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// This icon fixes blue-ish tint on the helmet
/obj/item/clothing/head/assu_helmet
icon = 'modular_splurt/icons/obj/clothing/head.dmi'
mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
/obj/item/clothing/head/jester
unique_reskin = list(
"Original" = list(
"icon_state" = "jester_hat",
"icon" = 'icons/obj/clothing/hats.dmi',
"mob_overlay_icon" = null,
),
"Stripped" = list(
"icon_state" = "striped_jester_hat",
"icon" = 'modular_splurt/icons/obj/clothing/head.dmi',
"mob_overlay_icon" = 'modular_splurt/icons/mob/clothing/head.dmi',
)
)
/obj/item/clothing/head/bridgeofficer
name = "bridge officer cap"
desc = "A generic blue cap for the back ground officer"
icon_state = "bridgeseccap"
item_state = "bridgeseccap"
icon = 'modular_splurt/icons/obj/clothing/head.dmi'
mob_overlay_icon = 'modular_splurt/icons/mobs/head.dmi'
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
strip_delay = 25
dynamic_hair_suffix = ""
dog_fashion = null
/obj/item/clothing/head/bridgeofficer/beret
name = "bridge officer beret"
desc = "A generic blue beret for the back ground officer"
icon_state = "beret_bridgesec"
item_state = "beret_bridgesec"
mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
/obj/item/clothing/head/press_helmet
name = "press helmet"
icon_state = "press_helmet"
item_state = "press_helmet"
desc = "A lightweight helmet for reporting on security. You swear up and down it is made of Kevlar and not old cloth and plastic."
icon = 'modular_splurt/icons/obj/clothing/head.dmi'
mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
flags_inv = HIDEHAIR
//CBRN/MOPP helmets
/obj/item/clothing/head/helmet/cbrn
name = "CBRN hood"
desc = "Chemical, Biological, Radiological and Nuclear. A hood design for harsh environmental conditions short of no atmosphere"
icon_state = "cbrnhood"
item_state = "cbrnhood"
icon = 'modular_splurt/icons/obj/clothing/head.dmi'
mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
armor = list("melee" = 5, "bullet" = 0, "laser" = 5,"energy" = 5, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 40, "acid" = 100)
w_class = WEIGHT_CLASS_NORMAL
gas_transfer_coefficient = 0.5
permeability_coefficient = 0.5
strip_delay = 60
equip_delay_other = 60
body_parts_covered = HEAD
clothing_flags = THICKMATERIAL
flags_inv = HIDEHAIR|HIDEEARS
resistance_flags = ACID_PROOF
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
is_edible = 0
/obj/item/clothing/head/helmet/cbrn/mopp
name = "MOPP hood"
desc = "Mission Oriented Protective Posture. A hood design for harsh combat conditions short of no atmosphere. This one has a helmet towed onto the hood for added protection."
icon_state = "mopphood"
item_state = "mopphood"
can_flashlight = 1
armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 40, "acid" = 100)
is_edible = 0
/obj/item/clothing/head/helmet/cbrn/mopp/advance
name = "advance MOPP hood"
desc = "Mission Oriented Protective Posture. A hood design for harsh combat conditions short of no atmosphere. This is an advance versoin for ERT units and Central Command Staff."
can_flashlight = 1
armor = list("melee" = 50, "bullet" = 40, "laser" = 40,"energy" = 20, "bomb" = 35, "bio" = 110, "rad" = 110, "fire" = 50, "acid" = 110)
clothing_flags = NONE
is_edible = 0
// research nods
/datum/design/cbrn/cbrnhood
name = "CBRN Hood"
desc = "A CBRN hood."
id = "cbrn_hood"
build_type = PROTOLATHE
materials = list(/datum/material/plastic = 200, /datum/material/uranium = 50, /datum/material/iron = 200)
build_path = /obj/item/clothing/head/helmet/cbrn
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cbrn/mopphood
name = "MOPP Hood"
desc = "A MOPP hood with an integrated helmet"
id = "mopp_hood"
build_type = PROTOLATHE
materials = list(/datum/material/plastic = 200, /datum/material/uranium = 50, /datum/material/iron = 200)
build_path = /obj/item/clothing/head/helmet/cbrn/mopp
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/obj/item/clothing/head/invisihat
name = "invisifiber hat"
desc = "A hat made of transparent fibers, often used with reinforcement kits."
icon = 'modular_splurt/icons/obj/clothing/head.dmi'
// No overlay, because they're invisible!
icon_state = "hat_transparent"
// Makes the invisible hat not screw up hair.
dynamic_hair_suffix = ""
/obj/item/clothing/head/clussy_wig
name = "Clussy wig"
desc = "Wearing this will certainly make your pussy honk..."
icon = 'modular_splurt/icons/obj/clothing/head.dmi'
mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
icon_state = "clussy_wig"
item_state = "clussy_wig"
flags_inv = HIDEHAIR
/obj/item/clothing/head/hoodcowl
name = "Hood cowl"
desc = "A dirty, worn-down rag with crudely cut-out eyeholes that barely qualifies as clothing."
icon = 'modular_splurt/icons/obj/clothing/head.dmi'
mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
icon_state = "hoodcowl"
item_state = "hoodcowl"
flags_inv = HIDEHAIR
dynamic_hair_suffix = ""