", message) return var/list/modifiers = params2list(params) if(modifiers["shift"] && modifiers["ctrl"]) CtrlShiftClickOn(A) return if(modifiers["middle"]) if(controlled_mech) //Are we piloting a mech? Placed here so the modifiers are not overridden. controlled_mech.click_action(A, src, params) //Override AI normal click behavior. return if(modifiers["shift"]) ShiftClickOn(A) return if(modifiers["alt"]) // alt and alt-gr (rightalt) AltClickOn(A) return if(modifiers["ctrl"]) CtrlClickOn(A) return if(!CheckActionCooldown(immediate = TRUE)) return if(aicamera.in_camera_mode) aicamera.camera_mode_off() INVOKE_ASYNC(aicamera, /obj/item/camera.proc/captureimage, pixel_turf, usr) return if(waypoint_mode) waypoint_mode = FALSE INVOKE_ASYNC(src, .proc/set_waypoint, A) return A.attack_ai(src) /* AI has no need for the UnarmedAttack() and RangedAttack() procs, because the AI code is not generic; attack_ai() is used instead. The below is only really for safety, or you can alter the way it functions and re-insert it above. */ /mob/living/silicon/ai/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE) A.attack_ai(src) /mob/living/silicon/ai/RangedAttack(atom/A) A.attack_ai(src) /atom/proc/attack_ai(mob/user) return /* Since the AI handles shift, ctrl, and alt-click differently than anything else in the game, atoms have separate procs for AI shift, ctrl, and alt clicking. */ /mob/living/silicon/ai/CtrlShiftClickOn(var/atom/A) A.AICtrlShiftClick(src) /mob/living/silicon/ai/ShiftClickOn(var/atom/A) A.AIShiftClick(src) /mob/living/silicon/ai/CtrlClickOn(var/atom/A) A.AICtrlClick(src) /mob/living/silicon/ai/AltClickOn(var/atom/A) A.AIAltClick(src) /* The following criminally helpful code is just the previous code cleaned up; I have no idea why it was in atoms.dm instead of respective files. */ /* Questions: Instead of an Emag check on every function, can we not add to airlocks onclick if emag return? */ /* Atom Procs */ /atom/proc/AICtrlClick() return /atom/proc/AIAltClick(mob/living/silicon/ai/user) return AltClick(user) /atom/proc/AIShiftClick() return /atom/proc/AICtrlShiftClick() return /* Airlocks */ /obj/machinery/door/airlock/AICtrlClick() // Bolts doors if(obj_flags & EMAGGED) return toggle_bolt(usr) /obj/machinery/door/airlock/AIAltClick() // Eletrifies doors. if(obj_flags & EMAGGED) return if(!secondsElectrified) shock_perm(usr) else shock_restore(usr) return TRUE /obj/machinery/door/airlock/AIShiftClick() // Opens and closes doors! if(obj_flags & EMAGGED) return user_toggle_open(usr) /obj/machinery/door/airlock/AICtrlShiftClick() // Sets/Unsets Emergency Access Override if(obj_flags & EMAGGED) return toggle_emergency(usr) /* APC */ /obj/machinery/power/apc/AICtrlClick() // turns off/on APCs. if(can_use(usr, 1)) toggle_breaker() add_fingerprint(usr) /* AI Turrets */ /obj/machinery/turretid/AIAltClick() //toggles lethal on turrets if(ailock) return toggle_lethal() add_fingerprint(usr) /obj/machinery/turretid/AICtrlClick() //turns off/on Turrets if(ailock) return toggle_on() add_fingerprint(usr) return TRUE /* Holopads */ /obj/machinery/holopad/AIAltClick(mob/living/silicon/ai/user) hangup_all_calls() return TRUE // // Override TurfAdjacent for AltClicking // /mob/living/silicon/ai/TurfAdjacent(var/turf/T) return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(T))