mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
524 lines
28 KiB
YAML
524 lines
28 KiB
YAML
2016-07-01:
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Flavo:
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- bugfix: fixed a bug where lights would not update.
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Joan:
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- rscadd: Clockwork Slabs now use an action button to communicate instead of the
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"Report" option in the menu after using a slab.
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- tweak: Clockwork Slabs now fit in pockets, the belt slot, or in the suit storage
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slot(if wearing clockwork armor), where they can be used as hands-free communication.
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- imageadd: Clockwork items with action buttons have a new, clockwork-y background.
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- rscadd: Judicial Visors now tell the user how many targets the Judicial Blast
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struck.
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- soundadd: Judicial Markers now have sounds when appearing and exploding.
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- tweak: Wet turfs should remain that way for slightly longer than 5 seconds now.
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- rscadd: Drones and Swarmers should now sound more robotic.
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- tweak: Ratvarian Spears will stun cyborgs and cultists for twice as long when
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thrown; on cyborgs, this should be long enough to use Guvax on them.
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- rscdel: Removed the Justicar's Gavel application scripture.
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- tweak: Vitality Matrices will drain and heal 50% faster, and the base cost to
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revive is 20% lower; 20, from 25.
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- rscadd: Vitality Matrices will not revive or heal corpses unless they can grab
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the ghost of the corpse, and will immediately grab the ghost when reviving.
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- rscadd: Swarmers consuming swarmer shells now refunds the swarmer the entire cost
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of the shell instead of 2% of the shell's cost.
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- experiment: Application scriptures require at least 75 CV, from 50.
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- experiment: Revenant scriptures require at least 4 Caches, from 3, and at least
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150 CV, from 100.
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- experiment: Judgement scripture requires at least 12 servants, from 10, 5 Caches,
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from 3, and at least 250 CV, from 100.
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- experiment: Script and Application scripture have had their component costs and
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requirements tweaked to reduce overuse of certain components.
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- wip: Invoke times for a few scriptures that were instant are now very short instead.
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Kor:
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- rscdel: Holoparasites are no longer in the uplink
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NikNak:
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- tweak: Showcases are now movable and deconstructable. Wrench them to unanchor
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and then screwdriver and crowbar to deconstruct.
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Papa Bones:
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- tweak: Security now has energy bolas available to them in their vending machines,
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check them out!
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bobdobbington:
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- rscadd: Added skub to the AutoDrobe as a premium item.
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coiax:
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- rscadd: The CTF arena regenerates every round, and the blue team now shoot blue
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lasers.
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- rscadd: Adds some descriptions to alien surgery tools
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- rscadd: The agent vest can be locked and unlocked (toggling the NODROP flag)
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- rscadd: An abductor team can spend data points to purchase an agent vest (note
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that only abductor agents are trained in their use)
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- rscadd: The nuke disk reappears on the station in far more random locations, but
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tends to re-materialise in safe pressurised areas that aren't on fire.
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'name: Lzimann':
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- tweak: Mulebots with pAI cards no longer stun people
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2016-07-02:
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Joan:
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- rscadd: Clockwork Proselytizers can now reform stored alloy into usable component
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alloy when used in-hand.
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- rscdel: Mending motors start with 2500W of power in alloy, from 5000. Sigils of
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Transmission start with 2500W of power, from 4000. Clockwork Proselytizers start
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with 90 alloy, from 100.
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- rscdel: Umbras have been removed.
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- rscadd: Revenants have been readded, though they are now vulnerable to salt piles.
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MMMiracles:
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- rscadd: Added the power fist, a gauntlet with a piston-powered ram attached to
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the top for traitors to punch people across the station. Punch people into walls
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for added fun.
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incoming5643:
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- rscadd: 'Nuke ops can now harness the power of METAL BOXES: special versions of
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cardboard boxes that can take a lot of abuse and can fit the whole team if need
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be. They''re not nearly as light as their cardboard brothers though...'
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kevinz000:
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- rscadd: Some new emojis have been added to OOC for your enjoyment. Try them out.
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- rscadd: 'New emojis are : coffee, trophy, tea, gear, supermatter, forceweapon,
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gift, kudzu, dosh, chrono, nya, and tophat. Type :nameofemoji: in OOC to use.'
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2016-07-03:
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Cruix:
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- bugfix: Hand labelers can now label storage containers.
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- bugfix: You can now properly resist out of wrapped lockers.
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- bugfix: You can now resist out of morgues if you are in a bodybag.
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- bugfix: Mechs can no longer spam doors they do not have access to.
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Joan:
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- tweak: Clock Cult can now happen at 24 players, same as cult.
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- tweak: Clock Cult player scaling is lower; 3 people, plus one for every 15 players
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above 30, from 1 for every 10 players with a player minimum of 30.
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- experiment: Guvax now invokes 1 second faster(5 seconds), but is 0.75 seconds
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slower for each scripture-valid servant above 5, up to a maximum of 15 seconds.
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- experiment: Clockwork Slabs generate components 20 seconds slower for each scripture-valid
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servant above 5, up to a maximum of 1 component every 5 minutes.
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- tweak: Tinkerer's Daemons that would be useless cannot be made.
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2016-07-04:
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Gun Hog:
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- rscadd: The Space Wizard Federation has finally begun teaching its pupils how
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to properly aim the Fireball spell!
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- tweak: Fireball spells, including the Devil version, are now aimed via mouse click.
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It is recommended to avoid firing at anything too close, as the user can still
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blow himself up!
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Joan:
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- rscdel: Mecha are no longer immune to ocular wardens.
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Lzimann:
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- rscadd: Throwing active stunbatons now has a chance to stun whoever it hits!
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MMMiracles:
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- rscadd: Adds space ruins. Balance not included.
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- tweak: Simple mob ghosts actually work now.
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- rscdel: Puzzle1 ruin removed due to issues with projectiles.
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X-TheDark:
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- rscadd: Switching mobs/ghosting/etc related actions during the round will now
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no longer reset your hotkey settings.
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Xhuis:
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- bugfix: Ash storms can now occur again.
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bgobandit:
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- rscadd: Bluespace polycrystals, basically stacks of bluespace crystals, have been
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added. The ore redemptor accepts them now.
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- tweak: The ore redemptor machine should be less spammy now.
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coiax:
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- rscadd: The zone of hyperspace that a shuttle travels in is dynamically determined
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when a shuttle begins charging its engines. This is signified by the shuttle
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mode IGN. All shuttles must now charge engines before launching. This time is
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already included in the emergency shuttle timer.
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- rscdel: The cargo shuttle can only be loaned to Centcom while at Centcom.
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- rscadd: Immovable rods now notify ghosts when created, allowing them to orbit
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it and follow their path of destruction through the station.
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- bugfix: Fixed bugs where no meteors would come or go from the south. Seriously,
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that was a real bug. Meteor showers are now about 33% stronger as a result.
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2016-07-06:
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Cruix:
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- bugfix: Vending machine restocking units now work.
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Joan:
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- rscadd: Servants should now be more aware of when scripture tiers are locked or
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unlocked.
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- experiment: Judicial Explosions from a Judicial Visor now mute for about 10 seconds.
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MrStonedOne:
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- rscadd: Instant Runoff Voting polls are now available.
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RemieRichards:
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- tweak: Fixes accidental buff to botany, all modifiers should now be at the point
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they were at pre-bees (this does not remove, nerf or alter bees)
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Xhuis:
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- rscadd: The Necropolis gate now looks as regal as it should. Credit goes to KorPhaeron
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for turf and wall sprites.
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- bugfix: Ash storms are actually damaging now.
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coiax:
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- bugfix: Gulag prisoners can no longer duplicate their mining efforts through window
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breaking on the shuttle.
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- bugfix: Fixes pickaxes inside walls on lavaland, along with lava having eaten
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one of the storage units.
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- rscadd: More fire extinguishers for lavaland mining base.
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- bugfix: You can now reload your gun in CTF.
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- rscadd: Dying in CTF will spawn a short lived ammo pickup, which you can walk
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over to reload all your weapons.
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- rscadd: If reduced to critical status in CTF, you will automatically die, so you
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no longer have to succumb or be coup de graced. If you are conscious, you will
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now heal slowly if some damage got through your shield and didn't crit you.
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- bugfix: The tesla now dusts all carbon mobs on the turf that it moves to, grounding
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rod or no.
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coiax, Niknakflak:
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- rscadd: Added fireplaces, fuel with logs or paper and set on fire and enjoy that
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warm comforting glow.
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- bugfix: Cardboard cutouts are now flammable.
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- rscadd: Cigarettes, fireplaces and candles now share a pool of possible igniters.
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So you can now esword that candle on, but turn it on first.
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- rscadd: Eswords will ignite plasma in the air if turned on.
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kevinz000:
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- tweak: Kudzu is no longer unstoppable
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optional name here:
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- bugfix: Suit Storage Units can now disinfect items other than living and dead
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creatures.
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2016-07-09:
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CoreOverload:
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- rscadd: You can remove jetpack from a hardsuit by using screwdriver on it.
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Crazylemon:
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- bugfix: The map loader no longer resets when reading another map mid-load
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Goofball Sanders:
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- rscadd: Added a new plant to the game to encourage the Chef to be a more relevant
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job, alongside a recipe for a food related to it. Throw a cannabis leaf on a
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table and check the recipes list to find it.
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Gun Hog:
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- rscdel: Malf (Traitor) AI's Fireproof Core ability has been removed, as it was
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entirely obsolete.
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- rscadd: Nanotrasen is proud to announce that conveyor belts can now be fabricated
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at your station's autolathes!
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Iamgoofball:
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- bugfix: Fixes the Atheist's Fedora's throw damage.
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Joan:
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- rscadd: Tips for Clock Cult may now show up.
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- experiment: The global component cache can only be accessed by clockwork slabs
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if there is at least one Tinkerer's Cache active.
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- rscadd: Ratvarian Spears are now sharp and can be used to cut off limbs or butcher
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mobs.
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- rscadd: Clock Cult silicons get an action button to communicate with other servants.
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- tweak: Clockwork Slabs now produce a component every 1 minute, 30 seconds, from
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every 1 minute.
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- experiment: The slab production time gain from each servant above 5 has been increased
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from 20 seconds to 30 seconds, and the maximum production time has been increased
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from 5 minutes to 6 minutes.
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- rscadd: You can now transfer components between two clockwork slabs by attacking
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one slab, or a person holding a slab, with the other; this will transfer the
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attacking slab's components into the target slab.
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- tweak: Application scripture now requires 100 CV, from 75, Revenant scripture
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now requires 200 CV, from 150, and Judgment scripture now requires 300 CV, from
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250.
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- experiment: However, converted windows, windoors, airlocks, and grilles will all
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provide some CV.
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Lzimann & Keekenox:
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- rscadd: You can now craft a baseball bat with 5 sheets of wood!
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MrStonedOne:
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- experiment: Atmos on planets is now more realistic. There is an unseen upper atmosphere
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that gas changes get carried away into, causing planet turfs to revert back
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to their original gas mixture.
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- tweak: This should massively improve atmos run speed as all of lavaland won't
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be processing the moment somebody opens a door anymore
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MrStonedOne, coiax:
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- rscadd: View Variables can expand on associated lists with type keys. Only 90s
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admins will truely understand.
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RemieRichards:
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- rscadd: Added a Compact mode to the crafting tgui
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- tweak: Modified the back end of the crafting tgui so that it has well let's just
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say "a lot less" calls to certain functions, should lag a little less but don't
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expect miracles (you'd have to wait till we get a new version of ractive for
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those!)
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coiax:
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- rscadd: Podpeople (and venus human traps) are now no longer damaged, poisoned
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or obstructed by space vines. Explosive vines still damage them, because there's
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an actual explosion.
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- rscadd: During a meteor shower, observers can automatically orbit threatening
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meteors via an action button and watch them hit the station.
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- rscadd: Added Major Space Dust event, which is a meteor shower containing only
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space dust.
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- bugfix: Fixes bug where meteors wouldn't move when spawned.
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- rscadd: Meteor Shower split into three different events, Normal, Threatening and
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Catastrophic. They all have the same crew messages, but admins can tell the
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difference.
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- bugfix: Damage to a shuttle while it is moving will now correctly make transit
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space turfs, rather than non-moving space.
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- rscadd: AIs get a notification when hacking an APC, which can be clicked to jump
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your camera to the APC's location. AIs also get notification sounds when a hack
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has completed or failed.
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- rscadd: Nuclear bombs now use a more accurate timer system, the same as gang dominators
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and shuttles.
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- rscadd: Nuclear bombs now have a TGUI interface.
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- rscdel: Fleshmend no longer regrows lost limbs.
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- rscadd: Added free Regenerate power to changelings, which regrows all external
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limbs and internal organs (including the tongue if you lost your head). It costs
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10 chemicals to use.
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- rscadd: Fleshmend now costs 20 chemicals, down from 25.
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- tweak: Changeling revive power name changed from Regenerate to Revive.
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- rscadd: When a player uses a communication console to ask for the codes to the
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self destruct, for better or for worse, the admins can set them with a single
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click. Whether the admins a) click the button b) actually give the random person
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the codes, is another thing entirely.
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- rscadd: Servants of Ratvar get an alert if they have no tinkerer's caches constructed.
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Because it's important that they should.
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2016-07-11:
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Iamgoofball:
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- bugfix: Fixes Nicotine's stun reduction
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Joan:
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- tweak: The Function Call action that summons a Ratvarian Spear is no longer one-use;
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instead, it can be reused once every five minutes.
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- experiment: Clockwork Walls and Floors will appear as normal walls and plating
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to mesons, respectively.
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coiax:
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- tweak: Syndicate bombs now use a more accurate timer.
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- bugfix: Fixed a separate bug that caused bomb timers to take twice as long (ie.
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60 seconds took 120 seconds)
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- tweak: The AI doomsday device timer is more accurate.
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- bugfix: Fixes a bug where the doomsday device would take twice as long as it should.
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optional name here:
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- bugfix: The search function on security records consoles now works.
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2016-07-12:
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MMMiracles:
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- bugfix: Hotel staff can now actually use their own lockers.
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RemieRichards:
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- bugfix: fixed Kor's plant disguises
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- bugfix: fixed some issues with Alternate Appearances not being added/removed
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hornygranny:
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- bugfix: Attacks will no longer miss missing limbs
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2016-07-14:
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Basilman:
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- rscadd: Added a new hairstyle "Boddicker"
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Bawhoppen:
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- rscadd: Added two new materials, Titanium and plastitanium. Titanium is naturally
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occuring, and plastitanium is an alloy made of plasma and titanium.
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- rscadd: These materials can be used to build shuttle walls and floors, though
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this serves no current purpose.
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CoreOverload:
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- rscadd: Some clothing has pockets now.
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Firecage:
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- tweak: Mechas can no longer pass through Plastic Flaps
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Fox McCloud:
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- bugfix: Fixes borg stun arm not having a hitsound, bypassing shields, and not
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doing an attack animation
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- bugfix: Fixes simple mobs not properly having armor penetration
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Joan:
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- rscadd: Added dextrous guardians to the code, able to hold and use items and store
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a single item within themselves.
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- experiment: Dextrous guardians do low damage on punches, have medium damage resist,
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and recalling or leashing will force them to drop any items in their hands.
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Kor:
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- tweak: Shuttle travel time has been shortened from 25 seconds to 6 seconds
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Lzimann:
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- tweak: Alt clicking a jumpsuit now removes the accessories(if there's any)!
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Papa Bones:
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- tweak: Security's lethal injections are actually lethal now.
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Xhuis:
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- rscadd: Nanotrasen electricians have introduced a software update to all licensed
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pinpointers. The new pinpointers are more responsive and automatically switch
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modes based on the current crisis.
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- rscadd: It should be noted that some of these pinpointers have been reported as
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missing from their distribution warehouse and are presumed to have been stolen.
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This is likely nothing to worry about.
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lordpidey:
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- tweak: Infernal jaunt now has a cooldown, to prevent trying to jaunt while already
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jaunting. This should have no practical changes.
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- bugfix: Infernal jaunt no longer occasionally leaves you permanently on fire.
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- bugfix: Pitchforks no longer burn devils and soul-sellers, as intended.
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2016-07-15:
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Cheridan:
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- rscadd: Added an aesthetic new space ruin
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2016-07-16:
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Gun Hog and WJohnston:
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- rscadd: Aliens (Xenos) now have the ability to sense the direction and rough distance
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of their queen!
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Iamgoofball:
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- bugfix: Fixed the lag when opening the foodcrafting menu by splitting everything
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up into categories.
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Joan:
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- rscadd: Cogscarabs(and other nonhuman mobs able to hold clockwork slabs) can now
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check the stats of the clockwork cult by using a clockwork slab. They remain
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unable to use slabs under normal conditions.
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MrStonedOne:
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- experiment: Added a system to detect when stickybans go rogue and revert all recent
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matches.
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2016-07-18:
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CoreOverload:
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- rscadd: Sterilizine now reduces probability of step failure if you apply it after
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starting surgery. Useful while operating in less-than-perfect conditions.
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- rscadd: Potent alcohol can be used as replacement for sterilizine.
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Joan:
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- experiment: The Vanguard scripture no longer prevents you from using slabs while
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active, but you cannot reactivate it if it is currently active.
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- tweak: It now only lasts 20 seconds, instead of 30.
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- tweak: When Vanguard deactivates, it now stuns for half the time of all stuns
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absorbed, instead of all of them.
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- tweak: Invoking Sevtug is less potent at long ranges, and slightly more potent
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if extremely close.
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- experiment: Invoking Sevtug now requires 3 invokers instead of 1.
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- rscadd: The Clockwork Slab now has action buttons for rapidly invoking Guvax and
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Vanguard.
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- tweak: Belligerent is now chanted more often.
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- experiment: Taunting Tirade now weakens nearby nonservants, but is now only invoked
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once every 6 seconds(1 second chant, 5 second flee time) and is only chanted
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five times.
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lordpidey:
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- rscadd: Flyswatters are now included in beekeeping crates, they are great at killing
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insects and flies of all sizes.
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2016-07-19:
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Joan:
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- tweak: Cogscarabs can no longer pass mobs and have slightly less health.
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- experiment: The Gateway to the Celestial Derelict can now take damage from bombs.
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RemieRichards:
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- rscadd: Added VR Sleepers that allow users to enter a virtual body in a virtual
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world (Currently not mapped in ;_;)
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Xhuis:
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- rscadd: Added communication intercept texts for gamemodes that were missing them.
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- tweak: Changed all intercept texts and improved grammar for a lot of key game
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code.
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- rscdel: The shuttle can now leave while a celestial gateway exists.
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- rscadd: If the shuttle docks at Central Command while a celestial gateway exists,
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Ratvar's servants will win a minor victory. His arrival will still award a major
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victory.
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- rscadd: The celestial gateway can now take damage from explosions.
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2016-07-22:
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Bawhoppen:
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- rscadd: Titanium now spawns in mining again.
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- rscadd: It has uses in R&D and robotics production.
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- rscadd: All shuttle walls are now using a new proper smoothing path. Mappers please
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make sure to use this path correctly in the future. (along with tiles)
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Cheridan:
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- rscadd: Added another space ruin.
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Cruix:
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- bugfix: Camera bugs can now show camera views.
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- bugfix: The chameleon masks in the chameleon kit can once again have their voice
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changers toggled.
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Incoming5643:
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- rscadd: You now have the ability to automatically "back out" of a round if you
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miss your chance at all the jobs you have set to low or higher. This is found
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on the toggle at the bottom of the jobs window
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- rscadd: Due to a quirk of game mode code this option will fail to work if you've
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been selected as an antag (what a tragedy!) In this situation, you'll be assigned
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a random job.
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Joan:
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- bugfix: You can now throw items and mobs over chasms without causing them to drop.
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- bugfix: You can now throw items over lava without burning them. Mobs will still
|
|
burn, however.
|
|
- experiment: Tinkerer's Caches now link to a nearby unlinked clockwork wall, and
|
|
will not generate components unless linked. As compensation, they will link
|
|
to nearby walls(and can generate components) in a larger area.
|
|
- wip: Guvax is now slightly slower when above 5 valid servants; 1 additional second
|
|
of invoke time for each one above 5, from 0.75 additional seconds, up to a maximum
|
|
of 20 seconds of invoke time, from 15 seconds.
|
|
- tweak: Sigils of Transgression now stun for about 7 seconds.
|
|
- experiment: Sigils of Submission/Accession now take 7 seconds to convert successfully,
|
|
and have an obvious message to the person on them that their mind is being invaded.
|
|
- tweak: Ocular Wardens do 17% less damage.
|
|
- tweak: Mania Motors cause less brain damage and hallucinations.
|
|
- rscadd: If you lack the components to recite a scripture, you will be informed
|
|
of how many components that scripture requires.
|
|
- experiment: Tinkerer's Caches now cost an additional one of each non-alloy component
|
|
to construct for every three existing Tinkerer's Caches, up to a maximum of
|
|
5 of each non-alloy component.
|
|
- rscadd: Revenant scriptures now announce to all servants and ghosts when used
|
|
instead of having a visible message.
|
|
Lzimann:
|
|
- tweak: Blood packs are now back in surgery room.
|
|
MMMiracles:
|
|
- rscadd: A giant wad of paper has been seen hurling through the nearby sector of
|
|
SS13, officials deny existence of giant paper ball hurling through space because
|
|
'thats really fucking stupid'.
|
|
MrStonedOne:
|
|
- bugfix: Fixes super darkness from lighting creating two darkness overlays on the
|
|
same turf but only changing the darkness of one of the overlays
|
|
PKPenguin321:
|
|
- rscadd: Added Canned Laughter for the clown. Hehehe
|
|
RemieRichards:
|
|
- tweak: Auto-generated ratvarian now follows all the rules of hand-written ratvarian,
|
|
but you probably won't notice.
|
|
Shadowlight213:
|
|
- tweak: Angels can now equip satchels
|
|
- rscadd: Players will now receive an achievement for killing their first megafauna
|
|
after this point.
|
|
- rscadd: Additionally, megafauna kills are now tracked on a hub page. Rack up those
|
|
kills for first place!
|
|
Xhuis:
|
|
- rscadd: Clockwork cultists may now have the "Escape" and "Silicon" objectives,
|
|
requiring a certain amount of servants to escape on the shuttle and all silicons
|
|
to be converted respectively.
|
|
- rscadd: Ocular wardens are now forced to target bibles rather than the people
|
|
holding them.
|
|
2016-07-28:
|
|
Cruix:
|
|
- bugfix: Fixed a bug where some objects in photos would not be displayed if they
|
|
were facing a certain direction.
|
|
- bugfix: Photograph descriptions will no longer claim that mobs with low max health
|
|
are hurt when they are not.
|
|
Incoming5643:
|
|
- rscadd: The previously underwhelming viscerator robot has been made a lot more
|
|
terrifying by the new ability to proactively target and dismember limbs.
|
|
Joan:
|
|
- tweak: The Tinkerer's Cache cost increase for having multiple Tinkerer's Caches
|
|
now happens every 5 caches, from every 3.
|
|
- experiment: If the invoker of Nzcrentr is knocked unconscious or killed, they
|
|
will gib instead of producing a lighting blast.
|
|
- tweak: Anima Fragments slow down for slightly less time when hit.
|
|
- tweak: Clockwork Marauders do 1 more damage on every attack.
|
|
- tweak: Wraith Spectacles are now less hard on the eyes, and can be used without
|
|
permanent vision impairment for about 50% longer; from 40~ seconds to about
|
|
1 minute.
|
|
- tweak: Halves the Interdiction Lens' disrupt cost from 100 per disrupted object
|
|
to 50 per disrupted object.
|
|
- tweak: Clockwork Sigils will now be destroyed by any level of explosion, except
|
|
for Sigils of Transmission, which will gain a small amount of power if hit by
|
|
a light explosion instead of breaking.
|
|
- bugfix: Clockwork Structures will now properly take damage from explosions instead
|
|
of variably not taking damage or instantly being destroyed.
|
|
- rscadd: Ghosts can now click Spatial Gateways to teleport to the other gateway.
|
|
- bugfix: Spatial Gateways are now properly disrupted by devastating explosions(but
|
|
not heavy or light explosions)
|
|
- rscadd: Striking a Sigil with any damaging item as a non-servant will remove it.
|
|
Servants still need to be on harm intent with an empty hand to remove Sigils.
|
|
Kor:
|
|
- rscadd: The Staff of Storms, dropped by Legion, can now be used on station.
|
|
MMMiracles:
|
|
- rscadd: Adds jump boots, a mid/end-tier mining equipment that allows the user
|
|
to dash over 4-wide chasms.
|
|
ModernViolence:
|
|
- bugfix: Hulk now has default cooldown for melee attacks against dominator
|
|
MrStonedOne:
|
|
- tweak: Space wind (movement from pressure differentials (like a hole to space))
|
|
has been improved.
|
|
- tweak: Space wind's rate of movement now scales with pressure differential amount.
|
|
- experiment: Actively moving (as in holding down a move key) reduces chance/rate
|
|
of getting moved by space wind.
|
|
- rscadd: 'Having a wall or dense anchored object to your left or right will lower
|
|
the chance/rate of getting moved by space wind for each direction (IE: a wall
|
|
on both sides of you will be a double reduction)'
|
|
- rscadd: Added Lazy airlock cycling. Bump opening an airlock with this system will
|
|
close its partner. This system has been added to most airlocks that go to space
|
|
on boxstation, as well as airlocks to secure areas like brig, bridge, engine.
|
|
- tweak: This can be overridden by click opening, having a shuttle docked, or setting
|
|
emergency mode on one of the doors.
|
|
PKPenguin321:
|
|
- bugfix: Laughter no longer makes you laugh if you're muted.
|
|
- rscadd: Laughter can now be brewed with banana juice and sugar.
|
|
Thunder12345:
|
|
- rscadd: An old rapier was found rusting in the back of a closet. We cleaned it
|
|
up, polished it, and assigned it to your captain as a ceremonial weapon only.
|
|
Warranty void if used in combat.
|
|
incoming5643:
|
|
- tweak: viscerator grenades are now more generous with viscerators spawned
|
|
2016-07-30:
|
|
astralenigma:
|
|
- bugfix: Admins can now turn people into red god.
|
|
2016-07-31:
|
|
Arctophylax:
|
|
- bugfix: Birdboat's atmospheric tanks now function normally again.
|
|
- bugfix: Birdboat's TEG is now orientated to match the pipe layout.
|
|
Bawhoppen:
|
|
- tweak: toolboxes fit in backpacks
|
|
Gun Hog:
|
|
- rscadd: In an effort to reduce the demoralizing effects that accompany the death
|
|
of a crew member, Nanotrasen has provided the prototype designs for the Sad
|
|
Trombone implant. It can be fabricated at your station's protolathe, if you
|
|
manage to secure the ever elusive Bananium ore.
|
|
Joan:
|
|
- rscadd: Megafauna will now seek and consume corpses of enemies to heal or otherwise.
|
|
- tweak: Toolboxes are slightly more robust.
|
|
- tweak: Vanguard now only stuns for 25% of absorbed stuns, from 50%.
|
|
Kor:
|
|
- rscadd: Hostile mobs will now attack turrets.
|
|
Robustin:
|
|
- rscdel: Amber ERT Commanders no longer have thermal goggles
|
|
lordpidey:
|
|
- rscadd: Added Devil agent gamemode, where multiple devils are each trying to buy
|
|
more souls than the next in line.
|
|
- rscadd: If you've already sold your soul, you can sell it again to a different
|
|
devil. You can even go back and forth for INFINITE POWER.
|