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S.P.L.U.R.T-Station-13/html/changelogs/archive/2016-07.yml
2022-02-02 02:01:04 -03:00

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2016-07-01:
Flavo:
- bugfix: fixed a bug where lights would not update.
Joan:
- rscadd: Clockwork Slabs now use an action button to communicate instead of the
"Report" option in the menu after using a slab.
- tweak: Clockwork Slabs now fit in pockets, the belt slot, or in the suit storage
slot(if wearing clockwork armor), where they can be used as hands-free communication.
- imageadd: Clockwork items with action buttons have a new, clockwork-y background.
- rscadd: Judicial Visors now tell the user how many targets the Judicial Blast
struck.
- soundadd: Judicial Markers now have sounds when appearing and exploding.
- tweak: Wet turfs should remain that way for slightly longer than 5 seconds now.
- rscadd: Drones and Swarmers should now sound more robotic.
- tweak: Ratvarian Spears will stun cyborgs and cultists for twice as long when
thrown; on cyborgs, this should be long enough to use Guvax on them.
- rscdel: Removed the Justicar's Gavel application scripture.
- tweak: Vitality Matrices will drain and heal 50% faster, and the base cost to
revive is 20% lower; 20, from 25.
- rscadd: Vitality Matrices will not revive or heal corpses unless they can grab
the ghost of the corpse, and will immediately grab the ghost when reviving.
- rscadd: Swarmers consuming swarmer shells now refunds the swarmer the entire cost
of the shell instead of 2% of the shell's cost.
- experiment: Application scriptures require at least 75 CV, from 50.
- experiment: Revenant scriptures require at least 4 Caches, from 3, and at least
150 CV, from 100.
- experiment: Judgement scripture requires at least 12 servants, from 10, 5 Caches,
from 3, and at least 250 CV, from 100.
- experiment: Script and Application scripture have had their component costs and
requirements tweaked to reduce overuse of certain components.
- wip: Invoke times for a few scriptures that were instant are now very short instead.
Kor:
- rscdel: Holoparasites are no longer in the uplink
NikNak:
- tweak: Showcases are now movable and deconstructable. Wrench them to unanchor
and then screwdriver and crowbar to deconstruct.
Papa Bones:
- tweak: Security now has energy bolas available to them in their vending machines,
check them out!
bobdobbington:
- rscadd: Added skub to the AutoDrobe as a premium item.
coiax:
- rscadd: The CTF arena regenerates every round, and the blue team now shoot blue
lasers.
- rscadd: Adds some descriptions to alien surgery tools
- rscadd: The agent vest can be locked and unlocked (toggling the NODROP flag)
- rscadd: An abductor team can spend data points to purchase an agent vest (note
that only abductor agents are trained in their use)
- rscadd: The nuke disk reappears on the station in far more random locations, but
tends to re-materialise in safe pressurised areas that aren't on fire.
'name: Lzimann':
- tweak: Mulebots with pAI cards no longer stun people
2016-07-02:
Joan:
- rscadd: Clockwork Proselytizers can now reform stored alloy into usable component
alloy when used in-hand.
- rscdel: Mending motors start with 2500W of power in alloy, from 5000. Sigils of
Transmission start with 2500W of power, from 4000. Clockwork Proselytizers start
with 90 alloy, from 100.
- rscdel: Umbras have been removed.
- rscadd: Revenants have been readded, though they are now vulnerable to salt piles.
MMMiracles:
- rscadd: Added the power fist, a gauntlet with a piston-powered ram attached to
the top for traitors to punch people across the station. Punch people into walls
for added fun.
incoming5643:
- rscadd: 'Nuke ops can now harness the power of METAL BOXES: special versions of
cardboard boxes that can take a lot of abuse and can fit the whole team if need
be. They''re not nearly as light as their cardboard brothers though...'
kevinz000:
- rscadd: Some new emojis have been added to OOC for your enjoyment. Try them out.
- rscadd: 'New emojis are : coffee, trophy, tea, gear, supermatter, forceweapon,
gift, kudzu, dosh, chrono, nya, and tophat. Type :nameofemoji: in OOC to use.'
2016-07-03:
Cruix:
- bugfix: Hand labelers can now label storage containers.
- bugfix: You can now properly resist out of wrapped lockers.
- bugfix: You can now resist out of morgues if you are in a bodybag.
- bugfix: Mechs can no longer spam doors they do not have access to.
Joan:
- tweak: Clock Cult can now happen at 24 players, same as cult.
- tweak: Clock Cult player scaling is lower; 3 people, plus one for every 15 players
above 30, from 1 for every 10 players with a player minimum of 30.
- experiment: Guvax now invokes 1 second faster(5 seconds), but is 0.75 seconds
slower for each scripture-valid servant above 5, up to a maximum of 15 seconds.
- experiment: Clockwork Slabs generate components 20 seconds slower for each scripture-valid
servant above 5, up to a maximum of 1 component every 5 minutes.
- tweak: Tinkerer's Daemons that would be useless cannot be made.
2016-07-04:
Gun Hog:
- rscadd: The Space Wizard Federation has finally begun teaching its pupils how
to properly aim the Fireball spell!
- tweak: Fireball spells, including the Devil version, are now aimed via mouse click.
It is recommended to avoid firing at anything too close, as the user can still
blow himself up!
Joan:
- rscdel: Mecha are no longer immune to ocular wardens.
Lzimann:
- rscadd: Throwing active stunbatons now has a chance to stun whoever it hits!
MMMiracles:
- rscadd: Adds space ruins. Balance not included.
- tweak: Simple mob ghosts actually work now.
- rscdel: Puzzle1 ruin removed due to issues with projectiles.
X-TheDark:
- rscadd: Switching mobs/ghosting/etc related actions during the round will now
no longer reset your hotkey settings.
Xhuis:
- bugfix: Ash storms can now occur again.
bgobandit:
- rscadd: Bluespace polycrystals, basically stacks of bluespace crystals, have been
added. The ore redemptor accepts them now.
- tweak: The ore redemptor machine should be less spammy now.
coiax:
- rscadd: The zone of hyperspace that a shuttle travels in is dynamically determined
when a shuttle begins charging its engines. This is signified by the shuttle
mode IGN. All shuttles must now charge engines before launching. This time is
already included in the emergency shuttle timer.
- rscdel: The cargo shuttle can only be loaned to Centcom while at Centcom.
- rscadd: Immovable rods now notify ghosts when created, allowing them to orbit
it and follow their path of destruction through the station.
- bugfix: Fixed bugs where no meteors would come or go from the south. Seriously,
that was a real bug. Meteor showers are now about 33% stronger as a result.
2016-07-06:
Cruix:
- bugfix: Vending machine restocking units now work.
Joan:
- rscadd: Servants should now be more aware of when scripture tiers are locked or
unlocked.
- experiment: Judicial Explosions from a Judicial Visor now mute for about 10 seconds.
MrStonedOne:
- rscadd: Instant Runoff Voting polls are now available.
RemieRichards:
- tweak: Fixes accidental buff to botany, all modifiers should now be at the point
they were at pre-bees (this does not remove, nerf or alter bees)
Xhuis:
- rscadd: The Necropolis gate now looks as regal as it should. Credit goes to KorPhaeron
for turf and wall sprites.
- bugfix: Ash storms are actually damaging now.
coiax:
- bugfix: Gulag prisoners can no longer duplicate their mining efforts through window
breaking on the shuttle.
- bugfix: Fixes pickaxes inside walls on lavaland, along with lava having eaten
one of the storage units.
- rscadd: More fire extinguishers for lavaland mining base.
- bugfix: You can now reload your gun in CTF.
- rscadd: Dying in CTF will spawn a short lived ammo pickup, which you can walk
over to reload all your weapons.
- rscadd: If reduced to critical status in CTF, you will automatically die, so you
no longer have to succumb or be coup de graced. If you are conscious, you will
now heal slowly if some damage got through your shield and didn't crit you.
- bugfix: The tesla now dusts all carbon mobs on the turf that it moves to, grounding
rod or no.
coiax, Niknakflak:
- rscadd: Added fireplaces, fuel with logs or paper and set on fire and enjoy that
warm comforting glow.
- bugfix: Cardboard cutouts are now flammable.
- rscadd: Cigarettes, fireplaces and candles now share a pool of possible igniters.
So you can now esword that candle on, but turn it on first.
- rscadd: Eswords will ignite plasma in the air if turned on.
kevinz000:
- tweak: Kudzu is no longer unstoppable
optional name here:
- bugfix: Suit Storage Units can now disinfect items other than living and dead
creatures.
2016-07-09:
CoreOverload:
- rscadd: You can remove jetpack from a hardsuit by using screwdriver on it.
Crazylemon:
- bugfix: The map loader no longer resets when reading another map mid-load
Goofball Sanders:
- rscadd: Added a new plant to the game to encourage the Chef to be a more relevant
job, alongside a recipe for a food related to it. Throw a cannabis leaf on a
table and check the recipes list to find it.
Gun Hog:
- rscdel: Malf (Traitor) AI's Fireproof Core ability has been removed, as it was
entirely obsolete.
- rscadd: Nanotrasen is proud to announce that conveyor belts can now be fabricated
at your station's autolathes!
Iamgoofball:
- bugfix: Fixes the Atheist's Fedora's throw damage.
Joan:
- rscadd: Tips for Clock Cult may now show up.
- experiment: The global component cache can only be accessed by clockwork slabs
if there is at least one Tinkerer's Cache active.
- rscadd: Ratvarian Spears are now sharp and can be used to cut off limbs or butcher
mobs.
- rscadd: Clock Cult silicons get an action button to communicate with other servants.
- tweak: Clockwork Slabs now produce a component every 1 minute, 30 seconds, from
every 1 minute.
- experiment: The slab production time gain from each servant above 5 has been increased
from 20 seconds to 30 seconds, and the maximum production time has been increased
from 5 minutes to 6 minutes.
- rscadd: You can now transfer components between two clockwork slabs by attacking
one slab, or a person holding a slab, with the other; this will transfer the
attacking slab's components into the target slab.
- tweak: Application scripture now requires 100 CV, from 75, Revenant scripture
now requires 200 CV, from 150, and Judgment scripture now requires 300 CV, from
250.
- experiment: However, converted windows, windoors, airlocks, and grilles will all
provide some CV.
Lzimann & Keekenox:
- rscadd: You can now craft a baseball bat with 5 sheets of wood!
MrStonedOne:
- experiment: Atmos on planets is now more realistic. There is an unseen upper atmosphere
that gas changes get carried away into, causing planet turfs to revert back
to their original gas mixture.
- tweak: This should massively improve atmos run speed as all of lavaland won't
be processing the moment somebody opens a door anymore
MrStonedOne, coiax:
- rscadd: View Variables can expand on associated lists with type keys. Only 90s
admins will truely understand.
RemieRichards:
- rscadd: Added a Compact mode to the crafting tgui
- tweak: Modified the back end of the crafting tgui so that it has well let's just
say "a lot less" calls to certain functions, should lag a little less but don't
expect miracles (you'd have to wait till we get a new version of ractive for
those!)
coiax:
- rscadd: Podpeople (and venus human traps) are now no longer damaged, poisoned
or obstructed by space vines. Explosive vines still damage them, because there's
an actual explosion.
- rscadd: During a meteor shower, observers can automatically orbit threatening
meteors via an action button and watch them hit the station.
- rscadd: Added Major Space Dust event, which is a meteor shower containing only
space dust.
- bugfix: Fixes bug where meteors wouldn't move when spawned.
- rscadd: Meteor Shower split into three different events, Normal, Threatening and
Catastrophic. They all have the same crew messages, but admins can tell the
difference.
- bugfix: Damage to a shuttle while it is moving will now correctly make transit
space turfs, rather than non-moving space.
- rscadd: AIs get a notification when hacking an APC, which can be clicked to jump
your camera to the APC's location. AIs also get notification sounds when a hack
has completed or failed.
- rscadd: Nuclear bombs now use a more accurate timer system, the same as gang dominators
and shuttles.
- rscadd: Nuclear bombs now have a TGUI interface.
- rscdel: Fleshmend no longer regrows lost limbs.
- rscadd: Added free Regenerate power to changelings, which regrows all external
limbs and internal organs (including the tongue if you lost your head). It costs
10 chemicals to use.
- rscadd: Fleshmend now costs 20 chemicals, down from 25.
- tweak: Changeling revive power name changed from Regenerate to Revive.
- rscadd: When a player uses a communication console to ask for the codes to the
self destruct, for better or for worse, the admins can set them with a single
click. Whether the admins a) click the button b) actually give the random person
the codes, is another thing entirely.
- rscadd: Servants of Ratvar get an alert if they have no tinkerer's caches constructed.
Because it's important that they should.
2016-07-11:
Iamgoofball:
- bugfix: Fixes Nicotine's stun reduction
Joan:
- tweak: The Function Call action that summons a Ratvarian Spear is no longer one-use;
instead, it can be reused once every five minutes.
- experiment: Clockwork Walls and Floors will appear as normal walls and plating
to mesons, respectively.
coiax:
- tweak: Syndicate bombs now use a more accurate timer.
- bugfix: Fixed a separate bug that caused bomb timers to take twice as long (ie.
60 seconds took 120 seconds)
- tweak: The AI doomsday device timer is more accurate.
- bugfix: Fixes a bug where the doomsday device would take twice as long as it should.
optional name here:
- bugfix: The search function on security records consoles now works.
2016-07-12:
MMMiracles:
- bugfix: Hotel staff can now actually use their own lockers.
RemieRichards:
- bugfix: fixed Kor's plant disguises
- bugfix: fixed some issues with Alternate Appearances not being added/removed
hornygranny:
- bugfix: Attacks will no longer miss missing limbs
2016-07-14:
Basilman:
- rscadd: Added a new hairstyle "Boddicker"
Bawhoppen:
- rscadd: Added two new materials, Titanium and plastitanium. Titanium is naturally
occuring, and plastitanium is an alloy made of plasma and titanium.
- rscadd: These materials can be used to build shuttle walls and floors, though
this serves no current purpose.
CoreOverload:
- rscadd: Some clothing has pockets now.
Firecage:
- tweak: Mechas can no longer pass through Plastic Flaps
Fox McCloud:
- bugfix: Fixes borg stun arm not having a hitsound, bypassing shields, and not
doing an attack animation
- bugfix: Fixes simple mobs not properly having armor penetration
Joan:
- rscadd: Added dextrous guardians to the code, able to hold and use items and store
a single item within themselves.
- experiment: Dextrous guardians do low damage on punches, have medium damage resist,
and recalling or leashing will force them to drop any items in their hands.
Kor:
- tweak: Shuttle travel time has been shortened from 25 seconds to 6 seconds
Lzimann:
- tweak: Alt clicking a jumpsuit now removes the accessories(if there's any)!
Papa Bones:
- tweak: Security's lethal injections are actually lethal now.
Xhuis:
- rscadd: Nanotrasen electricians have introduced a software update to all licensed
pinpointers. The new pinpointers are more responsive and automatically switch
modes based on the current crisis.
- rscadd: It should be noted that some of these pinpointers have been reported as
missing from their distribution warehouse and are presumed to have been stolen.
This is likely nothing to worry about.
lordpidey:
- tweak: Infernal jaunt now has a cooldown, to prevent trying to jaunt while already
jaunting. This should have no practical changes.
- bugfix: Infernal jaunt no longer occasionally leaves you permanently on fire.
- bugfix: Pitchforks no longer burn devils and soul-sellers, as intended.
2016-07-15:
Cheridan:
- rscadd: Added an aesthetic new space ruin
2016-07-16:
Gun Hog and WJohnston:
- rscadd: Aliens (Xenos) now have the ability to sense the direction and rough distance
of their queen!
Iamgoofball:
- bugfix: Fixed the lag when opening the foodcrafting menu by splitting everything
up into categories.
Joan:
- rscadd: Cogscarabs(and other nonhuman mobs able to hold clockwork slabs) can now
check the stats of the clockwork cult by using a clockwork slab. They remain
unable to use slabs under normal conditions.
MrStonedOne:
- experiment: Added a system to detect when stickybans go rogue and revert all recent
matches.
2016-07-18:
CoreOverload:
- rscadd: Sterilizine now reduces probability of step failure if you apply it after
starting surgery. Useful while operating in less-than-perfect conditions.
- rscadd: Potent alcohol can be used as replacement for sterilizine.
Joan:
- experiment: The Vanguard scripture no longer prevents you from using slabs while
active, but you cannot reactivate it if it is currently active.
- tweak: It now only lasts 20 seconds, instead of 30.
- tweak: When Vanguard deactivates, it now stuns for half the time of all stuns
absorbed, instead of all of them.
- tweak: Invoking Sevtug is less potent at long ranges, and slightly more potent
if extremely close.
- experiment: Invoking Sevtug now requires 3 invokers instead of 1.
- rscadd: The Clockwork Slab now has action buttons for rapidly invoking Guvax and
Vanguard.
- tweak: Belligerent is now chanted more often.
- experiment: Taunting Tirade now weakens nearby nonservants, but is now only invoked
once every 6 seconds(1 second chant, 5 second flee time) and is only chanted
five times.
lordpidey:
- rscadd: Flyswatters are now included in beekeeping crates, they are great at killing
insects and flies of all sizes.
2016-07-19:
Joan:
- tweak: Cogscarabs can no longer pass mobs and have slightly less health.
- experiment: The Gateway to the Celestial Derelict can now take damage from bombs.
RemieRichards:
- rscadd: Added VR Sleepers that allow users to enter a virtual body in a virtual
world (Currently not mapped in ;_;)
Xhuis:
- rscadd: Added communication intercept texts for gamemodes that were missing them.
- tweak: Changed all intercept texts and improved grammar for a lot of key game
code.
- rscdel: The shuttle can now leave while a celestial gateway exists.
- rscadd: If the shuttle docks at Central Command while a celestial gateway exists,
Ratvar's servants will win a minor victory. His arrival will still award a major
victory.
- rscadd: The celestial gateway can now take damage from explosions.
2016-07-22:
Bawhoppen:
- rscadd: Titanium now spawns in mining again.
- rscadd: It has uses in R&D and robotics production.
- rscadd: All shuttle walls are now using a new proper smoothing path. Mappers please
make sure to use this path correctly in the future. (along with tiles)
Cheridan:
- rscadd: Added another space ruin.
Cruix:
- bugfix: Camera bugs can now show camera views.
- bugfix: The chameleon masks in the chameleon kit can once again have their voice
changers toggled.
Incoming5643:
- rscadd: You now have the ability to automatically "back out" of a round if you
miss your chance at all the jobs you have set to low or higher. This is found
on the toggle at the bottom of the jobs window
- rscadd: Due to a quirk of game mode code this option will fail to work if you've
been selected as an antag (what a tragedy!) In this situation, you'll be assigned
a random job.
Joan:
- bugfix: You can now throw items and mobs over chasms without causing them to drop.
- bugfix: You can now throw items over lava without burning them. Mobs will still
burn, however.
- experiment: Tinkerer's Caches now link to a nearby unlinked clockwork wall, and
will not generate components unless linked. As compensation, they will link
to nearby walls(and can generate components) in a larger area.
- wip: Guvax is now slightly slower when above 5 valid servants; 1 additional second
of invoke time for each one above 5, from 0.75 additional seconds, up to a maximum
of 20 seconds of invoke time, from 15 seconds.
- tweak: Sigils of Transgression now stun for about 7 seconds.
- experiment: Sigils of Submission/Accession now take 7 seconds to convert successfully,
and have an obvious message to the person on them that their mind is being invaded.
- tweak: Ocular Wardens do 17% less damage.
- tweak: Mania Motors cause less brain damage and hallucinations.
- rscadd: If you lack the components to recite a scripture, you will be informed
of how many components that scripture requires.
- experiment: Tinkerer's Caches now cost an additional one of each non-alloy component
to construct for every three existing Tinkerer's Caches, up to a maximum of
5 of each non-alloy component.
- rscadd: Revenant scriptures now announce to all servants and ghosts when used
instead of having a visible message.
Lzimann:
- tweak: Blood packs are now back in surgery room.
MMMiracles:
- rscadd: A giant wad of paper has been seen hurling through the nearby sector of
SS13, officials deny existence of giant paper ball hurling through space because
'thats really fucking stupid'.
MrStonedOne:
- bugfix: Fixes super darkness from lighting creating two darkness overlays on the
same turf but only changing the darkness of one of the overlays
PKPenguin321:
- rscadd: Added Canned Laughter for the clown. Hehehe
RemieRichards:
- tweak: Auto-generated ratvarian now follows all the rules of hand-written ratvarian,
but you probably won't notice.
Shadowlight213:
- tweak: Angels can now equip satchels
- rscadd: Players will now receive an achievement for killing their first megafauna
after this point.
- rscadd: Additionally, megafauna kills are now tracked on a hub page. Rack up those
kills for first place!
Xhuis:
- rscadd: Clockwork cultists may now have the "Escape" and "Silicon" objectives,
requiring a certain amount of servants to escape on the shuttle and all silicons
to be converted respectively.
- rscadd: Ocular wardens are now forced to target bibles rather than the people
holding them.
2016-07-28:
Cruix:
- bugfix: Fixed a bug where some objects in photos would not be displayed if they
were facing a certain direction.
- bugfix: Photograph descriptions will no longer claim that mobs with low max health
are hurt when they are not.
Incoming5643:
- rscadd: The previously underwhelming viscerator robot has been made a lot more
terrifying by the new ability to proactively target and dismember limbs.
Joan:
- tweak: The Tinkerer's Cache cost increase for having multiple Tinkerer's Caches
now happens every 5 caches, from every 3.
- experiment: If the invoker of Nzcrentr is knocked unconscious or killed, they
will gib instead of producing a lighting blast.
- tweak: Anima Fragments slow down for slightly less time when hit.
- tweak: Clockwork Marauders do 1 more damage on every attack.
- tweak: Wraith Spectacles are now less hard on the eyes, and can be used without
permanent vision impairment for about 50% longer; from 40~ seconds to about
1 minute.
- tweak: Halves the Interdiction Lens' disrupt cost from 100 per disrupted object
to 50 per disrupted object.
- tweak: Clockwork Sigils will now be destroyed by any level of explosion, except
for Sigils of Transmission, which will gain a small amount of power if hit by
a light explosion instead of breaking.
- bugfix: Clockwork Structures will now properly take damage from explosions instead
of variably not taking damage or instantly being destroyed.
- rscadd: Ghosts can now click Spatial Gateways to teleport to the other gateway.
- bugfix: Spatial Gateways are now properly disrupted by devastating explosions(but
not heavy or light explosions)
- rscadd: Striking a Sigil with any damaging item as a non-servant will remove it.
Servants still need to be on harm intent with an empty hand to remove Sigils.
Kor:
- rscadd: The Staff of Storms, dropped by Legion, can now be used on station.
MMMiracles:
- rscadd: Adds jump boots, a mid/end-tier mining equipment that allows the user
to dash over 4-wide chasms.
ModernViolence:
- bugfix: Hulk now has default cooldown for melee attacks against dominator
MrStonedOne:
- tweak: Space wind (movement from pressure differentials (like a hole to space))
has been improved.
- tweak: Space wind's rate of movement now scales with pressure differential amount.
- experiment: Actively moving (as in holding down a move key) reduces chance/rate
of getting moved by space wind.
- rscadd: 'Having a wall or dense anchored object to your left or right will lower
the chance/rate of getting moved by space wind for each direction (IE: a wall
on both sides of you will be a double reduction)'
- rscadd: Added Lazy airlock cycling. Bump opening an airlock with this system will
close its partner. This system has been added to most airlocks that go to space
on boxstation, as well as airlocks to secure areas like brig, bridge, engine.
- tweak: This can be overridden by click opening, having a shuttle docked, or setting
emergency mode on one of the doors.
PKPenguin321:
- bugfix: Laughter no longer makes you laugh if you're muted.
- rscadd: Laughter can now be brewed with banana juice and sugar.
Thunder12345:
- rscadd: An old rapier was found rusting in the back of a closet. We cleaned it
up, polished it, and assigned it to your captain as a ceremonial weapon only.
Warranty void if used in combat.
incoming5643:
- tweak: viscerator grenades are now more generous with viscerators spawned
2016-07-30:
astralenigma:
- bugfix: Admins can now turn people into red god.
2016-07-31:
Arctophylax:
- bugfix: Birdboat's atmospheric tanks now function normally again.
- bugfix: Birdboat's TEG is now orientated to match the pipe layout.
Bawhoppen:
- tweak: toolboxes fit in backpacks
Gun Hog:
- rscadd: In an effort to reduce the demoralizing effects that accompany the death
of a crew member, Nanotrasen has provided the prototype designs for the Sad
Trombone implant. It can be fabricated at your station's protolathe, if you
manage to secure the ever elusive Bananium ore.
Joan:
- rscadd: Megafauna will now seek and consume corpses of enemies to heal or otherwise.
- tweak: Toolboxes are slightly more robust.
- tweak: Vanguard now only stuns for 25% of absorbed stuns, from 50%.
Kor:
- rscadd: Hostile mobs will now attack turrets.
Robustin:
- rscdel: Amber ERT Commanders no longer have thermal goggles
lordpidey:
- rscadd: Added Devil agent gamemode, where multiple devils are each trying to buy
more souls than the next in line.
- rscadd: If you've already sold your soul, you can sell it again to a different
devil. You can even go back and forth for INFINITE POWER.