/**********************Light************************/ //this item is intended to give the effect of entering the mine, so that light gradually fades /obj/effect/light_emitter name = "Light emitter" anchored = TRUE invisibility = 101 var/set_luminosity = 8 var/set_cap = 0 /obj/effect/light_emitter/Initialize() . = ..() set_light(set_luminosity, set_cap) /obj/effect/light_emitter/singularity_pull() return /obj/effect/light_emitter/singularity_act() return /**********************Miner Lockers**************************/ /obj/structure/closet/wardrobe/miner name = "mining wardrobe" icon_door = "mixed" /obj/structure/closet/wardrobe/miner/PopulateContents() new /obj/item/storage/backpack/duffelbag(src) new /obj/item/storage/backpack/explorer(src) new /obj/item/storage/backpack/satchel/explorer(src) new /obj/item/clothing/under/rank/miner/lavaland(src) new /obj/item/clothing/under/rank/miner/lavaland(src) new /obj/item/clothing/under/rank/miner/lavaland(src) new /obj/item/clothing/shoes/workboots/mining(src) new /obj/item/clothing/shoes/workboots/mining(src) new /obj/item/clothing/shoes/workboots/mining(src) new /obj/item/clothing/gloves/color/black(src) new /obj/item/clothing/gloves/color/black(src) new /obj/item/clothing/gloves/color/black(src) /obj/structure/closet/secure_closet/miner name = "miner's equipment" icon_state = "mining" req_access = list(ACCESS_MINING) /obj/structure/closet/secure_closet/miner/unlocked locked = FALSE /obj/structure/closet/secure_closet/miner/PopulateContents() ..() new /obj/item/stack/sheet/mineral/sandbags(src, 5) new /obj/item/storage/box/emptysandbags(src) new /obj/item/shovel(src) new /obj/item/pickaxe/mini(src) new /obj/item/radio/headset/headset_cargo/mining(src) new /obj/item/flashlight/seclite(src) new /obj/item/storage/bag/plants(src) new /obj/item/storage/bag/ore(src) new /obj/item/t_scanner/adv_mining_scanner/lesser(src) new /obj/item/gun/energy/kinetic_accelerator(src) new /obj/item/clothing/glasses/meson(src) new /obj/item/survivalcapsule(src) new /obj/item/assault_pod/mining(src) /**********************Shuttle Computer**************************/ /obj/machinery/computer/shuttle/mining name = "mining shuttle console" desc = "Used to call and send the mining shuttle." circuit = /obj/item/circuitboard/computer/mining_shuttle shuttleId = "mining" possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public" no_destination_swap = 1 var/global/list/dumb_rev_heads = list() //ATTACK HAND IGNORING PARENT RETURN VALUE /obj/machinery/computer/shuttle/mining/attack_hand(mob/user) if(is_station_level(user.z) && user.mind && is_head_revolutionary(user) && !(user.mind in dumb_rev_heads)) to_chat(user, "You get a feeling that leaving the station might be a REALLY dumb idea...") dumb_rev_heads += user.mind return . = ..() /**********************Mining car (Crate like thing, not the rail car)**************************/ /obj/structure/closet/crate/miningcar desc = "A mining car. This one doesn't work on rails, but has to be dragged." name = "Mining car (not for rails)" icon_state = "miningcar"