//This component applies a customizable drop_shadow filter to its wearer when they toggle combat mode on or off. This can stack. /datum/component/wearertargeting/phantomthief dupe_mode = COMPONENT_DUPE_ALLOWED signals = list(COMSIG_LIVING_COMBAT_ENABLED, COMSIG_LIVING_COMBAT_DISABLED) proctype = .proc/handlefilterstuff var/filter_x var/filter_y var/filter_size var/filter_color /datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES)) . = ..() if(. == COMPONENT_INCOMPATIBLE) return filter_x = _x filter_y = _y filter_size = _size filter_color = _color valid_slots = _valid_slots /datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(mob/living/user, was_forced = FALSE) if(!SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) user.remove_filter("phantomthief") else user.add_filter("phantomthief", 4, list(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, color = filter_color)) /datum/component/wearertargeting/phantomthief/on_drop(datum/source, mob/user) . = ..() user.remove_filter("phantomthief")