/obj/structure/closet/cabinet name = "cabinet" desc = "Old will forever be in fashion." icon_state = "cabinet" resistance_flags = FLAMMABLE max_integrity = 70 material_drop = /obj/item/stack/sheet/mineral/wood cutting_tool = /obj/item/screwdriver /obj/structure/closet/acloset name = "strange closet" desc = "It looks alien!" icon_state = "alien" /obj/structure/closet/gimmick name = "administrative supply closet" desc = "It's a storage unit for things that have no right being here." icon_state = "syndicate" /obj/structure/closet/gimmick/russian name = "\improper Russian surplus closet" desc = "It's a storage unit for Russian standard-issue surplus." /obj/structure/closet/gimmick/russian/PopulateContents() ..() for(var/i in 1 to 5) new /obj/item/clothing/head/ushanka(src) for(var/i in 1 to 5) new /obj/item/clothing/under/costume/soviet(src) /obj/structure/closet/gimmick/tacticool name = "tacticool gear closet" desc = "It's a storage unit for Tacticool gear." /obj/structure/closet/gimmick/tacticool/PopulateContents() ..() new /obj/item/clothing/glasses/eyepatch(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/gloves/tackler/combat(src) new /obj/item/clothing/gloves/tackler/combat(src) new /obj/item/clothing/head/helmet/swat(src) new /obj/item/clothing/head/helmet/swat(src) new /obj/item/clothing/mask/gas/sechailer/swat(src) new /obj/item/clothing/mask/gas/sechailer/swat(src) new /obj/item/clothing/shoes/combat/swat(src) new /obj/item/clothing/shoes/combat/swat(src) new /obj/item/clothing/suit/space/hardsuit/deathsquad(src) new /obj/item/clothing/suit/space/hardsuit/deathsquad(src) new /obj/item/clothing/under/syndicate/tacticool(src) new /obj/item/clothing/under/syndicate/tacticool(src) /obj/structure/closet/thunderdome name = "\improper Thunderdome closet" desc = "Everything you need!" anchored = TRUE /obj/structure/closet/thunderdome/tdred name = "red-team Thunderdome closet" icon_door = "red" /obj/structure/closet/thunderdome/tdred/PopulateContents() ..() for(var/i in 1 to 3) new /obj/item/clothing/suit/armor/tdome/red(src) for(var/i in 1 to 3) new /obj/item/melee/transforming/energy/sword/saber(src) for(var/i in 1 to 3) new /obj/item/gun/energy/laser(src) for(var/i in 1 to 3) new /obj/item/melee/baton/loaded(src) for(var/i in 1 to 3) new /obj/item/storage/box/flashbangs(src) for(var/i in 1 to 3) new /obj/item/clothing/head/helmet/thunderdome(src) /obj/structure/closet/thunderdome/tdgreen name = "green-team Thunderdome closet" icon_door = "green" /obj/structure/closet/thunderdome/tdgreen/PopulateContents() ..() for(var/i in 1 to 3) new /obj/item/clothing/suit/armor/tdome/green(src) for(var/i in 1 to 3) new /obj/item/melee/transforming/energy/sword/saber(src) for(var/i in 1 to 3) new /obj/item/gun/energy/laser(src) for(var/i in 1 to 3) new /obj/item/melee/baton/loaded(src) for(var/i in 1 to 3) new /obj/item/storage/box/flashbangs(src) for(var/i in 1 to 3) new /obj/item/clothing/head/helmet/thunderdome(src) /obj/structure/closet/malf/suits desc = "It's a storage unit for operational gear." icon_state = "syndicate" /obj/structure/closet/malf/suits/PopulateContents() ..() new /obj/item/tank/jetpack/void(src) new /obj/item/clothing/mask/breath(src) new /obj/item/clothing/head/helmet/space/nasavoid(src) new /obj/item/clothing/suit/space/nasavoid(src) new /obj/item/crowbar(src) new /obj/item/stock_parts/cell(src) new /obj/item/multitool(src)