mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2026-08-23 12:47:13 +01:00
136 lines
5.3 KiB
Plaintext
136 lines
5.3 KiB
Plaintext
// This icon fixes blue-ish tint on the helmet
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/obj/item/clothing/head/assu_helmet
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icon = 'modular_splurt/icons/obj/clothing/head.dmi'
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mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
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/obj/item/clothing/head/jester
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unique_reskin = list(
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"Original" = list(
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"icon_state" = "jester_hat",
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"icon" = 'icons/obj/clothing/hats.dmi',
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"mob_overlay_icon" = null,
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),
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"Stripped" = list(
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"icon_state" = "striped_jester_hat",
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"icon" = 'modular_splurt/icons/obj/clothing/head.dmi',
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"mob_overlay_icon" = 'modular_splurt/icons/mob/clothing/head.dmi',
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)
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)
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/obj/item/clothing/head/bridgeofficer
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name = "bridge officer cap"
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desc = "A generic blue cap for the back ground officer"
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icon_state = "bridgeseccap"
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item_state = "bridgeseccap"
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icon = 'modular_splurt/icons/obj/clothing/head.dmi'
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mob_overlay_icon = 'modular_splurt/icons/mobs/head.dmi'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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strip_delay = 25
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dynamic_hair_suffix = ""
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dog_fashion = null
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/obj/item/clothing/head/bridgeofficer/beret
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name = "bridge officer beret"
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desc = "A generic blue beret for the back ground officer"
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icon_state = "beret_bridgesec"
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item_state = "beret_bridgesec"
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mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
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/obj/item/clothing/head/press_helmet
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name = "press helmet"
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icon_state = "press_helmet"
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item_state = "press_helmet"
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desc = "A lightweight helmet for reporting on security. You swear up and down it is made of Kevlar and not old cloth and plastic."
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icon = 'modular_splurt/icons/obj/clothing/head.dmi'
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mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
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flags_inv = HIDEHAIR
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//CBRN/MOPP helmets
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/obj/item/clothing/head/helmet/cbrn
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name = "CBRN hood"
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desc = "Chemical, Biological, Radiological and Nuclear. A hood design for harsh environmental conditions short of no atmosphere"
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icon_state = "cbrnhood"
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item_state = "cbrnhood"
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icon = 'modular_splurt/icons/obj/clothing/head.dmi'
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mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
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armor = list("melee" = 5, "bullet" = 0, "laser" = 5,"energy" = 5, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 40, "acid" = 100)
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w_class = WEIGHT_CLASS_NORMAL
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gas_transfer_coefficient = 0.5
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permeability_coefficient = 0.5
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strip_delay = 60
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equip_delay_other = 60
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body_parts_covered = HEAD
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clothing_flags = THICKMATERIAL
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flags_inv = HIDEHAIR|HIDEEARS
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resistance_flags = ACID_PROOF
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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is_edible = 0
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/obj/item/clothing/head/helmet/cbrn/mopp
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name = "MOPP hood"
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desc = "Mission Oriented Protective Posture. A hood design for harsh combat conditions short of no atmosphere. This one has a helmet towed onto the hood for added protection."
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icon_state = "mopphood"
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item_state = "mopphood"
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can_flashlight = 1
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 40, "acid" = 100)
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is_edible = 0
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/obj/item/clothing/head/helmet/cbrn/mopp/advance
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name = "advance MOPP hood"
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desc = "Mission Oriented Protective Posture. A hood design for harsh combat conditions short of no atmosphere. This is an advance versoin for ERT units and Central Command Staff."
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can_flashlight = 1
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armor = list("melee" = 50, "bullet" = 40, "laser" = 40,"energy" = 20, "bomb" = 35, "bio" = 110, "rad" = 110, "fire" = 50, "acid" = 110)
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clothing_flags = NONE
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is_edible = 0
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// research nods
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/datum/design/cbrn/cbrnhood
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name = "CBRN Hood"
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desc = "A CBRN hood."
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id = "cbrn_hood"
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build_type = PROTOLATHE
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materials = list(/datum/material/plastic = 200, /datum/material/uranium = 50, /datum/material/iron = 200)
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build_path = /obj/item/clothing/head/helmet/cbrn
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/cbrn/mopphood
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name = "MOPP Hood"
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desc = "A MOPP hood with an integrated helmet"
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id = "mopp_hood"
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build_type = PROTOLATHE
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materials = list(/datum/material/plastic = 200, /datum/material/uranium = 50, /datum/material/iron = 200)
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build_path = /obj/item/clothing/head/helmet/cbrn/mopp
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/obj/item/clothing/head/invisihat
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name = "invisifiber hat"
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desc = "A hat made of transparent fibers, often used with reinforcement kits."
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icon = 'modular_splurt/icons/obj/clothing/head.dmi'
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// No overlay, because they're invisible!
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icon_state = "hat_transparent"
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// Makes the invisible hat not screw up hair.
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/clussy_wig
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name = "Clussy wig"
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desc = "Wearing this will certainly make your pussy honk..."
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icon = 'modular_splurt/icons/obj/clothing/head.dmi'
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mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
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icon_state = "clussy_wig"
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item_state = "clussy_wig"
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flags_inv = HIDEHAIR
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/obj/item/clothing/head/hoodcowl
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name = "Hood cowl"
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desc = "A dirty, worn-down rag with crudely cut-out eyeholes that barely qualifies as clothing."
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icon = 'modular_splurt/icons/obj/clothing/head.dmi'
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mob_overlay_icon = 'modular_splurt/icons/mob/clothing/head.dmi'
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icon_state = "hoodcowl"
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item_state = "hoodcowl"
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flags_inv = HIDEHAIR
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dynamic_hair_suffix = ""
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