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## Enable automatic profiling - Byond 513.1506 and newer only.
#AUTO_PROFILE
## Server name: This appears at the top of the screen in-game and in the BYOND hub. Uncomment and replace 'tgstation' with the name of your choice.
# SERVERNAME tgstation
## Community short-name: This appears in parentheses after the server's active station name
# COMMUNITYSHORTNAME tg???
## Community link: Requires a community short-name defined. Attaches a link to the community's shortname, and requires a short-name defined.
## You could alternatively just add raw HTML to the above, but this is more newbie-friendly
# COMMUNITYLINK http://crouton.net
## Server tagline: This will appear right below the server's title.
# SERVERTAGLINE A generic TG-based server
## Use tagline strings: Uncomment to have the server's tagline be randomly selected from taglines.txt
# USETAGLINESTRINGS
## Server SQL name: This is the name used to identify the server to the SQL DB, distinct from SERVERNAME as it must be at most 32 characters.
# SERVERSQLNAME tgstation
## Station name: The name of the station as it is referred to in-game. If commented out, the game will generate a random name instead.
STATIONNAME Space Station 13
## Put on byond hub: Uncomment this to put your server on the byond hub.
#HUB
## Defines the ticklimit for subsystem initialization (In percents of a byond tick). Lower makes world start smoother. Higher makes it faster.
##This is currently a testing optimized setting. A good value for production would be 98.
TICK_LIMIT_MC_INIT 500
##Defines the ticklag for the world. Ticklag is the amount of time between game ticks (aka byond ticks) (in 1/10ths of a second).
## This also controls the client network update rate, as well as the default client fps
TICKLAG 0.5
##Can also be set as per-second value, the following value is identical to the above.
#FPS 20
## Set to prevent anyone but those ckeys listed in config/whitelist.txt and config/admins.txt from joining your server
#USEWHITELIST
## set a hosted by name for unix platforms
HOSTEDBY Yournamehere
## System command that invokes yt-dlp, used by Play Internet Sound.
## You can install yt-dlp with
## "pip install yt-dlp" if you have pip installed
## from https://github.com/yt-dlp/yt-dlp/releases
## or your package manager
## The default value assumes yt-dlp is in your system PATH
INVOKE_YOUTUBEDL yt-dlp
###Master Controller High Pop Mode###
##The Master Controller(MC) is the primary system controlling timed tasks and events in SS13 (lobby timer, game checks, lighting updates, atmos, etc)
##Default base MC tick rate (1 = process every "byond tick" (see: tick_lag/fps config settings), 2 = process every 2 byond ticks, etc)
## Setting this to 0 will prevent the Master Controller from ticking
BASE_MC_TICK_RATE 1
##High population MC tick rate
## Byond rounds timer values UP, but the tick rate is modified with heuristics during lag spites so setting this to something like 2
## will make it run every 2 byond ticks, but will also double the effect of anti-lag heuristics. You can instead set it to something like
## 1.1 to make it run every 2 byond ticks, but only increase the effect of anti-lag heuristics by 10%. or 1.5 for 50%.
## (As an aside, you could in theory also reduce the effect of anti-lag heuristics in the base tick rate by setting it to something like 0.5)
HIGH_POP_MC_TICK_RATE 1.1
##Engage high pop mode if player count raises above this (Player in this context means any connected user. Lobby, ghost or in-game all count)
HIGH_POP_MC_MODE_AMOUNT 65
##Disengage high pop mode if player count drops below this
DISABLE_HIGH_POP_MC_MODE_AMOUNT 60
## Uncomment to prevent the world from sleeping while no players are connected after initializations
#RESUME_AFTER_INITIALIZATIONS
## Uncomment to set the number of /world/Reboot()s before the DreamDaemon restarts itself. 0 means restart every round. Requires tgstation server tools.
#ROUNDS_UNTIL_HARD_RESTART 10
## Force Gamemode ##
## Disallows roundstart gamemode voting if not null or uncommented
## Just input the gamemode lowercase in there, the thing will take a simple string for it
## Invalid gamemodes will default extended, have fun.
#FORCE_GAMEMODE