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S.P.L.U.R.T-Station-13/code/modules/projectiles/projectile/energy.dm
2018-04-30 00:06:58 -05:00

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/obj/item/projectile/energy
name = "energy"
icon_state = "spark"
damage = 0
damage_type = BURN
flag = "energy"
is_reflectable = TRUE
/obj/item/projectile/energy/chameleon
nodamage = TRUE
/obj/item/projectile/energy/electrode
name = "electrode"
icon_state = "spark"
color = "#FFFF00"
nodamage = 1
knockdown = 100
stutter = 5
jitter = 20
hitsound = 'sound/weapons/taserhit.ogg'
range = 7
tracer_type = /obj/effect/projectile/tracer/stun
muzzle_type = /obj/effect/projectile/muzzle/stun
impact_type = /obj/effect/projectile/impact/stun
/obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE)
. = ..()
if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - burst into sparks!
do_sparks(1, TRUE, src)
else if(iscarbon(target))
var/mob/living/carbon/C = target
if(C.dna && C.dna.check_mutation(HULK))
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
else if((C.status_flags & CANKNOCKDOWN) && !C.has_trait(TRAIT_STUNIMMUNE))
addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
do_sparks(1, TRUE, src)
..()
/obj/item/projectile/energy/net
name = "energy netting"
icon_state = "e_netting"
damage = 10
damage_type = STAMINA
hitsound = 'sound/weapons/taserhit.ogg'
range = 10
/obj/item/projectile/energy/net/Initialize()
. = ..()
SpinAnimation()
/obj/item/projectile/energy/net/on_hit(atom/target, blocked = FALSE)
if(isliving(target))
var/turf/Tloc = get_turf(target)
if(!locate(/obj/effect/nettingportal) in Tloc)
new /obj/effect/nettingportal(Tloc)
..()
/obj/item/projectile/energy/net/on_range()
do_sparks(1, TRUE, src)
..()
/obj/effect/nettingportal
name = "DRAGnet teleportation field"
desc = "A field of bluespace energy, locking on to teleport a target."
icon = 'icons/effects/effects.dmi'
icon_state = "dragnetfield"
light_range = 3
anchored = TRUE
/obj/effect/nettingportal/Initialize()
. = ..()
var/obj/item/radio/beacon/teletarget = null
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
if(com.target)
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
teletarget = com.target
addtimer(CALLBACK(src, .proc/pop, teletarget), 30)
/obj/effect/nettingportal/proc/pop(teletarget)
if(teletarget)
for(var/mob/living/L in get_turf(src))
do_teleport(L, teletarget, 2)//teleport what's in the tile to the beacon
else
for(var/mob/living/L in get_turf(src))
do_teleport(L, L, 15) //Otherwise it just warps you off somewhere.
qdel(src)
/obj/effect/nettingportal/singularity_act()
return
/obj/effect/nettingportal/singularity_pull()
return
/obj/item/projectile/energy/trap
name = "energy snare"
icon_state = "e_snare"
nodamage = 1
knockdown = 20
hitsound = 'sound/weapons/taserhit.ogg'
range = 4
/obj/item/projectile/energy/trap/on_hit(atom/target, blocked = FALSE)
if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - drop a trap
new/obj/item/restraints/legcuffs/beartrap/energy(get_turf(loc))
else if(iscarbon(target))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy(get_turf(target))
B.Crossed(target)
..()
/obj/item/projectile/energy/trap/on_range()
new /obj/item/restraints/legcuffs/beartrap/energy(loc)
..()
/obj/item/projectile/energy/trap/cyborg
name = "Energy Bola"
icon_state = "e_snare"
nodamage = 1
knockdown = 0
hitsound = 'sound/weapons/taserhit.ogg'
range = 10
/obj/item/projectile/energy/trap/cyborg/on_hit(atom/target, blocked = FALSE)
if(!ismob(target) || blocked >= 100)
do_sparks(1, TRUE, src)
qdel(src)
if(iscarbon(target))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(target))
B.Crossed(target)
QDEL_IN(src, 10)
..()
/obj/item/projectile/energy/trap/cyborg/on_range()
do_sparks(1, TRUE, src)
qdel(src)
/obj/item/projectile/energy/declone
name = "radiation beam"
icon_state = "declone"
damage = 20
damage_type = CLONE
irradiate = 10
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
/obj/item/projectile/energy/dart //ninja throwing dart
name = "dart"
icon_state = "toxin"
damage = 5
damage_type = TOX
knockdown = 100
range = 7
/obj/item/projectile/energy/bolt //ebow bolts
name = "bolt"
icon_state = "cbbolt"
damage = 8
damage_type = TOX
nodamage = 0
knockdown = 100
stutter = 5
/obj/item/projectile/energy/bolt/halloween
name = "candy corn"
icon_state = "candy_corn"
/obj/item/projectile/energy/bolt/large
damage = 20
/obj/item/projectile/energy/tesla
name = "tesla bolt"
icon_state = "tesla_projectile"
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
var/chain
/obj/item/projectile/energy/tesla/fire(setAngle)
if(firer)
chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
..()
/obj/item/projectile/energy/tesla/Destroy()
qdel(chain)
return ..()
/obj/item/projectile/energy/tesla/revolver
name = "energy orb"
/obj/item/projectile/energy/tesla/revolver/on_hit(atom/target)
. = ..()
if(isliving(target))
tesla_zap(target, 3, 10000)
qdel(src)
/obj/item/projectile/energy/tesla/cannon
name = "tesla orb"
/obj/item/projectile/energy/tesla/cannon/on_hit(atom/target)
. = ..()
tesla_zap(target, 3, 10000, explosive = FALSE, stun_mobs = FALSE)
qdel(src)