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## allow players to initiate a restart vote
#ALLOW_VOTE_RESTART
## allow players to initate a mode-change start
#ALLOW_VOTE_MODE
## min delay (deciseconds) between voting sessions (default 10 minutes)
VOTE_DELAY 6000
## time period (deciseconds) which voting session will last (default 1 minute)
VOTE_PERIOD 600
## autovote initial delay (deciseconds) before first automatic transfer vote call (default 120 minutes)
## Set to 0 to disable the subsystem altogether.
VOTE_AUTOTRANSFER_INITIAL 72000
## autovote delay (deciseconds) before sequential automatic transfer votes are called (default 30 minutes)
VOTE_AUTOTRANSFER_INTERVAL 18000
## autovote maximum votes until automatic transfer call. (default 4)
## Set to 0 to force automatic crew transfer after the 'vote_autotransfer_initial' elapsed.
## Set to -1 to disable the maximum votes cap.
VOTE_AUTOTRANSFER_MAXIMUM 4
## prevents dead players from voting or starting votes
# NO_DEAD_VOTE
## players' votes default to "No vote" (otherwise, default to "No change")
# DEFAULT_NO_VOTE
## Map rotation
## You should edit maps.txt to match your configuration when you enable this.
MAPROTATION
## TG-style map rotation
## By default, Citadel uses a more traditional method of map voting, where at the end of a round, players are given a full upfront vote.
## This PR will disable that, and will make the server use TG's map rotation instead.
#TGSTYLE_MAPROTATION
## Map voting
## Allows players to vote for their preffered map
## When it's set to zero, the map will be randomly picked each round
ALLOW_MAP_VOTING 1
## Map voting type
## Determines what kind of vote the map vote is
## Options are:
## PLURALITY (default, only vote for one option)
## APPROVAL (can vote for as many as you want), I
## IRV (vote by ranked choice, winner determined by instant runoff algorithm)
## SCORE (give individual rankings of each choice, winner determined by majority judgement algorithm)
MAP_VOTE_TYPE APPROVAL
## Map rotate chance delta
## This is the chance of map rotation factored to the round length.
## A value of 1 would mean the map rotation chance is the round length in minutes (hour long round == 60% rotation chance)
## A value of 0.5 would mean the map rotation chance is half of the round length in minutes (hour long round == 30% rotation chance)
#MAPROTATIONCHANCEDELTA 0.75
## Whether or not there's a mode tier list vote after the secret/extended vote.
MODETIER_VOTING
## Number of modes dropped by the modetier vote during mode selection, after vote.
DROPPED_MODES 3
## Whether or not you must be readied up to vote gamemode
#MUST_BE_READIED_TO_VOTE_GAMEMODE