mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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661 lines
38 KiB
YAML
661 lines
38 KiB
YAML
2016-06-01:
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coiax:
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- rscadd: Added a mirror to the beach biodome. Beach Bums, rejoyce!
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pudl:
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- rscadd: The brig infirmary has received a redesign.
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2016-06-02:
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Joan:
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- tweak: Closed false walls will block air.
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Lati:
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- rscadd: R&D required levels and origin tech levels have been rebalanced
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- experiment: Overall, items buildable in R&D have lower tech levels and items in
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other departments have their tech levels raised. Remember to use science goggles
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to see tech levels of items!
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- tweak: There are now level gates at high levels. R&D scientists will need help
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from others to get past these level gates.
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- tweak: Other departments such as hydroponics and genetics will be important to
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R&D's progress now and xenobio, mining and cargo are more important than before
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- tweak: Efficiency upgrades are back in R&D machines and tweaked to be less powerful
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in autolathes
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- rscdel: Reliability has been removed from all items
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- bugfix: Most bugs in R&D machines should be fixed
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PKPenguin321 & Nienhaus:
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- rscadd: Letterman jackets are now available from the ClothesMate.
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Quiltyquilty:
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- rscadd: The bar has seen a redesign.
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coiax:
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- rscadd: Clone pods now notify the medical channel on a successful clone. They
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also notify the medical channel if the clone dies or is horribly mutilated;
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but not if it is ejected early by authorised medical personnel.
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- rscadd: Cloning pods now are more capable of cloning humanoid species that do
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not breathe.
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- bugfix: You can only be damaged once by a shuttle's arrival. It is still unpleasant
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to be in the path of one though; try to avoid it.
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- rscadd: Adds Asteroid emergency shuttle to shuttle templates. It is a very oddly
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shaped one though, it might not be compatible with all stations.
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- rscdel: The Chaplain soulshard can only turn a body into a shade once. A released
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shade can still be reabsorbed by the stone to heal it.
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- rscadd: The shuttle manipulator now has a Fast Travel button, for those admins
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that really want a shuttle to get to where its going FAST.
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2016-06-04:
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MrStonedOne:
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- bugfix: fixes see_darkness improperly hiding ghosts in certain cases.
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Xhuis:
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- tweak: Clockwork marauders can now smash walls and tables.
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- tweak: Servants are no longer turned into harvesters by Nar-Sie but instead take
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heavy brute damage and begin to bleed. Similarly, cultists are no longer converted
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by Ratvar but instead take heavy fire damage and are set ablaze.
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- rscadd: Added clockwork reclaimers. Ghosts can now click on Ratvar to become clockwork
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reclaimers - small constructs capable of forcefully converting those that still
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resist Ratvar's reign. Alt-clicking a valid target will allow the reclaimer
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to leap onto the head of any non-servant, latching onto their head and converting
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the target if they are able. The target will be outfitted with an unremovable,
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acid-proof hat version of the reclaimer. The reclaimer will be able to speak
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as normal and attack its host and anything nearby. If the reclaimer's host goes
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unconscious or dies, it will leap free.
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- rscadd: Added pinion airlocks. These airlocks can only be opened by servants and
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conventional deconstruction will not work on them. They can be created by proselytizing
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a normal airlock or from Ratvar.
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- rscadd: Added ratvarian windows. They are created when Ratvar twists the form
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of a normal window, and there are both single-direction and full-tile variants.
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- bugfix: Non-servants can no longer use clockwork proselytizers or mending motors.
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- bugfix: Servants are now deconverted properly.
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coiax:
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- bugfix: The cloning pod now sounds robotic on the radio.
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- rscadd: For extra observer drama, ghosts can now visibly see the countdown of
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syndicate bombs, nuclear devices, cloning pods, gang dominators and AI doomsday
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devices.
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2016-06-05:
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Joan:
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- rscadd: Clockwork structures can be damaged by projectiles and simple animals,
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and will actually drop debris when destroyed.
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- rscadd: AIs and Cyborgs that serve Ratvar can control clockwork airlocks and clockwork
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windoors.
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- rscadd: The clockwork proselytizer can now proselytize windows, doors, grilles,
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and windoors.
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- rscadd: The clockwork proselytizer can proselytize wall gears and alloy shards
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to produce replicant alloy. It can also proselytize replicant alloy to refill,
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in addition to refilling by attacking it with alloy.
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- rscadd: The clockwork proselytizer can replace clockwork floors with clockwork
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walls and vice versa.
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- rscadd: Ratvar will convert windoors, tables, and computers in addition to everything
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else.
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- tweak: Ratvar now moves around much faster.
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- rscadd: Ratvar and Nar-Sie will break each other's objects.
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- tweak: The blind eye from a broken ocular warden now serves as a belligerent eye
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instead of as replicant alloy. The pinion lock from a deconstructed clockwork
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airlock now serves as a vanguard cogwheel instead of as replicant alloy.
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- rscadd: Clockwork walls drop a wall gear when removed by a welding tool. The wall
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gear is dense, but can be climbed over or unwrenched, and drops alloy shards
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when broken. Clockwork walls drop alloy shards when broken by other means.
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- bugfix: Fixed Nar-Sie wandering while battling Ratvar.
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- bugfix: Ratvarian Spears now last for the proper 5 minute duration.
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- bugfix: Servant communication now has ghost follow links.
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- imageadd: New sigil sprites, courtesy Skowron.
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- imageadd: Sigils of Transgression have a visual effect when stunning a target.
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- imageadd: Clockwork spears now have a visual effect when breaking.
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PKPenguin321:
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- rscadd: The CMO's medical HUD implant now comes with a one-use autoimplanter for
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ease of use.
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RemieRichards:
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- rscadd: Slimes may now be ordered to attack! You must be VERY good friends with
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the slime(s) to give this command, asking them to attack their friends or other
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slimes will result in them liking you less so be careful!
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X-TheDark:
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- rscadd: Mech battery replacement improved. The inserted battery's charge will
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be set to the same percentage of the removed one's (or 10%, if removed one's
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was less).
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coiax:
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- bugfix: Clicking the (F) link when an AI talks in binary chat will follow its
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camera eye, the same as when (F) is clicked for its radio chat.
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- bugfix: Laughter demons should now always let their friends go when asked correctly.
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- rscadd: Cloning pods now grab the clone's mind when the body is ejected, rather
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than when it starts cloning.
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- rscadd: Wizards have been experimenting with summoning the slightly less lethal
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"laughter demon". Please be aware that these demons appear to be nearly as dangerous
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as their slaughter cousins. But adorable, nonetheless.
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kevinz000:
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- rscadd: Gravity Guns! It is a mildly expensive R&D gun that has a 5 second cooldown
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between shots, but doesn't need to be recharged. It has two modes, attract and
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repulse. For all your gravity-manipulation needs!
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2016-06-07:
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Bobylein:
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- rscadd: Nanotrasen is finally able to source transparent bottles for chemistry.
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Iamgoofball:
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- experiment: The Greytide Virus got some teeth.
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Joan:
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- wip: This is a bunch of Clockwork Cult changes.
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- rscadd: Added the Clockwork Obelisk, an Application scripture that produces a
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clockwork obelisk, which can Hierophant Broadcast a large message to all servants
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or open a Spatial Gateway with 5 uses and a 10 second duration to any conscious
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servant or clockwork obelisk.
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- wip: Spatial Gateways of any source have doubled uses and duration when the target
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is a clockwork obelisk.
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- rscadd: Added the Mania Motor, an Application scripture that produces a mania
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motor, which, while active, causes hallucinations and brain damage in all nearby
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humans.
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- wip: The Mania Motor will try to convert any non-servant human directly adjacent
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to it at an additional power cost and will remove brain damage, hallucinations,
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and the druggy effect from servants.
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- rscadd: Added the Vitality Matrix, an Application scripture that produces a sigil
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that will slowly drain health from non-servants that remain on it. Servants
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that remain on the sigil will instead be healed with the vitality drained from
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non-servants.
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- wip: The Vitality Matrix can revive dead servants for a cost of 25 vitality plus
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all non-oxygen damage the servant has. If it cannot immediately revive a servant,
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it will still heal their corpse.
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- experiment: Most clockwork structures, including the Mending Motor, Interdiction
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Lens, and the newly added Clockwork Obelisk and Mania Motor, now require power
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to function.
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- wip: Mending Motors can still use alloy for power.
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- tweak: The Sigil of Transmission has been remade into a power battery and will
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power directly adjecent clockwork structures. Sigils of Transmission start off
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with 4000 power and can be recharged with Volt Void.
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- tweak: Volt Void drains somewhat more power, but will not damage the invoker unless
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they drain too much power. Invokers with augmented limbs will instead have those
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limbs healed unless they drain especially massive amounts of power.
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- wip: Using Volt Void on top of a Sigil of Transmission will transfer most of the
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power drained to the Sigil of Transmission, effectively making it far less likely
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to damage the invoker.
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- rscdel: You can no longer stack most sigils and clockwork objects with themself.
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You can still have multiple different objects or sigils on a tile, however.
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- tweak: The Break Will Script has been renamed to Dementia Doctrine, is slightly
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faster, and causes slightly more brain damage.
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- tweak: The Judicial Visor now uses an action button instead of alt-click. Cultists
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of Nar-Sie judged by the visor will be stunned for half duration, but will be
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set on fire.
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- tweak: Multiple scriptures have had their component requirements changed. The
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Summon Judicial Visor Script has been reduced from a Script to a Driver.
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- rscadd: Recollection will now show both required and consumed components.
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- tweak: Clockwork Marauders can now emerge from their host if their host is at
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or below 60% total health(for humans, this is 20 health out of crit)
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- tweak: Clockwork Marauders will slowly heal if directly adjacent to their host
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and have a slightly larger threshold for their no-Fatigue bonus damage.
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Quiltyquilty:
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- rscadd: Botany, atmospherics and cargo now all have access to high-capacity watertanks.
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- rscadd: The bar has now been outfitted with custom bar stools.
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Xhuis:
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- rscdel: Removed the global message played when Nar-Sie _begins_ to spawn (but
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not when it actually spawns).
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- tweak: Drunkenness recovery speed now increases with how drunk the imbiber is
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and is much quicker when the imbiber is asleep.
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- tweak: Suit storage units now take three seconds to enter (up from one) and have
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different sounds and messages for UV ray cauterization.
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- bugfix: Fixed some bugs with the suit storage unit, inserting mobs, and contents
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to seemed to duplicate themselves.
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- bugfix: The Summon Nar-Sie rune can now only be drawn on original station tiles
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and fails to invoke if scribed on the station then moved elsewhere.
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coiax:
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- rscdel: Bluespace shelter capsules can no longer be used on shuttles.
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- rscadd: Bluespace shelters may have different capsules stored. View what your
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capsule has inside by examining it.
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- rscdel: The Nar'sie rune cannot be scribed on shuttles or off Z-level.
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- rscadd: The Raise Dead rune automatically grabs the ghost of the raised corpse.
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- rscadd: Deadchat is now notified when a sentient mob dies.
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phil235:
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- rscadd: Monkeys and all other animals that should have blood now has it. Beating
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them up will make you and your weapon bloody, just like beating a human does.
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Dragging them when wounded and lying will leave a blood trail. Their blood is
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still mostly cosmetic, they suffer no effects from low blood level, unlike humans.
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- rscadd: When a mob leaves a blood trail while dragged, it loses blood. You can
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no longer drag a corpse to make an inifinite amount of blood trails, because
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once the victim's blood reaches a certain threshold it no longer leaves a blood
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trail (and no longer lose any more blood). The threshold depends on how much
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damage the mob has taken. You can always avoid hurting the dragged mob by making
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them stand up or by buckling them to something or by putting them in a container.
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- rscdel: You can no longer empty a mob of its blood entirely with a syringe, once
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the mob's blood volume reaches a critically low level you are unable to draw
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any more blood from it.
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- tweak: A changeling absorbing a human now sucks all their blood.
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2016-06-08:
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Cruix:
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- bugfix: Changelings no longer lose the regenerate ability if they respect while
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in regenerative stasis.
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Fox McCloud:
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- bugfix: Fixes Experimentor critical reactions not working
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- bugfix: Fixes Experimentor item cloning not working
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- bugfix: Fixes Experimentor producing coffee vending machines instead of coffe
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cups
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- tweak: Experimentor can only clone critical reaction items instead of anything
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with an origin tech
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GunHog:
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- rscadd: Nanotrasen has approved the Hyper-Kenetic Accelerator upgrade for cyborg
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mining modules.
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- tweak: Each of the heads' ID computers are now themed for their department!
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Joan:
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- tweak: Anima Fragments have slightly more health and move faster, but slow down
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temporarily when taking damage. Also they can move in space now.
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Kor:
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- rscadd: The clown will play a sad trombone noise upon death.
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- rscadd: Colossi now roam the wastes.
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- rscadd: Bubblegum now roams the wastes.
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PKPenguin321:
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- rscadd: You can now emag chemical dispensers, such as the ones in chemistry or
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the bar, to unlock illegal chemicals.
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lordpidey:
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- tweak: Infernal jaunt has been significantly nerfed with an enter and exit delay.
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2016-06-09:
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GunHog:
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- rscadd: Nanotrasen scientists have completed a design for adapting mining cyborgs
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to the Lavaland Wastes in the form of anti-ash storm plating. Research for this
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technology must be adapted at your local station.
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Joan:
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- tweak: Anima Fragments have slightly less health and damage and will slow down
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for longer when hit.
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Kor:
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- rscadd: The captain now spawns with the station charter, which allows him to name
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the station.
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Papa Bones:
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- tweak: Loyalty implants have been refluffed to mindshield implants, they are mechanically
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the same.
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Xhuis:
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- rscadd: You can now remove all plants and weeds from a hydroponics tray by using
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a spade on it.
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- rscadd: Added meatwheat, a mutated variant of wheat that can be crushed into meat
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substitute.
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- rscadd: Added ambrosia gaia, a mysterious plant that is rumored to provide nutrients
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and water to any soil - hydroponic or otherwise - that it's planted in.
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- rscadd: Added cherry bombs, a mutated variant of blue cherries that have an explosively
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good taste. Oh, and don't pluck the stems.
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coiax:
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- tweak: The beacons from support guardians are now structures, rather than replacing
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the floor tile. In practice, this will change little, aside from not leaving
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empty plating when a beacon is removed because a new one has been placed.
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nullbear:
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- tweak: Removes the restriction on wormhole jaunters, preventing them from teleporting
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you to beacons on other z-levels.
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- tweak: No longer able to use beacons to bypass normal shuttle/centcomm anti-bluespace
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measures.
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2016-06-11:
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Joan:
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- rscadd: Clockwork Slabs, Clockwork Caches near walls, and Tinkerer's Daemons will
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now be more likely to generate components that the clockwork cult has the least
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of.
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- rscadd: Destroyed Clockwork Caches will drop all Tinkerer's Daemons in them.
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- tweak: Clockwork Caches can now only generate a component every 30 seconds(when
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near a clockwork wall), Clockwork Slabs can only generate a component every
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40 seconds, and Tinkerer's Daemons can only generate a component every 20 seconds.
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This should result in higher component generation for everything except Clockwork
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Caches near clockwork walls.
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- tweak: Adding a component to a Clockwork Slab instead puts that component in the
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global component cache.
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- tweak: Clockwork Slabs only generate components if held by a mob or in a mob's
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storage, and when generating a component will prevent other Slabs held from
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generating a component.
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- tweak: The Replicant Driver no longer costs a Replicant Alloy to invoke; basically
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you can throw free Slabs at converts.
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- rscdel: Clockwork Slabs no longer have Repository as a menu option; instead, you
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can examine them to see how many components they have access to.
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- rscdel: Clockwork Caches directly on top of clockwork walls won't generate components
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from that wall.
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Lzimann:
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- rscadd: Bar stools are now constructable with metal!
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coiax:
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- rscadd: Ghosts are notified when someone arrives on the Arrivals Shuttle. This
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is independent of the announcement system, and the (F) link will follow the
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arrived person.
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- tweak: Slimes and aliens with custom names now retain those names when changing
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forms.
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kevinz000:
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- bugfix: Malf AI hacking an APC that is then destroyed will no longer bug the AI
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- bugfix: Being turned into a Revolutionary now stuns you for a short while.
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- bugfix: Kinetic Accelerators no longer drop their firing pin or cell when destroyed
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by lava
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phil235:
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- rscadd: Firelock assemblies can be reinforced with plasteel to construct heavy
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firelocks.
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2016-06-12:
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Joan:
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- rscadd: Attacking a human you are pulling or have grabbed with a ratvarian spear
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will impale them, doing massive damage, stunning the target, and breaking the
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spear if they remain conscious after being attacked.
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- tweak: The Function Call verb is now an action button.
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Xhuis:
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- rscdel: While experimenting with floral genetic engineering, Nanotrasen botanists
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discovered an explosive variety of the cherry plant. Due to gross misuse, the
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genes used to produce this strain have been isolated and removed while Central
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Command decides how best to modify it.
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xxalpha:
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- rscadd: 'New wizard spell: Spacetime Distortion.'
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- rscadd: 3x1 grafitti
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2016-06-13:
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Joan:
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- tweak: Sigils of Transgression will now only stun for about 5 seconds, from around
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10 seconds.
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- tweak: Sigils of Submission take about 5 seconds to convert a target, from around
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3 seconds, and will glow faintly.
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- rscadd: Sigils of any type can be attacked with an open hand to destroy them,
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instead of requiring harm intent. Servants still require harm intent to do so.
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Lati:
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- rscadd: Nanotrasen has added one of their rare machine prototypes to cargo's selection.
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It might be valuable to research.
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Xhuis:
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- rscadd: You can now create living cake/cat hybrids through a slightly expensive
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crafting recipe. These "caks" are remarkably resilient, quickly regenerating
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any brute damage dealt, and can be attacked on harm intent to take a bite to
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be fed by a small amount. They serve as mobile sources of food and make great
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pets.
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- rscadd: If a brain occupied by a player is used in the crafting recipe for caks,
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that player then takes control of the cak!
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2016-06-14:
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Joan:
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- tweak: The Gateway to the Celestial Derelict now takes exactly 5 minutes to successfully
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summon Ratvar and has 500 health, from 1000.
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- rscadd: You can now actually hit people adjacent to the Gateway; only the center
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of the Gateway can be attacked. The Gateway is also now dense, allowing you
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to more easily shoot at it.
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- rscadd: All Scripture in the Clockwork Slab's recital has a simple description.
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Razharas:
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- rscadd: Wiki now has the method of cultivating kudzu vines that was in game for
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over a year. https://tgstation13.org/wiki/Guide_to_hydroponics#Kudzu
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kevinz000:
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- tweak: Gravity Guns should no longer destroy local reality when set to attract
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and shot in an east cardinal direction. Added safety checks has slightly increased
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the cost of the gun's fabrication. Nanotrasen apologizes for the inconvenience.
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- bugfix: Gravity guns now have an inhand sprite.
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2016-06-16:
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GunHog:
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- rscadd: In response to alarmingly high mining cyborg losses, Nanotrasen has equipped
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the units with an internal positioning beacon, as standard within the module.
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Joan:
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- rscadd: You can now strike a Tinkerer's Cache with a Clockwork Proselytizer to
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refill the Proselytizer from the global component cache.
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- tweak: The Clockwork Proselytizer requires slightly less alloy to convert windows
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and windoors.
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- tweak: Several clockwork objects have more useful descriptions, most notably including
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structures, which will show a general health level to non-servants and exact
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health to servants.
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- imageadd: The Clockwork Proselytizer has new, more appropriate inhands.
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- tweak: Invoking Inath-Neq, the Resonant Cogwheel, now gives total invulnerability
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to all servants in range for 15 seconds instead of buffing maximum health.
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- tweak: Impaling a target with a ratvarian spear no longer breaks the spear.
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- tweak: Judicial Markers(the things spawned from Ratvar's Flame, in turn spawned
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from a Judicial Visor) explode one second faster.
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- rscdel: Removed Dementia Doctrine, replacing it with an Application sigil.
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- rscadd: Adds the Sigil of Accession, the previously-mentioned Application sigil,
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which is much like a Sigil of Submission, except it isn't removed on converting
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un-mindshielded targets and will disappear after converting a mindshielded target.
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- tweak: Sigil of Submission is now a Script instead of a Driver; It's unlocked
|
|
one tier up, so you have to rely on the Drivers you have until you get Scripts,
|
|
instead of spamming both Driver sigils for free converts.
|
|
- rscadd: To replace Sigil of Submission in the Driver tier; Added Taunting Tirade,
|
|
which is a chanted scripture with a very fast invocation, which, on chanting,
|
|
confuses, dizzies, and briefly stuns nearby non-servants and allows the invoker
|
|
a brief time to relocate before continuing the chant.
|
|
- rscadd: Ghosts can now see the Gateway to the Celestial Derelict's remaining time
|
|
as a countdown.
|
|
- tweak: Anima Fragments are now slightly slower if not at maximum health and no
|
|
longer drop a soul vessel when destroyed.
|
|
Quiltyquilty:
|
|
- rscdel: Patches now hold only 40u.
|
|
- rscdel: Patches in first aid kits now only contain 20u of chemicals.
|
|
coiax:
|
|
- rscadd: Polymorphed mobs now have the same name, and where possible, the same
|
|
equipment as their previous form.
|
|
2016-06-19:
|
|
Joan:
|
|
- tweak: Assassin holoparasite attack damage increased from 13 to 15, stealth cooldown
|
|
decreased from 20 seconds to 16 seconds.
|
|
- tweak: Charger holoparasite charge cooldown decreased from 5 seconds to 4 seconds.
|
|
- tweak: Chaos holoparasite attack damage decreased from 10 to 7, range decreased
|
|
from 10 to 7.
|
|
- tweak: Lightning holoparasite attack damage increased from 5 to 7, chain damage
|
|
increased by 33%.
|
|
- rscdel: Clock cult scripture unlock now only counts humans and silicons.
|
|
- rscadd: Servants of ratvar can now create cogscarab shells with a Script scripture.
|
|
Adding a soul vessel to one will produce a small, drone-like being with an inbuilt
|
|
proselytizer and tools.
|
|
- imageadd: Clockwork mobs have their own speechbubble icons.
|
|
- tweak: Invoking Sevtug now causes massive hallucinations, brain damage, confusion,
|
|
and dizziness for all non-servant humans on the same zlevel as the invoker.
|
|
- rscdel: Invoking Sevtug is no longer mind control. RIP mind control 2016-2016.
|
|
- tweak: Clockwork slabs now produce a component every 50 seconds, from 40, Tinkerer's
|
|
Caches now produce(if near a clockwork wall) a component every 35 seconds, from
|
|
30.
|
|
- experiment: 'Tinkerer''s daemons have a slightly higher cooldown for each component
|
|
of the type they chose to produce that''s already in the cache: This is very
|
|
slight, but it''ll add up if you have a lot of one component type and are trying
|
|
to get more of it with daemons; 5 of a component type will add a second of delay.'
|
|
Kor and Iamgoofball:
|
|
- rscadd: Miners can now purchase fulton extraction packs.
|
|
- rscadd: Miners can now purchase fulton medivac packs.
|
|
- rscadd: Two new fulton related bundles are available for purchase with vouchers.
|
|
Quiltyquilty:
|
|
- rscadd: Beepsky now has his own home in the labor shuttle room.
|
|
Wizard's Federation:
|
|
- bugfix: We've fired the old Pope, who was actually an apprentice in disguise.
|
|
We've a-pope-riately replaced him with a much more experienced magic user.
|
|
- rscadd: Some less-then-sane people have been sighted forming mysterious cults
|
|
in lieu of recent Pope sightings, lashing out at anyone who speaks ill of him.
|
|
- bugfix: We've rejiggered our trans-dimensional rifts, and almost all cases of
|
|
clergy members being flung into nothingness should be resolved.
|
|
- bugfix: All members of the Space Wizard's Clergy have been appropriately warned
|
|
about usage of skin-to-stone spells, and such there should be no more instances
|
|
of permanent statueification.
|
|
Xhuis:
|
|
- tweak: Revenants have been renamed to umbras and have undergone some tweaks.
|
|
coiax:
|
|
- rscadd: Drones can hear robotic talk, but cannot communicate on it. AIs and cyborgs
|
|
are encouraged to share information with station repair drones.
|
|
- rscadd: Potted plants can now be ordered from cargo.
|
|
- rscdel: AI turrets no longer fire at drones.
|
|
2016-06-20:
|
|
Kor:
|
|
- rscadd: Cult runes can only be scribed on station and on mining.
|
|
- rscadd: The comms console now has a new option allowing you to communicate with
|
|
the other server.
|
|
Quiltyquilty:
|
|
- rscadd: The detective has been moved to above the post office.
|
|
coiax:
|
|
- rscadd: Birdboat's supply loop has been split into two unconnected halves, to
|
|
maintain award winning air quality.
|
|
incoming5643:
|
|
- experiment: New abilities for some races!
|
|
- rscadd: Skeletons (liches) and zombies now are much more susceptible to limb loss,
|
|
but can also reattach lost limbs manually without surgery.
|
|
- rscadd: Slimepeople can now lose their limbs, but also can regenerate them if
|
|
they have the jelly for it. Additionally slimepeople will (involuntarily) lose
|
|
limbs and convert them to slime jelly if they're extremely low on jelly.
|
|
- rscadd: Zombies and slimepeople now have reversed toxic damage, what usually heals
|
|
now hurts and what usually hurts now heals. Keep in mind that while you could
|
|
for example heal with unstable mutagen, you'd still mutate. Beware of secondary
|
|
effects! Drugs like antitoxin are especially dangerous to these races now since
|
|
not only do they do toxin damage, but they remove other toxic chems before they
|
|
can heal you. Be wary also of wide band healing drugs like omnizine.
|
|
- rscadd: For slime people the above mechanic also adds/drains slime jelly. So yes
|
|
inhaling plasma is now a valid way to build jelly (but you'll still suffocate
|
|
if there's no oxygen).
|
|
- rscadd: Pod people now mutate if shot with the mutation setting of the floral
|
|
somatoray.
|
|
2016-06-22:
|
|
Cheridan:
|
|
- tweak: Flashes no longer stun cyborgs, instead working almost exactly like a human,
|
|
causing them to become confused and unequip their current module.
|
|
Joan:
|
|
- rscdel: Those who do not serve Ratvar cannot understand His creations.
|
|
- rscadd: You can now repair clockwork structures with a clockwork proselytizer.
|
|
This is about a third as efficient as a mending motor, costing 2 liquified alloy
|
|
to 1 health, and also about a third as fast.
|
|
- tweak: Scarab proselytizers are more efficient and will reap more alloy from metal
|
|
and plasteel.
|
|
- rscadd: They can also directly convert rods to alloy.
|
|
- tweak: Nuclear bombs will no longer explode the station if in space. Please be
|
|
aware of this.
|
|
Kor:
|
|
- rscadd: You can now pick up potted plants.
|
|
PKPenguin321:
|
|
- rscadd: You can now pick up a skateboard and use it as a weapon by dragging it
|
|
to yourself.
|
|
- imageadd: Skateboards have been given brand new sprites, courtesy of JStheguy
|
|
Quiltyquilty:
|
|
- rscadd: The AI is back in the center of the station. The gravity generator is
|
|
now where the SMES room used to be. The SMESes are in the equipment room.
|
|
Supermichael777:
|
|
- rscadd: Flaps are no longer space-racist and now accept all bots.
|
|
Xhuis:
|
|
- tweak: Holy weapons, such as the null rod and possessed blade, now protect from
|
|
Ratvar's magic.
|
|
coiax:
|
|
- rscadd: Certain custom station names may be rejected by Centcom.
|
|
- rscadd: Drone shells can be ordered in Emergency supplies at Cargo.
|
|
2016-06-23:
|
|
Joan:
|
|
- tweak: Tinkerer's Caches generate components(when near clockwork walls) every
|
|
minute and a half, from every 35 seconds. Clockwork Slabs generate components
|
|
once per minute, from once per 50 seconds.
|
|
- tweak: Spatial Gateway will last four seconds per invoker, instead of two per
|
|
invoker.
|
|
- rscdel: Clockwork floors now only heal toxin damage on servants of Ratvar.
|
|
- rscdel: You can no longer place ocular wardens very close to other ocular wardens.
|
|
- tweak: The Flame produced by a Judicial Visor is no longer an effective melee
|
|
weapon and will trigger on all intents, not just harm intent.
|
|
Wizard's Federation:
|
|
- bugfix: Acolytes of Hades have revealed their true forms.
|
|
- rscadd: We've discovered a way to traverse portals left behind by Hades, and have
|
|
discovered a great treasure through it.
|
|
- bugfix: Hades has undergone Anger Management classes, and should no longer remain
|
|
wrathful for the duration of his visit.
|
|
coiax:
|
|
- rscadd: Changelings now evolve powers via the cellular emporium, which they can
|
|
access via an action button.
|
|
- rscadd: Due to budget cuts, the shuttle's hyperspace engines now create a visual
|
|
distortion at their destination, a few seconds before arrival. Crewmembers are
|
|
encouraged to use these "ripples" as an indication of where not to stand.
|
|
- bugfix: Shuttles now only run over mobs in turfs they are moving into, rather
|
|
than the entire rectangle.
|
|
- rscadd: If you are an observer, you can click on transition edges of a Z-level
|
|
in order to move as a mob would.
|
|
- rscadd: Due to safety concerns, the Hyperfractal Gigashuttle now has some safety
|
|
grilles to prevent accidental matter energising.
|
|
coiax, incoming:
|
|
- rscadd: Due to budget cuts, the builtin anti-orbit engines on the station have
|
|
been removed. As such, expect the station to start orbiting the system again,
|
|
and encounter an unpredictable stellar environment.
|
|
- rscdel: All permanent structures (not on station, Centcom or lavaland) have been
|
|
removed.
|
|
- rscadd: All removed structures are now space ruins, and can be placed randomly
|
|
in space ruin zlevels.
|
|
- wip: The White Ship remains at its current location, but has lost any reliable
|
|
landmarks near it. Its starting position will be made more random in a coming
|
|
update.
|
|
- rscadd: The Space Bar has a small atmos system added and a teleporter. Some other
|
|
ruins have been cleaned up to not have atmos active turfs.
|
|
2016-06-24:
|
|
Joan:
|
|
- experiment: The Interdiction Lens has been reworked; instead of allowing you to
|
|
disable Telecomms, Cameras, or non-Servant Cyborgs, it drains power from all
|
|
APCs, SMES units, and non-Servant cyborgs in a relatively large area, funneling
|
|
that power into nearby Sigils of Transmission, then disables all cameras and
|
|
radios in that same area.
|
|
- wip: If it fails to find anything it could disable or drain any power, it turns
|
|
off for 2 minutes.
|
|
- tweak: You can now target yourself with Sentinel's Compromise, allowing you to
|
|
heal yourself with it.
|
|
- rscadd: Flashes will once again stun borgs, but for a much shorter time than they
|
|
previously did; average stun time is reduced from the previous average of 15
|
|
seconds to about 6 seconds. The confusion remains, but it will no longer unequip
|
|
borg modules.
|
|
MMMiracles:
|
|
- tweak: Metastation xenobiology's lights and cell have been modified so it won't
|
|
drain 5 minutes into the round.
|
|
SnipeDragon:
|
|
- bugfix: Changelings created at round start now correctly receive their Antag HUD.
|
|
Xhuis:
|
|
- rscadd: Cardboard cutouts have been added. Now you can set up advertisements for
|
|
your clown mart.
|
|
2016-06-26:
|
|
Basilman:
|
|
- rscadd: The Donor prompt for becoming an alien queen maid is now an action button
|
|
instead, and can be toggled on and off.
|
|
Joan:
|
|
- rscadd: Fellowship Armory now invokes faster for each nearby servant and provides
|
|
clockwork gauntlets, which are shock-resistant and provide armor to the arms.
|
|
- tweak: It's not wise to equip clockwork armor if you don't serve Ratvar.
|
|
- bugfix: A full set of clockwork armor will now actually cover all limbs.
|
|
coiax:
|
|
- rscadd: Our administrators, here at /tg/, don't get enough credit for their wealth
|
|
of experience and knowledge. Now they get the chance to share that with you
|
|
by giving out custom tips!
|
|
- tweak: Gang domination now uses the same timing method as shuttles, making their
|
|
domination times more accurate.
|
|
- rscdel: The default shuttle transit time is now 15 seconds.
|
|
- rscadd: Please do not commit suicide with the nuclear authentication disk.
|
|
- rscadd: Observers now have a visible countdown for borg factories, silicons can
|
|
examine the factory to determine how long it has remaining until it is ready.
|
|
- rscadd: Clockwork mobs sound like Ratvar chants if you do not serve Ratvar.
|
|
- rscadd: When servants recite, they now talk in a strange voice that is more noticable.
|
|
2016-06-28:
|
|
CoreOverload:
|
|
- rscadd: Kinetic accelerator now supports seclite attachment.
|
|
- rscadd: All cyborgs have been outfitted with ash-proof plating.
|
|
- rscadd: Mining cyborg module now includes a welder and a fire extinguisher.
|
|
- rscadd: 'Mining cyborgs now have a new upgrade: lavaproof tracks.'
|
|
Joan:
|
|
- rscdel: Clockwork Marauders are no longer totally invincible to damage unless
|
|
a holy weapon was involved.
|
|
- rscadd: Clockwork Marauders will take damage when attacked, but unless they're
|
|
fighting excessive amounts, they'll be forced to return to their host before
|
|
they'd normally die.
|
|
- experiment: A holy weapon held in either hand in the presence of a marauder will
|
|
massively increase the damage they take, making it much more likely the marauder
|
|
can be killed.
|
|
- tweak: Clockwork Marauders do slightly less damage at low fatigue levels.
|
|
- rscadd: Clockwork Marauders now have a chance to block melee attacks, negating
|
|
the damage from them, and an additional chance to immediately counter, attacking
|
|
whoever tried to attack them.
|
|
- wip: If Ratvar has awoken, Marauders have a much higher chance to block and counter,
|
|
will block thrown items and projectiles, and gradually regenerate.
|
|
- experiment: Clockwork Marauders no longer have a verb to communicate; they instead
|
|
use :b to do so.
|
|
- rscadd: Faked deaths are now effectively indistinguishable from real deaths.
|
|
MMMiracles:
|
|
- rscadd: Adds some ruins for space and lavaland. Balance not included.
|
|
- rscadd: Adds spooky ghosts.
|
|
SnipeDragon:
|
|
- bugfix: Cardboard Cutouts now become opaque when their appearance is changed.
|
|
Wizard's Federation:
|
|
- rscadd: Acolytes of Hades have been scolded for gluing their clothes to themselves,
|
|
and their clothes can now be cut off them.
|
|
- rscadd: Hades has learned a few new tricks, to ensure the ultimate demise of his
|
|
target.
|
|
- bugfix: Hades has faced a council of his repeated use of time magic inside chapels,
|
|
and as it was deemed unholy, he will no longer do it.
|
|
- rscadd: Wizards of the Wizard's Federation have been granted access to Dark Seeds,
|
|
ancient relics used to call upon Hades in a time of need.
|
|
Xhuis:
|
|
- rscdel: You can no longer put paper cups back onto water coolers. In addition,
|
|
they're now just called "liquid coolers" instead of changing based on their
|
|
contents.
|
|
coiax:
|
|
- rscadd: Status displays added to a variety of shuttle templates.
|
|
- rscdel: Large graffiti now consumes 5 uses from limited use crayons and spraycans,
|
|
as well as taking three times the amount of time to draw.
|
|
- rscadd: All items inside the supply shuttle will now be sold, regardless of whether
|
|
they're inside a container or not.
|
|
- bugfix: Fixes issue where the AI core APC on Metastation would not charge.
|
|
'name: Lzimann':
|
|
- rscadd: Engineer and atmos wintercoat can hold the RPD now!
|
|
optional name here:
|
|
- rscdel: Shadowlings have been completely removed.
|
|
oranges:
|
|
- tweak: You can now hear dice
|
|
timkoster1:
|
|
- rscadd: adds a hud soul counter for devils. Sprites by PouFrou and special thanks
|
|
to lordpidey for about everything.
|
|
2016-06-29:
|
|
Joan:
|
|
- rscadd: Ghosts spawning via Ratvar can now choose to spawn as a Cogscarab with
|
|
a usable slab instead of as a Reclaimer.
|
|
- bugfix: You can no longer permanently block hostile simple mobs with sandbags
|
|
and other barricades.
|
|
MrStonedOne:
|
|
- rscadd: Ghosts may now jump between the two linked servers using the new Server
|
|
Hop verb. Rather than whine in deadchat about dieing, you can just go play a
|
|
new round on the other server.
|
|
coiax:
|
|
- rscadd: Adds a new UI to slimepeople, allowing them to select more easily which
|
|
body to swap to
|
|
- rscadd: Slimepeople swapping consciousness between bodies is now visible to onlookers
|
|
- bugfix: The AI malfunction "Hostile Lockdown" power now restores the station doors
|
|
to normal after 90 seconds, rather than keeping everything shut forever.
|