/datum/map_template var/name = "Default Template Name" var/width = 0 var/height = 0 var/mappath = null var/loaded = 0 // Times loaded this round var/datum/parsed_map/cached_map var/keep_cached_map = FALSE /datum/map_template/New(path = null, rename = null, cache = FALSE) if(path) mappath = path if(mappath) preload_size(mappath, cache) if(rename) name = rename /datum/map_template/proc/preload_size(path, cache = FALSE) var/datum/parsed_map/parsed = new(file(path)) var/bounds = parsed?.bounds if(bounds) width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1 height = bounds[MAP_MAXY] if(cache) cached_map = parsed return bounds /datum/parsed_map/proc/initTemplateBounds() var/list/obj/machinery/atmospherics/atmos_machines = list() var/list/obj/structure/cable/cables = list() var/list/atom/atoms = list() var/list/turfs = block( locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]), locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])) var/list/border = block(locate(max(bounds[MAP_MINX]-1, 1), max(bounds[MAP_MINY]-1, 1), bounds[MAP_MINZ]), locate(min(bounds[MAP_MAXX]+1, world.maxx), min(bounds[MAP_MAXY]+1, world.maxy), bounds[MAP_MAXZ])) - turfs for(var/L in turfs) var/turf/B = L atoms += B for(var/A in B) atoms += A if(istype(A, /obj/structure/cable)) cables += A continue if(istype(A, /obj/machinery/atmospherics)) atmos_machines += A for(var/L in border) var/turf/T = L T.air_update_turf(TRUE) //calculate adjacent turfs along the border to prevent runtimes SSatoms.InitializeAtoms(atoms) SSmachines.setup_template_powernets(cables) SSair.setup_template_machinery(atmos_machines) /datum/map_template/proc/load_new_z() var/x = round((world.maxx - width)/2) var/y = round((world.maxy - height)/2) var/datum/space_level/level = SSmapping.add_new_zlevel(name, list(ZTRAIT_AWAY = TRUE)) var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE) var/list/bounds = parsed.bounds if(!bounds) return FALSE repopulate_sorted_areas() //initialize things that are normally initialized after map load parsed.initTemplateBounds() smooth_zlevel(world.maxz) log_game("Z-level [name] loaded at at [x],[y],[world.maxz]") return level /datum/map_template/proc/load(turf/T, centered = FALSE) if(centered) T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z) if(!T) return if(T.x+width > world.maxx) return if(T.y+height > world.maxy) return // Accept cached maps, but don't save them automatically - we don't want // ruins clogging up memory for the whole round. var/datum/parsed_map/parsed = cached_map || new(file(mappath)) cached_map = keep_cached_map ? parsed : null if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE)) return var/list/bounds = parsed.bounds if(!bounds) return if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init repopulate_sorted_areas() //initialize things that are normally initialized after map load parsed.initTemplateBounds() log_game("[name] loaded at at [T.x],[T.y],[T.z]") return bounds /datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE) var/turf/placement = T if(centered) var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z) if(corner) placement = corner return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z)) //for your ever biggening badminnery kevinz000 //❤ - Cyberboss /proc/load_new_z_level(var/file, var/name) var/datum/map_template/template = new(file, name) template.load_new_z()