mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
557 lines
18 KiB
Plaintext
557 lines
18 KiB
Plaintext
/obj/structure/displaycase
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name = "display case"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "glassbox0"
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desc = "A display case for prized possessions."
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density = TRUE
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anchored = TRUE
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resistance_flags = ACID_PROOF
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armor = list("melee" = 30, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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max_integrity = 200
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integrity_failure = 0.25
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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var/obj/item/showpiece = null
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var/alert = TRUE
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var/open = FALSE
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var/openable = TRUE
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var/obj/item/electronics/airlock/electronics
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var/start_showpiece_type = null //add type for items on display
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var/list/start_showpieces = list() //Takes sublists in the form of list("type" = /obj/item/bikehorn, "trophy_message" = "henk")
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var/trophy_message = ""
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/obj/structure/displaycase/Initialize()
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. = ..()
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if(start_showpieces.len && !start_showpiece_type)
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var/list/showpiece_entry = pick(start_showpieces)
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if (showpiece_entry && showpiece_entry["type"])
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start_showpiece_type = showpiece_entry["type"]
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if (showpiece_entry["trophy_message"])
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trophy_message = showpiece_entry["trophy_message"]
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if(start_showpiece_type)
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showpiece = new start_showpiece_type (src)
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update_icon()
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/obj/structure/displaycase/Destroy()
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if(electronics)
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QDEL_NULL(electronics)
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if(showpiece)
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QDEL_NULL(showpiece)
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return ..()
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/obj/structure/displaycase/examine(mob/user)
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. = ..()
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if(alert)
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. += "<span class='notice'>Hooked up with an anti-theft system.</span>"
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if(showpiece)
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. += "<span class='notice'>There's [showpiece] inside.</span>"
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if(trophy_message)
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. += "The plaque reads:"
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. += trophy_message
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/obj/structure/displaycase/proc/dump()
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if (showpiece)
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showpiece.forceMove(loc)
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showpiece = null
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/obj/structure/displaycase/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
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if(BURN)
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playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
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/obj/structure/displaycase/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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dump()
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if(!disassembled)
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new /obj/item/shard( src.loc )
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trigger_alarm()
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qdel(src)
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/obj/structure/displaycase/obj_break(damage_flag)
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if(!broken && !(flags_1 & NODECONSTRUCT_1))
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density = FALSE
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broken = 1
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new /obj/item/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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update_icon()
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trigger_alarm()
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/obj/structure/displaycase/proc/trigger_alarm()
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//Activate Anti-theft
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if(alert)
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var/area/alarmed = get_base_area(src)
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alarmed.burglaralert(src)
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playsound(src, 'sound/effects/alert.ogg', 50, 1)
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/obj/structure/displaycase/update_icon_state()
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var/icon/I
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if(open)
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I = icon('icons/obj/stationobjs.dmi',"glassbox_open")
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else
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I = icon('icons/obj/stationobjs.dmi',"glassbox0")
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if(broken)
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I = icon('icons/obj/stationobjs.dmi',"glassboxb0")
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if(showpiece)
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var/icon/S = getFlatIcon(showpiece)
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S.Scale(17,17)
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I.Blend(S,ICON_UNDERLAY,8,8)
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src.icon = I
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return
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/obj/structure/displaycase/attackby(obj/item/W, mob/user, params)
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if(W.GetID() && !broken && openable)
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if(allowed(user))
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to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
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toggle_lock(user)
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else
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to_chat(user, "<span class='warning'>Access denied.</span>")
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else if(W.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HELP && !broken)
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if(obj_integrity < max_integrity)
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if(!W.tool_start_check(user, amount=5))
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return
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to_chat(user, "<span class='notice'>You begin repairing [src].</span>")
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if(W.use_tool(src, user, 40, amount=5, volume=50))
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obj_integrity = max_integrity
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update_icon()
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to_chat(user, "<span class='notice'>You repair [src].</span>")
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else
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to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
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return
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else if(!alert && W.tool_behaviour == TOOL_CROWBAR && openable) //Only applies to the lab cage and player made display cases
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if(broken)
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if(showpiece)
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to_chat(user, "<span class='notice'>Remove the displayed object first.</span>")
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else
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to_chat(user, "<span class='notice'>You remove the destroyed case</span>")
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qdel(src)
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else
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to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] [src].</span>")
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if(W.use_tool(src, user, 20))
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to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
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toggle_lock(user)
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else if(open && !showpiece)
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if(user.transferItemToLoc(W, src))
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showpiece = W
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to_chat(user, "<span class='notice'>You put [W] on display</span>")
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update_icon()
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else if(istype(W, /obj/item/stack/sheet/glass) && broken)
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var/obj/item/stack/sheet/glass/G = W
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if(G.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two glass sheets to fix the case!</span>")
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return
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to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
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if(do_after(user, 20, target = src))
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G.use(2)
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broken = 0
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obj_integrity = max_integrity
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update_icon()
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else
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return ..()
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/obj/structure/displaycase/proc/toggle_lock(mob/user)
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open = !open
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update_icon()
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/obj/structure/displaycase/attack_paw(mob/user)
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return attack_hand(user)
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/obj/structure/displaycase/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if (showpiece && (broken || open))
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to_chat(user, "<span class='notice'>You deactivate the hover field built into the case.</span>")
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log_combat(user, src, "deactivates the hover field of")
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dump()
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src.add_fingerprint(user)
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update_icon()
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return
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else
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//prevents remote "kicks" with TK
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if (!Adjacent(user))
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return
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user.visible_message("<span class='danger'>[user] kicks the display case.</span>", null, null, COMBAT_MESSAGE_RANGE)
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log_combat(user, src, "kicks")
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user.do_attack_animation(src, ATTACK_EFFECT_KICK)
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take_damage(2)
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/obj/structure/displaycase_chassis
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anchored = TRUE
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density = FALSE
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name = "display case chassis"
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desc = "The wooden base of a display case."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "glassbox_chassis"
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var/obj/item/electronics/airlock/electronics
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/obj/structure/displaycase_chassis/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_WRENCH) //The player can only deconstruct the wooden frame
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to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 30))
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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new /obj/item/stack/sheet/mineral/wood(get_turf(src), 5)
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qdel(src)
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else if(istype(I, /obj/item/electronics/airlock))
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to_chat(user, "<span class='notice'>You start installing the electronics into [src]...</span>")
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I.play_tool_sound(src)
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if(do_after(user, 30, target = src) && user.transferItemToLoc(I,src))
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electronics = I
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to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
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else if(istype(I, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/G = I
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if(G.get_amount() < 10)
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to_chat(user, "<span class='warning'>You need ten glass sheets to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
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if(do_after(user, 20, target = src))
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G.use(10)
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var/obj/structure/displaycase/display = new(src.loc)
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if(electronics)
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electronics.forceMove(display)
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display.electronics = electronics
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if(electronics.one_access)
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display.req_one_access = electronics.accesses
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else
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display.req_access = electronics.accesses
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qdel(src)
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else
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return ..()
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//The captains display case requiring specops ID access is intentional.
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//The lab cage and captains display case do not spawn with electronics, which is why req_access is needed.
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/obj/structure/displaycase/captain
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alert = TRUE
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start_showpiece_type = /obj/item/gun/energy/laser/captain
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req_access = list(ACCESS_CENT_SPECOPS)
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/obj/structure/displaycase/labcage
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name = "lab cage"
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desc = "A glass lab container for storing interesting creatures."
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start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
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req_access = list(ACCESS_RD)
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/obj/structure/displaycase/clown
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desc = "In the event of clown, honk glass."
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alert = TRUE
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start_showpiece_type = /obj/item/bikehorn
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req_access = list(ACCESS_CENT_GENERAL)
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/obj/structure/displaycase/trophy
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name = "trophy display case"
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desc = "Store your trophies of accomplishment in here, and they will stay forever."
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var/placer_key = ""
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var/added_roundstart = TRUE
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var/is_locked = TRUE
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alert = TRUE
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integrity_failure = 0
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openable = FALSE
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/obj/structure/displaycase/trophy/Initialize()
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. = ..()
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GLOB.trophy_cases += src
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/obj/structure/displaycase/trophy/Destroy()
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GLOB.trophy_cases -= src
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return ..()
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/obj/structure/displaycase/trophy/attackby(obj/item/W, mob/user, params)
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if(!user.Adjacent(src)) //no TK museology
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return
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(user.is_holding_item_of_type(/obj/item/key/displaycase))
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if(added_roundstart)
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is_locked = !is_locked
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to_chat(user, "You [!is_locked ? "un" : ""]lock the case.")
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else
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to_chat(user, "<span class='danger'>The lock is stuck shut!</span>")
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return
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if(is_locked)
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to_chat(user, "<span class='danger'>The case is shut tight with an old fashioned physical lock. Maybe you should ask the curator for the key?</span>")
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return
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if(!added_roundstart)
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to_chat(user, "You've already put something new in this case.")
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return
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if(is_type_in_typecache(W, GLOB.blacklisted_cargo_types))
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to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
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return
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for(var/a in W.GetAllContents())
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if(is_type_in_typecache(a, GLOB.blacklisted_cargo_types))
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to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
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return
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if(user.transferItemToLoc(W, src))
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if(showpiece)
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to_chat(user, "You press a button, and [showpiece] descends into the floor of the case.")
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QDEL_NULL(showpiece)
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to_chat(user, "You insert [W] into the case.")
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showpiece = W
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added_roundstart = FALSE
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update_icon()
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placer_key = user.ckey
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trophy_message = W.desc //default value
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var/chosen_plaque = stripped_input(user, "What would you like the plaque to say? Default value is item's description.", "Trophy Plaque")
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if(chosen_plaque)
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if(user.Adjacent(src))
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trophy_message = chosen_plaque
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to_chat(user, "You set the plaque's text.")
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else
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to_chat(user, "You are too far to set the plaque's text.")
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SSpersistence.SaveTrophy(src)
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return TRUE
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else
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to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you can't put it in the [src.name]!</span>")
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return
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/obj/structure/displaycase/trophy/dump()
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if (showpiece)
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if(added_roundstart)
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visible_message("<span class='danger'>The [showpiece] crumbles to dust!</span>")
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new /obj/effect/decal/cleanable/ash(loc)
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QDEL_NULL(showpiece)
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else
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..()
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/obj/item/key/displaycase
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name = "display case key"
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desc = "The key to the curator's display cases."
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/obj/item/showpiece_dummy
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name = "Cheap replica"
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/obj/item/showpiece_dummy/Initialize(mapload, path)
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. = ..()
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var/obj/item/I = path
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name = initial(I.name)
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icon = initial(I.icon)
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icon_state = initial(I.icon_state)
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/* Selling people in jars is currently disabled.
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/obj/structure/displaycase/forsale
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name = "vend-a-tray"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "laserbox0"
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desc = "A display case with an ID-card swiper. Use your ID to purchase the contents."
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density = FALSE
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max_integrity = 100
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req_access = null
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showpiece_type = /obj/item/reagent_containers/food
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alert = FALSE //No, we're not calling the fire department because someone stole your cookie.
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glass_fix = FALSE //Fixable with tools instead.
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///The price of the item being sold. Altered by grab intent ID use.
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var/sale_price = 20
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///The Account which will receive payment for purchases. Set by the first ID to swipe the tray.
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var/datum/bank_account/payments_acc = null
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///We're using the same trick as paper does in order to cache the image, and only load the UI when messed with.
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var/list/viewing_ui = list()
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/obj/structure/displaycase/forsale/update_icon() //remind me to fix my shitcode later
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var/icon/I
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if(open)
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I = icon('icons/obj/stationobjs.dmi',"laserboxb0")
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else
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I = icon('icons/obj/stationobjs.dmi',"laserbox0")
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if(!showpiece && !open)
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I = icon('icons/obj/stationobjs.dmi',"laserbox_open")
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if(broken)
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I = icon('icons/obj/stationobjs.dmi',"laserbox_broken")
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if(showpiece)
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var/icon/S = getFlatIcon(showpiece)
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S.Scale(17,17)
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I.Blend(S,ICON_UNDERLAY,8,12)
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src.icon = I
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return
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/obj/structure/displaycase/forsale/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Vendatray", name)
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ui.set_autoupdate(FALSE)
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viewing_ui[user] = ui
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ui.open()
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/obj/structure/displaycase/forsale/ui_data(mob/user)
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var/list/data = list()
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var/register = FALSE
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if(payments_acc)
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register = TRUE
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data["owner_name"] = payments_acc.account_holder
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if(showpiece)
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data["product_name"] = capitalize(showpiece.name)
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var/base64 = icon2base64(icon(showpiece.icon, showpiece.icon_state))
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data["product_icon"] = base64
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data["registered"] = register
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data["product_cost"] = sale_price
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data["tray_open"] = open
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return data
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/obj/structure/displaycase/forsale/ui_act(action, params)
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if(..())
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return
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var/obj/item/card/id/potential_acc = usr.get_idcard(hand_first = TRUE)
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switch(action)
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if("Buy")
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if(!showpiece)
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to_chat(usr, "<span class='notice'>There's nothing for sale.</span>")
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return TRUE
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if(broken)
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to_chat(usr, "<span class='notice'>[src] appears to be broken.</span>")
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return TRUE
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if(!payments_acc)
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to_chat(usr, "<span class='notice'>[src] hasn't been registered yet.</span>")
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return TRUE
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if(!usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return TRUE
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if(!potential_acc)
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to_chat(usr, "<span class='notice'>No ID card detected.</span>")
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return
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var/datum/bank_account/account = potential_acc.registered_account
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if(!account)
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to_chat(usr, "<span class='notice'>[potential_acc] has no account registered!</span>")
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return
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if(!account.has_money(sale_price))
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to_chat(usr, "<span class='notice'>You do not possess the funds to purchase this.</span>")
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return TRUE
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else
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account.adjust_money(-sale_price)
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if(payments_acc)
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payments_acc.adjust_money(sale_price)
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usr.put_in_hands(showpiece)
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to_chat(usr, "<span class='notice'>You purchase [showpiece] for [sale_price] credits.</span>")
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playsound(src, 'sound/effects/cashregister.ogg', 40, TRUE)
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icon = 'icons/obj/stationobjs.dmi'
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flick("laserbox_vend", src)
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showpiece = null
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update_icon()
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SStgui.update_uis(src)
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return TRUE
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if("Open")
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if(!payments_acc)
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to_chat(usr, "<span class='notice'>[src] hasn't been registered yet.</span>")
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return TRUE
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if(!potential_acc || !potential_acc.registered_account)
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|
return
|
|
if(!check_access(potential_acc))
|
|
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
|
|
return
|
|
toggle_lock()
|
|
SStgui.update_uis(src)
|
|
if("Register")
|
|
if(payments_acc)
|
|
return
|
|
if(!potential_acc || !potential_acc.registered_account)
|
|
return
|
|
if(!check_access(potential_acc))
|
|
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
|
|
return
|
|
payments_acc = potential_acc.registered_account
|
|
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
|
|
if("Adjust")
|
|
if(!check_access(potential_acc) || potential_acc.registered_account != payments_acc)
|
|
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
|
|
return
|
|
|
|
var/new_price_input = input(usr,"Set the sale price for this vend-a-tray.","new price",0) as num|null
|
|
if(isnull(new_price_input) || (payments_acc != potential_acc.registered_account))
|
|
to_chat(usr, "<span class='warning'>[src] rejects your new price.</span>")
|
|
return
|
|
if(!usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) )
|
|
to_chat(usr, "<span class='warning'>You need to get closer!</span>")
|
|
return
|
|
new_price_input = clamp(round(new_price_input, 1), 10, 1000)
|
|
sale_price = new_price_input
|
|
to_chat(usr, "<span class='notice'>The cost is now set to [sale_price].</span>")
|
|
SStgui.update_uis(src)
|
|
return TRUE
|
|
. = TRUE
|
|
/obj/structure/displaycase/forsale/attackby(obj/item/I, mob/living/user, params)
|
|
if(isidcard(I))
|
|
//Card Registration
|
|
var/obj/item/card/id/potential_acc = I
|
|
if(!potential_acc.registered_account)
|
|
to_chat(user, "<span class='warning'>This ID card has no account registered!</span>")
|
|
return
|
|
if(payments_acc == potential_acc.registered_account)
|
|
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
|
|
toggle_lock()
|
|
return
|
|
if(istype(I, /obj/item/pda))
|
|
return TRUE
|
|
SStgui.update_uis(src)
|
|
. = ..()
|
|
|
|
|
|
/obj/structure/displaycase/forsale/multitool_act(mob/living/user, obj/item/I)
|
|
. = ..()
|
|
if(obj_integrity <= (integrity_failure * max_integrity))
|
|
to_chat(user, "<span class='notice'>You start recalibrating [src]'s hover field...</span>")
|
|
if(do_after(user, 20, target = src))
|
|
broken = 0
|
|
obj_integrity = max_integrity
|
|
update_icon()
|
|
return TRUE
|
|
|
|
/obj/structure/displaycase/forsale/wrench_act(mob/living/user, obj/item/I)
|
|
. = ..()
|
|
if(open && user.a_intent == INTENT_HELP )
|
|
if(anchored)
|
|
to_chat(user, "<span class='notice'>You start unsecuring [src]...</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>You start securing [src]...</span>")
|
|
if(I.use_tool(src, user, 16, volume=50))
|
|
if(QDELETED(I))
|
|
return
|
|
if(anchored)
|
|
to_chat(user, "<span class='notice'>You unsecure [src].</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>You secure [src].</span>")
|
|
anchored = !anchored
|
|
return
|
|
else if(!open && user.a_intent == INTENT_HELP)
|
|
to_chat(user, "<span class='notice'>[src] must be open to move it.</span>")
|
|
return
|
|
|
|
/obj/structure/displaycase/forsale/emag_act(mob/user)
|
|
. = ..()
|
|
payments_acc = null
|
|
req_access = list()
|
|
to_chat(user, "<span class='warning'>[src]'s card reader fizzles and smokes, and the account owner is reset.</span>")
|
|
|
|
/obj/structure/displaycase/forsale/examine(mob/user)
|
|
. = ..()
|
|
if(showpiece && !open)
|
|
. += "<span class='notice'>[showpiece] is for sale for [sale_price] credits.</span>"
|
|
if(broken)
|
|
. += "<span class='notice'>[src] is sparking and the hover field generator seems to be overloaded. Use a multitool to fix it.</span>"
|
|
|
|
/obj/structure/displaycase/forsale/obj_break(damage_flag)
|
|
if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
|
broken = TRUE
|
|
playsound(src, "shatter", 70, TRUE)
|
|
update_icon()
|
|
trigger_alarm() //In case it's given an alarm anyway.
|
|
|
|
/obj/structure/displaycase/forsale/kitchen
|
|
desc = "A display case with an ID-card swiper. Use your ID to purchase the contents. Meant for the bartender and chef."
|
|
req_one_access = list(ACCESS_KITCHEN, ACCESS_BAR)
|
|
*/
|