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## Communication key for receiving data through world/Topic(), you don't want to give this out
#COMMS_KEY default_pwd
## World address and port for server receiving cross server messages
## Use '+' to denote spaces in ServerName
## Repeat this entry to add more servers
#CROSS_SERVER ServerName byond:\\address:port
## Name that the server calls itself in communications
# CROSS_COMMS_NAME Citadel Main
## Network-name used for cross-server broadcasts made from communication consoles.
## Servers that do not match this network-name will have their messages discarded.
## Leaving this commented will allow all messages through, regardless of network.
#CROSS_COMMS_NETWORK default_network
## CITADEL CONFIG: List of cross server URLs, same as CROSS_SERVER, to send bunker override messages for
## Format is the same as CROSS_SERVER.