mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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68 lines
2.6 KiB
Plaintext
68 lines
2.6 KiB
Plaintext
## allow players to initiate a restart vote
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#ALLOW_VOTE_RESTART
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## allow players to initate a mode-change start
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#ALLOW_VOTE_MODE
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## min delay (deciseconds) between voting sessions (default 10 minutes)
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VOTE_DELAY 6000
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## time period (deciseconds) which voting session will last (default 1 minute)
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VOTE_PERIOD 600
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## autovote initial delay (deciseconds) before first automatic transfer vote call (default 120 minutes)
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## Set to 0 to disable the subsystem altogether.
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VOTE_AUTOTRANSFER_INITIAL 72000
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## autovote delay (deciseconds) before sequential automatic transfer votes are called (default 30 minutes)
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VOTE_AUTOTRANSFER_INTERVAL 18000
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## autovote maximum votes until automatic transfer call. (default 4)
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## Set to 0 to force automatic crew transfer after the 'vote_autotransfer_initial' elapsed.
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## Set to -1 to disable the maximum votes cap.
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VOTE_AUTOTRANSFER_MAXIMUM 4
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## prevents dead players from voting or starting votes
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# NO_DEAD_VOTE
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## players' votes default to "No vote" (otherwise, default to "No change")
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# DEFAULT_NO_VOTE
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## Map rotation
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## You should edit maps.txt to match your configuration when you enable this.
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MAPROTATION
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## TG-style map rotation
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## By default, Citadel uses a more traditional method of map voting, where at the end of a round, players are given a full upfront vote.
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## This PR will disable that, and will make the server use TG's map rotation instead.
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#TGSTYLE_MAPROTATION
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## Map voting
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## Allows players to vote for their preffered map
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## When it's set to zero, the map will be randomly picked each round
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ALLOW_MAP_VOTING 1
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## Map voting type
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## Determines what kind of vote the map vote is
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## Options are:
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## PLURALITY (default, only vote for one option)
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## APPROVAL (can vote for as many as you want), I
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## IRV (vote by ranked choice, winner determined by instant runoff algorithm)
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## SCORE (give individual rankings of each choice, winner determined by majority judgement algorithm)
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MAP_VOTE_TYPE APPROVAL
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## Map rotate chance delta
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## This is the chance of map rotation factored to the round length.
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## A value of 1 would mean the map rotation chance is the round length in minutes (hour long round == 60% rotation chance)
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## A value of 0.5 would mean the map rotation chance is half of the round length in minutes (hour long round == 30% rotation chance)
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#MAPROTATIONCHANCEDELTA 0.75
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## Whether or not there's a mode tier list vote after the secret/extended vote.
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MODETIER_VOTING
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## Number of modes dropped by the modetier vote during mode selection, after vote.
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DROPPED_MODES 3
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## Whether or not you must be readied up to vote gamemode
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#MUST_BE_READIED_TO_VOTE_GAMEMODE
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