mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2026-08-21 03:36:47 +01:00
for this whole fucking thing to work correctly I had to increase the spawn rate for /obj/effect/mob_spawn/human/lavaland_syndicate/comms/space to 100% because otherwise it would have a 1% of the base to spawn with two spaces for ghosts, and 19% to spawn with any space for ghosts. I also had to edit the non-modular map because it also is able to spawn in space and it would be the old one. I have also added listeningstation.dmm.old in non-modular, and syndielistenspace.dmm.old in modular to have the original one still in the files so that it can be easily rolled back to, if the need arises.
183 lines
7.7 KiB
Plaintext
183 lines
7.7 KiB
Plaintext
//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm
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/obj/structure/fans/tiny/invisible //For blocking air in ruin doorways
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invisibility = INVISIBILITY_ABSTRACT
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///Wizard tower item
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/obj/item/disk/design_disk/adv/knight_gear
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name = "Magic Disk of Smithing"
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/obj/item/disk/design_disk/adv/knight_gear/Initialize(mapload)
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. = ..()
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var/datum/design/knight_armour/A = new
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var/datum/design/knight_helmet/H = new
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blueprints[1] = A
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blueprints[2] = H
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//lavaland_surface_seed_vault.dmm
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//Seed Vault
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/obj/effect/spawner/lootdrop/seed_vault
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name = "seed vault seeds"
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lootcount = 1
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loot = list(/obj/item/seeds/gatfruit = 10,
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/obj/item/seeds/cherry/bomb = 10,
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/obj/item/seeds/berry/glow = 10,
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/obj/item/seeds/sunflower/moonflower = 8
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)
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/obj/item/disk/design_disk/plant_disk
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name = "Plant Disk Blueprints"
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desc = "A disk to be uploaded into the autolathen for more plant disks."
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icon_state = "datadisk1"
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max_blueprints = 1
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/obj/item/disk/design_disk/plant_disk/Initialize(mapload)
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. = ..()
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var/datum/design/diskplantgene/P = new
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blueprints[1] = P
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//Free Golems
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/obj/item/disk/design_disk/golem_shell
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name = "Golem Creation Disk"
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desc = "A gift from the Liberator."
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icon_state = "datadisk1"
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max_blueprints = 1
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/obj/item/disk/design_disk/golem_shell/Initialize(mapload)
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. = ..()
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var/datum/design/golem_shell/G = new
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blueprints[1] = G
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/datum/design/golem_shell
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name = "Golem Shell Construction"
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desc = "Allows for the construction of a Golem Shell."
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id = "golem"
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build_type = AUTOLATHE
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materials = list(/datum/material/iron = 40000)
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build_path = /obj/item/golem_shell
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category = list("Imported")
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/obj/item/golem_shell
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name = "incomplete free golem shell"
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icon = 'icons/obj/wizard.dmi'
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icon_state = "construct"
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desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
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var/shell_type = /obj/effect/mob_spawn/human/golem
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var/has_owner = FALSE //if the resulting golem obeys someone
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
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..()
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var/static/list/golem_shell_species_types = list(
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/obj/item/stack/sheet/metal = /datum/species/golem,
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/obj/item/stack/sheet/glass = /datum/species/golem/glass,
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/obj/item/stack/sheet/plasteel = /datum/species/golem/plasteel,
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/obj/item/stack/sheet/mineral/sandstone = /datum/species/golem/sand,
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/obj/item/stack/sheet/mineral/plasma = /datum/species/golem/plasma,
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/obj/item/stack/sheet/mineral/diamond = /datum/species/golem/diamond,
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/obj/item/stack/sheet/mineral/gold = /datum/species/golem/gold,
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/obj/item/stack/sheet/mineral/silver = /datum/species/golem/silver,
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/obj/item/stack/sheet/mineral/uranium = /datum/species/golem/uranium,
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/obj/item/stack/sheet/mineral/bananium = /datum/species/golem/bananium,
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/obj/item/stack/sheet/mineral/titanium = /datum/species/golem/titanium,
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/obj/item/stack/sheet/mineral/plastitanium = /datum/species/golem/plastitanium,
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/obj/item/stack/sheet/mineral/abductor = /datum/species/golem/alloy,
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/obj/item/stack/sheet/mineral/wood = /datum/species/golem/wood,
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/obj/item/stack/sheet/bluespace_crystal = /datum/species/golem/bluespace,
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/obj/item/stack/sheet/runed_metal = /datum/species/golem/runic,
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/obj/item/stack/medical/gauze = /datum/species/golem/cloth,
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/obj/item/stack/sheet/cloth = /datum/species/golem/cloth,
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/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
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/obj/item/stack/sheet/plastic = /datum/species/golem/plastic,
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/obj/item/stack/tile/brass = /datum/species/golem/clockwork,
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/obj/item/stack/sheet/bronze = /datum/species/golem/bronze,
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/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
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/obj/item/stack/sheet/leather = /datum/species/golem/leather,
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/obj/item/stack/sheet/bone = /datum/species/golem/bone,
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/obj/item/stack/sheet/cotton/durathread = /datum/species/golem/durathread)
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/O = I
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var/species = golem_shell_species_types[O.merge_type]
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if(species)
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if(O.use(10))
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to_chat(user, "You finish up the golem shell with ten sheets of [O].")
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new shell_type(get_turf(src), species, user)
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qdel(src)
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else
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to_chat(user, "You need at least ten sheets to finish a golem.")
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else
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to_chat(user, "You can't build a golem out of this kind of material.")
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//made with xenobiology, the golem obeys its creator
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/obj/item/golem_shell/servant
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name = "incomplete servant golem shell"
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shell_type = /obj/effect/mob_spawn/human/golem/servant
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///Syndicate Listening Post
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/obj/effect/mob_spawn/human/lavaland_syndicate
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name = "Syndicate Bioweapon Scientist"
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roundstart = FALSE
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death = FALSE
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job_description = "Off-station Syndicate Scientist"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s"
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short_desc = "You are a syndicate science technician, employed in a top secret research facility developing biological weapons."
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flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile."
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important_info = "The base is rigged with explosives, DO NOT abandon it or let it fall into enemy hands!"
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outfit = /datum/outfit/lavaland_syndicate
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assignedrole = "Lavaland Syndicate"
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canloadappearance = TRUE
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/obj/effect/mob_spawn/human/lavaland_syndicate/special(mob/living/new_spawn)
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new_spawn.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND)
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/datum/outfit/lavaland_syndicate
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name = "Lavaland Syndicate Agent"
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name = "Off-station Syndicate Agent"
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r_hand = /obj/item/gun/ballistic/automatic/sniper_rifle
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/toggle/labcoat
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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ears = /obj/item/radio/headset/syndicate/alt
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back = /obj/item/storage/backpack
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r_pocket = /obj/item/gun/ballistic/automatic/pistol
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id = /obj/item/card/id/syndicate/anyone
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implants = list(/obj/item/implant/weapons_auth)
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/datum/outfit/lavaland_syndicate/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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H.faction |= ROLE_SYNDICATE
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms
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name = "Syndicate Comms Agent"
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job_description = "Off-station Syndicate Comms Agent"
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short_desc = "You are a syndicate comms agent, employed in a top secret research facility developing biological weapons."
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flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Monitor enemy activity as best you can, and try to keep a low profile. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!"
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important_info = "DO NOT abandon the base."
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outfit = /datum/outfit/lavaland_syndicate/comms
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canloadappearance = TRUE
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space/Initialize(mapload)
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. = ..()
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if(prob(0)) //only has a 10% chance of existing, otherwise it'll just be a NPC syndie. //splurt edit: has a 100% chance of spawning so it doeds not cause problems with the double syndi comms agent base; changed from 90 to 0
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new /mob/living/simple_animal/hostile/syndicate/ranged(get_turf(src))
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return INITIALIZE_HINT_QDEL
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/datum/outfit/lavaland_syndicate/comms
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name = "Lavaland Syndicate Comms Agent"
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r_hand = /obj/item/melee/transforming/energy/sword/saber
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mask = /obj/item/clothing/mask/chameleon/gps
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suit = /obj/item/clothing/suit/armor/vest
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/obj/item/clothing/mask/chameleon/gps/Initialize(mapload)
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. = ..()
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new /obj/item/gps/internal/lavaland_syndicate_base(src)
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/obj/item/gps/internal/lavaland_syndicate_base
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gpstag = "Encrypted Signal"
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