SUBSYSTEM_DEF(acid) name = "Acid" priority = FIRE_PRIORITY_ACID flags = SS_NO_INIT|SS_BACKGROUND runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME var/list/currentrun = list() var/list/processing = list() /datum/controller/subsystem/acid/stat_entry() ..("P:[processing.len]") /datum/controller/subsystem/acid/fire(resumed = 0) if (!resumed) src.currentrun = processing.Copy() //cache for sanic speed (lists are references anyways) var/list/currentrun = src.currentrun while (currentrun.len) var/obj/O = currentrun[currentrun.len] currentrun.len-- if (!O || QDELETED(O)) processing -= O if (MC_TICK_CHECK) return continue if(O.acid_level && O.acid_processing()) else O.update_icon() processing -= O if (MC_TICK_CHECK) return