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S.P.L.U.R.T-Station-13/html/changelogs/archive/2016-06.yml
2022-02-02 02:01:04 -03:00

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2016-06-01:
coiax:
- rscadd: Added a mirror to the beach biodome. Beach Bums, rejoyce!
pudl:
- rscadd: The brig infirmary has received a redesign.
2016-06-02:
Joan:
- tweak: Closed false walls will block air.
Lati:
- rscadd: R&D required levels and origin tech levels have been rebalanced
- experiment: Overall, items buildable in R&D have lower tech levels and items in
other departments have their tech levels raised. Remember to use science goggles
to see tech levels of items!
- tweak: There are now level gates at high levels. R&D scientists will need help
from others to get past these level gates.
- tweak: Other departments such as hydroponics and genetics will be important to
R&D's progress now and xenobio, mining and cargo are more important than before
- tweak: Efficiency upgrades are back in R&D machines and tweaked to be less powerful
in autolathes
- rscdel: Reliability has been removed from all items
- bugfix: Most bugs in R&D machines should be fixed
PKPenguin321 & Nienhaus:
- rscadd: Letterman jackets are now available from the ClothesMate.
Quiltyquilty:
- rscadd: The bar has seen a redesign.
coiax:
- rscadd: Clone pods now notify the medical channel on a successful clone. They
also notify the medical channel if the clone dies or is horribly mutilated;
but not if it is ejected early by authorised medical personnel.
- rscadd: Cloning pods now are more capable of cloning humanoid species that do
not breathe.
- bugfix: You can only be damaged once by a shuttle's arrival. It is still unpleasant
to be in the path of one though; try to avoid it.
- rscadd: Adds Asteroid emergency shuttle to shuttle templates. It is a very oddly
shaped one though, it might not be compatible with all stations.
- rscdel: The Chaplain soulshard can only turn a body into a shade once. A released
shade can still be reabsorbed by the stone to heal it.
- rscadd: The shuttle manipulator now has a Fast Travel button, for those admins
that really want a shuttle to get to where its going FAST.
2016-06-04:
MrStonedOne:
- bugfix: fixes see_darkness improperly hiding ghosts in certain cases.
Xhuis:
- tweak: Clockwork marauders can now smash walls and tables.
- tweak: Servants are no longer turned into harvesters by Nar-Sie but instead take
heavy brute damage and begin to bleed. Similarly, cultists are no longer converted
by Ratvar but instead take heavy fire damage and are set ablaze.
- rscadd: Added clockwork reclaimers. Ghosts can now click on Ratvar to become clockwork
reclaimers - small constructs capable of forcefully converting those that still
resist Ratvar's reign. Alt-clicking a valid target will allow the reclaimer
to leap onto the head of any non-servant, latching onto their head and converting
the target if they are able. The target will be outfitted with an unremovable,
acid-proof hat version of the reclaimer. The reclaimer will be able to speak
as normal and attack its host and anything nearby. If the reclaimer's host goes
unconscious or dies, it will leap free.
- rscadd: Added pinion airlocks. These airlocks can only be opened by servants and
conventional deconstruction will not work on them. They can be created by proselytizing
a normal airlock or from Ratvar.
- rscadd: Added ratvarian windows. They are created when Ratvar twists the form
of a normal window, and there are both single-direction and full-tile variants.
- bugfix: Non-servants can no longer use clockwork proselytizers or mending motors.
- bugfix: Servants are now deconverted properly.
coiax:
- bugfix: The cloning pod now sounds robotic on the radio.
- rscadd: For extra observer drama, ghosts can now visibly see the countdown of
syndicate bombs, nuclear devices, cloning pods, gang dominators and AI doomsday
devices.
2016-06-05:
Joan:
- rscadd: Clockwork structures can be damaged by projectiles and simple animals,
and will actually drop debris when destroyed.
- rscadd: AIs and Cyborgs that serve Ratvar can control clockwork airlocks and clockwork
windoors.
- rscadd: The clockwork proselytizer can now proselytize windows, doors, grilles,
and windoors.
- rscadd: The clockwork proselytizer can proselytize wall gears and alloy shards
to produce replicant alloy. It can also proselytize replicant alloy to refill,
in addition to refilling by attacking it with alloy.
- rscadd: The clockwork proselytizer can replace clockwork floors with clockwork
walls and vice versa.
- rscadd: Ratvar will convert windoors, tables, and computers in addition to everything
else.
- tweak: Ratvar now moves around much faster.
- rscadd: Ratvar and Nar-Sie will break each other's objects.
- tweak: The blind eye from a broken ocular warden now serves as a belligerent eye
instead of as replicant alloy. The pinion lock from a deconstructed clockwork
airlock now serves as a vanguard cogwheel instead of as replicant alloy.
- rscadd: Clockwork walls drop a wall gear when removed by a welding tool. The wall
gear is dense, but can be climbed over or unwrenched, and drops alloy shards
when broken. Clockwork walls drop alloy shards when broken by other means.
- bugfix: Fixed Nar-Sie wandering while battling Ratvar.
- bugfix: Ratvarian Spears now last for the proper 5 minute duration.
- bugfix: Servant communication now has ghost follow links.
- imageadd: New sigil sprites, courtesy Skowron.
- imageadd: Sigils of Transgression have a visual effect when stunning a target.
- imageadd: Clockwork spears now have a visual effect when breaking.
PKPenguin321:
- rscadd: The CMO's medical HUD implant now comes with a one-use autoimplanter for
ease of use.
RemieRichards:
- rscadd: Slimes may now be ordered to attack! You must be VERY good friends with
the slime(s) to give this command, asking them to attack their friends or other
slimes will result in them liking you less so be careful!
X-TheDark:
- rscadd: Mech battery replacement improved. The inserted battery's charge will
be set to the same percentage of the removed one's (or 10%, if removed one's
was less).
coiax:
- bugfix: Clicking the (F) link when an AI talks in binary chat will follow its
camera eye, the same as when (F) is clicked for its radio chat.
- bugfix: Laughter demons should now always let their friends go when asked correctly.
- rscadd: Cloning pods now grab the clone's mind when the body is ejected, rather
than when it starts cloning.
- rscadd: Wizards have been experimenting with summoning the slightly less lethal
"laughter demon". Please be aware that these demons appear to be nearly as dangerous
as their slaughter cousins. But adorable, nonetheless.
kevinz000:
- rscadd: Gravity Guns! It is a mildly expensive R&D gun that has a 5 second cooldown
between shots, but doesn't need to be recharged. It has two modes, attract and
repulse. For all your gravity-manipulation needs!
2016-06-07:
Bobylein:
- rscadd: Nanotrasen is finally able to source transparent bottles for chemistry.
Iamgoofball:
- experiment: The Greytide Virus got some teeth.
Joan:
- wip: This is a bunch of Clockwork Cult changes.
- rscadd: Added the Clockwork Obelisk, an Application scripture that produces a
clockwork obelisk, which can Hierophant Broadcast a large message to all servants
or open a Spatial Gateway with 5 uses and a 10 second duration to any conscious
servant or clockwork obelisk.
- wip: Spatial Gateways of any source have doubled uses and duration when the target
is a clockwork obelisk.
- rscadd: Added the Mania Motor, an Application scripture that produces a mania
motor, which, while active, causes hallucinations and brain damage in all nearby
humans.
- wip: The Mania Motor will try to convert any non-servant human directly adjacent
to it at an additional power cost and will remove brain damage, hallucinations,
and the druggy effect from servants.
- rscadd: Added the Vitality Matrix, an Application scripture that produces a sigil
that will slowly drain health from non-servants that remain on it. Servants
that remain on the sigil will instead be healed with the vitality drained from
non-servants.
- wip: The Vitality Matrix can revive dead servants for a cost of 25 vitality plus
all non-oxygen damage the servant has. If it cannot immediately revive a servant,
it will still heal their corpse.
- experiment: Most clockwork structures, including the Mending Motor, Interdiction
Lens, and the newly added Clockwork Obelisk and Mania Motor, now require power
to function.
- wip: Mending Motors can still use alloy for power.
- tweak: The Sigil of Transmission has been remade into a power battery and will
power directly adjecent clockwork structures. Sigils of Transmission start off
with 4000 power and can be recharged with Volt Void.
- tweak: Volt Void drains somewhat more power, but will not damage the invoker unless
they drain too much power. Invokers with augmented limbs will instead have those
limbs healed unless they drain especially massive amounts of power.
- wip: Using Volt Void on top of a Sigil of Transmission will transfer most of the
power drained to the Sigil of Transmission, effectively making it far less likely
to damage the invoker.
- rscdel: You can no longer stack most sigils and clockwork objects with themself.
You can still have multiple different objects or sigils on a tile, however.
- tweak: The Break Will Script has been renamed to Dementia Doctrine, is slightly
faster, and causes slightly more brain damage.
- tweak: The Judicial Visor now uses an action button instead of alt-click. Cultists
of Nar-Sie judged by the visor will be stunned for half duration, but will be
set on fire.
- tweak: Multiple scriptures have had their component requirements changed. The
Summon Judicial Visor Script has been reduced from a Script to a Driver.
- rscadd: Recollection will now show both required and consumed components.
- tweak: Clockwork Marauders can now emerge from their host if their host is at
or below 60% total health(for humans, this is 20 health out of crit)
- tweak: Clockwork Marauders will slowly heal if directly adjacent to their host
and have a slightly larger threshold for their no-Fatigue bonus damage.
Quiltyquilty:
- rscadd: Botany, atmospherics and cargo now all have access to high-capacity watertanks.
- rscadd: The bar has now been outfitted with custom bar stools.
Xhuis:
- rscdel: Removed the global message played when Nar-Sie _begins_ to spawn (but
not when it actually spawns).
- tweak: Drunkenness recovery speed now increases with how drunk the imbiber is
and is much quicker when the imbiber is asleep.
- tweak: Suit storage units now take three seconds to enter (up from one) and have
different sounds and messages for UV ray cauterization.
- bugfix: Fixed some bugs with the suit storage unit, inserting mobs, and contents
to seemed to duplicate themselves.
- bugfix: The Summon Nar-Sie rune can now only be drawn on original station tiles
and fails to invoke if scribed on the station then moved elsewhere.
coiax:
- rscdel: Bluespace shelter capsules can no longer be used on shuttles.
- rscadd: Bluespace shelters may have different capsules stored. View what your
capsule has inside by examining it.
- rscdel: The Nar'sie rune cannot be scribed on shuttles or off Z-level.
- rscadd: The Raise Dead rune automatically grabs the ghost of the raised corpse.
- rscadd: Deadchat is now notified when a sentient mob dies.
phil235:
- rscadd: Monkeys and all other animals that should have blood now has it. Beating
them up will make you and your weapon bloody, just like beating a human does.
Dragging them when wounded and lying will leave a blood trail. Their blood is
still mostly cosmetic, they suffer no effects from low blood level, unlike humans.
- rscadd: When a mob leaves a blood trail while dragged, it loses blood. You can
no longer drag a corpse to make an inifinite amount of blood trails, because
once the victim's blood reaches a certain threshold it no longer leaves a blood
trail (and no longer lose any more blood). The threshold depends on how much
damage the mob has taken. You can always avoid hurting the dragged mob by making
them stand up or by buckling them to something or by putting them in a container.
- rscdel: You can no longer empty a mob of its blood entirely with a syringe, once
the mob's blood volume reaches a critically low level you are unable to draw
any more blood from it.
- tweak: A changeling absorbing a human now sucks all their blood.
2016-06-08:
Cruix:
- bugfix: Changelings no longer lose the regenerate ability if they respect while
in regenerative stasis.
Fox McCloud:
- bugfix: Fixes Experimentor critical reactions not working
- bugfix: Fixes Experimentor item cloning not working
- bugfix: Fixes Experimentor producing coffee vending machines instead of coffe
cups
- tweak: Experimentor can only clone critical reaction items instead of anything
with an origin tech
GunHog:
- rscadd: Nanotrasen has approved the Hyper-Kenetic Accelerator upgrade for cyborg
mining modules.
- tweak: Each of the heads' ID computers are now themed for their department!
Joan:
- tweak: Anima Fragments have slightly more health and move faster, but slow down
temporarily when taking damage. Also they can move in space now.
Kor:
- rscadd: The clown will play a sad trombone noise upon death.
- rscadd: Colossi now roam the wastes.
- rscadd: Bubblegum now roams the wastes.
PKPenguin321:
- rscadd: You can now emag chemical dispensers, such as the ones in chemistry or
the bar, to unlock illegal chemicals.
lordpidey:
- tweak: Infernal jaunt has been significantly nerfed with an enter and exit delay.
2016-06-09:
GunHog:
- rscadd: Nanotrasen scientists have completed a design for adapting mining cyborgs
to the Lavaland Wastes in the form of anti-ash storm plating. Research for this
technology must be adapted at your local station.
Joan:
- tweak: Anima Fragments have slightly less health and damage and will slow down
for longer when hit.
Kor:
- rscadd: The captain now spawns with the station charter, which allows him to name
the station.
Papa Bones:
- tweak: Loyalty implants have been refluffed to mindshield implants, they are mechanically
the same.
Xhuis:
- rscadd: You can now remove all plants and weeds from a hydroponics tray by using
a spade on it.
- rscadd: Added meatwheat, a mutated variant of wheat that can be crushed into meat
substitute.
- rscadd: Added ambrosia gaia, a mysterious plant that is rumored to provide nutrients
and water to any soil - hydroponic or otherwise - that it's planted in.
- rscadd: Added cherry bombs, a mutated variant of blue cherries that have an explosively
good taste. Oh, and don't pluck the stems.
coiax:
- tweak: The beacons from support guardians are now structures, rather than replacing
the floor tile. In practice, this will change little, aside from not leaving
empty plating when a beacon is removed because a new one has been placed.
nullbear:
- tweak: Removes the restriction on wormhole jaunters, preventing them from teleporting
you to beacons on other z-levels.
- tweak: No longer able to use beacons to bypass normal shuttle/centcomm anti-bluespace
measures.
2016-06-11:
Joan:
- rscadd: Clockwork Slabs, Clockwork Caches near walls, and Tinkerer's Daemons will
now be more likely to generate components that the clockwork cult has the least
of.
- rscadd: Destroyed Clockwork Caches will drop all Tinkerer's Daemons in them.
- tweak: Clockwork Caches can now only generate a component every 30 seconds(when
near a clockwork wall), Clockwork Slabs can only generate a component every
40 seconds, and Tinkerer's Daemons can only generate a component every 20 seconds.
This should result in higher component generation for everything except Clockwork
Caches near clockwork walls.
- tweak: Adding a component to a Clockwork Slab instead puts that component in the
global component cache.
- tweak: Clockwork Slabs only generate components if held by a mob or in a mob's
storage, and when generating a component will prevent other Slabs held from
generating a component.
- tweak: The Replicant Driver no longer costs a Replicant Alloy to invoke; basically
you can throw free Slabs at converts.
- rscdel: Clockwork Slabs no longer have Repository as a menu option; instead, you
can examine them to see how many components they have access to.
- rscdel: Clockwork Caches directly on top of clockwork walls won't generate components
from that wall.
Lzimann:
- rscadd: Bar stools are now constructable with metal!
coiax:
- rscadd: Ghosts are notified when someone arrives on the Arrivals Shuttle. This
is independent of the announcement system, and the (F) link will follow the
arrived person.
- tweak: Slimes and aliens with custom names now retain those names when changing
forms.
kevinz000:
- bugfix: Malf AI hacking an APC that is then destroyed will no longer bug the AI
- bugfix: Being turned into a Revolutionary now stuns you for a short while.
- bugfix: Kinetic Accelerators no longer drop their firing pin or cell when destroyed
by lava
phil235:
- rscadd: Firelock assemblies can be reinforced with plasteel to construct heavy
firelocks.
2016-06-12:
Joan:
- rscadd: Attacking a human you are pulling or have grabbed with a ratvarian spear
will impale them, doing massive damage, stunning the target, and breaking the
spear if they remain conscious after being attacked.
- tweak: The Function Call verb is now an action button.
Xhuis:
- rscdel: While experimenting with floral genetic engineering, Nanotrasen botanists
discovered an explosive variety of the cherry plant. Due to gross misuse, the
genes used to produce this strain have been isolated and removed while Central
Command decides how best to modify it.
xxalpha:
- rscadd: 'New wizard spell: Spacetime Distortion.'
- rscadd: 3x1 grafitti
2016-06-13:
Joan:
- tweak: Sigils of Transgression will now only stun for about 5 seconds, from around
10 seconds.
- tweak: Sigils of Submission take about 5 seconds to convert a target, from around
3 seconds, and will glow faintly.
- rscadd: Sigils of any type can be attacked with an open hand to destroy them,
instead of requiring harm intent. Servants still require harm intent to do so.
Lati:
- rscadd: Nanotrasen has added one of their rare machine prototypes to cargo's selection.
It might be valuable to research.
Xhuis:
- rscadd: You can now create living cake/cat hybrids through a slightly expensive
crafting recipe. These "caks" are remarkably resilient, quickly regenerating
any brute damage dealt, and can be attacked on harm intent to take a bite to
be fed by a small amount. They serve as mobile sources of food and make great
pets.
- rscadd: If a brain occupied by a player is used in the crafting recipe for caks,
that player then takes control of the cak!
2016-06-14:
Joan:
- tweak: The Gateway to the Celestial Derelict now takes exactly 5 minutes to successfully
summon Ratvar and has 500 health, from 1000.
- rscadd: You can now actually hit people adjacent to the Gateway; only the center
of the Gateway can be attacked. The Gateway is also now dense, allowing you
to more easily shoot at it.
- rscadd: All Scripture in the Clockwork Slab's recital has a simple description.
Razharas:
- rscadd: Wiki now has the method of cultivating kudzu vines that was in game for
over a year. https://tgstation13.org/wiki/Guide_to_hydroponics#Kudzu
kevinz000:
- tweak: Gravity Guns should no longer destroy local reality when set to attract
and shot in an east cardinal direction. Added safety checks has slightly increased
the cost of the gun's fabrication. Nanotrasen apologizes for the inconvenience.
- bugfix: Gravity guns now have an inhand sprite.
2016-06-16:
GunHog:
- rscadd: In response to alarmingly high mining cyborg losses, Nanotrasen has equipped
the units with an internal positioning beacon, as standard within the module.
Joan:
- rscadd: You can now strike a Tinkerer's Cache with a Clockwork Proselytizer to
refill the Proselytizer from the global component cache.
- tweak: The Clockwork Proselytizer requires slightly less alloy to convert windows
and windoors.
- tweak: Several clockwork objects have more useful descriptions, most notably including
structures, which will show a general health level to non-servants and exact
health to servants.
- imageadd: The Clockwork Proselytizer has new, more appropriate inhands.
- tweak: Invoking Inath-Neq, the Resonant Cogwheel, now gives total invulnerability
to all servants in range for 15 seconds instead of buffing maximum health.
- tweak: Impaling a target with a ratvarian spear no longer breaks the spear.
- tweak: Judicial Markers(the things spawned from Ratvar's Flame, in turn spawned
from a Judicial Visor) explode one second faster.
- rscdel: Removed Dementia Doctrine, replacing it with an Application sigil.
- rscadd: Adds the Sigil of Accession, the previously-mentioned Application sigil,
which is much like a Sigil of Submission, except it isn't removed on converting
un-mindshielded targets and will disappear after converting a mindshielded target.
- tweak: Sigil of Submission is now a Script instead of a Driver; It's unlocked
one tier up, so you have to rely on the Drivers you have until you get Scripts,
instead of spamming both Driver sigils for free converts.
- rscadd: To replace Sigil of Submission in the Driver tier; Added Taunting Tirade,
which is a chanted scripture with a very fast invocation, which, on chanting,
confuses, dizzies, and briefly stuns nearby non-servants and allows the invoker
a brief time to relocate before continuing the chant.
- rscadd: Ghosts can now see the Gateway to the Celestial Derelict's remaining time
as a countdown.
- tweak: Anima Fragments are now slightly slower if not at maximum health and no
longer drop a soul vessel when destroyed.
Quiltyquilty:
- rscdel: Patches now hold only 40u.
- rscdel: Patches in first aid kits now only contain 20u of chemicals.
coiax:
- rscadd: Polymorphed mobs now have the same name, and where possible, the same
equipment as their previous form.
2016-06-19:
Joan:
- tweak: Assassin holoparasite attack damage increased from 13 to 15, stealth cooldown
decreased from 20 seconds to 16 seconds.
- tweak: Charger holoparasite charge cooldown decreased from 5 seconds to 4 seconds.
- tweak: Chaos holoparasite attack damage decreased from 10 to 7, range decreased
from 10 to 7.
- tweak: Lightning holoparasite attack damage increased from 5 to 7, chain damage
increased by 33%.
- rscdel: Clock cult scripture unlock now only counts humans and silicons.
- rscadd: Servants of ratvar can now create cogscarab shells with a Script scripture.
Adding a soul vessel to one will produce a small, drone-like being with an inbuilt
proselytizer and tools.
- imageadd: Clockwork mobs have their own speechbubble icons.
- tweak: Invoking Sevtug now causes massive hallucinations, brain damage, confusion,
and dizziness for all non-servant humans on the same zlevel as the invoker.
- rscdel: Invoking Sevtug is no longer mind control. RIP mind control 2016-2016.
- tweak: Clockwork slabs now produce a component every 50 seconds, from 40, Tinkerer's
Caches now produce(if near a clockwork wall) a component every 35 seconds, from
30.
- experiment: 'Tinkerer''s daemons have a slightly higher cooldown for each component
of the type they chose to produce that''s already in the cache: This is very
slight, but it''ll add up if you have a lot of one component type and are trying
to get more of it with daemons; 5 of a component type will add a second of delay.'
Kor and Iamgoofball:
- rscadd: Miners can now purchase fulton extraction packs.
- rscadd: Miners can now purchase fulton medivac packs.
- rscadd: Two new fulton related bundles are available for purchase with vouchers.
Quiltyquilty:
- rscadd: Beepsky now has his own home in the labor shuttle room.
Wizard's Federation:
- bugfix: We've fired the old Pope, who was actually an apprentice in disguise.
We've a-pope-riately replaced him with a much more experienced magic user.
- rscadd: Some less-then-sane people have been sighted forming mysterious cults
in lieu of recent Pope sightings, lashing out at anyone who speaks ill of him.
- bugfix: We've rejiggered our trans-dimensional rifts, and almost all cases of
clergy members being flung into nothingness should be resolved.
- bugfix: All members of the Space Wizard's Clergy have been appropriately warned
about usage of skin-to-stone spells, and such there should be no more instances
of permanent statueification.
Xhuis:
- tweak: Revenants have been renamed to umbras and have undergone some tweaks.
coiax:
- rscadd: Drones can hear robotic talk, but cannot communicate on it. AIs and cyborgs
are encouraged to share information with station repair drones.
- rscadd: Potted plants can now be ordered from cargo.
- rscdel: AI turrets no longer fire at drones.
2016-06-20:
Kor:
- rscadd: Cult runes can only be scribed on station and on mining.
- rscadd: The comms console now has a new option allowing you to communicate with
the other server.
Quiltyquilty:
- rscadd: The detective has been moved to above the post office.
coiax:
- rscadd: Birdboat's supply loop has been split into two unconnected halves, to
maintain award winning air quality.
incoming5643:
- experiment: New abilities for some races!
- rscadd: Skeletons (liches) and zombies now are much more susceptible to limb loss,
but can also reattach lost limbs manually without surgery.
- rscadd: Slimepeople can now lose their limbs, but also can regenerate them if
they have the jelly for it. Additionally slimepeople will (involuntarily) lose
limbs and convert them to slime jelly if they're extremely low on jelly.
- rscadd: Zombies and slimepeople now have reversed toxic damage, what usually heals
now hurts and what usually hurts now heals. Keep in mind that while you could
for example heal with unstable mutagen, you'd still mutate. Beware of secondary
effects! Drugs like antitoxin are especially dangerous to these races now since
not only do they do toxin damage, but they remove other toxic chems before they
can heal you. Be wary also of wide band healing drugs like omnizine.
- rscadd: For slime people the above mechanic also adds/drains slime jelly. So yes
inhaling plasma is now a valid way to build jelly (but you'll still suffocate
if there's no oxygen).
- rscadd: Pod people now mutate if shot with the mutation setting of the floral
somatoray.
2016-06-22:
Cheridan:
- tweak: Flashes no longer stun cyborgs, instead working almost exactly like a human,
causing them to become confused and unequip their current module.
Joan:
- rscdel: Those who do not serve Ratvar cannot understand His creations.
- rscadd: You can now repair clockwork structures with a clockwork proselytizer.
This is about a third as efficient as a mending motor, costing 2 liquified alloy
to 1 health, and also about a third as fast.
- tweak: Scarab proselytizers are more efficient and will reap more alloy from metal
and plasteel.
- rscadd: They can also directly convert rods to alloy.
- tweak: Nuclear bombs will no longer explode the station if in space. Please be
aware of this.
Kor:
- rscadd: You can now pick up potted plants.
PKPenguin321:
- rscadd: You can now pick up a skateboard and use it as a weapon by dragging it
to yourself.
- imageadd: Skateboards have been given brand new sprites, courtesy of JStheguy
Quiltyquilty:
- rscadd: The AI is back in the center of the station. The gravity generator is
now where the SMES room used to be. The SMESes are in the equipment room.
Supermichael777:
- rscadd: Flaps are no longer space-racist and now accept all bots.
Xhuis:
- tweak: Holy weapons, such as the null rod and possessed blade, now protect from
Ratvar's magic.
coiax:
- rscadd: Certain custom station names may be rejected by Centcom.
- rscadd: Drone shells can be ordered in Emergency supplies at Cargo.
2016-06-23:
Joan:
- tweak: Tinkerer's Caches generate components(when near clockwork walls) every
minute and a half, from every 35 seconds. Clockwork Slabs generate components
once per minute, from once per 50 seconds.
- tweak: Spatial Gateway will last four seconds per invoker, instead of two per
invoker.
- rscdel: Clockwork floors now only heal toxin damage on servants of Ratvar.
- rscdel: You can no longer place ocular wardens very close to other ocular wardens.
- tweak: The Flame produced by a Judicial Visor is no longer an effective melee
weapon and will trigger on all intents, not just harm intent.
Wizard's Federation:
- bugfix: Acolytes of Hades have revealed their true forms.
- rscadd: We've discovered a way to traverse portals left behind by Hades, and have
discovered a great treasure through it.
- bugfix: Hades has undergone Anger Management classes, and should no longer remain
wrathful for the duration of his visit.
coiax:
- rscadd: Changelings now evolve powers via the cellular emporium, which they can
access via an action button.
- rscadd: Due to budget cuts, the shuttle's hyperspace engines now create a visual
distortion at their destination, a few seconds before arrival. Crewmembers are
encouraged to use these "ripples" as an indication of where not to stand.
- bugfix: Shuttles now only run over mobs in turfs they are moving into, rather
than the entire rectangle.
- rscadd: If you are an observer, you can click on transition edges of a Z-level
in order to move as a mob would.
- rscadd: Due to safety concerns, the Hyperfractal Gigashuttle now has some safety
grilles to prevent accidental matter energising.
coiax, incoming:
- rscadd: Due to budget cuts, the builtin anti-orbit engines on the station have
been removed. As such, expect the station to start orbiting the system again,
and encounter an unpredictable stellar environment.
- rscdel: All permanent structures (not on station, Centcom or lavaland) have been
removed.
- rscadd: All removed structures are now space ruins, and can be placed randomly
in space ruin zlevels.
- wip: The White Ship remains at its current location, but has lost any reliable
landmarks near it. Its starting position will be made more random in a coming
update.
- rscadd: The Space Bar has a small atmos system added and a teleporter. Some other
ruins have been cleaned up to not have atmos active turfs.
2016-06-24:
Joan:
- experiment: The Interdiction Lens has been reworked; instead of allowing you to
disable Telecomms, Cameras, or non-Servant Cyborgs, it drains power from all
APCs, SMES units, and non-Servant cyborgs in a relatively large area, funneling
that power into nearby Sigils of Transmission, then disables all cameras and
radios in that same area.
- wip: If it fails to find anything it could disable or drain any power, it turns
off for 2 minutes.
- tweak: You can now target yourself with Sentinel's Compromise, allowing you to
heal yourself with it.
- rscadd: Flashes will once again stun borgs, but for a much shorter time than they
previously did; average stun time is reduced from the previous average of 15
seconds to about 6 seconds. The confusion remains, but it will no longer unequip
borg modules.
MMMiracles:
- tweak: Metastation xenobiology's lights and cell have been modified so it won't
drain 5 minutes into the round.
SnipeDragon:
- bugfix: Changelings created at round start now correctly receive their Antag HUD.
Xhuis:
- rscadd: Cardboard cutouts have been added. Now you can set up advertisements for
your clown mart.
2016-06-26:
Basilman:
- rscadd: The Donor prompt for becoming an alien queen maid is now an action button
instead, and can be toggled on and off.
Joan:
- rscadd: Fellowship Armory now invokes faster for each nearby servant and provides
clockwork gauntlets, which are shock-resistant and provide armor to the arms.
- tweak: It's not wise to equip clockwork armor if you don't serve Ratvar.
- bugfix: A full set of clockwork armor will now actually cover all limbs.
coiax:
- rscadd: Our administrators, here at /tg/, don't get enough credit for their wealth
of experience and knowledge. Now they get the chance to share that with you
by giving out custom tips!
- tweak: Gang domination now uses the same timing method as shuttles, making their
domination times more accurate.
- rscdel: The default shuttle transit time is now 15 seconds.
- rscadd: Please do not commit suicide with the nuclear authentication disk.
- rscadd: Observers now have a visible countdown for borg factories, silicons can
examine the factory to determine how long it has remaining until it is ready.
- rscadd: Clockwork mobs sound like Ratvar chants if you do not serve Ratvar.
- rscadd: When servants recite, they now talk in a strange voice that is more noticable.
2016-06-28:
CoreOverload:
- rscadd: Kinetic accelerator now supports seclite attachment.
- rscadd: All cyborgs have been outfitted with ash-proof plating.
- rscadd: Mining cyborg module now includes a welder and a fire extinguisher.
- rscadd: 'Mining cyborgs now have a new upgrade: lavaproof tracks.'
Joan:
- rscdel: Clockwork Marauders are no longer totally invincible to damage unless
a holy weapon was involved.
- rscadd: Clockwork Marauders will take damage when attacked, but unless they're
fighting excessive amounts, they'll be forced to return to their host before
they'd normally die.
- experiment: A holy weapon held in either hand in the presence of a marauder will
massively increase the damage they take, making it much more likely the marauder
can be killed.
- tweak: Clockwork Marauders do slightly less damage at low fatigue levels.
- rscadd: Clockwork Marauders now have a chance to block melee attacks, negating
the damage from them, and an additional chance to immediately counter, attacking
whoever tried to attack them.
- wip: If Ratvar has awoken, Marauders have a much higher chance to block and counter,
will block thrown items and projectiles, and gradually regenerate.
- experiment: Clockwork Marauders no longer have a verb to communicate; they instead
use :b to do so.
- rscadd: Faked deaths are now effectively indistinguishable from real deaths.
MMMiracles:
- rscadd: Adds some ruins for space and lavaland. Balance not included.
- rscadd: Adds spooky ghosts.
SnipeDragon:
- bugfix: Cardboard Cutouts now become opaque when their appearance is changed.
Wizard's Federation:
- rscadd: Acolytes of Hades have been scolded for gluing their clothes to themselves,
and their clothes can now be cut off them.
- rscadd: Hades has learned a few new tricks, to ensure the ultimate demise of his
target.
- bugfix: Hades has faced a council of his repeated use of time magic inside chapels,
and as it was deemed unholy, he will no longer do it.
- rscadd: Wizards of the Wizard's Federation have been granted access to Dark Seeds,
ancient relics used to call upon Hades in a time of need.
Xhuis:
- rscdel: You can no longer put paper cups back onto water coolers. In addition,
they're now just called "liquid coolers" instead of changing based on their
contents.
coiax:
- rscadd: Status displays added to a variety of shuttle templates.
- rscdel: Large graffiti now consumes 5 uses from limited use crayons and spraycans,
as well as taking three times the amount of time to draw.
- rscadd: All items inside the supply shuttle will now be sold, regardless of whether
they're inside a container or not.
- bugfix: Fixes issue where the AI core APC on Metastation would not charge.
'name: Lzimann':
- rscadd: Engineer and atmos wintercoat can hold the RPD now!
optional name here:
- rscdel: Shadowlings have been completely removed.
oranges:
- tweak: You can now hear dice
timkoster1:
- rscadd: adds a hud soul counter for devils. Sprites by PouFrou and special thanks
to lordpidey for about everything.
2016-06-29:
Joan:
- rscadd: Ghosts spawning via Ratvar can now choose to spawn as a Cogscarab with
a usable slab instead of as a Reclaimer.
- bugfix: You can no longer permanently block hostile simple mobs with sandbags
and other barricades.
MrStonedOne:
- rscadd: Ghosts may now jump between the two linked servers using the new Server
Hop verb. Rather than whine in deadchat about dieing, you can just go play a
new round on the other server.
coiax:
- rscadd: Adds a new UI to slimepeople, allowing them to select more easily which
body to swap to
- rscadd: Slimepeople swapping consciousness between bodies is now visible to onlookers
- bugfix: The AI malfunction "Hostile Lockdown" power now restores the station doors
to normal after 90 seconds, rather than keeping everything shut forever.