/obj/item/ammo_casing/syringegun name = "syringe gun spring" desc = "A high-power spring that throws syringes." projectile_type = /obj/item/projectile/bullet/dart/syringe firing_effect_type = null /obj/item/ammo_casing/syringegun/ready_proj(atom/target, mob/living/user, quiet, zone_override = "") if(!BB) return if(istype(loc, /obj/item/gun/syringe)) var/obj/item/gun/syringe/SG = loc if(!SG.syringes.len) return var/obj/item/reagent_containers/syringe/S = SG.syringes[1] S.reagents.trans_to(BB, S.reagents.total_volume) BB.name = S.name var/obj/item/projectile/bullet/dart/D = BB D.piercing = S.proj_piercing SG.syringes.Remove(S) qdel(S) ..() /obj/item/ammo_casing/chemgun name = "dart synthesiser" desc = "A high-power spring, linked to an energy-based dart synthesiser." projectile_type = /obj/item/projectile/bullet/dart firing_effect_type = null /obj/item/ammo_casing/chemgun/ready_proj(atom/target, mob/living/user, quiet, zone_override = "") if(!BB) return if(istype(loc, /obj/item/gun/chem)) var/obj/item/gun/chem/CG = loc if(CG.syringes_left <= 0) return CG.reagents.trans_to(BB, 15) BB.name = "chemical dart" CG.syringes_left-- ..() /obj/item/ammo_casing/dnainjector name = "rigged syringe gun spring" desc = "A high-power spring that throws DNA injectors." projectile_type = /obj/item/projectile/bullet/dnainjector firing_effect_type = null /obj/item/ammo_casing/dnainjector/ready_proj(atom/target, mob/living/user, quiet, zone_override = "") if(!BB) return if(istype(loc, /obj/item/gun/syringe/dna)) var/obj/item/gun/syringe/dna/SG = loc if(!SG.syringes.len) return var/obj/item/dnainjector/S = popleft(SG.syringes) var/obj/item/projectile/bullet/dnainjector/D = BB S.forceMove(D) D.injector = S ..() /obj/item/ammo_casing/syringegun/dart name = "used air canister" desc = "A small canister of compressed gas." projectile_type = /obj/item/projectile/bullet/dart/syringe/dart firing_effect_type = null harmful = FALSE