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* changes * changes * changes * changes * changes * changes * removes combat mode effects * changes * changes * changes * changes * changes * changes * changes * less awful * baton change * whew * okay * math fix * framework * Oh Boy * fixes * conflict gone * whew * yell wip * ripping off my own code * fixes * almost compiling * e * auto * hacky * local testing time * modifications * sigh * Yelling works * attempt examinate * fix * yelling * ok * it works * it works. * woo * let's make this work * Update PubbyStation.dmm * Incinerator mapping tweak * qm can announce to station * blue airlocks (maybe will remove that) * changes to HoP access he couldn't access cargo already, now it's just polished so they don't have weird cargo access that they can't use * changes Box HoP console to request only (like in the other maps) * wtf why is this here * and WHY is this here too??? * Revert "and WHY is this here too???" This reverts commit 424a53773296eaf261c97992c618c580449f6031. * Revert "wtf why is this here" This reverts commit 59fdca38b55ce97ab5bdf28cbea7fb3b9915474e. * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Update PubbyStation.dmm * Adds plushies from various sources/custom made. A patch you didn't know you needed. * More code. Shouldn't break anything. We'll see if it does. * Adds a rolled up newspaper sprite * Adds a child item to the telebaton identical stats for the future but different looks. * And a recipe. You attach a newspaper to a telebaton with tape. * all the stuff to add pod to code * The actual map * Automatic changelog compile [ci skip] * A * Automatic changelog generation for PR #14822 [ci skip] * Automatic changelog generation for PR #14895 [ci skip] * Automatic changelog generation for PR #14861 [ci skip] * Automatic changelog generation for PR #14893 [ci skip] * Automatic changelog generation for PR #14899 [ci skip] * Automatic changelog generation for PR #14883 [ci skip] * Okay, let's try this again. I don't like you, you don't like me, can we please just get along? * e * Automatic changelog generation for PR #14904 [ci skip] * Automatic changelog compile [ci skip] Co-authored-by: silicons <2003111+silicons@users.noreply.github.com> Co-authored-by: bunny232 <bunnyracer23@yahoo.com> Co-authored-by: qweq12yt <45515587+qweq12yt@users.noreply.github.com> Co-authored-by: Changelogs <action@github.com> Co-authored-by: WanderingFox95 <75953558+WanderingFox95@users.noreply.github.com> Co-authored-by: shellspeed1 <46614774+shellspeed1@users.noreply.github.com> Co-authored-by: Lin <linzolle@gmail.com> Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
56 lines
2.5 KiB
Plaintext
56 lines
2.5 KiB
Plaintext
/**
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* Attempts to use an amount of stamina from our stamina buffer.
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* Does not use anything if we don't have enough.
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*
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* Returns TRUE or FALSE based on if we have it.
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*/
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/mob/living/proc/UseStaminaBuffer(amount, warn = FALSE, considered_action = TRUE)
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if(!(combat_flags & COMBAT_FLAG_STAMINA_BUFFER))
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return TRUE
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if(stamina_buffer < amount)
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var/stamina_health = getStaminaLoss()
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if(stamina_health > STAMINA_NO_OVERDRAW_THRESHOLD)
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if(warn)
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to_chat(src, "<span class='warning'>You do not have enough action stamina to do that!</span>")
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return FALSE
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adjustStaminaLoss(amount * CONFIG_GET(number/stamina_combat/overdraw_penalty_factor))
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else
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stamina_buffer -= amount
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if(considered_action)
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stamina_buffer_last_use = world.time
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UpdateStaminaBuffer()
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return TRUE
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/**
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* Updates our stamina buffer amount.
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*/
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/mob/living/proc/UpdateStaminaBuffer(updating_hud = TRUE)
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var/time = world.time - stamina_buffer_regen_last
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max)
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stamina_buffer_regen_last = world.time
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if((stamina_buffer >= buffer_max) || !(combat_flags & COMBAT_FLAG_STAMINA_BUFFER))
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stamina_buffer = buffer_max
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return
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else if(!time || HAS_TRAIT(src, TRAIT_NO_STAMINA_BUFFER_REGENERATION))
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return
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/out_of_combat_timer, out_of_combat_timer)
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/base_regeneration, base_regeneration)
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/percent_regeneration_out_of_combat, percent_regeneration_out_of_combat)
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/post_action_penalty_delay, post_action_penalty_delay)
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/post_action_penalty_factor, post_action_penalty_factor)
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var/base_regen = base_regeneration
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var/time_since_last_action = world.time - stamina_buffer_last_use
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var/action_penalty = ((time_since_last_action) < (post_action_penalty_delay * 10))? post_action_penalty_factor : 1
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var/out_of_combat_bonus = (time_since_last_action < (out_of_combat_timer * 10))? 0 : ((buffer_max * percent_regeneration_out_of_combat * 0.01))
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var/regen = ((base_regen * action_penalty) + out_of_combat_bonus) * time * 0.1 * stamina_buffer_regen_mod
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stamina_buffer += min((buffer_max - stamina_buffer), regen)
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if(updating_hud)
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hud_used?.staminabuffer?.mark_dirty()
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/**
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* Boosts our stamina buffer by this much.
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*/
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/mob/living/proc/RechargeStaminaBuffer(amount)
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stamina_buffer += abs(amount)
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UpdateStaminaBuffer()
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