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/turf/open/floor
//NOTE: Floor code has been refactored, many procs were removed and refactored
//- you should use istype() if you want to find out whether a floor has a certain type
//- floor_tile is now a path, and not a tile obj
name = "floor"
icon = 'icons/turf/floors.dmi'
base_icon_state = "floor" //sandstorm change - tile floofing
baseturfs = /turf/open/floor/plating
dirt_buildup_allowed = TRUE
footstep = FOOTSTEP_FLOOR
barefootstep = FOOTSTEP_HARD_BAREFOOT
clawfootstep = FOOTSTEP_HARD_CLAW
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
flags_1 = NO_SCREENTIPS_1
/// Minimum explosion power to break tile
var/explosion_power_break_tile = EXPLOSION_POWER_FLOOR_TILE_BREAK
/// Minimum explosion power to break turf
var/explosion_power_break_turf = EXPLOSION_POWER_FLOOR_TURF_BREAK
//// Minimum explosion power to scrape away the floor
var/explosion_power_turf_scrape = EXPLOSION_POWER_FLOOR_TURF_SCRAPE
//// Shielded turfs are completely protected from anything under this
var/explosion_power_protect_shielded = EXPLOSION_POWER_FLOOR_SHIELDED_IMMUNITY
/// Starting from here, there's a chance for this to break
var/explosion_power_minimum_chance_break = EXPLOSION_POWER_FLOOR_MINIMUM_TURF_BREAK
/// Starting from here, +20% chance to break turf.
var/explosion_power_break_turf_bonus = EXPLOSION_POWER_FLOOR_TURF_BREAK_BONUS
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
var/icon_plating = "plating"
thermal_conductivity = 0.04
heat_capacity = 10000
intact = 1
tiled_dirt = TRUE //included - tile floofing
var/broken = 0
var/burnt = 0
var/floor_tile = null //tile that this floor drops
var/list/broken_states
var/list/burnt_states
/turf/open/floor/Initialize(mapload)
if (!broken_states)
broken_states = typelist("broken_states", list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5"))
else
broken_states = typelist("broken_states", broken_states)
burnt_states = typelist("burnt_states", burnt_states)
if(!broken && broken_states && (icon_state in broken_states))
broken = TRUE
if(!burnt && burnt_states && (icon_state in burnt_states))
burnt = TRUE
. = ..()
if(mapload && prob(66)) // 2/3 instead of 1/3 (default)
MakeDirty()
/turf/open/floor/ex_act(severity, target, origin)
var/shielded = is_shielded()
..()
if(severity != 1 && shielded && target != src)
return
if(target == src)
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return
if(target != null)
severity = 3
switch(severity)
if(1)
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
if(2)
switch(pick(1,2;75,3))
if(1)
if(!length(baseturfs) || !ispath(baseturfs[baseturfs.len-1], /turf/open/floor))
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
ReplaceWithLattice()
else
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
if(prob(33))
new /obj/item/stack/sheet/metal(src)
if(2)
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
if(3)
if(prob(80))
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
else
break_tile()
hotspot_expose(1000,CELL_VOLUME)
if(prob(33))
new /obj/item/stack/sheet/metal(src)
if(3)
if (prob(50))
src.break_tile()
src.hotspot_expose(1000,CELL_VOLUME)
/turf/open/floor/wave_ex_act(power, datum/wave_explosion/explosion, dir)
var/shielded = is_shielded()
. = ..()
if(shielded)
if(power < explosion_power_protect_shielded)
return
else
power -= explosion_power_protect_shielded
hotspot_expose(1000, CELL_VOLUME)
if(power < explosion_power_break_tile)
return
if(power < explosion_power_minimum_chance_break)
if(prob(33 + ((explosion_power_break_turf - power) / (explosion_power_break_turf - explosion_power_break_tile))))
break_tile()
return
if((power < explosion_power_turf_scrape) && ((power >= explosion_power_break_turf) || prob((1 - ((explosion_power_break_turf - power) / (explosion_power_break_turf - explosion_power_minimum_chance_break))) * 100 + ((power > explosion_power_break_turf_bonus)? 20 : 0))))
switch(pick(1, 2;75, 3))
if(1)
if(!length(baseturfs) || !ispath(baseturfs[baseturfs.len-1], /turf/open/floor))
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
ReplaceWithLattice()
else
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
if(prob(33))
new /obj/item/stack/sheet/metal(src)
return
if(2)
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
return
if(3)
if(prob(80))
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return
else
break_tile()
hotspot_expose(1000,CELL_VOLUME)
if(prob(33))
new /obj/item/stack/sheet/metal(src)
if(power >= explosion_power_turf_scrape)
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
return
/turf/open/floor/is_shielded()
for(var/obj/structure/A in contents)
if(A.level == 3)
return 1
/turf/open/floor/blob_act(obj/structure/blob/B)
return
/turf/open/floor/attack_paw(mob/user)
return attack_hand(user)
/turf/open/floor/proc/gets_drilled()
return
/turf/open/floor/proc/break_tile_to_plating()
var/turf/open/floor/plating/T = make_plating()
if(!istype(T))
return
T.break_tile()
/turf/open/floor/proc/break_tile()
if(broken)
return
icon_state = pick(broken_states)
broken = 1
/turf/open/floor/burn_tile()
if(broken || burnt)
return
if(burnt_states.len)
icon_state = pick(burnt_states)
else
icon_state = pick(broken_states)
burnt = 1
/turf/open/floor/proc/make_plating()
for(var/obj/effect/decal/cleanable/C in src)
if(C.wiped_by_floor_change)
qdel(C)
return ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/ChangeTurf(path, new_baseturf, flags)
if(!isfloorturf(src))
return ..() //fucking turfs switch the fucking src of the fucking running procs
if(!ispath(path, /turf/open/floor))
return ..()
var/old_dir = dir
var/turf/open/floor/W = ..()
W.setDir(old_dir)
W.update_icon()
return W
/turf/open/floor/attackby(obj/item/C, mob/user, params)
if(!C || !user)
return 1
if(..())
return 1
if(intact && istype(C, /obj/item/stack/tile))
try_replace_tile(C, user, params)
return 0
/turf/open/floor/crowbar_act(mob/living/user, obj/item/I)
return intact ? FORCE_BOOLEAN(pry_tile(I, user)) : FALSE
/turf/open/floor/proc/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
if(T.turf_type == type)
return
var/obj/item/CB = user.is_holding_tool_quality(TOOL_CROWBAR)
if(!CB)
return
var/turf/open/floor/plating/P = pry_tile(CB, user, TRUE)
if(!istype(P))
return
P.attackby(T, user, params)
/turf/open/floor/proc/pry_tile(obj/item/I, mob/user, silent = FALSE)
I.play_tool_sound(src, 80)
return remove_tile(user, silent)
/turf/open/floor/proc/remove_tile(mob/user, silent = FALSE, make_tile = TRUE, forced = FALSE)
if(broken || burnt)
broken = 0
burnt = 0
if(user && !silent)
to_chat(user, "<span class='notice'>You remove the broken plating.</span>")
else
if(user && !silent)
to_chat(user, "<span class='notice'>You remove the floor tile.</span>")
if(floor_tile && make_tile)
spawn_tile()
return make_plating()
/turf/open/floor/proc/spawn_tile()
new floor_tile(src)
/turf/open/floor/singularity_pull(S, current_size)
. = ..()
switch(current_size)
if(STAGE_THREE)
if(floor_tile && prob(30))
remove_tile()
if(STAGE_FOUR)
if(floor_tile && prob(50))
remove_tile()
if(STAGE_FIVE to INFINITY)
if(floor_tile)
if(prob(70))
remove_tile()
else if(prob(50) && (/turf/open/space in baseturfs))
ReplaceWithLattice()
/turf/open/floor/narsie_act(force, ignore_mobs, probability = 20)
. = ..()
if(.)
ChangeTurf(/turf/open/floor/engine/cult, flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/ratvar_act(force, ignore_mobs)
. = ..()
if(.)
ChangeTurf(/turf/open/floor/clockwork, flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/acid_melt()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
switch(the_rcd.mode)
if(RCD_FLOORWALL)
return list("mode" = RCD_FLOORWALL, "delay" = 20, "cost" = 16)
if(RCD_AIRLOCK)
if(the_rcd.airlock_glass)
return list("mode" = RCD_AIRLOCK, "delay" = 50, "cost" = 20)
else
return list("mode" = RCD_AIRLOCK, "delay" = 50, "cost" = 16)
if(RCD_DECONSTRUCT)
return list("mode" = RCD_DECONSTRUCT, "delay" = 50, "cost" = 33)
if(RCD_WINDOWGRILLE)
return list("mode" = RCD_WINDOWGRILLE, "delay" = 10, "cost" = 4)
if(RCD_MACHINE)
return list("mode" = RCD_MACHINE, "delay" = 20, "cost" = 25)
if(RCD_COMPUTER)
return list("mode" = RCD_COMPUTER, "delay" = 20, "cost" = 25)
return FALSE
/turf/open/floor/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
switch(passed_mode)
if(RCD_FLOORWALL)
to_chat(user, "<span class='notice'>You build a wall.</span>")
PlaceOnTop(/turf/closed/wall)
return TRUE
if(RCD_AIRLOCK)
if(locate(/obj/machinery/door/airlock) in src)
return FALSE
to_chat(user, "<span class='notice'>You build an airlock.</span>")
var/obj/machinery/door/airlock/A = new the_rcd.airlock_type(src)
A.electronics = new/obj/item/electronics/airlock(A)
if(the_rcd.conf_access)
A.electronics.accesses = the_rcd.conf_access.Copy()
A.electronics.one_access = the_rcd.use_one_access
if(A.electronics.one_access)
A.req_one_access = A.electronics.accesses
else
A.req_access = A.electronics.accesses
A.autoclose = TRUE
return TRUE
if(RCD_DECONSTRUCT)
if(!ScrapeAway(flags = CHANGETURF_INHERIT_AIR))
return FALSE
to_chat(user, "<span class='notice'>You deconstruct [src].</span>")
return TRUE
if(RCD_WINDOWGRILLE)
if(locate(/obj/structure/grille) in src)
return FALSE
to_chat(user, "<span class='notice'>You construct the grille.</span>")
var/obj/structure/grille/G = new(src)
G.anchored = TRUE
return TRUE
if(RCD_MACHINE)
if(locate(/obj/structure/frame/machine) in src)
return FALSE
var/obj/structure/frame/machine/M = new(src)
M.state = 2
M.icon_state = "box_1"
M.anchored = TRUE
return TRUE
if(RCD_COMPUTER)
if(locate(/obj/structure/frame/computer) in src)
return FALSE
var/obj/structure/frame/computer/C = new(src)
C.anchored = TRUE
C.setDir(the_rcd.computer_dir)
return TRUE
return FALSE
/turf/open/floor/material
name = "floor"
icon_state = "materialfloor"
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
/turf/open/floor/material/spawn_tile()
for(var/i in custom_materials)
var/datum/material/M = i
new M.sheet_type(src, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1))