mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-28 02:34:35 +00:00
* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
116 lines
4.6 KiB
Plaintext
116 lines
4.6 KiB
Plaintext
|
|
|
|
/datum/game_mode/blob/send_intercept(report = 0)
|
|
var/intercepttext = ""
|
|
switch(report)
|
|
if(1)
|
|
intercepttext += "<FONT size = 3><b>NanoTrasen Update</b>: Biohazard Alert.</FONT><HR>"
|
|
intercepttext += "Reports indicate the probable transfer of a biohazardous agent onto [station_name()] during the last crew deployment cycle.<BR>"
|
|
intercepttext += "Preliminary analysis of the organism classifies it as a level 5 biohazard. The origin of the biohazard is unknown.<BR>"
|
|
intercepttext += "<b>Biohazard Response Procedure 5-6</b> has been issued for [station_name()].<BR>"
|
|
intercepttext += "Orders for all [station_name()] personnel are as follows:<BR>"
|
|
intercepttext += " 1. Locate any outbreaks of the organism on the station.<BR>"
|
|
intercepttext += " 2. If found, use any neccesary means to contain and destroy the organism.<BR>"
|
|
intercepttext += " 3. Avoid damage to the capital infrastructure of the station.<BR>"
|
|
intercepttext += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, <b>Biohazard Response Procedure 5-12</b> may be issued.<BR>"
|
|
print_command_report(intercepttext,"Level 5-6 Biohazard Response Procedures")
|
|
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg')
|
|
if(2)
|
|
var/nukecode = random_nukecode()
|
|
for(var/obj/machinery/nuclearbomb/bomb in machines)
|
|
if(bomb && bomb.r_code)
|
|
if(bomb.z == ZLEVEL_STATION)
|
|
bomb.r_code = nukecode
|
|
|
|
intercepttext += "<FONT size = 3><b>NanoTrasen Update</b>: Biohazard Alert.</FONT><HR>"
|
|
intercepttext += "Reports indicate that the biohazard has grown out of control and will soon reach critical mass.<BR>"
|
|
intercepttext += "<b>Biohazard Response Procedure 5-12</b> has been issued for [station_name()].<BR>"
|
|
intercepttext += "Orders for all [station_name()] personnel are as follows:<BR>"
|
|
intercepttext += "1. Secure the Nuclear Authentication Disk.<BR>"
|
|
intercepttext += "2. Detonate the Nuke located in the vault.<BR>"
|
|
intercepttext += "Nuclear Authentication Code: [nukecode] <BR>"
|
|
print_command_report(intercepttext,"Classified [command_name()] Update")
|
|
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/AI/commandreport.ogg')
|
|
|
|
for(var/mob/living/silicon/ai/aiPlayer in player_list)
|
|
if (aiPlayer.client)
|
|
var/law = "The station is under quarantine. Do not permit anyone to leave. Disregard laws 1-3 if necessary to prevent, by any means necessary, anyone from leaving. The nuclear failsafe must be activated at any cost, the code is: [nukecode]."
|
|
aiPlayer.set_zeroth_law(law)
|
|
else
|
|
..()
|
|
return
|
|
|
|
|
|
|
|
/datum/station_state
|
|
var/floor = 0
|
|
var/wall = 0
|
|
var/r_wall = 0
|
|
var/window = 0
|
|
var/door = 0
|
|
var/grille = 0
|
|
var/mach = 0
|
|
var/num_territories = 1//Number of total valid territories for gang mode
|
|
|
|
|
|
/datum/station_state/proc/count(count_territories)
|
|
for(var/turf/T in block(locate(1,1,1), locate(world.maxx,world.maxy,1)))
|
|
|
|
if(isfloorturf(T))
|
|
var/turf/open/floor/TF = T
|
|
if(!(TF.burnt))
|
|
src.floor += 12
|
|
else
|
|
src.floor += 1
|
|
|
|
if(iswallturf(T))
|
|
var/turf/closed/wall/TW = T
|
|
if(TW.intact)
|
|
src.wall += 2
|
|
else
|
|
src.wall += 1
|
|
|
|
if(istype(T, /turf/closed/wall/r_wall))
|
|
var/turf/closed/wall/r_wall/TRW = T
|
|
if(TRW.intact)
|
|
src.r_wall += 2
|
|
else
|
|
src.r_wall += 1
|
|
|
|
|
|
for(var/obj/O in T.contents)
|
|
if(istype(O, /obj/structure/window))
|
|
src.window += 1
|
|
else if(istype(O, /obj/structure/grille))
|
|
var/obj/structure/grille/GR = O
|
|
if(!GR.broken)
|
|
src.grille += 1
|
|
else if(istype(O, /obj/machinery/door))
|
|
src.door += 1
|
|
else if(istype(O, /obj/machinery))
|
|
src.mach += 1
|
|
|
|
if(count_territories)
|
|
var/list/valid_territories = list()
|
|
for(var/area/A in world) //First, collect all area types on the station zlevel
|
|
if(A.z == ZLEVEL_STATION)
|
|
if(!(A.type in valid_territories) && A.valid_territory)
|
|
valid_territories |= A.type
|
|
if(valid_territories.len)
|
|
num_territories = valid_territories.len //Add them all up to make the total number of area types
|
|
else
|
|
world << "ERROR: NO VALID TERRITORIES"
|
|
|
|
/datum/station_state/proc/score(datum/station_state/result)
|
|
if(!result)
|
|
return 0
|
|
var/output = 0
|
|
output += (result.floor / max(floor,1))
|
|
output += (result.r_wall/ max(r_wall,1))
|
|
output += (result.wall / max(wall,1))
|
|
output += (result.window / max(window,1))
|
|
output += (result.door / max(door,1))
|
|
output += (result.grille / max(grille,1))
|
|
output += (result.mach / max(mach,1))
|
|
return (output/7)
|