/mob/living/carbon/human/key_down(_key, client/user) if(client.keys_held["Shift"]) switch(_key) if("E") // Put held thing in belt or take out most recent thing from belt var/obj/item/thing = get_active_held_item() var/obj/item/storage/equipped_belt = get_item_by_slot(SLOT_BELT) if(!equipped_belt) // We also let you equip a belt like this if(!thing) to_chat(user, "You have no belt to take something out of.") return equip_to_slot_if_possible(thing, SLOT_BELT) return if(!istype(equipped_belt)) // not a storage item if(!thing) to_chat(user, "You have no belt to take something out of.") else to_chat(user, "You can't fit anything in.") return if(thing) // put thing in belt if(!SEND_SIGNAL(equipped_belt, COMSIG_TRY_STORAGE_INSERT, thing, user.mob)) to_chat(user, "You can't fit anything in.") return if(!equipped_belt.contents.len) // nothing to take out to_chat(user, "There's nothing in your belt to take out.") return var/obj/item/stored = equipped_belt.contents[equipped_belt.contents.len] if(!stored || stored.on_found(src)) return stored.attack_hand(src) // take out thing from belt return if("B") // Put held thing in backpack or take out most recent thing from backpack var/obj/item/thing = get_active_held_item() var/obj/item/storage/equipped_backpack = get_item_by_slot(SLOT_BACK) if(!equipped_backpack) // We also let you equip a backpack like this if(!thing) to_chat(user, "You have no backpack to take something out of.") return equip_to_slot_if_possible(thing, SLOT_BACK) return if(!istype(equipped_backpack)) // not a storage item if(!thing) to_chat(user, "You have no backpack to take something out of.") else to_chat(user, "You can't fit anything in.") return if(thing) // put thing in backpack if(!SEND_SIGNAL(equipped_backpack, COMSIG_TRY_STORAGE_INSERT, thing, user.mob)) to_chat(user, "You can't fit anything in.") return if(!equipped_backpack.contents.len) // nothing to take out to_chat(user, "There's nothing in your backpack to take out.") return var/obj/item/stored = equipped_backpack.contents[equipped_backpack.contents.len] if(!stored || stored.on_found(src)) return stored.attack_hand(src) // take out thing from backpack return return ..()