/* ### This file contains a list of all the areas in your station. Format is as follows: /area/CATEGORY/OR/DESCRIPTOR/NAME (you can make as many subdivisions as you want) name = "NICE NAME" (not required but makes things really nice) icon = 'ICON FILENAME' (defaults to 'icons/turf/areas.dmi') icon_state = "NAME OF ICON" (defaults to "unknown" (blank)) requires_power = FALSE (defaults to true) music = null (defaults to nothing, look in sound/ambience for music) NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0 */ /*-----------------------------------------------------------------------------*/ /area/ai_monitored //stub defined ai_monitored.dm /area/ai_monitored/turret_protected /area/arrival requires_power = FALSE /area/arrival/start name = "Arrival Area" icon_state = "start" /area/admin name = "Admin room" icon_state = "start" /area/space icon_state = "space" requires_power = TRUE always_unpowered = TRUE dynamic_lighting = DYNAMIC_LIGHTING_DISABLED power_light = FALSE power_equip = FALSE power_environ = FALSE valid_territory = FALSE outdoors = TRUE ambientsounds = SPACE blob_allowed = FALSE //Eating up space doesn't count for victory as a blob. /area/space/nearstation icon_state = "space_near" dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT /area/start name = "start area" icon_state = "start" requires_power = FALSE dynamic_lighting = DYNAMIC_LIGHTING_DISABLED has_gravity = STANDARD_GRAVITY //EXTRA /area/asteroid name = "Asteroid" icon_state = "asteroid" requires_power = FALSE has_gravity = STANDARD_GRAVITY blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station. valid_territory = FALSE ambientsounds = MINING /area/asteroid/nearstation dynamic_lighting = DYNAMIC_LIGHTING_FORCED ambientsounds = RUINS always_unpowered = FALSE requires_power = TRUE blob_allowed = TRUE /area/asteroid/nearstation/bomb_site name = "Bomb Testing Asteroid" /area/asteroid/cave name = "Asteroid - Underground" icon_state = "cave" requires_power = FALSE outdoors = TRUE /area/asteroid/cave/space name = "Asteroid - Space" /area/asteroid/artifactroom name = "Asteroid - Artifact" icon_state = "cave" ambientsounds = RUINS /area/asteroid/artifactroom/Initialize() . = ..() set_dynamic_lighting() //STATION13 //Maintenance /area/maintenance ambientsounds = MAINTENANCE valid_territory = FALSE //Departments /area/maintenance/department/chapel name = "Chapel Maintenance" icon_state = "maint_chapel" /area/maintenance/department/chapel/monastery name = "Monastery Maintenance" icon_state = "maint_monastery" /area/maintenance/department/crew_quarters/bar name = "Bar Maintenance" icon_state = "maint_bar" /area/maintenance/department/crew_quarters/dorms name = "Dormitory Maintenance" icon_state = "maint_dorms" /area/maintenance/department/crew_quarters/locker name = "Locker Room Maintenance" icon_state = "maint_locker" /area/maintenance/department/eva name = "EVA Maintenance" icon_state = "maint_eva" /area/maintenance/department/electrical name = "Electrical Maintenance" icon_state = "maint_electrical" /area/maintenance/department/engine/atmos name = "Atmospherics Maintenance" icon_state = "maint_atmos" /area/maintenance/department/security name = "Security Maintenance" icon_state = "maint_sec" /area/maintenance/department/security/brig name = "Brig Maintenance" icon_state = "maint_brig" /area/maintenance/department/medical name = "Medbay Maintenance" icon_state = "medbay_maint" /area/maintenance/department/medical/morgue name = "Morgue Maintenance" icon_state = "morgue_maint" /area/maintenance/department/science name = "Science Maintenance" icon_state = "maint_sci" /area/maintenance/department/cargo name = "Cargo Maintenance" icon_state = "maint_cargo" /area/maintenance/department/bridge name = "Bridge Maintenance" icon_state = "maint_bridge" /area/maintenance/department/engine name = "Engineering Maintenance" icon_state = "maint_engi" /area/maintenance/department/science/xenobiology name = "Xenobiology Maintenance" icon_state = "xenomaint" xenobiology_compatible = TRUE //Maintenance - Generic /area/maintenance/arrivals/north name = "Arrivals North Maintenance" icon_state = "fpmaint" /area/maintenance/arrivals/north_2 name = "Arrivals North Maintenance" icon_state = "fpmaint" /area/maintenance/aft name = "Aft Maintenance" icon_state = "amaint" /area/maintenance/aft/secondary name = "Aft Maintenance" icon_state = "amaint_2" /area/maintenance/central name = "Central Maintenance" icon_state = "maintcentral" /area/maintenance/central/secondary name = "Central Maintenance" icon_state = "maintcentral" /area/maintenance/fore name = "Fore Maintenance" icon_state = "fmaint" /area/maintenance/fore/secondary name = "Fore Maintenance" icon_state = "fmaint_2" /area/maintenance/starboard name = "Starboard Maintenance" icon_state = "smaint" /area/maintenance/starboard/central name = "Central Starboard Maintenance" icon_state = "smaint" /area/maintenance/starboard/aft name = "Starboard Quarter Maintenance" icon_state = "asmaint" /area/maintenance/starboard/fore name = "Starboard Bow Maintenance" icon_state = "fsmaint" /area/maintenance/port name = "Port Maintenance" icon_state = "pmaint" /area/maintenance/port/central name = "Central Port Maintenance" icon_state = "maintcentral" /area/maintenance/port/aft name = "Port Quarter Maintenance" icon_state = "apmaint" /area/maintenance/port/fore name = "Port Bow Maintenance" icon_state = "fpmaint" /area/maintenance/disposal name = "Waste Disposal" icon_state = "disposal" /area/maintenance/disposal/incinerator name = "Incinerator" icon_state = "disposal" /area/maintenance/bar name = "Maintenance Bar" icon_state = "maintbar" /area/maintenance/bar/cafe name = "Abandoned Cafe" //Hallway /area/hallway/primary/aft name = "Aft Primary Hallway" icon_state = "hallA" /area/hallway/primary/fore name = "Fore Primary Hallway" icon_state = "hallF" /area/hallway/primary/starboard name = "Starboard Primary Hallway" icon_state = "hallS" /area/hallway/primary/starboard/aft name = "Starboard Quarter Primary Hallway" icon_state = "hallAS" /area/hallway/primary/starboard/fore name = "Starboard Bow Primary Hallway" icon_state = "hallFS" /area/hallway/primary/port name = "Port Primary Hallway" icon_state = "hallP" /area/hallway/primary/port/aft name = "Port Quarter Primary Hallway" icon_state = "hallAP" /area/hallway/primary/port/fore name = "Port Bow Primary Hallway" icon_state = "hallFP" /area/hallway/primary/central name = "Central Primary Hallway" icon_state = "hallC" /area/hallway/secondary/command name = "Command Hallway" icon_state = "bridge_hallway" /area/hallway/secondary/construction name = "Construction Area" icon_state = "construction" /area/hallway/secondary/exit name = "Escape Shuttle Hallway" icon_state = "escape" /area/hallway/secondary/exit/departure_lounge name = "Departure Lounge" icon_state = "escape_lounge" /area/hallway/secondary/entry name = "Arrival Shuttle Hallway" icon_state = "entry" /area/hallway/secondary/service name = "Service Hallway" icon_state = "hall_service" //Command /area/bridge name = "Bridge" icon_state = "bridge" music = "signal" /area/bridge/meeting_room name = "Heads of Staff Meeting Room" icon_state = "meeting" music = null /area/bridge/meeting_room/council name = "Council Chamber" icon_state = "meeting" music = null /area/bridge/showroom/corporate name = "Corporate Showroom" icon_state = "showroom" music = null /area/crew_quarters/heads/captain name = "Captain's Office" icon_state = "captain" clockwork_warp_allowed = FALSE /area/crew_quarters/heads/captain/private name = "Captain's Quarters" icon_state = "captain" /area/crew_quarters/heads/chief name = "Chief Engineer's Office" icon_state = "ce_office" /area/crew_quarters/heads/chief/private name = "Chief Engineer's Private Quarters" icon_state = "ce_private" /area/crew_quarters/heads/cmo name = "Chief Medical Officer's Office" icon_state = "cmo_office" /area/crew_quarters/heads/cmo/private name = "Chief Medical Officer's Private Quarters" icon_state = "cmo_private" /area/crew_quarters/heads/hop name = "Head of Personnel's Office" icon_state = "hop_office" /area/crew_quarters/heads/hop/private name = "Head of Personnel's Private Quarters" icon_state = "hop_private" /area/crew_quarters/heads/hos name = "Head of Security's Office" icon_state = "hos_office" /area/crew_quarters/heads/hos/private name = "Head of Security's Private Quarters" icon_state = "hos_private" /area/crew_quarters/heads/hor name = "Research Director's Office" icon_state = "rd_office" /area/crew_quarters/heads/hor/private name = "Research Director's Private Quarters" icon_state = "rd_private" /area/comms name = "Communications Relay" icon_state = "tcomsatcham" /area/server name = "Messaging Server Room" icon_state = "server" //Crew /area/crew_quarters/dorms name = "Dormitories" icon_state = "Sleep" safe = TRUE /area/crew_quarters/dorms/male name = "Male Dorm" icon_state = "Sleep" /area/crew_quarters/dorms/female name = "Female Dorm" icon_state = "Sleep" /area/crew_quarters/rehab_dome name = "Rehabilitation Dome" icon_state = "Sleep" /area/crew_quarters/toilet name = "Dormitory Toilets" icon_state = "toilet" /area/crew_quarters/toilet/auxiliary name = "Auxiliary Restrooms" icon_state = "toilet" /area/crew_quarters/toilet/locker name = "Locker Toilets" icon_state = "toilet" /area/crew_quarters/toilet/fitness name = "Fitness Toilets" icon_state = "toilet" /area/crew_quarters/toilet/female name = "Female Toilets" icon_state = "toilet" /area/crew_quarters/toilet/male name = "Male Toilets" icon_state = "toilet" /area/crew_quarters/toilet/restrooms name = "Restrooms" icon_state = "toilet" /area/crew_quarters/locker name = "Locker Room" icon_state = "locker" /area/crew_quarters/lounge name = "Lounge" icon_state = "yellow" /area/crew_quarters/fitness name = "Fitness Room" icon_state = "fitness" /area/crew_quarters/fitness/recreation name = "Recreation Area" icon_state = "fitness" /area/crew_quarters/fitness/pool name = "Pool Area" icon_state = "pool" /area/crew_quarters/cafeteria name = "Cafeteria" icon_state = "cafeteria" /area/crew_quarters/cafeteria/lunchroom name = "Lunchroom" icon_state = "cafeteria" /area/crew_quarters/kitchen name = "Kitchen" icon_state = "kitchen" /area/crew_quarters/kitchen/backroom name = "Kitchen Coldroom" icon_state = "kitchen" /area/crew_quarters/bar name = "Bar" icon_state = "bar" /area/crew_quarters/bar/atrium name = "Atrium" icon_state = "bar" /area/crew_quarters/electronic_marketing_den name = "Electronic Marketing Den" icon_state = "bar" /area/crew_quarters/abandoned_gambling_den name = "Abandoned Gambling Den" icon_state = "abandoned_g_den" /area/crew_quarters/abandoned_gambling_den/secondary icon_state = "abandoned_g_den_2" /area/crew_quarters/theatre name = "Theatre" icon_state = "Theatre" /area/crew_quarters/theatre/abandoned name = "Abandoned Theatre" icon_state = "Theatre" /area/crew_quarters/theatre/clown name = "Clown's Office" /area/crew_quarters/theatre/mime name = "Mime's Office" /area/crew_quarters/cryopod name = "Cryogenics" icon_state = "cryosleep" /area/library name = "Library" icon_state = "library" flags_1 = NONE /area/library/lounge name = "Library Lounge" icon_state = "library" /area/library/abandoned name = "Abandoned Library" icon_state = "library" flags_1 = NONE /area/chapel icon_state = "chapel" ambientsounds = HOLY flags_1 = NONE clockwork_warp_allowed = FALSE clockwork_warp_fail = "The consecration here prevents you from warping in." /area/chapel/main name = "Chapel" /area/chapel/main/monastery name = "Monastery" /area/chapel/office name = "Chapel Office" icon_state = "chapeloffice" /area/chapel/asteroid name = "Chapel Asteroid" icon_state = "explored" /area/chapel/asteroid/monastery name = "Monastery Asteroid" /area/chapel/dock name = "Chapel Dock" icon_state = "construction" /area/lawoffice name = "Law Office" icon_state = "law" //Engineering /area/engine ambientsounds = ENGINEERING /area/engine/engine_smes name = "Engineering SMES" icon_state = "engine_smes" /area/engine/engineering name = "Engineering" icon_state = "engine" /area/engine/atmos name = "Atmospherics" icon_state = "atmos" flags_1 = NONE /area/engine/atmospherics_engine name = "Atmospherics Engine" icon_state = "atmos_engine" /area/engine/supermatter name = "Supermatter Engine" icon_state = "engine_sm" /area/engine/break_room name = "Engineering Foyer" icon_state = "engine_foyer" /area/engine/gravity_generator name = "Gravity Generator Room" icon_state = "grav_gen" clockwork_warp_allowed = FALSE clockwork_warp_fail = "The gravitons generated here could throw off your warp's destination and possibly throw you into deep space." /area/engine/secure_construction name = "Secure Construction Area" icon_state = "engine" /area/engine/storage name = "Engineering Storage" icon_state = "engi_storage" /area/engine/storage_shared name = "Shared Engineering Storage" icon_state = "engi_storage" /area/engine/transit_tube name = "Transit Tube" icon_state = "transit_tube" //Solars /area/solar requires_power = FALSE dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT valid_territory = FALSE blob_allowed = FALSE flags_1 = NONE ambientsounds = ENGINEERING /area/solar/fore name = "Fore Solar Array" icon_state = "yellow" /area/solar/aft name = "Aft Solar Array" icon_state = "yellow" /area/solar/aux/port name = "Port Bow Auxiliary Solar Array" icon_state = "panelsA" /area/solar/aux/starboard name = "Starboard Bow Auxiliary Solar Array" icon_state = "panelsA" /area/solar/starboard name = "Starboard Solar Array" icon_state = "panelsS" /area/solar/starboard/aft name = "Starboard Quarter Solar Array" icon_state = "panelsAS" /area/solar/starboard/fore name = "Starboard Bow Solar Array" icon_state = "panelsFS" /area/solar/port name = "Port Solar Array" icon_state = "panelsP" /area/solar/port/aft name = "Port Quarter Solar Array" icon_state = "panelsAP" /area/solar/port/fore name = "Port Bow Solar Array" icon_state = "panelsFP" //Solar Maint /area/maintenance/solars name = "Solar Maintenance" icon_state = "yellow" /area/maintenance/solars/port name = "Port Solar Maintenance" icon_state = "SolarcontrolP" /area/maintenance/solars/port/aft name = "Port Quarter Solar Maintenance" icon_state = "SolarcontrolAP" /area/maintenance/solars/port/fore name = "Port Bow Solar Maintenance" icon_state = "SolarcontrolFP" /area/maintenance/solars/starboard name = "Starboard Solar Maintenance" icon_state = "SolarcontrolS" /area/maintenance/solars/starboard/aft name = "Starboard Quarter Solar Maintenance" icon_state = "SolarcontrolAS" /area/maintenance/solars/starboard/fore name = "Starboard Bow Solar Maintenance" icon_state = "SolarcontrolFS" /area/maintenance/solars/aux/port name = "Port Auxiliary Solar Maintenance" icon_state = "SolarcontrolA" /area/maintenance/solars/aux/port/aft name = "Port Quarter Auxiliary Solar Maintenance" icon_state = "SolarcontrolAP" /area/maintenance/solars/aux/port/fore name = "Port Bow Auxiliary Solar Maintenance" icon_state = "SolarcontrolA" /area/maintenance/solars/aux/starboard name = "Starboard Auxiliary Solar Maintenance" icon_state = "SolarcontrolA" /area/maintenance/solars/aux/starboard/aft name = "Starboard Quarter Auxiliary Solar Maintenance" icon_state = "SolarcontrolA" /area/maintenance/solars/aux/starboard/fore name = "Starboard Bow Auxiliary Solar Maintenance" icon_state = "SolarcontrolA" //Teleporter /area/teleporter name = "Teleporter Room" icon_state = "teleporter" music = "signal" ambientsounds = ENGINEERING /area/gateway name = "Gateway" icon_state = "gateway" music = "signal" ambientsounds = ENGINEERING //MedBay /area/medical name = "Medical" icon_state = "medbay3" ambientsounds = MEDICAL /area/medical/abandoned name = "Abandoned Medbay" icon_state = "medbay3" music = 'sound/ambience/signal.ogg' /area/medical/medbay/central name = "Medbay Central" icon_state = "medbay" music = 'sound/ambience/signal.ogg' /area/medical/medbay/front_office name = "Medbay Front Office" icon_state = "medbay" music = 'sound/ambience/signal.ogg' /area/medical/medbay/lobby name = "Medbay Lobby" icon_state = "medbay" music = 'sound/ambience/signal.ogg' //Medbay is a large area, these additional areas help level out APC load. /area/medical/medbay/zone2 name = "Medbay" icon_state = "medbay2" music = 'sound/ambience/signal.ogg' /area/medical/medbay/zone3 name = "Medbay" icon_state = "medbay3" music = 'sound/ambience/signal.ogg' /area/medical/medbay/aft name = "Medbay Aft" icon_state = "medbay3" music = 'sound/ambience/signal.ogg' /area/medical/storage name = "Medbay Storage" icon_state = "medbay2" music = 'sound/ambience/signal.ogg' /area/medical/patients_rooms name = "Patients' Rooms" icon_state = "patients" /area/medical/patients_rooms/room_a name = "Patient Room A" icon_state = "patients" /area/medical/patients_rooms/room_b name = "Patient Room B" icon_state = "patients" /area/medical/virology name = "Virology" icon_state = "virology" flags_1 = NONE /area/medical/morgue name = "Morgue" icon_state = "morgue" ambientsounds = SPOOKY /area/medical/chemistry name = "Chemistry" icon_state = "chem" /area/medical/surgery name = "Surgery" icon_state = "surgery" /area/medical/cryo name = "Cryogenics" icon_state = "cryo" /area/medical/exam_room name = "Exam Room" icon_state = "exam_room" /area/medical/genetics name = "Genetics Lab" icon_state = "genetics" /area/medical/genetics/cloning name = "Cloning Lab" icon_state = "cloning" /area/medical/sleeper name = "Medbay Treatment Center" icon_state = "exam_room" //Security /area/security name = "Security" icon_state = "security" ambientsounds = HIGHSEC /area/security/main name = "Security Office" icon_state = "security" /area/security/brig name = "Brig" icon_state = "brig" /area/security/courtroom name = "Courtroom" icon_state = "courtroom" /area/security/prison name = "Prison Wing" icon_state = "sec_prison" /area/security/processing name = "Labor Shuttle Dock" icon_state = "sec_prison" /area/security/processing/cremation name = "Security Crematorium" icon_state = "sec_prison" /area/security/warden name = "Brig Control" icon_state = "Warden" /area/security/armory name = "Armory" icon_state = "armory" /area/security/detectives_office name = "Detective's Office" icon_state = "detective" ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg') /area/security/detectives_office/private_investigators_office name = "Private Investigator's Office" icon_state = "detective" /area/security/range name = "Firing Range" icon_state = "firingrange" /area/security/execution icon_state = "execution_room" /area/security/execution/transfer name = "Transfer Centre" /area/security/execution/education name = "Prisoner Education Chamber" /area/security/nuke_storage name = "Vault" icon_state = "nuke_storage" /area/ai_monitored/nuke_storage name = "Vault" icon_state = "nuke_storage" /area/security/checkpoint name = "Security Checkpoint" icon_state = "checkpoint1" /area/security/checkpoint/auxiliary icon_state = "checkpoint_aux" /area/security/checkpoint/tertiary icon_state = "checkpoint_tert" /area/security/checkpoint/escape icon_state = "checkpoint_esc" /area/security/checkpoint/supply name = "Security Post - Cargo Bay" icon_state = "checkpoint_supp" /area/security/checkpoint/engineering name = "Security Post - Engineering" icon_state = "checkpoint_engi" /area/security/checkpoint/medical name = "Security Post - Medbay" icon_state = "checkpoint_med" /area/security/checkpoint/science name = "Security Post - Science" icon_state = "checkpoint_sci" /area/security/checkpoint/science/research name = "Security Post - Research Division" icon_state = "checkpoint_res" /area/security/checkpoint/customs name = "Customs" icon_state = "customs_point" /area/security/checkpoint/customs/auxiliary icon_state = "customs_point_aux" /area/security/vacantoffice name = "Vacant Office" icon_state = "security" /area/security/vacantoffice/a name = "Vacant Office A" icon_state = "security" /area/security/vacantoffice/b name = "Vacant Office B" icon_state = "security" /area/quartermaster name = "Quartermasters" icon_state = "quart" ///////////WORK IN PROGRESS////////// /area/quartermaster/sorting name = "Delivery Office" icon_state = "cargo_delivery" /area/quartermaster/warehouse name = "Warehouse" icon_state = "cargo_warehouse" ////////////WORK IN PROGRESS////////// /area/quartermaster/office name = "Cargo Office" icon_state = "quartoffice" /area/quartermaster/storage name = "Cargo Bay" icon_state = "cargo_bay" /area/quartermaster/qm name = "Quartermaster's Office" icon_state = "quart" /area/quartermaster/qm/private name = "Quartermaster's Private Quarters" icon_state = "quart" /area/quartermaster/miningdock name = "Mining Dock" icon_state = "mining" /area/quartermaster/miningdock/abandoned name = "Abandoned Mining Dock" icon_state = "mining" /area/quartermaster/miningoffice name = "Mining Office" icon_state = "mining" /area/quartermaster/miningstorage name = "Mining Storage" icon_state = "mining" /area/janitor name = "Custodial Closet" icon_state = "janitor" flags_1 = NONE /area/hydroponics name = "Hydroponics" icon_state = "hydro" /area/hydroponics/garden name = "Garden" icon_state = "garden" /area/hydroponics/garden/abandoned name = "Abandoned Garden" icon_state = "abandoned_garden" /area/hydroponics/garden/monastery name = "Monastery Garden" icon_state = "hydro" //Science /area/science name = "Science Division" icon_state = "toxlab" /area/science/lab name = "Research and Development" icon_state = "toxlab" /area/science/xenobiology name = "Xenobiology Lab" icon_state = "toxlab" /area/science/storage name = "Toxins Storage" icon_state = "toxstorage" /area/science/mineral_storeroom name = "Mineral Storeroom" icon_state = "toxmisc" /area/science/test_area valid_territory = FALSE name = "Toxins Test Area" icon_state = "toxtest" /area/science/mixing name = "Toxins Mixing Lab" icon_state = "toxmix" /area/science/mixing/chamber name = "Toxins Mixing Chamber" icon_state = "toxmix" valid_territory = FALSE /area/science/misc_lab name = "Testing Lab" icon_state = "toxmisc" /area/science/misc_lab/range name = "Research Testing Range" icon_state = "toxmisc" /area/science/server name = "Research Division Server Room" icon_state = "server" /area/science/explab name = "Experimentation Lab" icon_state = "toxmisc" /area/science/robotics name = "Robotics" icon_state = "medresearch" /area/science/robotics/mechbay name = "Mech Bay" icon_state = "mechbay" /area/science/robotics/mechbay_cargo name = "Mech Bay" icon_state = "yellow" /area/science/robotics/showroom name = "Robotics Showroom" icon_state = "showroom" /area/science/robotics/lab name = "Robotics Lab" icon_state = "ass_line" /area/science/research name = "Research Division" icon_state = "medresearch" /area/science/circuit name = "Circuitry Lab" icon_state = "cir_lab" /area/science/research/lobby name = "Research Division Lobby" icon_state = "medresearch" /area/science/research/abandoned name = "Abandoned Research Lab" icon_state = "medresearch" /area/science/nanite name = "Nanite Lab" icon_state = "toxmisc" //Storage /area/storage/tools name = "Auxiliary Tool Storage" icon_state = "storage" /area/storage/primary name = "Primary Tool Storage" icon_state = "primarystorage" /area/storage/autolathe name = "Autolathe Storage" icon_state = "storage" /area/storage/art name = "Art Supply Storage" icon_state = "storage" /area/storage/auxiliary name = "Auxiliary Storage" icon_state = "auxstorage" /area/storage/atmos name = "Atmospherics Storage" icon_state = "atmos" valid_territory = FALSE /area/storage/tcom name = "Telecomms Storage" icon_state = "green" valid_territory = FALSE /area/storage/eva name = "EVA Storage" icon_state = "eva" clockwork_warp_allowed = FALSE /area/storage/secure name = "Secure Storage" icon_state = "storage" clockwork_warp_allowed = FALSE /area/storage/emergency/starboard name = "Starboard Emergency Storage" icon_state = "emergencystorage" /area/storage/emergency/port name = "Port Emergency Storage" icon_state = "emergencystorage" /area/storage/tech name = "Technical Storage" icon_state = "auxstorage" /area/storage/testroom requires_power = FALSE name = "Test Room" icon_state = "storage" //Construction /area/construction name = "Construction Area" icon_state = "yellow" ambientsounds = ENGINEERING /area/construction/minisat_exterior name = "Minisat Exterior" icon_state = "yellow" /area/construction/mining/aux_base name = "Auxiliary Base Construction" icon_state = "yellow" /area/construction/mining/aux_base/closet name = "Auxiliary Closet Construction" icon_state = "yellow" /area/construction/supplyshuttle name = "Supply Shuttle" icon_state = "yellow" /area/construction/quarters name = "Engineers' Quarters" icon_state = "yellow" /area/construction/qmaint name = "Maintenance" icon_state = "yellow" /area/construction/hallway name = "Hallway" icon_state = "yellow" /area/construction/solars name = "Solar Panels" icon_state = "yellow" /area/construction/solarscontrol name = "Solar Panel Control" icon_state = "yellow" /area/construction/storage name = "Construction Site Storage" icon_state = "yellow" /area/construction/storage/wing name = "Storage Wing" icon_state = "storage_wing" //AI /area/ai_monitored/security/armory name = "Armory" icon_state = "armory" ambientsounds = HIGHSEC /area/ai_monitored/storage/eva name = "EVA Storage" icon_state = "eva" ambientsounds = HIGHSEC /area/ai_monitored/storage/satellite name = "AI Satellite Maint" icon_state = "storage" ambientsounds = HIGHSEC //Turret_protected /area/ai_monitored/turret_protected ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg') /area/ai_monitored/turret_protected/ai_upload name = "AI Upload Chamber" icon_state = "ai_upload" /area/ai_monitored/turret_protected/ai_upload_foyer name = "AI Upload Access" icon_state = "ai_foyer" /area/ai_monitored/turret_protected/ai name = "AI Chamber" icon_state = "ai_chamber" /area/ai_monitored/turret_protected/aisat name = "AI Satellite" icon_state = "ai" /area/ai_monitored/turret_protected/aisat/atmos name = "AI Satellite Atmos" icon_state = "ai" /area/ai_monitored/turret_protected/aisat/foyer name = "AI Satellite Foyer" icon_state = "ai" /area/ai_monitored/turret_protected/aisat/service name = "AI Satellite Service" icon_state = "ai" /area/ai_monitored/turret_protected/aisat/hallway name = "AI Satellite Hallway" icon_state = "ai" /area/aisat name = "AI Satellite Exterior" icon_state = "yellow" /area/ai_monitored/turret_protected/aisat_interior name = "AI Satellite Antechamber" icon_state = "ai" /area/ai_monitored/turret_protected/AIsatextFP name = "AI Sat Ext" icon_state = "storage" /area/ai_monitored/turret_protected/AIsatextFS name = "AI Sat Ext" icon_state = "storage" /area/ai_monitored/turret_protected/AIsatextAS name = "AI Sat Ext" icon_state = "storage" /area/ai_monitored/turret_protected/AIsatextAP name = "AI Sat Ext" icon_state = "storage" // Telecommunications Satellite /area/tcommsat clockwork_warp_allowed = FALSE clockwork_warp_fail = "For safety reasons, warping here is disallowed; the radio and bluespace noise could cause catastrophic results." ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg', 'sound/ambience/ambitech.ogg',\ 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg', 'sound/ambience/ambimystery.ogg') /area/tcommsat/entrance name = "Telecomms Teleporter" icon_state = "tcomsatentrance" /area/tcommsat/chamber name = "Abandoned Satellite" icon_state = "tcomsatcham" /area/ai_monitored/turret_protected/tcomsat name = "Telecomms Satellite" icon_state = "tcomsatlob" /area/ai_monitored/turret_protected/tcomfoyer name = "Telecomms Foyer" icon_state = "tcomsatentrance" /area/ai_monitored/turret_protected/tcomwest name = "Telecommunications Satellite West Wing" icon_state = "tcomsatwest" /area/ai_monitored/turret_protected/tcomeast name = "Telecommunications Satellite East Wing" icon_state = "tcomsateast" /area/tcommsat/computer name = "Telecomms Control Room" icon_state = "tcomsatcomp" /area/tcommsat/server name = "Telecomms Server Room" icon_state = "tcomsatcham" /area/tcommsat/lounge name = "Telecommunications Satellite Lounge" icon_state = "tcomsatlounge"