mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 18:02:57 +00:00
2108 lines
86 KiB
Plaintext
2108 lines
86 KiB
Plaintext
/* CAUTION! CAUTION! CAUTION! CAUTION! CAUTION! *\
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| THIS FILE CONTAINS HOOKS FOR FOR |
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| CHANGES SPECIFIC TO CITADEL. IF |
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| YOU'RE FIXING A MERGE CONFLICT |
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| HERE, PLEASE ASK FOR REVIEW FROM |
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| ANOTHER MAINTAINER TO ENSURE YOU |
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| DON'T INTRODUCE REGRESSIONS. |
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\* */
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GLOBAL_LIST_EMPTY(preferences_datums)
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/datum/preferences
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var/client/parent
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//doohickeys for savefiles
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var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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var/max_save_slots = 8
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//non-preference stuff
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var/muted = 0
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var/last_ip
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var/last_id
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = null
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var/enable_tips = TRUE
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var/tip_delay = 500 //tip delay in milliseconds
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//Antag preferences
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var/list/be_special = list() //Special role selection
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var/tmp/old_be_special = 0 //Bitflag version of be_special, used to update old savefiles and nothing more
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//If it's 0, that's good, if it's anything but 0, the owner of this prefs file's antag choices were,
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//autocorrected this round, not that you'd need to check that.
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var/UI_style = null
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var/buttons_locked = FALSE
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var/hotkeys = FALSE
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var/tgui_fancy = TRUE
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var/tgui_lock = TRUE
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var/windowflashing = TRUE
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var/toggles = TOGGLES_DEFAULT
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var/db_flags
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var/chat_toggles = TOGGLES_DEFAULT_CHAT
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var/ghost_form = "ghost"
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var/ghost_orbit = GHOST_ORBIT_CIRCLE
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var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
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var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
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var/ghost_hud = 1
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var/inquisitive_ghost = 1
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var/allow_midround_antag = 1
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var/preferred_map = null
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var/pda_style = MONO
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var/pda_color = "#808000"
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var/uses_glasses_colour = 0
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//character preferences
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var/real_name //our character's name
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var/be_random_name = 0 //whether we'll have a random name every round
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var/be_random_body = 0 //whether we'll have a random body every round
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var/gender = MALE //gender of character (well duh)
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var/age = 30 //age of character
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var/underwear = "Nude" //underwear type
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var/undershirt = "Nude" //undershirt type
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var/socks = "Nude" //socks type
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var/backbag = DBACKPACK //backpack type
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var/hair_style = "Bald" //Hair type
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var/hair_color = "000" //Hair color
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var/facial_hair_style = "Shaved" //Face hair type
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var/facial_hair_color = "000" //Facial hair color
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var/skin_tone = "caucasian1" //Skin color
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var/eye_color = "000" //Eye color
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var/datum/species/pref_species = new /datum/species/human() //Mutant race
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var/list/features = list("mcolor" = "FFF",
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"tail_lizard" = "Smooth", "tail_human" = "None",
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"snout" = "Round", "horns" = "None", "ears" = "None",
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"wings" = "None", "frills" = "None", "spines" = "None",
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"body_markings" = "None", "legs" = "Normal Legs", "moth_wings" = "Plain")
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var/list/custom_names = list()
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var/prefered_security_department = SEC_DEPT_RANDOM
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//Mob preview
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var/icon/preview_icon = null
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//Quirk list
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var/list/positive_quirks = list()
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var/list/negative_quirks = list()
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var/list/neutral_quirks = list()
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var/list/all_quirks = list()
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var/list/character_quirks = list()
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//Jobs, uses bitflags
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var/job_civilian_high = 0
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var/job_civilian_med = 0
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var/job_civilian_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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// Want randomjob if preferences already filled - Donkie
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var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants
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// 0 = character settings, 1 = game preferences
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var/current_tab = 0
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var/unlock_content = 0
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var/list/ignoring = list()
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var/clientfps = 0
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var/parallax
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var/ambientocclusion = TRUE
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var/auto_fit_viewport = FALSE
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var/uplink_spawn_loc = UPLINK_PDA
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var/list/exp = list()
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var/list/menuoptions
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var/action_buttons_screen_locs = list()
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/datum/preferences/New(client/C)
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parent = C
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for(var/custom_name_id in GLOB.preferences_custom_names)
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custom_names[custom_name_id] = get_default_name(custom_name_id)
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UI_style = GLOB.available_ui_styles[1]
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if(istype(C))
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if(!IsGuestKey(C.key))
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load_path(C.ckey)
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unlock_content = C.IsByondMember()
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if(unlock_content)
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max_save_slots = 16
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var/loaded_preferences_successfully = load_preferences()
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if(loaded_preferences_successfully)
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if(load_character())
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return
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//we couldn't load character data so just randomize the character appearance + name
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random_character() //let's create a random character then - rather than a fat, bald and naked man.
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real_name = pref_species.random_name(gender,1)
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if(!loaded_preferences_successfully)
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save_preferences()
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save_character() //let's save this new random character so it doesn't keep generating new ones.
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menuoptions = list()
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return
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#define APPEARANCE_CATEGORY_COLUMN "<td valign='top' width='14%'>"
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#define MAX_MUTANT_ROWS 4
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/datum/preferences/proc/ShowChoices(mob/user)
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if(!user || !user.client)
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return
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if(current_tab == 2) //CITADEL EDIT, for muh nudies
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update_preview_icon(nude=TRUE)
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else
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update_preview_icon(nude=FALSE) //EDIT END
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user << browse_rsc(preview_icon, "previewicon.png")
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var/list/dat = list("<center>")
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dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Character Appearance</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
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if(!path)
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dat += "<div class='notice'>Please create an account to save your preferences</div>"
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dat += "</center>"
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dat += "<HR>"
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switch(current_tab)
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if (0) // Character Settings#
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if(path)
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var/savefile/S = new /savefile(path)
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if(S)
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dat += "<center>"
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var/name
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var/unspaced_slots = 0
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for(var/i=1, i<=max_save_slots, i++)
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unspaced_slots++
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if(unspaced_slots > 4)
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dat += "<br>"
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unspaced_slots = 0
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S.cd = "/character[i]"
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S["real_name"] >> name
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if(!name)
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name = "Character[i]"
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dat += "<a style='white-space:nowrap;' href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
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dat += "</center>"
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dat += "<center><h2>Occupation Choices</h2>"
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dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
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if(CONFIG_GET(flag/roundstart_traits))
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dat += "<center><h2>Quirk Setup</h2>"
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dat += "<a href='?_src_=prefs;preference=trait;task=menu'>Configure Quirks</a><br></center>"
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dat += "<center><b>Current Quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
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dat += "<h2>Identity</h2>"
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dat += "<table width='100%'><tr><td width='75%' valign='top'>"
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if(jobban_isbanned(user, "appearance"))
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dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
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dat += "<a href='?_src_=prefs;preference=name;task=random'>Random Name</A> "
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dat += "<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a><BR>"
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dat += "<b>Name:</b> "
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dat += "<a href='?_src_=prefs;preference=name;task=input'>[real_name]</a><BR>"
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dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><BR>"
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dat += "<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a><BR>"
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dat += "<b>Special Names:</b><BR>"
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var/old_group
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for(var/custom_name_id in GLOB.preferences_custom_names)
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var/namedata = GLOB.preferences_custom_names[custom_name_id]
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if(!old_group)
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old_group = namedata["group"]
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else if(old_group != namedata["group"])
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old_group = namedata["group"]
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dat += "<br>"
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dat += "<a href ='?_src_=prefs;preference=[custom_name_id];task=input'><b>[namedata["pref_name"]]:</b> [custom_names[custom_name_id]]</a> "
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dat += "<br>"
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dat += "<b>Custom job preferences:</b><BR>"
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dat += "<a href='?_src_=prefs;preference=sec_dept;task=input'><b>Prefered security department:</b> [prefered_security_department]</a><BR></td>"
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dat += "<td valign='center'>"
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dat += "<div class='statusDisplay'><center><img src=previewicon.png width=[preview_icon.Width()] height=[preview_icon.Height()]></center></div>"
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dat += "</td></tr></table>"
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//Character Appearance
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if(2)
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update_preview_icon(nude=TRUE)
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user << browse_rsc(preview_icon, "previewicon.png")
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dat += "<table><tr><td width='340px' height='300px' valign='top'>"
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dat += "<div class='statusDisplay'><center><img src=previewicon.png width=[preview_icon.Width()] height=[preview_icon.Height()]></center></div>"
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dat += "<a href='?_src_=prefs;preference=flavor_text;task=input'><b>Set Flavor Text</b></a><br>"
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if(lentext(features["flavor_text"]) <= 40)
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if(!lentext(features["flavor_text"]))
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dat += "\[...\]"
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else
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dat += "[features["flavor_text"]]"
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else
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dat += "[TextPreview(features["flavor_text"])]...<BR>"
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dat += "<h2>Body</h2>"
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dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><BR>"
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dat += "<b>Species:</b><a href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
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dat += "<a href='?_src_=prefs;preference=all;task=random'>Random Body</A><BR>"
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dat += "<a href='?_src_=prefs;preference=all'>Always Random Body: [be_random_body ? "Yes" : "No"]</A><BR>"
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var/use_skintones = pref_species.use_skintones
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if(use_skintones)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Skin Tone</h3>"
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dat += "<a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
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var/mutant_colors
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if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
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if(!use_skintones)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Body Colors</h3><BR>"
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dat += "<b>Primary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'> </span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
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dat += "<b>Secondary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor2"]];'> </span> <a href='?_src_=prefs;preference=mutant_color2;task=input'>Change</a><BR>"
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dat += "<b>Tertiary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor3"]];'> </span> <a href='?_src_=prefs;preference=mutant_color3;task=input'>Change</a><BR>"
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mutant_colors = TRUE
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if((EYECOLOR in pref_species.species_traits) && !(NOEYES in pref_species.species_traits))
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if(!use_skintones && !mutant_colors)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Eye Color</h3>"
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dat += "<span style='border: 1px solid #161616; background-color: #[eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
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dat += "</td>"
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else if(use_skintones || mutant_colors)
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dat += "</td>"
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if(HAIR in pref_species.species_traits)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Hair Style</h3>"
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dat += "<a href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a><BR>"
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dat += "<a href='?_src_=prefs;preference=previous_hair_style;task=input'><</a> <a href='?_src_=prefs;preference=next_hair_style;task=input'>></a><BR>"
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dat += "<span style='border:1px solid #161616; background-color: #[hair_color];'> </span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
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dat += "<h3>Facial Hair Style</h3>"
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dat += "<a href='?_src_=prefs;preference=facial_hair_style;task=input'>[facial_hair_style]</a><BR>"
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dat += "<a href='?_src_=prefs;preference=previous_facehair_style;task=input'><</a> <a href='?_src_=prefs;preference=next_facehair_style;task=input'>></a><BR>"
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dat += "<span style='border: 1px solid #161616; background-color: #[facial_hair_color];'> </span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
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dat += "</td>"
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//Mutant stuff
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var/mutant_category = 0
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if("tail_lizard" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Tail</h3>"
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dat += "<a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("mam_tail" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Tail</h3>"
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dat += "<a href='?_src_=prefs;preference=mam_tail;task=input'>[features["mam_tail"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("tail_human" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Tail</h3>"
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dat += "<a href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("snout" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Snout</h3>"
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dat += "<a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("horns" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Horns</h3>"
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dat += "<a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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if("frills" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Frills</h3>"
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dat += "<a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("spines" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Spines</h3>"
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dat += "<a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("body_markings" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Body Markings</h3>"
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dat += "<a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
|
|
if("mam_body_markings" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Species Markings</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=mam_body_markings;task=input'>[features["mam_body_markings"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
|
|
if("mam_ears" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Ears</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=mam_ears;task=input'>[features["mam_ears"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
if("ears" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Ears</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=ears;task=input'>[features["ears"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
if("legs" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Legs</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
if("moth_wings" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Moth wings</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=moth_wings;task=input'>[features["moth_wings"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
if("taur" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Tauric Body</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=taur;task=input'>[features["taur"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
if("wings" in pref_species.mutant_bodyparts && GLOB.r_wings_list.len >1)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Wings</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
if("xenohead" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Caste Head</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=xenohead;task=input'>[features["xenohead"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
if("xenotail" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Tail</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=xenotail;task=input'>[features["xenotail"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
if("xenodorsal" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Dorsal Spines</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=xenodorsal;task=input'>[features["xenodorsal"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
if("ipc_screen" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Screen</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=ipc_screen;task=input'>[features["ipc_screen"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
if("ipc_antenna" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Antenna</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=ipc_antenna;task=input'>[features["ipc_antenna"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if(mutant_category)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
dat += "</tr></table>"
|
|
|
|
dat += "</td><td width='300px' height='300px' valign='top'>"
|
|
|
|
dat += "<h2>Clothing & Equipment</h2>"
|
|
|
|
dat += "<b>Underwear:</b><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><br>"
|
|
dat += "<b>Undershirt:</b><a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a><br>"
|
|
dat += "<b>Socks:</b><a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a><br>"
|
|
dat += "<b>Backpack:</b><a href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a><br>"
|
|
dat += "<b>Uplink Location:</b><a href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a><br>"
|
|
|
|
dat += "<h2>Genitals</h2>"
|
|
if(NOGENITALS in pref_species.species_traits)
|
|
dat += "<b>Your species ([pref_species.name]) does not support genitals!</b><br>"
|
|
else
|
|
dat += "<b>Has Penis:</b><a href='?_src_=prefs;preference=has_cock'>[features["has_cock"] == TRUE ? "Yes" : "No"]</a><BR>"
|
|
if(features["has_cock"] == TRUE)
|
|
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
|
|
dat += "<b>Penis Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'> </span>(Skin tone overriding)<BR>"
|
|
else
|
|
dat += "<b>Penis Color:</b><span style='border: 1px solid #161616; background-color: #[features["cock_color"]];'> </span> <a href='?_src_=prefs;preference=cock_color;task=input'>Change</a><BR>"
|
|
dat += "<b>Penis Shape:</b> <a href='?_src_=prefs;preference=cock_shape;task=input'>[features["cock_shape"]]</a><BR>"
|
|
dat += "<b>Penis Length:</b> <a href='?_src_=prefs;preference=cock_length;task=input'>[features["cock_length"]] inch(es)</a><BR>"
|
|
dat += "<b>Has Testicles:</b><a href='?_src_=prefs;preference=has_balls'>[features["has_balls"] == TRUE ? "Yes" : "No"]</a><BR>"
|
|
if(features["has_balls"] == TRUE)
|
|
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
|
|
dat += "<b>Testicles Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'> </span>(Skin tone overriding)<BR>"
|
|
else
|
|
dat += "<b>Testicles Color:</b><span style='border: 1px solid #161616; background-color: #[features["balls_color"]];'> </span> <a href='?_src_=prefs;preference=balls_color;task=input'>Change</a><BR>"
|
|
dat += "<b>Has Vagina:</b><a href='?_src_=prefs;preference=has_vag'>[features["has_vag"] == TRUE ? "Yes" : "No"]</a><BR>"
|
|
if(features["has_vag"])
|
|
dat += "<b>Vagina Type:</b> <a href='?_src_=prefs;preference=vag_shape;task=input'>[features["vag_shape"]]</a><BR>"
|
|
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
|
|
dat += "<b>Vagina Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'> </span>(Skin tone overriding)<BR>"
|
|
else
|
|
dat += "<b>Vagina Color:</b><span style='border: 1px solid #161616; background-color: #[features["vag_color"]];'> </span> <a href='?_src_=prefs;preference=vag_color;task=input'>Change</a><BR>"
|
|
dat += "<b>Has Womb:</b><a href='?_src_=prefs;preference=has_womb'>[features["has_womb"] == TRUE ? "Yes" : "No"]</a><BR>"
|
|
dat += "<b>Has Breasts:</b><a href='?_src_=prefs;preference=has_breasts'>[features["has_breasts"] == TRUE ? "Yes" : "No"]</a><BR>"
|
|
if(features["has_breasts"])
|
|
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
|
|
dat += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'> </span>(Skin tone overriding)<BR>"
|
|
else
|
|
dat += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'> </span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a><BR>"
|
|
dat += "<b>Cup Size:</b><a href='?_src_=prefs;preference=breasts_size;task=input'>[features["breasts_size"]]</a><br>"
|
|
dat += "<b>Breast Shape:</b><a href='?_src_=prefs;preference=breasts_shape;task=input'>[features["breasts_shape"]]</a><br>"
|
|
dat += "</td></tr></table>"
|
|
|
|
if (1) // Game Preferences
|
|
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
|
dat += "<h2>General Settings</h2>"
|
|
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
|
|
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
|
|
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
|
|
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>PDA Color:</b> <span style='border:1px solid #161616; background-color: [pda_color];'> </span> <a href='?_src_=prefs;preference=pda_color;task=input'>Change</a><BR>"
|
|
dat += "<b>PDA Style:</b> <a href='?_src_=prefs;task=input;preference=pda_style'>[pda_style]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Ghost Ears:</b> <a href='?_src_=prefs;preference=ghost_ears'>[(chat_toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</a><br>"
|
|
dat += "<b>Ghost Radio:</b> <a href='?_src_=prefs;preference=ghost_radio'>[(chat_toggles & CHAT_GHOSTRADIO) ? "All Messages":"No Messages"]</a><br>"
|
|
dat += "<b>Ghost Sight:</b> <a href='?_src_=prefs;preference=ghost_sight'>[(chat_toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</a><br>"
|
|
dat += "<b>Ghost Whispers:</b> <a href='?_src_=prefs;preference=ghost_whispers'>[(chat_toggles & CHAT_GHOSTWHISPER) ? "All Speech" : "Nearest Creatures"]</a><br>"
|
|
dat += "<b>Ghost PDA:</b> <a href='?_src_=prefs;preference=ghost_pda'>[(chat_toggles & CHAT_GHOSTPDA) ? "All Messages" : "Nearest Creatures"]</a><br>"
|
|
dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(windowflashing) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'>[(toggles & SOUND_MIDI) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'>[(toggles & SOUND_LOBBY) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>See Pull Requests:</b> <a href='?_src_=prefs;preference=pull_requests'>[(chat_toggles & CHAT_PULLR) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
if(user.client)
|
|
if(unlock_content)
|
|
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</a><br>"
|
|
if(unlock_content || check_rights_for(user.client, R_ADMIN))
|
|
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : GLOB.normal_ooc_colour];'> </span> <a href='?_src_=prefs;preference=ooccolor;task=input'>Change</a><br>"
|
|
dat += "</td>"
|
|
if(user.client.holder)
|
|
dat +="<td width='300px' height='300px' valign='top'>"
|
|
dat += "<h2>Admin Settings</h2>"
|
|
dat += "<b>Adminhelp Sounds:</b> <a href='?_src_=prefs;preference=hear_adminhelps'>[(toggles & SOUND_ADMINHELP)?"Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>Announce Login:</b> <a href='?_src_=prefs;preference=announce_login'>[(toggles & ANNOUNCE_LOGIN)?"Enabled":"Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Combo HUD Lighting:</b> <a href = '?_src_=prefs;preference=combohud_lighting'>[(toggles & COMBOHUD_LIGHTING)?"Full-bright":"No Change"]</a><br>"
|
|
dat += "</td>"
|
|
dat += "</tr></table>"
|
|
if(unlock_content)
|
|
dat += "<b>Ghost Form:</b> <a href='?_src_=prefs;task=input;preference=ghostform'>[ghost_form]</a><br>"
|
|
dat += "<B>Ghost Orbit: </B> <a href='?_src_=prefs;task=input;preference=ghostorbit'>[ghost_orbit]</a><br>"
|
|
var/button_name = "If you see this something went wrong."
|
|
switch(ghost_accs)
|
|
if(GHOST_ACCS_FULL)
|
|
button_name = GHOST_ACCS_FULL_NAME
|
|
if(GHOST_ACCS_DIR)
|
|
button_name = GHOST_ACCS_DIR_NAME
|
|
if(GHOST_ACCS_NONE)
|
|
button_name = GHOST_ACCS_NONE_NAME
|
|
|
|
dat += "<b>Ghost Accessories:</b> <a href='?_src_=prefs;task=input;preference=ghostaccs'>[button_name]</a><br>"
|
|
switch(ghost_others)
|
|
if(GHOST_OTHERS_THEIR_SETTING)
|
|
button_name = GHOST_OTHERS_THEIR_SETTING_NAME
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
button_name = GHOST_OTHERS_DEFAULT_SPRITE_NAME
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
button_name = GHOST_OTHERS_SIMPLE_NAME
|
|
|
|
dat += "<b>Ghosts of Others:</b> <a href='?_src_=prefs;task=input;preference=ghostothers'>[button_name]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
|
|
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallaxdown' oncontextmenu='window.location.href=\"?_src_=prefs;preference=parallaxup\";return false;'>"
|
|
switch (parallax)
|
|
if (PARALLAX_LOW)
|
|
dat += "Low"
|
|
if (PARALLAX_MED)
|
|
dat += "Medium"
|
|
if (PARALLAX_INSANE)
|
|
dat += "Insane"
|
|
if (PARALLAX_DISABLE)
|
|
dat += "Disabled"
|
|
else
|
|
dat += "High"
|
|
dat += "</a><br>"
|
|
dat += "<b>Ambient Occlusion:</b> <a href='?_src_=prefs;preference=ambientocclusion'>[ambientocclusion ? "Enabled" : "Disabled"]</a><br>"
|
|
dat += "<b>Fit Viewport:</b> <a href='?_src_=prefs;preference=auto_fit_viewport'>[auto_fit_viewport ? "Auto" : "Manual"]</a><br>"
|
|
|
|
if (CONFIG_GET(flag/maprotation))
|
|
var/p_map = preferred_map
|
|
if (!p_map)
|
|
p_map = "Default"
|
|
if (config.defaultmap)
|
|
p_map += " ([config.defaultmap.map_name])"
|
|
else
|
|
if (p_map in config.maplist)
|
|
var/datum/map_config/VM = config.maplist[p_map]
|
|
if (!VM)
|
|
p_map += " (No longer exists)"
|
|
else
|
|
p_map = VM.map_name
|
|
else
|
|
p_map += " (No longer exists)"
|
|
if(CONFIG_GET(flag/allow_map_voting))
|
|
dat += "<b>Preferred Map:</b> <a href='?_src_=prefs;preference=preferred_map;task=input'>[p_map]</a><br>"
|
|
|
|
dat += "</td><td width='300px' height='300px' valign='top'>"
|
|
|
|
dat += "<h2>Special Role Settings</h2>"
|
|
|
|
if(jobban_isbanned(user, ROLE_SYNDICATE))
|
|
dat += "<font color=red><b>You are banned from antagonist roles.</b></font>"
|
|
src.be_special = list()
|
|
|
|
|
|
for (var/i in GLOB.special_roles)
|
|
if(jobban_isbanned(user, i))
|
|
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;jobbancheck=[i]'>BANNED</a><br>"
|
|
else
|
|
var/days_remaining = null
|
|
if(ispath(GLOB.special_roles[i]) && CONFIG_GET(flag/use_age_restriction_for_jobs)) //If it's a game mode antag, check if the player meets the minimum age
|
|
var/mode_path = GLOB.special_roles[i]
|
|
var/datum/game_mode/temp_mode = new mode_path
|
|
days_remaining = temp_mode.get_remaining_days(user.client)
|
|
|
|
if(days_remaining)
|
|
dat += "<b>Be [capitalize(i)]:</b> <font color=red> \[IN [days_remaining] DAYS]</font><br>"
|
|
else
|
|
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;preference=be_special;be_special_type=[i]'>[(i in be_special) ? "Enabled" : "Disabled"]</a><br>"
|
|
dat += "<b>Midround Antagonist:</b> <a href='?_src_=prefs;preference=allow_midround_antag'>[(toggles & MIDROUND_ANTAG) ? "Enabled" : "Disabled"]</a><br>"
|
|
|
|
dat += "<br>"
|
|
dat += "<h2>Citadel Preferences</h2>" //Because fuck me if preferences can't be fucking modularized and expected to update in a reasonable timeframe.
|
|
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
|
dat += "<b>Exhibitionist:</b><a href='?_src_=prefs;preference=exhibitionist'>[features["exhibitionist"] == TRUE ? "Yes" : "No"]</a><BR>"
|
|
dat += "<b>Allow MediHound sleeper:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
|
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
|
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
|
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
|
|
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
|
|
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
|
|
if (user && user.client && !user.client.prefs.screenshake==0)
|
|
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
|
|
dat += "<br>"
|
|
|
|
if(3)
|
|
if(!gear_tab)
|
|
gear_tab = GLOB.loadout_items[1]
|
|
dat += "<table align='center' width='100%'>"
|
|
dat += "<tr><td colspan=4><center><b><font color='[gear_points == 0 ? "#E62100" : "#CCDDFF"]'>[gear_points]</font> loadout points remaining.</b> \[<a href='?_src_=prefs;preference=gear;clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
|
|
dat += "<tr><td colspan=4><center>You can only choose one item per category, unless it's an item that spawns in your backpack or hands.</center></td></tr>"
|
|
dat += "<tr><td colspan=4><center><b>"
|
|
var/firstcat = TRUE
|
|
for(var/i in GLOB.loadout_items)
|
|
if(firstcat)
|
|
firstcat = FALSE
|
|
else
|
|
dat += " |"
|
|
if(i == gear_tab)
|
|
dat += " <span class='linkOn'>[i]</span> "
|
|
else
|
|
dat += " <a href='?_src_=prefs;preference=gear;select_category=[i]'>[i]</a> "
|
|
dat += "</b></center></td></tr>"
|
|
dat += "<tr><td colspan=4><hr></td></tr>"
|
|
dat += "<tr><td colspan=4><b><center>[gear_tab]</center></b></td></tr>"
|
|
dat += "<tr><td colspan=4><hr></td></tr>"
|
|
dat += "<tr style='vertical-align:top;'><td width=15%><b>Name</b></td>"
|
|
dat += "<td width=5% style='vertical-align:top'><b>Cost</b></td>"
|
|
dat += "<td><font size=2><b>Restrictions</b></font></td>"
|
|
dat += "<td><font size=2><b>Description</b></font></td></tr>"
|
|
for(var/j in GLOB.loadout_items[gear_tab])
|
|
var/datum/gear/gear = GLOB.loadout_items[gear_tab][j]
|
|
var/donoritem
|
|
if(gear.ckeywhitelist && gear.ckeywhitelist.len)
|
|
donoritem = TRUE
|
|
if(!(user.ckey in gear.ckeywhitelist))
|
|
continue
|
|
var/class_link = ""
|
|
if(gear.type in chosen_gear)
|
|
class_link = "style='white-space:normal;' class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=0'"
|
|
else if(gear_points <= 0)
|
|
class_link = "style='white-space:normal;' class='linkOff'"
|
|
else if(donoritem)
|
|
class_link = "style='white-space:normal;background:#ebc42e;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=1'"
|
|
else
|
|
class_link = "style='white-space:normal;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=1'"
|
|
dat += "<tr style='vertical-align:top;'><td width=15%><a [class_link]>[j]</a></td>"
|
|
dat += "<td width = 5% style='vertical-align:top'>[gear.cost]</td><td>"
|
|
if(islist(gear.restricted_roles))
|
|
if(gear.restricted_roles.len)
|
|
dat += "<font size=2>"
|
|
dat += gear.restricted_roles.Join(";")
|
|
dat += "</font>"
|
|
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
|
|
dat += "</table>"
|
|
|
|
dat += "<hr><center>"
|
|
|
|
if(!IsGuestKey(user.key))
|
|
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> "
|
|
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> "
|
|
|
|
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
|
|
dat += "</center>"
|
|
|
|
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 640, 770)
|
|
popup.set_content(dat.Join())
|
|
popup.open(0)
|
|
|
|
#undef APPEARANCE_CATEGORY_COLUMN
|
|
#undef MAX_MUTANT_ROWS
|
|
|
|
/datum/preferences/proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), widthPerColumn = 295, height = 620)
|
|
if(!SSjob)
|
|
return
|
|
|
|
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
|
|
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
|
|
//widthPerColumn - Screen's width for every column.
|
|
//height - Screen's height.
|
|
|
|
var/width = widthPerColumn
|
|
|
|
var/HTML = "<center>"
|
|
if(SSjob.occupations.len <= 0)
|
|
HTML += "The job SSticker is not yet finished creating jobs, please try again later"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
|
|
|
|
else
|
|
HTML += "<b>Choose occupation chances</b><br>"
|
|
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
|
|
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
|
|
var/index = -1
|
|
|
|
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
|
var/datum/job/lastJob
|
|
|
|
var/datum/job/overflow = SSjob.GetJob(SSjob.overflow_role)
|
|
|
|
for(var/datum/job/job in SSjob.occupations)
|
|
|
|
index += 1
|
|
if((index >= limit) || (job.title in splitJobs))
|
|
width += widthPerColumn
|
|
if((index < limit) && (lastJob != null))
|
|
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
|
|
//the last job's selection color. Creating a rather nice effect.
|
|
for(var/i = 0, i < (limit - index), i += 1)
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
|
|
index = 0
|
|
|
|
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
|
|
var/rank = job.title
|
|
lastJob = job
|
|
if(jobban_isbanned(user, rank))
|
|
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;jobbancheck=[rank]'> BANNED</a></td></tr>"
|
|
continue
|
|
var/required_playtime_remaining = job.required_playtime_remaining(user.client)
|
|
if(required_playtime_remaining)
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[ [get_exp_format(required_playtime_remaining)] as [job.get_exp_req_type()] \] </font></td></tr>"
|
|
continue
|
|
if(!job.player_old_enough(user.client))
|
|
var/available_in_days = job.available_in_days(user.client)
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
|
|
continue
|
|
if((job_civilian_low & overflow.flag) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role))
|
|
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
|
continue
|
|
if((rank in GLOB.command_positions) || (rank == "AI"))//Bold head jobs
|
|
HTML += "<b><span class='dark'>[rank]</span></b>"
|
|
else
|
|
HTML += "<span class='dark'>[rank]</span>"
|
|
|
|
HTML += "</td><td width='40%'>"
|
|
|
|
var/prefLevelLabel = "ERROR"
|
|
var/prefLevelColor = "pink"
|
|
var/prefUpperLevel = -1 // level to assign on left click
|
|
var/prefLowerLevel = -1 // level to assign on right click
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
prefLevelLabel = "High"
|
|
prefLevelColor = "slateblue"
|
|
prefUpperLevel = 4
|
|
prefLowerLevel = 2
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
prefLevelLabel = "Medium"
|
|
prefLevelColor = "green"
|
|
prefUpperLevel = 1
|
|
prefLowerLevel = 3
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
prefLevelLabel = "Low"
|
|
prefLevelColor = "orange"
|
|
prefUpperLevel = 2
|
|
prefLowerLevel = 4
|
|
else
|
|
prefLevelLabel = "NEVER"
|
|
prefLevelColor = "red"
|
|
prefUpperLevel = 3
|
|
prefLowerLevel = 1
|
|
|
|
|
|
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
|
|
|
|
if(rank == SSjob.overflow_role)//Overflow is special
|
|
if(job_civilian_low & overflow.flag)
|
|
HTML += "<font color=green>Yes</font>"
|
|
else
|
|
HTML += "<font color=red>No</font>"
|
|
HTML += "</a></td></tr>"
|
|
continue
|
|
|
|
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
|
|
HTML += "</a></td></tr>"
|
|
|
|
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
|
|
HTML += "</td'></tr></table>"
|
|
HTML += "</center></table>"
|
|
|
|
var/message = "Be an [SSjob.overflow_role] if preferences unavailable"
|
|
if(joblessrole == BERANDOMJOB)
|
|
message = "Get random job if preferences unavailable"
|
|
else if(joblessrole == RETURNTOLOBBY)
|
|
message = "Return to lobby if preferences unavailable"
|
|
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>[message]</a></center>"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>Reset Preferences</a></center>"
|
|
|
|
user << browse(null, "window=preferences")
|
|
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
|
|
popup.set_window_options("can_close=0")
|
|
popup.set_content(HTML)
|
|
popup.open(0)
|
|
return
|
|
|
|
/datum/preferences/proc/SetJobPreferenceLevel(datum/job/job, level)
|
|
if (!job)
|
|
return 0
|
|
|
|
if (level == 1) // to high
|
|
// remove any other job(s) set to high
|
|
job_civilian_med |= job_civilian_high
|
|
job_engsec_med |= job_engsec_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_civilian_high = 0
|
|
job_engsec_high = 0
|
|
job_medsci_high = 0
|
|
|
|
if (job.department_flag == CIVILIAN)
|
|
job_civilian_low &= ~job.flag
|
|
job_civilian_med &= ~job.flag
|
|
job_civilian_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_civilian_high |= job.flag
|
|
if (2)
|
|
job_civilian_med |= job.flag
|
|
if (3)
|
|
job_civilian_low |= job.flag
|
|
|
|
return 1
|
|
else if (job.department_flag == ENGSEC)
|
|
job_engsec_low &= ~job.flag
|
|
job_engsec_med &= ~job.flag
|
|
job_engsec_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_engsec_high |= job.flag
|
|
if (2)
|
|
job_engsec_med |= job.flag
|
|
if (3)
|
|
job_engsec_low |= job.flag
|
|
|
|
return 1
|
|
else if (job.department_flag == MEDSCI)
|
|
job_medsci_low &= ~job.flag
|
|
job_medsci_med &= ~job.flag
|
|
job_medsci_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_medsci_high |= job.flag
|
|
if (2)
|
|
job_medsci_med |= job.flag
|
|
if (3)
|
|
job_medsci_low |= job.flag
|
|
|
|
return 1
|
|
|
|
return 0
|
|
|
|
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
|
|
if(!SSjob || SSjob.occupations.len <= 0)
|
|
return
|
|
var/datum/job/job = SSjob.GetJob(role)
|
|
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if (!isnum(desiredLvl))
|
|
to_chat(user, "<span class='danger'>UpdateJobPreference - desired level was not a number. Please notify coders!</span>")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(role == SSjob.overflow_role)
|
|
if(job_civilian_low & job.flag)
|
|
job_civilian_low &= ~job.flag
|
|
else
|
|
job_civilian_low |= job.flag
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
SetJobPreferenceLevel(job, desiredLvl)
|
|
SetChoices(user)
|
|
|
|
return 1
|
|
|
|
|
|
/datum/preferences/proc/ResetJobs()
|
|
|
|
job_civilian_high = 0
|
|
job_civilian_med = 0
|
|
job_civilian_low = 0
|
|
|
|
job_medsci_high = 0
|
|
job_medsci_med = 0
|
|
job_medsci_low = 0
|
|
|
|
job_engsec_high = 0
|
|
job_engsec_med = 0
|
|
job_engsec_low = 0
|
|
|
|
|
|
/datum/preferences/proc/GetJobDepartment(datum/job/job, level)
|
|
if(!job || !level)
|
|
return 0
|
|
switch(job.department_flag)
|
|
if(CIVILIAN)
|
|
switch(level)
|
|
if(1)
|
|
return job_civilian_high
|
|
if(2)
|
|
return job_civilian_med
|
|
if(3)
|
|
return job_civilian_low
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(1)
|
|
return job_medsci_high
|
|
if(2)
|
|
return job_medsci_med
|
|
if(3)
|
|
return job_medsci_low
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(1)
|
|
return job_engsec_high
|
|
if(2)
|
|
return job_engsec_med
|
|
if(3)
|
|
return job_engsec_low
|
|
return 0
|
|
|
|
/datum/preferences/proc/SetQuirks(mob/user)
|
|
if(!SSquirks)
|
|
to_chat(user, "<span class='danger'>The quirk subsystem is still initializing! Try again in a minute.</span>")
|
|
return
|
|
|
|
var/list/dat = list()
|
|
if(!SSquirks.quirks.len)
|
|
dat += "The quirk subsystem hasn't finished initializing, please hold..."
|
|
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center><br>"
|
|
|
|
else
|
|
dat += "<center><b>Choose quirk setup</b></center><br>"
|
|
dat += "<div align='center'>Left-click to add or remove quirks. You need negative quirks to have positive ones.<br>\
|
|
Quirks are applied at roundstart and cannot normally be removed.</div>"
|
|
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center>"
|
|
dat += "<hr>"
|
|
dat += "<center><b>Current quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
|
|
dat += "<center>[positive_quirks.len] / [MAX_QUIRKS] max positive quirks<br>\
|
|
<b>Quirk balance remaining:</b> [GetQuirkBalance()]</center><br>"
|
|
for(var/V in SSquirks.quirks)
|
|
var/datum/quirk/T = SSquirks.quirks[V]
|
|
var/quirk_name = initial(T.name)
|
|
var/has_quirk
|
|
var/quirk_cost = initial(T.value) * -1
|
|
var/lock_reason = "This trait is unavailable."
|
|
var/quirk_conflict = FALSE
|
|
for(var/_V in all_quirks)
|
|
if(_V == quirk_name)
|
|
has_quirk = TRUE
|
|
if(initial(T.mood_quirk) && CONFIG_GET(flag/disable_human_mood))
|
|
lock_reason = "Mood is disabled."
|
|
quirk_conflict = TRUE
|
|
if(has_quirk)
|
|
if(quirk_conflict)
|
|
all_quirks -= quirk_name
|
|
has_quirk = FALSE
|
|
else
|
|
quirk_cost *= -1 //invert it back, since we'd be regaining this amount
|
|
if(quirk_cost > 0)
|
|
quirk_cost = "+[quirk_cost]"
|
|
var/font_color = "#AAAAFF"
|
|
if(initial(T.value) != 0)
|
|
font_color = initial(T.value) > 0 ? "#AAFFAA" : "#FFAAAA"
|
|
if(quirk_conflict)
|
|
dat += "<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)] \
|
|
<font color='red'><b>LOCKED: [lock_reason]</b></font><br>"
|
|
else
|
|
if(has_quirk)
|
|
dat += "<b><font color='[font_color]'>[quirk_name]</font></b> - [initial(T.desc)] \
|
|
<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Lose" : "Take"] ([quirk_cost] pts.)</a><br>"
|
|
else
|
|
dat += "<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)] \
|
|
<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Lose" : "Take"] ([quirk_cost] pts.)</a><br>"
|
|
dat += "<br><center><a href='?_src_=prefs;preference=trait;task=reset'>Reset Traits</a></center>"
|
|
|
|
user << browse(null, "window=preferences")
|
|
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Quirk Preferences</div>", 900, 600) //no reason not to reuse the occupation window, as it's cleaner that way
|
|
popup.set_window_options("can_close=0")
|
|
popup.set_content(dat.Join())
|
|
popup.open(0)
|
|
return
|
|
|
|
/datum/preferences/proc/GetQuirkBalance()
|
|
var/bal = 0
|
|
for(var/V in all_quirks)
|
|
var/datum/quirk/T = SSquirks.quirks[V]
|
|
bal -= initial(T.value)
|
|
return bal
|
|
|
|
/datum/preferences/proc/process_link(mob/user, list/href_list)
|
|
if(href_list["jobbancheck"])
|
|
var/job = sanitizeSQL(href_list["jobbancheck"])
|
|
var/sql_ckey = sanitizeSQL(user.ckey)
|
|
var/datum/DBQuery/query_get_jobban = SSdbcore.NewQuery("SELECT reason, bantime, duration, expiration_time, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE [format_table_name("player")].ckey = [format_table_name("ban")].a_ckey), a_ckey) FROM [format_table_name("ban")] WHERE ckey = '[sql_ckey]' AND (bantype = 'JOB_PERMABAN' OR (bantype = 'JOB_TEMPBAN' AND expiration_time > Now())) AND isnull(unbanned) AND job = '[job]'")
|
|
if(!query_get_jobban.warn_execute())
|
|
qdel(query_get_jobban)
|
|
return
|
|
if(query_get_jobban.NextRow())
|
|
var/reason = query_get_jobban.item[1]
|
|
var/bantime = query_get_jobban.item[2]
|
|
var/duration = query_get_jobban.item[3]
|
|
var/expiration_time = query_get_jobban.item[4]
|
|
var/admin_key = query_get_jobban.item[5]
|
|
var/text
|
|
text = "<span class='redtext'>You, or another user of this computer, ([user.key]) is banned from playing [job]. The ban reason is:<br>[reason]<br>This ban was applied by [admin_key] on [bantime]"
|
|
if(text2num(duration) > 0)
|
|
text += ". The ban is for [duration] minutes and expires on [expiration_time] (server time)"
|
|
text += ".</span>"
|
|
to_chat(user, text)
|
|
qdel(query_get_jobban)
|
|
return
|
|
|
|
if(href_list["preference"] == "job")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
ResetJobs()
|
|
SetChoices(user)
|
|
if("random")
|
|
switch(joblessrole)
|
|
if(RETURNTOLOBBY)
|
|
if(jobban_isbanned(user, SSjob.overflow_role))
|
|
joblessrole = BERANDOMJOB
|
|
else
|
|
joblessrole = BEOVERFLOW
|
|
if(BEOVERFLOW)
|
|
joblessrole = BERANDOMJOB
|
|
if(BERANDOMJOB)
|
|
joblessrole = RETURNTOLOBBY
|
|
SetChoices(user)
|
|
if("setJobLevel")
|
|
UpdateJobPreference(user, href_list["text"], text2num(href_list["level"]))
|
|
else
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
else if(href_list["preference"] == "trait")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("update")
|
|
var/quirk = href_list["trait"]
|
|
if(!SSquirks.quirks[quirk])
|
|
return
|
|
var/value = SSquirks.quirk_points[quirk]
|
|
if(value == 0)
|
|
if(quirk in neutral_quirks)
|
|
neutral_quirks -= quirk
|
|
all_quirks -= quirk
|
|
else
|
|
neutral_quirks += quirk
|
|
all_quirks += quirk
|
|
else
|
|
var/balance = GetQuirkBalance()
|
|
if(quirk in positive_quirks)
|
|
positive_quirks -= quirk
|
|
all_quirks -= quirk
|
|
else if(quirk in negative_quirks)
|
|
if(balance + value < 0)
|
|
to_chat(user, "<span class='warning'>Refunding this would cause you to go below your balance!</span>")
|
|
return
|
|
negative_quirks -= quirk
|
|
all_quirks -= quirk
|
|
else if(value > 0)
|
|
if(positive_quirks.len >= MAX_QUIRKS)
|
|
to_chat(user, "<span class='warning'>You can't have more than [MAX_QUIRKS] positive quirks!</span>")
|
|
return
|
|
if(balance - value < 0)
|
|
to_chat(user, "<span class='warning'>You don't have enough balance to gain this quirk!</span>")
|
|
return
|
|
positive_quirks += quirk
|
|
all_quirks += quirk
|
|
else
|
|
negative_quirks += quirk
|
|
all_quirks += quirk
|
|
SetQuirks(user)
|
|
if("reset")
|
|
all_quirks = list()
|
|
positive_quirks = list()
|
|
negative_quirks = list()
|
|
neutral_quirks = list()
|
|
SetQuirks(user)
|
|
else
|
|
SetQuirks(user)
|
|
return TRUE
|
|
|
|
switch(href_list["task"])
|
|
if("random")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
real_name = pref_species.random_name(gender,1)
|
|
if("age")
|
|
age = rand(AGE_MIN, AGE_MAX)
|
|
if("hair")
|
|
hair_color = random_short_color()
|
|
if("hair_style")
|
|
hair_style = random_hair_style(gender)
|
|
if("facial")
|
|
facial_hair_color = random_short_color()
|
|
if("facial_hair_style")
|
|
facial_hair_style = random_facial_hair_style(gender)
|
|
if("underwear")
|
|
underwear = random_underwear(gender)
|
|
if("undershirt")
|
|
undershirt = random_undershirt(gender)
|
|
if("socks")
|
|
socks = random_socks()
|
|
if(BODY_ZONE_PRECISE_EYES)
|
|
eye_color = random_eye_color()
|
|
if("s_tone")
|
|
skin_tone = random_skin_tone()
|
|
if("bag")
|
|
backbag = pick(GLOB.backbaglist)
|
|
if("all")
|
|
random_character()
|
|
|
|
if("input")
|
|
|
|
if(href_list["preference"] in GLOB.preferences_custom_names)
|
|
ask_for_custom_name(user,href_list["preference"])
|
|
|
|
|
|
switch(href_list["preference"])
|
|
if("ghostform")
|
|
if(unlock_content)
|
|
var/new_form = input(user, "Thanks for supporting BYOND - Choose your ghostly form:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_forms
|
|
if(new_form)
|
|
ghost_form = new_form
|
|
if("ghostorbit")
|
|
if(unlock_content)
|
|
var/new_orbit = input(user, "Thanks for supporting BYOND - Choose your ghostly orbit:","Thanks for supporting BYOND", null) as null|anything in GLOB.ghost_orbits
|
|
if(new_orbit)
|
|
ghost_orbit = new_orbit
|
|
|
|
if("ghostaccs")
|
|
var/new_ghost_accs = alert("Do you want your ghost to show full accessories where possible, hide accessories but still use the directional sprites where possible, or also ignore the directions and stick to the default sprites?",,GHOST_ACCS_FULL_NAME, GHOST_ACCS_DIR_NAME, GHOST_ACCS_NONE_NAME)
|
|
switch(new_ghost_accs)
|
|
if(GHOST_ACCS_FULL_NAME)
|
|
ghost_accs = GHOST_ACCS_FULL
|
|
if(GHOST_ACCS_DIR_NAME)
|
|
ghost_accs = GHOST_ACCS_DIR
|
|
if(GHOST_ACCS_NONE_NAME)
|
|
ghost_accs = GHOST_ACCS_NONE
|
|
|
|
if("ghostothers")
|
|
var/new_ghost_others = alert("Do you want the ghosts of others to show up as their own setting, as their default sprites or always as the default white ghost?",,GHOST_OTHERS_THEIR_SETTING_NAME, GHOST_OTHERS_DEFAULT_SPRITE_NAME, GHOST_OTHERS_SIMPLE_NAME)
|
|
switch(new_ghost_others)
|
|
if(GHOST_OTHERS_THEIR_SETTING_NAME)
|
|
ghost_others = GHOST_OTHERS_THEIR_SETTING
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE_NAME)
|
|
ghost_others = GHOST_OTHERS_DEFAULT_SPRITE
|
|
if(GHOST_OTHERS_SIMPLE_NAME)
|
|
ghost_others = GHOST_OTHERS_SIMPLE
|
|
|
|
if("name")
|
|
var/new_name = input(user, "Choose your character's name:", "Character Preference") as text|null
|
|
if(new_name)
|
|
new_name = reject_bad_name(new_name)
|
|
if(new_name)
|
|
real_name = new_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
|
|
|
|
if("age")
|
|
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
|
|
if(new_age)
|
|
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
|
|
|
if("flavor_text")
|
|
var/msg = stripped_multiline_input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(features["flavor_text"]), MAX_MESSAGE_LEN*2, TRUE) as null|message
|
|
if(!isnull(msg))
|
|
msg = copytext(msg, 1, MAX_MESSAGE_LEN*2)
|
|
features["flavor_text"] = msg
|
|
|
|
if("hair")
|
|
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
|
|
if(new_hair)
|
|
hair_color = sanitize_hexcolor(new_hair)
|
|
|
|
if("hair_style")
|
|
var/new_hair_style
|
|
if(gender == MALE)
|
|
new_hair_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in GLOB.hair_styles_male_list
|
|
else
|
|
new_hair_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in GLOB.hair_styles_female_list
|
|
if(new_hair_style)
|
|
hair_style = new_hair_style
|
|
|
|
if("next_hair_style")
|
|
if (gender == MALE)
|
|
hair_style = next_list_item(hair_style, GLOB.hair_styles_male_list)
|
|
else
|
|
hair_style = next_list_item(hair_style, GLOB.hair_styles_female_list)
|
|
|
|
if("previous_hair_style")
|
|
if (gender == MALE)
|
|
hair_style = previous_list_item(hair_style, GLOB.hair_styles_male_list)
|
|
else
|
|
hair_style = previous_list_item(hair_style, GLOB.hair_styles_female_list)
|
|
|
|
if("facial")
|
|
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference","#"+facial_hair_color) as color|null
|
|
if(new_facial)
|
|
facial_hair_color = sanitize_hexcolor(new_facial)
|
|
if("facial_hair_style")
|
|
var/new_facial_hair_style
|
|
if(gender == MALE)
|
|
new_facial_hair_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in GLOB.facial_hair_styles_male_list
|
|
else
|
|
new_facial_hair_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in GLOB.facial_hair_styles_female_list
|
|
if(new_facial_hair_style)
|
|
facial_hair_style = new_facial_hair_style
|
|
|
|
if("next_facehair_style")
|
|
if (gender == MALE)
|
|
facial_hair_style = next_list_item(facial_hair_style, GLOB.facial_hair_styles_male_list)
|
|
else
|
|
facial_hair_style = next_list_item(facial_hair_style, GLOB.facial_hair_styles_female_list)
|
|
if("previous_facehair_style")
|
|
if (gender == MALE)
|
|
facial_hair_style = previous_list_item(facial_hair_style, GLOB.facial_hair_styles_male_list)
|
|
else
|
|
facial_hair_style = previous_list_item(facial_hair_style, GLOB.facial_hair_styles_female_list)
|
|
|
|
if("underwear")
|
|
var/new_underwear
|
|
if(gender == MALE)
|
|
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_m
|
|
else
|
|
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_f
|
|
if(new_underwear)
|
|
underwear = new_underwear
|
|
|
|
if("undershirt")
|
|
var/new_undershirt
|
|
if(gender == MALE)
|
|
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_m
|
|
else
|
|
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_f
|
|
if(new_undershirt)
|
|
undershirt = new_undershirt
|
|
|
|
if("socks")
|
|
var/new_socks
|
|
new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in GLOB.socks_list
|
|
if(new_socks)
|
|
socks = new_socks
|
|
|
|
if("eyes")
|
|
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null
|
|
if(new_eyes)
|
|
eye_color = sanitize_hexcolor(new_eyes)
|
|
|
|
if("species")
|
|
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
|
|
if(result)
|
|
var/newtype = GLOB.species_list[result]
|
|
pref_species = new newtype()
|
|
//Now that we changed our species, we must verify that the mutant colour is still allowed.
|
|
var/temp_hsv = RGBtoHSV(features["mcolor"])
|
|
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
|
|
features["mcolor"] = pref_species.default_color
|
|
if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
|
|
features["mcolor2"] = pref_species.default_color
|
|
if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
|
|
features["mcolor3"] = pref_species.default_color
|
|
|
|
if("mutant_color")
|
|
var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference","#"+features["mcolor"]) as color|null
|
|
if(new_mutantcolor)
|
|
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
|
if(new_mutantcolor == "#000000")
|
|
features["mcolor"] = pref_species.default_color
|
|
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
|
|
features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
|
|
else
|
|
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
|
|
|
if("mutant_color2")
|
|
var/new_mutantcolor = input(user, "Choose your character's secondary alien/mutant color:", "Character Preference") as color|null
|
|
if(new_mutantcolor)
|
|
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
|
if(new_mutantcolor == "#000000")
|
|
features["mcolor2"] = pref_species.default_color
|
|
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
|
|
features["mcolor2"] = sanitize_hexcolor(new_mutantcolor)
|
|
else
|
|
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
|
|
|
if("mutant_color3")
|
|
var/new_mutantcolor = input(user, "Choose your character's tertiary alien/mutant color:", "Character Preference") as color|null
|
|
if(new_mutantcolor)
|
|
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
|
if(new_mutantcolor == "#000000")
|
|
features["mcolor3"] = pref_species.default_color
|
|
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
|
|
features["mcolor3"] = sanitize_hexcolor(new_mutantcolor)
|
|
else
|
|
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
|
|
|
if("ipc_screen")
|
|
var/new_ipc_screen
|
|
new_ipc_screen = input(user, "Choose your character's screen:", "Character Preference") as null|anything in GLOB.ipc_screens_list
|
|
if(new_ipc_screen)
|
|
features["ipc_screen"] = new_ipc_screen
|
|
|
|
if("ipc_antenna")
|
|
var/new_ipc_antenna
|
|
new_ipc_antenna = input(user, "Choose your character's antenna:", "Character Preference") as null|anything in GLOB.ipc_antennas_list
|
|
if(new_ipc_antenna)
|
|
features["ipc_antenna"] = new_ipc_antenna
|
|
|
|
if("tail_lizard")
|
|
var/new_tail
|
|
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.tails_list_lizard
|
|
if(new_tail)
|
|
features["tail_lizard"] = new_tail
|
|
if(new_tail != "None")
|
|
features["taur"] = "None"
|
|
features["tail_human"] = "None"
|
|
features["mam_tail"] = "None"
|
|
|
|
if("tail_human")
|
|
var/list/snowflake_tails_list = list("Normal" = null)
|
|
for(var/path in GLOB.tails_list_human)
|
|
var/datum/sprite_accessory/tails/human/instance = GLOB.tails_list_human[path]
|
|
if(istype(instance, /datum/sprite_accessory))
|
|
var/datum/sprite_accessory/S = instance
|
|
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
|
|
snowflake_tails_list[S.name] = path
|
|
var/new_tail
|
|
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in snowflake_tails_list
|
|
if(new_tail)
|
|
features["tail_human"] = new_tail
|
|
if(new_tail != "None")
|
|
features["taur"] = "None"
|
|
features["tail_lizard"] = "None"
|
|
features["mam_tail"] = "None"
|
|
|
|
if("mam_tail")
|
|
var/list/snowflake_tails_list = list("Normal" = null)
|
|
for(var/path in GLOB.mam_tails_list)
|
|
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
|
|
if(istype(instance, /datum/sprite_accessory))
|
|
var/datum/sprite_accessory/S = instance
|
|
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
|
|
snowflake_tails_list[S.name] = path
|
|
var/new_tail
|
|
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in snowflake_tails_list
|
|
if(new_tail)
|
|
features["mam_tail"] = new_tail
|
|
if(new_tail != "None")
|
|
features["taur"] = "None"
|
|
features["tail_human"] = "None"
|
|
features["tail_lizard"] = "None"
|
|
|
|
if("snout")
|
|
var/new_snout
|
|
new_snout = input(user, "Choose your character's snout:", "Character Preference") as null|anything in GLOB.snouts_list
|
|
if(new_snout)
|
|
features["snout"] = new_snout
|
|
|
|
if("horns")
|
|
var/new_horns
|
|
new_horns = input(user, "Choose your character's horns:", "Character Preference") as null|anything in GLOB.horns_list
|
|
if(new_horns)
|
|
features["horns"] = new_horns
|
|
|
|
if("ears")
|
|
var/new_ears
|
|
new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in GLOB.ears_list
|
|
if(new_ears)
|
|
features["ears"] = new_ears
|
|
|
|
if("wings")
|
|
var/new_wings
|
|
new_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.r_wings_list
|
|
if(new_wings)
|
|
features["wings"] = new_wings
|
|
|
|
if("frills")
|
|
var/new_frills
|
|
new_frills = input(user, "Choose your character's frills:", "Character Preference") as null|anything in GLOB.frills_list
|
|
if(new_frills)
|
|
features["frills"] = new_frills
|
|
|
|
if("spines")
|
|
var/new_spines
|
|
new_spines = input(user, "Choose your character's spines:", "Character Preference") as null|anything in GLOB.spines_list
|
|
if(new_spines)
|
|
features["spines"] = new_spines
|
|
|
|
if("body_markings")
|
|
var/new_body_markings
|
|
new_body_markings = input(user, "Choose your character's body markings:", "Character Preference") as null|anything in GLOB.body_markings_list
|
|
if(new_body_markings)
|
|
features["body_markings"] = new_body_markings
|
|
|
|
if("legs")
|
|
var/new_legs
|
|
new_legs = input(user, "Choose your character's legs:", "Character Preference") as null|anything in GLOB.legs_list
|
|
if(new_legs)
|
|
features["legs"] = new_legs
|
|
|
|
if("moth_wings")
|
|
var/new_moth_wings
|
|
new_moth_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.moth_wings_list
|
|
if(new_moth_wings)
|
|
features["moth_wings"] = new_moth_wings
|
|
|
|
if("s_tone")
|
|
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
|
|
if(new_s_tone)
|
|
skin_tone = new_s_tone
|
|
|
|
if("taur")
|
|
var/list/snowflake_taur_list = list("Normal" = null)
|
|
for(var/path in GLOB.taur_list)
|
|
var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
|
|
if(istype(instance, /datum/sprite_accessory))
|
|
var/datum/sprite_accessory/S = instance
|
|
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
|
|
snowflake_taur_list[S.name] = path
|
|
var/new_taur
|
|
new_taur = input(user, "Choose your character's tauric body:", "Character Preference") as null|anything in snowflake_taur_list
|
|
if(new_taur)
|
|
features["taur"] = new_taur
|
|
if(new_taur != "None")
|
|
features["mam_tail"] = "None"
|
|
features["xenotail"] = "None"
|
|
features["tail_human"] = "None"
|
|
features["tail_lizard"] = "None"
|
|
|
|
if("ears")
|
|
var/list/snowflake_ears_list = list("Normal" = null)
|
|
for(var/path in GLOB.ears_list)
|
|
var/datum/sprite_accessory/ears/instance = GLOB.ears_list[path]
|
|
if(istype(instance, /datum/sprite_accessory))
|
|
var/datum/sprite_accessory/S = instance
|
|
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
|
|
snowflake_ears_list[S.name] = path
|
|
var/new_ears
|
|
new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in snowflake_ears_list
|
|
if(new_ears)
|
|
features["ears"] = new_ears
|
|
|
|
if("mam_ears")
|
|
var/list/snowflake_ears_list = list("Normal" = null)
|
|
for(var/path in GLOB.mam_ears_list)
|
|
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
|
|
if(istype(instance, /datum/sprite_accessory))
|
|
var/datum/sprite_accessory/S = instance
|
|
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
|
|
snowflake_ears_list[S.name] = path
|
|
var/new_ears
|
|
new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in snowflake_ears_list
|
|
if(new_ears)
|
|
features["mam_ears"] = new_ears
|
|
|
|
if("mam_body_markings")
|
|
var/list/snowflake_markings_list = list("Normal" = null)
|
|
for(var/path in GLOB.mam_body_markings_list)
|
|
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
|
|
if(istype(instance, /datum/sprite_accessory))
|
|
var/datum/sprite_accessory/S = instance
|
|
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
|
|
snowflake_markings_list[S.name] = path
|
|
var/new_mam_body_markings
|
|
new_mam_body_markings = input(user, "Choose your character's body markings:", "Character Preference") as null|anything in snowflake_markings_list
|
|
if(new_mam_body_markings)
|
|
features["mam_body_markings"] = new_mam_body_markings
|
|
|
|
//Xeno Bodyparts
|
|
if("xenohead")//Head or caste type
|
|
var/new_head
|
|
new_head = input(user, "Choose your character's caste:", "Character Preference") as null|anything in GLOB.xeno_head_list
|
|
if(new_head)
|
|
features["xenohead"] = new_head
|
|
|
|
if("xenotail")//Currently one one type, more maybe later if someone sprites them. Might include animated variants in the future.
|
|
var/new_tail
|
|
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.xeno_tail_list
|
|
if(new_tail)
|
|
features["xenotail"] = new_tail
|
|
if(new_tail != "None")
|
|
features["mam_tail"] = "None"
|
|
features["taur"] = "None"
|
|
features["tail_human"] = "None"
|
|
features["tail_lizard"] = "None"
|
|
|
|
if("xenodorsal")
|
|
var/new_dors
|
|
new_dors = input(user, "Choose your character's dorsal tube type:", "Character Preference") as null|anything in GLOB.xeno_dorsal_list
|
|
if(new_dors)
|
|
features["xenodorsal"] = new_dors
|
|
//Genital code
|
|
if("cock_color")
|
|
var/new_cockcolor = input(user, "Penis color:", "Character Preference") as color|null
|
|
if(new_cockcolor)
|
|
var/temp_hsv = RGBtoHSV(new_cockcolor)
|
|
if(new_cockcolor == "#000000")
|
|
features["cock_color"] = pref_species.default_color
|
|
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
|
features["cock_color"] = sanitize_hexcolor(new_cockcolor)
|
|
else
|
|
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
|
|
|
|
if("cock_length")
|
|
var/new_length = input(user, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Character Preference") as num|null
|
|
if(new_length)
|
|
features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
|
|
|
|
if("cock_shape")
|
|
var/new_shape
|
|
new_shape = input(user, "Penis shape:", "Character Preference") as null|anything in GLOB.cock_shapes_list
|
|
if(new_shape)
|
|
features["cock_shape"] = new_shape
|
|
|
|
if("balls_color")
|
|
var/new_ballscolor = input(user, "Testicle Color:", "Character Preference") as color|null
|
|
if(new_ballscolor)
|
|
var/temp_hsv = RGBtoHSV(new_ballscolor)
|
|
if(new_ballscolor == "#000000")
|
|
features["balls_color"] = pref_species.default_color
|
|
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
|
features["balls_color"] = sanitize_hexcolor(new_ballscolor)
|
|
else
|
|
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
|
|
|
|
if("egg_size")
|
|
var/new_size
|
|
var/list/egg_sizes = list(1,2,3)
|
|
new_size = input(user, "Egg Diameter(inches):", "Egg Size") as null|anything in egg_sizes
|
|
if(new_size)
|
|
features["eggsack_egg_size"] = new_size
|
|
|
|
if("egg_color")
|
|
var/new_egg_color = input(user, "Egg Color:", "Character Preference") as color|null
|
|
if(new_egg_color)
|
|
var/temp_hsv = RGBtoHSV(new_egg_color)
|
|
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
|
features["eggsack_egg_color"] = sanitize_hexcolor(new_egg_color)
|
|
else
|
|
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
|
|
|
|
if("breasts_size")
|
|
var/new_size
|
|
new_size = input(user, "Breast Size", "Character Preference") as null|anything in GLOB.breasts_size_list
|
|
if(new_size)
|
|
features["breasts_size"] = new_size
|
|
|
|
if("breasts_shape")
|
|
var/new_shape
|
|
new_shape = input(user, "Breast Shape", "Character Preference") as null|anything in GLOB.breasts_shapes_list
|
|
if(new_shape)
|
|
features["breasts_shape"] = new_shape
|
|
|
|
if("breasts_color")
|
|
var/new_breasts_color = input(user, "Breast Color:", "Character Preference") as color|null
|
|
if(new_breasts_color)
|
|
var/temp_hsv = RGBtoHSV(new_breasts_color)
|
|
if(new_breasts_color == "#000000")
|
|
features["breasts_color"] = pref_species.default_color
|
|
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
|
features["breasts_color"] = sanitize_hexcolor(new_breasts_color)
|
|
else
|
|
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
|
|
|
|
if("vag_shape")
|
|
var/new_shape
|
|
new_shape = input(user, "Vagina Type", "Character Preference") as null|anything in GLOB.vagina_shapes_list
|
|
if(new_shape)
|
|
features["vag_shape"] = new_shape
|
|
|
|
if("vag_color")
|
|
var/new_vagcolor = input(user, "Vagina color:", "Character Preference") as color|null
|
|
if(new_vagcolor)
|
|
var/temp_hsv = RGBtoHSV(new_vagcolor)
|
|
if(new_vagcolor == "#000000")
|
|
features["vag_color"] = pref_species.default_color
|
|
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
|
features["vag_color"] = sanitize_hexcolor(new_vagcolor)
|
|
else
|
|
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
|
|
|
|
if("ooccolor")
|
|
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference",ooccolor) as color|null
|
|
if(new_ooccolor)
|
|
ooccolor = new_ooccolor
|
|
|
|
if("bag")
|
|
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in GLOB.backbaglist
|
|
if(new_backbag)
|
|
backbag = new_backbag
|
|
|
|
if("uplink_loc")
|
|
var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in GLOB.uplink_spawn_loc_list
|
|
if(new_loc)
|
|
uplink_spawn_loc = new_loc
|
|
|
|
if("sec_dept")
|
|
var/department = input(user, "Choose your prefered security department:", "Security Departments") as null|anything in GLOB.security_depts_prefs
|
|
if(department)
|
|
prefered_security_department = department
|
|
|
|
if ("preferred_map")
|
|
var/maplist = list()
|
|
var/default = "Default"
|
|
if (config.defaultmap)
|
|
default += " ([config.defaultmap.map_name])"
|
|
for (var/M in config.maplist)
|
|
var/datum/map_config/VM = config.maplist[M]
|
|
var/friendlyname = "[VM.map_name] "
|
|
if (VM.voteweight <= 0)
|
|
friendlyname += " (disabled)"
|
|
maplist[friendlyname] = VM.map_name
|
|
maplist[default] = null
|
|
var/pickedmap = input(user, "Choose your preferred map. This will be used to help weight random map selection.", "Character Preference") as null|anything in maplist
|
|
if (pickedmap)
|
|
preferred_map = maplist[pickedmap]
|
|
|
|
if ("clientfps")
|
|
var/desiredfps = input(user, "Choose your desired fps. (0 = synced with server tick rate (currently:[world.fps]))", "Character Preference", clientfps) as null|num
|
|
if (!isnull(desiredfps))
|
|
clientfps = desiredfps
|
|
parent.fps = desiredfps
|
|
if("ui")
|
|
var/pickedui = input(user, "Choose your UI style.", "Character Preference", UI_style) as null|anything in GLOB.available_ui_styles
|
|
if(pickedui)
|
|
UI_style = pickedui
|
|
if (parent && parent.mob && parent.mob.hud_used)
|
|
parent.mob.hud_used.update_ui_style(ui_style2icon(UI_style))
|
|
if("pda_style")
|
|
var/pickedPDAStyle = input(user, "Choose your PDA style.", "Character Preference", pda_style) as null|anything in GLOB.pda_styles
|
|
if(pickedPDAStyle)
|
|
pda_style = pickedPDAStyle
|
|
if("pda_color")
|
|
var/pickedPDAColor = input(user, "Choose your PDA Interface color.", "Character Preference",pda_color) as color|null
|
|
if(pickedPDAColor)
|
|
pda_color = pickedPDAColor
|
|
|
|
else
|
|
switch(href_list["preference"])
|
|
//CITADEL PREFERENCES EDIT - I can't figure out how to modularize these, so they have to go here. :c -Pooj
|
|
if("genital_colour")
|
|
features["genitals_use_skintone"] = !features["genitals_use_skintone"]
|
|
if("arousable")
|
|
arousable = !arousable
|
|
if("has_cock")
|
|
features["has_cock"] = !features["has_cock"]
|
|
if("has_balls")
|
|
features["has_balls"] = !features["has_balls"]
|
|
if("has_ovi")
|
|
features["has_ovi"] = !features["has_ovi"]
|
|
if("has_eggsack")
|
|
features["has_eggsack"] = !features["has_eggsack"]
|
|
if("balls_internal")
|
|
features["balls_internal"] = !features["balls_internal"]
|
|
if("eggsack_internal")
|
|
features["eggsack_internal"] = !features["eggsack_internal"]
|
|
if("has_breasts")
|
|
features["has_breasts"] = !features["has_breasts"]
|
|
if("has_vag")
|
|
features["has_vag"] = !features["has_vag"]
|
|
if("has_womb")
|
|
features["has_womb"] = !features["has_womb"]
|
|
if("exhibitionist")
|
|
features["exhibitionist"] = !features["exhibitionist"]
|
|
if("widescreenpref")
|
|
widescreenpref = !widescreenpref
|
|
user.client.change_view(CONFIG_GET(string/default_view))
|
|
if("autostand")
|
|
autostand = !autostand
|
|
if ("screenshake")
|
|
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
|
|
if (!isnull(desiredshake))
|
|
screenshake = desiredshake
|
|
if("damagescreenshake")
|
|
switch(damagescreenshake)
|
|
if(0)
|
|
damagescreenshake = 1
|
|
if(1)
|
|
damagescreenshake = 2
|
|
if(2)
|
|
damagescreenshake = 0
|
|
else
|
|
damagescreenshake = 1
|
|
//END CITADEL EDIT
|
|
if("publicity")
|
|
if(unlock_content)
|
|
toggles ^= MEMBER_PUBLIC
|
|
if("gender")
|
|
if(gender == MALE)
|
|
gender = FEMALE
|
|
else
|
|
gender = MALE
|
|
underwear = random_underwear(gender)
|
|
undershirt = random_undershirt(gender)
|
|
socks = random_socks()
|
|
facial_hair_style = random_facial_hair_style(gender)
|
|
hair_style = random_hair_style(gender)
|
|
|
|
if("hotkeys")
|
|
hotkeys = !hotkeys
|
|
if(hotkeys)
|
|
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=default")
|
|
else
|
|
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default")
|
|
if("action_buttons")
|
|
buttons_locked = !buttons_locked
|
|
if("tgui_fancy")
|
|
tgui_fancy = !tgui_fancy
|
|
if("tgui_lock")
|
|
tgui_lock = !tgui_lock
|
|
if("winflash")
|
|
windowflashing = !windowflashing
|
|
if("hear_adminhelps")
|
|
toggles ^= SOUND_ADMINHELP
|
|
if("announce_login")
|
|
toggles ^= ANNOUNCE_LOGIN
|
|
if("combohud_lighting")
|
|
toggles ^= COMBOHUD_LIGHTING
|
|
|
|
if("be_special")
|
|
var/be_special_type = href_list["be_special_type"]
|
|
if(be_special_type in be_special)
|
|
be_special -= be_special_type
|
|
else
|
|
be_special += be_special_type
|
|
|
|
if("name")
|
|
be_random_name = !be_random_name
|
|
|
|
if("all")
|
|
be_random_body = !be_random_body
|
|
|
|
if("hear_midis")
|
|
toggles ^= SOUND_MIDI
|
|
|
|
if("lobby_music")
|
|
toggles ^= SOUND_LOBBY
|
|
if((toggles & SOUND_LOBBY) && user.client && isnewplayer(user))
|
|
user.client.playtitlemusic()
|
|
else
|
|
user.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
|
|
|
if("ghost_ears")
|
|
chat_toggles ^= CHAT_GHOSTEARS
|
|
|
|
if("ghost_sight")
|
|
chat_toggles ^= CHAT_GHOSTSIGHT
|
|
|
|
if("ghost_whispers")
|
|
chat_toggles ^= CHAT_GHOSTWHISPER
|
|
|
|
if("ghost_radio")
|
|
chat_toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("ghost_pda")
|
|
chat_toggles ^= CHAT_GHOSTPDA
|
|
|
|
if("pull_requests")
|
|
chat_toggles ^= CHAT_PULLR
|
|
|
|
if("allow_midround_antag")
|
|
toggles ^= MIDROUND_ANTAG
|
|
|
|
if("parallaxup")
|
|
parallax = WRAP(parallax + 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
|
|
if (parent && parent.mob && parent.mob.hud_used)
|
|
parent.mob.hud_used.update_parallax_pref(parent.mob)
|
|
|
|
if("parallaxdown")
|
|
parallax = WRAP(parallax - 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
|
|
if (parent && parent.mob && parent.mob.hud_used)
|
|
parent.mob.hud_used.update_parallax_pref(parent.mob)
|
|
|
|
// Citadel edit - Prefs don't work outside of this. :c
|
|
if("hound_sleeper")
|
|
cit_toggles ^= MEDIHOUND_SLEEPER
|
|
|
|
if("toggleeatingnoise")
|
|
cit_toggles ^= EATING_NOISES
|
|
|
|
if("toggledigestionnoise")
|
|
cit_toggles ^= DIGESTION_NOISES
|
|
//END CITADEL EDIT
|
|
|
|
if("ambientocclusion")
|
|
ambientocclusion = !ambientocclusion
|
|
if(parent && parent.screen && parent.screen.len)
|
|
var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
|
|
PM.backdrop(parent.mob)
|
|
|
|
if("auto_fit_viewport")
|
|
auto_fit_viewport = !auto_fit_viewport
|
|
if(auto_fit_viewport && parent)
|
|
parent.fit_viewport()
|
|
|
|
if("save")
|
|
save_preferences()
|
|
save_character()
|
|
|
|
if("load")
|
|
load_preferences()
|
|
load_character()
|
|
if(parent && parent.prefs_vr)
|
|
attempt_vr(parent.prefs_vr,"load_vore","")
|
|
|
|
if("changeslot")
|
|
if(!load_character(text2num(href_list["num"])))
|
|
random_character()
|
|
real_name = random_unique_name(gender)
|
|
save_character()
|
|
if(parent && parent.prefs_vr)
|
|
attempt_vr(parent.prefs_vr,"load_vore","")
|
|
|
|
if("tab")
|
|
if (href_list["tab"])
|
|
current_tab = text2num(href_list["tab"])
|
|
if(href_list["preference"] == "gear")
|
|
if(href_list["clear_loadout"])
|
|
LAZYCLEARLIST(chosen_gear)
|
|
gear_points = initial(gear_points)
|
|
save_preferences()
|
|
if(href_list["select_category"])
|
|
for(var/i in GLOB.loadout_items)
|
|
if(i == href_list["select_category"])
|
|
gear_tab = i
|
|
if(href_list["toggle_gear_path"])
|
|
var/datum/gear/G = GLOB.loadout_items[gear_tab][html_decode(href_list["toggle_gear_path"])]
|
|
if(!G)
|
|
return
|
|
var/toggle = text2num(href_list["toggle_gear"])
|
|
if(!toggle && (G.type in chosen_gear))//toggling off and the item effectively is in chosen gear)
|
|
LAZYREMOVE(chosen_gear, G.type)
|
|
gear_points += initial(G.cost)
|
|
else if(toggle && (!(is_type_in_ref_list(G, chosen_gear))))
|
|
if(!is_loadout_slot_available(G.category))
|
|
to_chat(user, "<span class='danger'>You cannot take this loadout, as you've already chosen too many of the same category!</span>")
|
|
return
|
|
if(G.ckeywhitelist && G.ckeywhitelist.len && !(user.ckey in G.ckeywhitelist))
|
|
to_chat(user, "<span class='danger'>This is an item intended for donator use only. You are not authorized to use this item.</span>")
|
|
return
|
|
if(gear_points >= initial(G.cost))
|
|
LAZYADD(chosen_gear, G.type)
|
|
gear_points -= initial(G.cost)
|
|
|
|
ShowChoices(user)
|
|
return 1
|
|
|
|
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, icon_updates = 1, roundstart_checks = TRUE)
|
|
if(be_random_name)
|
|
real_name = pref_species.random_name(gender)
|
|
|
|
if(be_random_body)
|
|
random_character(gender)
|
|
|
|
if(roundstart_checks)
|
|
if(CONFIG_GET(flag/humans_need_surnames) && (pref_species.id == "human"))
|
|
var/firstspace = findtext(real_name, " ")
|
|
var/name_length = length(real_name)
|
|
if(!firstspace) //we need a surname
|
|
real_name += " [pick(GLOB.last_names)]"
|
|
else if(firstspace == name_length)
|
|
real_name += "[pick(GLOB.last_names)]"
|
|
|
|
character.real_name = real_name
|
|
character.name = character.real_name
|
|
|
|
character.gender = gender
|
|
character.age = age
|
|
|
|
character.eye_color = eye_color
|
|
var/obj/item/organ/eyes/organ_eyes = character.getorgan(/obj/item/organ/eyes)
|
|
if(organ_eyes)
|
|
if(!initial(organ_eyes.eye_color))
|
|
organ_eyes.eye_color = eye_color
|
|
organ_eyes.old_eye_color = eye_color
|
|
character.hair_color = hair_color
|
|
character.facial_hair_color = facial_hair_color
|
|
|
|
character.skin_tone = skin_tone
|
|
character.hair_style = hair_style
|
|
character.facial_hair_style = facial_hair_style
|
|
character.underwear = underwear
|
|
character.undershirt = undershirt
|
|
character.socks = socks
|
|
|
|
character.backbag = backbag
|
|
|
|
var/datum/species/chosen_species
|
|
if(!roundstart_checks || (pref_species.id in GLOB.roundstart_races))
|
|
chosen_species = pref_species.type
|
|
else
|
|
chosen_species = /datum/species/human
|
|
pref_species = new /datum/species/human
|
|
save_character()
|
|
|
|
character.set_species(chosen_species, icon_update = FALSE, pref_load = TRUE)
|
|
character.dna.features = features.Copy()
|
|
character.dna.real_name = character.real_name
|
|
|
|
if("tail_lizard" in pref_species.default_features)
|
|
character.dna.species.mutant_bodyparts |= "tail_lizard"
|
|
else if("mam_tail" in pref_species.default_features)
|
|
character.dna.species.mutant_bodyparts |= "mam_tail"
|
|
else if("xenotail" in pref_species.default_features)
|
|
character.dna.species.mutant_bodyparts |= "xenotail"
|
|
|
|
if(("legs" in pref_species.default_features) && character.dna.features["legs"] == "Digitigrade Legs")
|
|
pref_species.species_traits += DIGITIGRADE
|
|
character.Digitigrade_Leg_Swap(TRUE)
|
|
if(DIGITIGRADE in pref_species.species_traits)
|
|
character.Digitigrade_Leg_Swap(FALSE)
|
|
|
|
if(icon_updates)
|
|
character.update_body()
|
|
character.update_hair()
|
|
character.update_body_parts()
|
|
|
|
/datum/preferences/proc/get_default_name(name_id)
|
|
switch(name_id)
|
|
if("human")
|
|
return random_unique_name()
|
|
if("ai")
|
|
return pick(GLOB.ai_names)
|
|
if("cyborg")
|
|
return DEFAULT_CYBORG_NAME
|
|
if("clown")
|
|
return pick(GLOB.clown_names)
|
|
if("mime")
|
|
return pick(GLOB.mime_names)
|
|
return random_unique_name()
|
|
|
|
/datum/preferences/proc/ask_for_custom_name(mob/user,name_id)
|
|
var/namedata = GLOB.preferences_custom_names[name_id]
|
|
if(!namedata)
|
|
return
|
|
|
|
var/raw_name = input(user, "Choose your character's [namedata["qdesc"]]:","Character Preference") as text|null
|
|
if(!raw_name)
|
|
if(namedata["allow_null"])
|
|
custom_names[name_id] = get_default_name(name_id)
|
|
else
|
|
return
|
|
else
|
|
var/sanitized_name = reject_bad_name(raw_name,namedata["allow_numbers"])
|
|
if(!sanitized_name)
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z,[namedata["allow_numbers"] ? ",0-9," : ""] -, ' and .</font>")
|
|
return
|
|
else
|
|
custom_names[name_id] = sanitized_name
|