/obj/item/projectile/energy/buster name = "buster shot" icon_state = "buster" nodamage = 0 damage = 20 damage_type = BURN hitsound = 'sound/weapons/sear.ogg' hitsound_wall = 'sound/weapons/effects/searwall.ogg' icon = 'icons/obj/VGprojectile.dmi' lefthand_file = 'icons/mob/citadel/guns_lefthand.dmi' righthand_file = 'icons/mob/citadel/guns_righthand.dmi' /obj/item/projectile/energy/megabuster name = "buster pellet" icon_state = "megabuster" nodamage = 1 icon = 'icons/obj/VGprojectile.dmi' lefthand_file = 'icons/mob/citadel/guns_lefthand.dmi' righthand_file = 'icons/mob/citadel/guns_righthand.dmi'