//this is designed to replace the destructive analyzer //NEEDS MAJOR CODE CLEANUP #define SCANTYPE_POKE 1 #define SCANTYPE_IRRADIATE 2 #define SCANTYPE_GAS 3 #define SCANTYPE_HEAT 4 #define SCANTYPE_COLD 5 #define SCANTYPE_OBLITERATE 6 #define SCANTYPE_DISCOVER 7 #define EFFECT_PROB_VERYLOW 20 #define EFFECT_PROB_LOW 35 #define EFFECT_PROB_MEDIUM 50 #define EFFECT_PROB_HIGH 75 #define EFFECT_PROB_VERYHIGH 95 #define FAIL 8 /obj/machinery/r_n_d/experimentor name = "\improper E.X.P.E.R.I-MENTOR" desc = "A \"replacement\" for the deconstructive analyzer with a slight tendency to catastrophically fail." icon = 'icons/obj/machines/heavy_lathe.dmi' icon_state = "h_lathe" density = TRUE anchored = TRUE use_power = IDLE_POWER_USE circuit = /obj/item/circuitboard/machine/experimentor var/recentlyExperimented = 0 var/mob/trackedIan var/mob/trackedRuntime var/badThingCoeff = 0 var/resetTime = 15 var/cloneMode = FALSE var/cloneCount = 0 var/list/item_reactions = list() var/list/valid_items = list() //valid items for special reactions like transforming var/list/critical_items = list() //items that can cause critical reactions /obj/machinery/r_n_d/experimentor/proc/ConvertReqString2List(list/source_list) var/list/temp_list = params2list(source_list) for(var/O in temp_list) temp_list[O] = text2num(temp_list[O]) return temp_list /* //uncomment to enable forced reactions. /obj/machinery/r_n_d/experimentor/verb/forceReaction() set name = "Force Experimentor Reaction" set category = "Debug" set src in oview(1) var/reaction = input(usr,"What reaction?") in list(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE) var/oldReaction = item_reactions["[loaded_item.type]"] item_reactions["[loaded_item.type]"] = reaction experiment(item_reactions["[loaded_item.type]"],loaded_item) spawn(10) if(loaded_item) item_reactions["[loaded_item.type]"] = oldReaction */ /obj/machinery/r_n_d/experimentor/proc/SetTypeReactions() var/probWeight = 0 for(var/I in typesof(/obj/item)) if(istype(I, /obj/item/relic)) item_reactions["[I]"] = SCANTYPE_DISCOVER else item_reactions["[I]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE) if(ispath(I, /obj/item/stock_parts) || ispath(I, /obj/item/grenade/chem_grenade) || ispath(I, /obj/item/kitchen)) var/obj/item/tempCheck = I if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way valid_items += 15 valid_items += I probWeight++ if(ispath(I, /obj/item/reagent_containers/food)) var/obj/item/tempCheck = I if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way valid_items += rand(1,max(2,35-probWeight)) valid_items += I if(ispath(I, /obj/item/construction/rcd) || ispath(I, /obj/item/grenade) || ispath(I, /obj/item/device/aicard) || ispath(I, /obj/item/storage/backpack/holding) || ispath(I, /obj/item/slime_extract) || ispath(I, /obj/item/device/onetankbomb) || ispath(I, /obj/item/device/transfer_valve)) var/obj/item/tempCheck = I if(initial(tempCheck.icon_state) != null) critical_items += I /obj/machinery/r_n_d/experimentor/Initialize() . = ..() trackedIan = locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_list trackedRuntime = locate(/mob/living/simple_animal/pet/cat/Runtime) in GLOB.mob_list SetTypeReactions() /obj/machinery/r_n_d/experimentor/RefreshParts() for(var/obj/item/stock_parts/manipulator/M in component_parts) if(resetTime > 0 && (resetTime - M.rating) >= 1) resetTime -= M.rating for(var/obj/item/stock_parts/scanning_module/M in component_parts) badThingCoeff += M.rating*2 for(var/obj/item/stock_parts/micro_laser/M in component_parts) badThingCoeff += M.rating /obj/machinery/r_n_d/experimentor/proc/checkCircumstances(obj/item/O) //snowflake check to only take "made" bombs if(istype(O, /obj/item/device/transfer_valve)) var/obj/item/device/transfer_valve/T = O if(!T.tank_one || !T.tank_two || !T.attached_device) return FALSE return TRUE /obj/machinery/r_n_d/experimentor/Insert_Item(obj/item/O, mob/user) if(user.a_intent != INTENT_HARM) . = 1 if(!is_insertion_ready(user)) return if(!checkCircumstances(O)) to_chat(user, "[O] is not yet valid for [src] and must be completed!") return if(!O.origin_tech) to_chat(user, "This doesn't seem to have a tech origin!") return var/list/temp_tech = ConvertReqString2List(O.origin_tech) if (temp_tech.len == 0) to_chat(user, "You cannot experiment on this item!") return if(!user.transferItemToLoc(O, src)) return loaded_item = O to_chat(user, "You add [O] to the machine.") flick("h_lathe_load", src) /obj/machinery/r_n_d/experimentor/default_deconstruction_crowbar(obj/item/O) ejectItem() ..(O) /obj/machinery/r_n_d/experimentor/attack_hand(mob/user) user.set_machine(src) var/dat = "
" if(!linked_console) dat += "Scan for R&D Console
" if(loaded_item) dat += "Loaded Item: [loaded_item]
" dat += "Technology:
" var/list/D = ConvertReqString2List(loaded_item.origin_tech) for(var/T in D) dat += "[T]
" dat += "

Available tests:" dat += "
Poke" dat += "
Irradiate" dat += "
Gas" dat += "
Burn" dat += "
Freeze" dat += "
Destroy
" if(istype(loaded_item, /obj/item/relic)) dat += "
Discover
" dat += "
Eject" else dat += "Nothing loaded." dat += "
Refresh
" dat += "
Close
" var/datum/browser/popup = new(user, "experimentor","Experimentor", 700, 400, src) popup.set_content(dat) popup.open() onclose(user, "experimentor") /obj/machinery/r_n_d/experimentor/proc/matchReaction(matching,reaction) var/obj/item/D = matching if(D) if(item_reactions.Find("[D.type]")) var/tor = item_reactions["[D.type]"] if(tor == text2num(reaction)) return tor else return FAIL else return FAIL else return FAIL /obj/machinery/r_n_d/experimentor/proc/ejectItem(delete=FALSE) if(loaded_item) if(cloneMode && cloneCount > 0) visible_message("A duplicate [loaded_item] pops out!") var/type_to_make = loaded_item.type new type_to_make(get_turf(pick(oview(1,src)))) --cloneCount if(cloneCount == 0) cloneMode = FALSE return var/turf/dropturf = get_turf(pick(view(1,src))) if(!dropturf) //Failsafe to prevent the object being lost in the void forever. dropturf = get_turf(src) loaded_item.loc = dropturf if(delete) qdel(loaded_item) loaded_item = null /obj/machinery/r_n_d/experimentor/proc/throwSmoke(turf/where) var/datum/effect_system/smoke_spread/smoke = new smoke.set_up(0, where) smoke.start() /obj/machinery/r_n_d/experimentor/proc/pickWeighted(list/from) var/result = FALSE var/counter = 1 while(!result) var/probtocheck = from[counter] if(prob(probtocheck)) result = TRUE return from[counter+1] if(counter + 2 < from.len) counter = counter + 2 else counter = 1 /obj/machinery/r_n_d/experimentor/proc/experiment(exp,obj/item/exp_on) recentlyExperimented = 1 icon_state = "h_lathe_wloop" var/chosenchem var/criticalReaction = (exp_on.type in critical_items) ? TRUE : FALSE //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_POKE) visible_message("[src] prods at [exp_on] with mechanical arms.") if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message("[exp_on] is gripped in just the right way, enhancing its focus.") badThingCoeff++ else if(prob(EFFECT_PROB_VERYLOW-badThingCoeff)) visible_message("[src] malfunctions and destroys [exp_on], lashing its arms out at nearby people!") for(var/mob/living/m in oview(1, src)) m.apply_damage(15, BRUTE, pick("head","chest","groin")) investigate_log("Experimentor dealt minor brute to [m].", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) else if(prob(EFFECT_PROB_LOW-badThingCoeff)) visible_message("[src] malfunctions!") exp = SCANTYPE_OBLITERATE else if(prob(EFFECT_PROB_MEDIUM-badThingCoeff)) visible_message("[src] malfunctions, throwing the [exp_on]!") var/mob/living/target = locate(/mob/living) in oview(7,src) if(target) var/obj/item/throwing = loaded_item investigate_log("Experimentor has thrown [loaded_item] at [target]", INVESTIGATE_EXPERIMENTOR) ejectItem() if(throwing) throwing.throw_at(target, 10, 1) //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_IRRADIATE) visible_message("[src] reflects radioactive rays at [exp_on]!") if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message("[exp_on] has activated an unknown subroutine!") cloneMode = TRUE cloneCount = badThingCoeff investigate_log("Experimentor has made a clone of [exp_on]", INVESTIGATE_EXPERIMENTOR) ejectItem() else if(prob(EFFECT_PROB_VERYLOW-badThingCoeff)) visible_message("[src] malfunctions, melting [exp_on] and leaking radiation!") radiation_pulse(src, 500) ejectItem(TRUE) else if(prob(EFFECT_PROB_LOW-badThingCoeff)) visible_message("[src] malfunctions, spewing toxic waste!") for(var/turf/T in oview(1, src)) if(!T.density) if(prob(EFFECT_PROB_VERYHIGH)) var/obj/effect/decal/cleanable/reagentdecal = new/obj/effect/decal/cleanable/greenglow(T) reagentdecal.reagents.add_reagent("radium", 7) else if(prob(EFFECT_PROB_MEDIUM-badThingCoeff)) var/savedName = "[exp_on]" ejectItem(TRUE) var/newPath = pickWeighted(valid_items) loaded_item = new newPath(src) visible_message("[src] malfunctions, transforming [savedName] into [loaded_item]!") investigate_log("Experimentor has transformed [savedName] into [loaded_item]", INVESTIGATE_EXPERIMENTOR) if(istype(loaded_item, /obj/item/grenade/chem_grenade)) var/obj/item/grenade/chem_grenade/CG = loaded_item CG.prime() ejectItem() //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_GAS) visible_message("[src] fills its chamber with gas, [exp_on] included.") if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message("[exp_on] achieves the perfect mix!") new /obj/item/stack/sheet/mineral/plasma(get_turf(pick(oview(1,src)))) else if(prob(EFFECT_PROB_VERYLOW-badThingCoeff)) visible_message("[src] destroys [exp_on], leaking dangerous gas!") chosenchem = pick("carbon","radium","toxin","condensedcapsaicin","mushroomhallucinogen","space_drugs","ethanol","beepskysmash") var/datum/reagents/R = new/datum/reagents(50) R.my_atom = src R.add_reagent(chosenchem , 50) investigate_log("Experimentor has released [chosenchem] smoke.", INVESTIGATE_EXPERIMENTOR) var/datum/effect_system/smoke_spread/chem/smoke = new smoke.set_up(R, 0, src, silent = 1) playsound(src, 'sound/effects/smoke.ogg', 50, 1, -3) smoke.start() qdel(R) ejectItem(TRUE) else if(prob(EFFECT_PROB_VERYLOW-badThingCoeff)) visible_message("[src]'s chemical chamber has sprung a leak!") chosenchem = pick("mutationtoxin","nanomachines","sacid") var/datum/reagents/R = new/datum/reagents(50) R.my_atom = src R.add_reagent(chosenchem , 50) var/datum/effect_system/smoke_spread/chem/smoke = new smoke.set_up(R, 0, src, silent = 1) playsound(src, 'sound/effects/smoke.ogg', 50, 1, -3) smoke.start() qdel(R) ejectItem(TRUE) warn_admins(usr, "[chosenchem] smoke") investigate_log("Experimentor has released [chosenchem] smoke!", INVESTIGATE_EXPERIMENTOR) else if(prob(EFFECT_PROB_LOW-badThingCoeff)) visible_message("[src] malfunctions, spewing harmless gas.") throwSmoke(loc) else if(prob(EFFECT_PROB_MEDIUM-badThingCoeff)) visible_message("[src] melts [exp_on], ionizing the air around it!") empulse(loc, 4, 6) investigate_log("Experimentor has generated an Electromagnetic Pulse.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_HEAT) visible_message("[src] raises [exp_on]'s temperature.") if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message("[src]'s emergency coolant system gives off a small ding!") playsound(src, 'sound/machines/ding.ogg', 50, 1) var/obj/item/reagent_containers/food/drinks/coffee/C = new /obj/item/reagent_containers/food/drinks/coffee(get_turf(pick(oview(1,src)))) chosenchem = pick("plasma","capsaicin","ethanol") C.reagents.remove_any(25) C.reagents.add_reagent(chosenchem , 50) C.name = "Cup of Suspicious Liquid" C.desc = "It has a large hazard symbol printed on the side in fading ink." investigate_log("Experimentor has made a cup of [chosenchem] coffee.", INVESTIGATE_EXPERIMENTOR) else if(prob(EFFECT_PROB_VERYLOW-badThingCoeff)) var/turf/start = get_turf(src) var/mob/M = locate(/mob/living) in view(src, 3) var/turf/MT = get_turf(M) if(MT) visible_message("[src] dangerously overheats, launching a flaming fuel orb!") investigate_log("Experimentor has launched a fireball at [M]!", INVESTIGATE_EXPERIMENTOR) var/obj/item/projectile/magic/aoe/fireball/FB = new /obj/item/projectile/magic/aoe/fireball(start) FB.preparePixelProjectile(MT, start) FB.fire() else if(prob(EFFECT_PROB_LOW-badThingCoeff)) visible_message("[src] malfunctions, melting [exp_on] and releasing a burst of flame!") explosion(loc, -1, 0, 0, 0, 0, flame_range = 2) investigate_log("Experimentor started a fire.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) else if(prob(EFFECT_PROB_MEDIUM-badThingCoeff)) visible_message("[src] malfunctions, melting [exp_on] and leaking hot air!") var/datum/gas_mixture/env = loc.return_air() var/transfer_moles = 0.25 * env.total_moles() var/datum/gas_mixture/removed = env.remove(transfer_moles) if(removed) var/heat_capacity = removed.heat_capacity() if(heat_capacity == 0 || heat_capacity == null) heat_capacity = 1 removed.temperature = min((removed.temperature*heat_capacity + 100000)/heat_capacity, 1000) env.merge(removed) air_update_turf() investigate_log("Experimentor has released hot air.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) else if(prob(EFFECT_PROB_MEDIUM-badThingCoeff)) visible_message("[src] malfunctions, activating its emergency coolant systems!") throwSmoke(loc) for(var/mob/living/m in oview(1, src)) m.apply_damage(5, BURN, pick("head","chest","groin")) investigate_log("Experimentor has dealt minor burn damage to [m]", INVESTIGATE_EXPERIMENTOR) ejectItem() //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_COLD) visible_message("[src] lowers [exp_on]'s temperature.") if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message("[src]'s emergency coolant system gives off a small ding!") var/obj/item/reagent_containers/food/drinks/coffee/C = new /obj/item/reagent_containers/food/drinks/coffee(get_turf(pick(oview(1,src)))) playsound(src, 'sound/machines/ding.ogg', 50, 1) //Ding! Your death coffee is ready! chosenchem = pick("uranium","frostoil","ephedrine") C.reagents.remove_any(25) C.reagents.add_reagent(chosenchem , 50) C.name = "Cup of Suspicious Liquid" C.desc = "It has a large hazard symbol printed on the side in fading ink." investigate_log("Experimentor has made a cup of [chosenchem] coffee.", INVESTIGATE_EXPERIMENTOR) else if(prob(EFFECT_PROB_VERYLOW-badThingCoeff)) visible_message("[src] malfunctions, shattering [exp_on] and releasing a dangerous cloud of coolant!") var/datum/reagents/R = new/datum/reagents(50) R.my_atom = src R.add_reagent("frostoil" , 50) investigate_log("Experimentor has released frostoil gas.", INVESTIGATE_EXPERIMENTOR) var/datum/effect_system/smoke_spread/chem/smoke = new smoke.set_up(R, 0, src, silent = 1) playsound(src, 'sound/effects/smoke.ogg', 50, 1, -3) smoke.start() qdel(R) ejectItem(TRUE) else if(prob(EFFECT_PROB_LOW-badThingCoeff)) visible_message("[src] malfunctions, shattering [exp_on] and leaking cold air!") var/datum/gas_mixture/env = loc.return_air() var/transfer_moles = 0.25 * env.total_moles() var/datum/gas_mixture/removed = env.remove(transfer_moles) if(removed) var/heat_capacity = removed.heat_capacity() if(heat_capacity == 0 || heat_capacity == null) heat_capacity = 1 removed.temperature = (removed.temperature*heat_capacity - 75000)/heat_capacity env.merge(removed) air_update_turf() investigate_log("Experimentor has released cold air.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) else if(prob(EFFECT_PROB_MEDIUM-badThingCoeff)) visible_message("[src] malfunctions, releasing a flurry of chilly air as [exp_on] pops out!") var/datum/effect_system/smoke_spread/smoke = new smoke.set_up(0, loc) smoke.start() ejectItem() //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_OBLITERATE) visible_message("[exp_on] activates the crushing mechanism, [exp_on] is destroyed!") if(linked_console.linked_lathe) GET_COMPONENT_FROM(linked_materials, /datum/component/material_container, linked_console.linked_lathe) for(var/material in exp_on.materials) linked_materials.insert_amount( min((linked_materials.max_amount - linked_materials.total_amount), (exp_on.materials[material])), material) if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message("[src]'s crushing mechanism slowly and smoothly descends, flattening the [exp_on]!") new /obj/item/stack/sheet/plasteel(get_turf(pick(oview(1,src)))) else if(prob(EFFECT_PROB_VERYLOW-badThingCoeff)) visible_message("[src]'s crusher goes way too many levels too high, crushing right through space-time!") playsound(src, 'sound/effects/supermatter.ogg', 50, 1, -3) investigate_log("Experimentor has triggered the 'throw things' reaction.", INVESTIGATE_EXPERIMENTOR) for(var/atom/movable/AM in oview(7,src)) if(!AM.anchored) AM.throw_at(src,10,1) else if(prob(EFFECT_PROB_LOW-badThingCoeff)) visible_message("[src]'s crusher goes one level too high, crushing right into space-time!") playsound(src, 'sound/effects/supermatter.ogg', 50, 1, -3) investigate_log("Experimentor has triggered the 'minor throw things' reaction.", INVESTIGATE_EXPERIMENTOR) var/list/throwAt = list() for(var/atom/movable/AM in oview(7,src)) if(!AM.anchored) throwAt.Add(AM) for(var/counter = 1, counter < throwAt.len, ++counter) var/atom/movable/cast = throwAt[counter] cast.throw_at(pick(throwAt),10,1) ejectItem(TRUE) //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == FAIL) var/a = pick("rumbles","shakes","vibrates","shudders") var/b = pick("crushes","spins","viscerates","smashes","insults") visible_message("[exp_on] [a], and [b], the experiment was a failure.") if(exp == SCANTYPE_DISCOVER) visible_message("[src] scans the [exp_on], revealing its true nature!") playsound(src, 'sound/effects/supermatter.ogg', 50, 3, -1) var/obj/item/relic/R = loaded_item R.reveal() investigate_log("Experimentor has revealed a relic with [R.realProc] effect.", INVESTIGATE_EXPERIMENTOR) ejectItem() //Global reactions if(prob(EFFECT_PROB_VERYLOW-badThingCoeff) && loaded_item) var/globalMalf = rand(1,100) if(globalMalf < 15) visible_message("[src]'s onboard detection system has malfunctioned!") item_reactions["[exp_on.type]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE) ejectItem() if(globalMalf > 16 && globalMalf < 35) visible_message("[src] melts [exp_on], ian-izing the air around it!") throwSmoke(loc) if(trackedIan) throwSmoke(trackedIan.loc) trackedIan.forceMove(loc) investigate_log("Experimentor has stolen Ian!", INVESTIGATE_EXPERIMENTOR) //...if anyone ever fixes it... else new /mob/living/simple_animal/pet/dog/corgi(loc) investigate_log("Experimentor has spawned a new corgi.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) if(globalMalf > 36 && globalMalf < 50) visible_message("Experimentor draws the life essence of those nearby!") for(var/mob/living/m in view(4,src)) to_chat(m, "You feel your flesh being torn from you, mists of blood drifting to [src]!") m.apply_damage(50, BRUTE, "chest") investigate_log("Experimentor has taken 50 brute a blood sacrifice from [m]", INVESTIGATE_EXPERIMENTOR) if(globalMalf > 51 && globalMalf < 75) visible_message("[src] encounters a run-time error!") throwSmoke(loc) if(trackedRuntime) throwSmoke(trackedRuntime.loc) trackedRuntime.loc = loc investigate_log("Experimentor has stolen Runtime!", INVESTIGATE_EXPERIMENTOR) else new /mob/living/simple_animal/pet/cat(loc) investigate_log("Experimentor failed to steal runtime, and instead spawned a new cat.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) if(globalMalf > 76) visible_message("[src] begins to smoke and hiss, shaking violently!") use_power(500000) investigate_log("Experimentor has drained power from its APC", INVESTIGATE_EXPERIMENTOR) addtimer(CALLBACK(src, .proc/reset_exp), resetTime) /obj/machinery/r_n_d/experimentor/proc/reset_exp() update_icon() recentlyExperimented = FALSE /obj/machinery/r_n_d/experimentor/update_icon() icon_state = "h_lathe" /obj/machinery/r_n_d/experimentor/Topic(href, href_list) if(..()) return usr.set_machine(src) var/scantype = href_list["function"] var/obj/item/process = locate(href_list["item"]) in src if(href_list["close"]) usr << browse(null, "window=experimentor") return else if(scantype == "search") var/obj/machinery/computer/rdconsole/D = locate(/obj/machinery/computer/rdconsole) in oview(3,src) if(D) linked_console = D else if(scantype == "eject") ejectItem() else if(scantype == "refresh") updateUsrDialog() else if(recentlyExperimented) to_chat(usr, "[src] has been used too recently!") return else if(!loaded_item) updateUsrDialog() //Set the interface to unloaded mode to_chat(usr, "[src] is not currently loaded!") return else if(!process || process != loaded_item) //Interface exploit protection (such as hrefs or swapping items with interface set to old item) updateUsrDialog() //Refresh interface to update interface hrefs to_chat(usr, "Interface failure detected in [src]. Please try again.") return var/dotype if(text2num(scantype) == SCANTYPE_DISCOVER) dotype = SCANTYPE_DISCOVER else dotype = matchReaction(process,scantype) experiment(dotype,process) use_power(750) if(dotype != FAIL) if(process && process.origin_tech) var/list/temp_tech = ConvertReqString2List(process.origin_tech) for(var/T in temp_tech) linked_console.files.UpdateTech(T, temp_tech[T]) updateUsrDialog() return //~~~~~~~~Admin logging proc, aka the Powergamer Alarm~~~~~~~~ /obj/machinery/r_n_d/experimentor/proc/warn_admins(mob/user, ReactionName) var/turf/T = get_turf(src) message_admins("Experimentor reaction: [ReactionName] generated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_COORDJMP(T)]",0,1) log_game("Experimentor reaction: [ReactionName] generated by [key_name(user)] in ([T.x],[T.y],[T.z])") #undef SCANTYPE_POKE #undef SCANTYPE_IRRADIATE #undef SCANTYPE_GAS #undef SCANTYPE_HEAT #undef SCANTYPE_COLD #undef SCANTYPE_OBLITERATE #undef SCANTYPE_DISCOVER #undef EFFECT_PROB_VERYLOW #undef EFFECT_PROB_LOW #undef EFFECT_PROB_MEDIUM #undef EFFECT_PROB_HIGH #undef EFFECT_PROB_VERYHIGH #undef FAIL //////////////////////////////////SPECIAL ITEMS//////////////////////////////////////// /obj/item/relic name = "strange object" desc = "What mysteries could this hold?" icon = 'icons/obj/assemblies.dmi' origin_tech = "combat=1;plasmatech=1;powerstorage=1;materials=1" var/realName = "defined object" var/revealed = FALSE var/realProc var/cooldownMax = 60 var/cooldown /obj/item/relic/Initialize() . = ..() icon_state = pick("shock_kit","armor-igniter-analyzer","infra-igniter0","infra-igniter1","radio-multitool","prox-radio1","radio-radio","timer-multitool0","radio-igniter-tank") realName = "[pick("broken","twisted","spun","improved","silly","regular","badly made")] [pick("device","object","toy","illegal tech","weapon")]" /obj/item/relic/proc/reveal() if(revealed) //Re-rolling your relics seems a bit overpowered, yes? return revealed = TRUE name = realName cooldownMax = rand(60,300) realProc = pick("teleport","explode","rapidDupe","petSpray","flash","clean","corgicannon") origin_tech = pick("engineering=[rand(2,5)]","magnets=[rand(2,5)]","plasmatech=[rand(2,5)]","programming=[rand(2,5)]","powerstorage=[rand(2,5)]") /obj/item/relic/attack_self(mob/user) if(revealed) if(cooldown) to_chat(user, "[src] does not react!") return else if(loc == user) cooldown = TRUE call(src,realProc)(user) addtimer(CALLBACK(src, .proc/cd), cooldownMax) else to_chat(user, "You aren't quite sure what to do with this yet.") /obj/item/relic/proc/cd() cooldown = FALSE //////////////// RELIC PROCS ///////////////////////////// /obj/item/relic/proc/throwSmoke(turf/where) var/datum/effect_system/smoke_spread/smoke = new smoke.set_up(0, get_turf(where)) smoke.start() /obj/item/relic/proc/corgicannon(mob/user) playsound(src, "sparks", rand(25,50), 1) var/mob/living/simple_animal/pet/dog/corgi/C = new/mob/living/simple_animal/pet/dog/corgi(get_turf(user)) C.throw_at(pick(oview(10,user)), 10, rand(3,8), callback = CALLBACK(src, .throwSmoke, C)) warn_admins(user, "Corgi Cannon", 0) /obj/item/relic/proc/clean(mob/user) playsound(src, "sparks", rand(25,50), 1) var/obj/item/grenade/chem_grenade/cleaner/CL = new/obj/item/grenade/chem_grenade/cleaner(get_turf(user)) CL.prime() warn_admins(user, "Smoke", 0) /obj/item/relic/proc/flash(mob/user) playsound(src, "sparks", rand(25,50), 1) var/obj/item/grenade/flashbang/CB = new/obj/item/grenade/flashbang(user.loc) CB.prime() warn_admins(user, "Flash") /obj/item/relic/proc/petSpray(mob/user) var/message = "[src] begins to shake, and in the distance the sound of rampaging animals arises!" visible_message(message) to_chat(user, message) var/animals = rand(1,25) var/counter var/list/valid_animals = list(/mob/living/simple_animal/parrot, /mob/living/simple_animal/butterfly, /mob/living/simple_animal/pet/cat, /mob/living/simple_animal/pet/dog/corgi, /mob/living/simple_animal/crab, /mob/living/simple_animal/pet/fox, /mob/living/simple_animal/hostile/lizard, /mob/living/simple_animal/mouse, /mob/living/simple_animal/pet/dog/pug, /mob/living/simple_animal/hostile/bear, /mob/living/simple_animal/hostile/poison/bees, /mob/living/simple_animal/hostile/carp) for(counter = 1; counter < animals; counter++) var/mobType = pick(valid_animals) new mobType(get_turf(src)) warn_admins(user, "Mass Mob Spawn") if(prob(60)) to_chat(user, "[src] falls apart!") qdel(src) /obj/item/relic/proc/rapidDupe(mob/user) audible_message("[src] emits a loud pop!") var/list/dupes = list() var/counter var/max = rand(5,10) for(counter = 1; counter < max; counter++) var/obj/item/relic/R = new type(get_turf(src)) R.name = name R.desc = desc R.realName = realName R.realProc = realProc R.revealed = TRUE dupes |= R R.throw_at(pick(oview(7,get_turf(src))),10,1) counter = 0 QDEL_LIST_IN(dupes, rand(10, 100)) warn_admins(user, "Rapid duplicator", 0) /obj/item/relic/proc/explode(mob/user) to_chat(user, "[src] begins to heat up!") addtimer(CALLBACK(src, .proc/do_explode, user), rand(35, 100)) /obj/item/relic/proc/do_explode(mob/user) if(loc == user) visible_message("\The [src]'s top opens, releasing a powerful blast!") explosion(user.loc, 0, rand(1,5), rand(1,5), rand(1,5), rand(1,5), flame_range = 2) warn_admins(user, "Explosion") qdel(src) //Comment this line to produce a light grenade (the bomb that keeps on exploding when used)!! /obj/item/relic/proc/teleport(mob/user) to_chat(user, "[src] begins to vibrate!") addtimer(CALLBACK(src, .proc/do_teleport, user), rand(10, 30)) /obj/item/relic/proc/do_teleport(mob/user) var/turf/userturf = get_turf(user) if(loc == user && userturf.z != ZLEVEL_CENTCOM) //Because Nuke Ops bringing this back on their shuttle, then looting the ERT area is 2fun4you! visible_message("[src] twists and bends, relocating itself!") throwSmoke(userturf) do_teleport(user, userturf, 8, asoundin = 'sound/effects/phasein.ogg') throwSmoke(get_turf(user)) warn_admins(user, "Teleport", 0) //Admin Warning proc for relics /obj/item/relic/proc/warn_admins(mob/user, RelicType, priority = 1) var/turf/T = get_turf(src) var/log_msg = "[RelicType] relic used by [key_name(user)] in ([T.x],[T.y],[T.z])" if(priority) //For truly dangerous relics that may need an admin's attention. BWOINK! message_admins("[RelicType] relic activated by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1) log_game(log_msg) investigate_log(log_msg, "experimentor")