SUBSYSTEM_DEF(idlenpcpool) name = "Idling NPC Pool" flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT priority = FIRE_PRIORITY_IDLE_NPC wait = 60 runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME var/list/currentrun = list() var/static/list/idle_mobs_by_zlevel[][] /datum/controller/subsystem/idlenpcpool/stat_entry() var/list/idlelist = GLOB.simple_animals[AI_IDLE] var/list/zlist = GLOB.simple_animals[AI_Z_OFF] ..("IdleNPCS:[idlelist.len]|Z:[zlist.len]") /datum/controller/subsystem/idlenpcpool/proc/MaxZChanged() if (!islist(idle_mobs_by_zlevel)) idle_mobs_by_zlevel = new /list(world.maxz,0) while (SSidlenpcpool.idle_mobs_by_zlevel.len < world.maxz) SSidlenpcpool.idle_mobs_by_zlevel.len++ SSidlenpcpool.idle_mobs_by_zlevel[idle_mobs_by_zlevel.len] = list() /datum/controller/subsystem/idlenpcpool/fire(resumed = FALSE) if (!resumed) var/list/idlelist = GLOB.simple_animals[AI_IDLE] src.currentrun = idlelist.Copy() //cache for sanic speed (lists are references anyways) var/list/currentrun = src.currentrun while(currentrun.len) var/mob/living/simple_animal/SA = currentrun[currentrun.len] --currentrun.len if (!SA) GLOB.simple_animals[AI_IDLE] -= SA continue if(!SA.ckey) if(SA.stat != DEAD) SA.handle_automated_movement() if(SA.stat != DEAD) SA.consider_wakeup() if (MC_TICK_CHECK) return