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S.P.L.U.R.T-Station-13/html/changelogs/archive/2017-10.yml
2022-02-02 02:01:04 -03:00

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2017-10-07:
Antur:
- bugfix: Liches will no longer lose their spells when reviving.
AnturK:
- rscadd: Wigs are now available in AutoDrobe
Cobby:
- admin: Players will now be notified automatically when an admin resolves their
ahelp.
Cyberboss:
- config: The shuttle may now be configured to be automatically called if the amount
of living crew drops below a certain percentage
- bugfix: Fixed a rare case where creating a one tank bomb would result in a broken
object
- bugfix: Fixed many cases where forced item drops could be avoided by not having
an item in your active hand
DaxDupont:
- rscdel: No more roundstart tips about gangs. You can finally start to forget gangs
ever existed.
Incoming5643:
- bugfix: The rarely utilized secret satchel item persistence system has been fixed
and made more lenient.
- rscadd: 'In case you forgot how it works: if you find or buy secret satchels,
put an item in them, and then bury them under tiles on the station you or someone
else can find them again in a future round with the item still there! Free satchels
can often be found hiding around the station, so get to burying!'
JJRcop:
- config: Hosts can now lock config options with the @ prefix. This prevents admins
from editing the option in-game.
- tweak: Admin volume slider moved to its own menu for better visibility.
Joan:
- bugfix: Fixes Vanguard never stunning for more than 2 seconds.
- balance: Ocular Warden base damage per second changed from 12.5 to 15.
- bugfix: Ocular Wardens no longer count themselves when checking for dense objects,
which decreased their overall damage by 15%.
- balance: Ocular Wardens now only reduce their damage by 10% per dense object,
and only do so once per turf. However, dense turfs now reduce their damage with
the same 10% penalty.
Kerbin-Fiber:
- bugfix: Wood is no longer invisible
Kor:
- rscadd: Nightmares now have mutant hearts and brains, with their own special properties
when consumed or implanted in mobs. Experiment!
- bugfix: You can now tell when someone is in soft crit by examining them.
- rscadd: Nightmares now have a chance to spawn via event.
More Robust Than You:
- bugfix: Fixes cogscarab sprites not updating
- balance: Blobs now take damage from particle accelerators
MrDoomBringer:
- rscadd: Nanotrasen, as part of their new Employee Retention program, has encouraged
more station point-makery by adding the "Cargo Tech of the Shift"! The award
is located in a lockbox in the Quartermaster's locker.
MrStonedOne:
- tweak: The MC will now reduce tick rate during high populations to keep it from
fighting with byond for processing time.
- config: Added config options to control MC tick rate
- admin: Admins can no longer manually control the mc's tick rate by editing the
MC's processing value, instead you will have to edit the config datum's values
for high/low pop tick rates.
Naksu:
- bugfix: Removed some of the free lag
- bugfix: Updates to station name are now reflected on Cargo's stock exchange computers.
- bugfix: Gutlunches will now once again look for gibs to eat.
- bugfix: Bees now come with reduced amounts of free lag
- balance: Pyrosium and cryostylane now react at ludicrous speeds.
- tweak: Made atmos tiny bit faster
- bugfix: Tweaks to atmos performance
Qbopper:
- tweak: Moved a locker blocking an airlock in Toxins maintenance.
RandomMarine:
- bugfix: Simple mobs should no longer experience severe hud/lighting glitches when
reconnecting.
Robustin:
- rscadd: Blood cultists can now create a unique bastard sword at their forge
- rscdel: Blood cultists can no longer obtain a hardsuit from the forge
- bugfix: Emotes (e.g. spinning and flipping) will now properly check for consciousness,
restraints, etc. when appropriate.
- bugfix: The Cult's bastard sword should now properly store souls and create constructs.
- bugfix: Neutering a disease symptom now produces a unique ID that will ensure
the PANDEMIC machine copies it properly.
ShizCalev:
- bugfix: You now have to unbuckle a player PRIOR to shaking them up off a bed or
resin nest.
- bugfix: Wizards will now have the correct name when attacked with Envy's knife!
- soundadd: Space ninja energy katanas now make a swish when drawn!
Supermichael777:
- balance: The detectives gun has been restored from a system change that nerfed
knockdown in general. We need to have a serious discussion about anti revolver
hate in this community.
- tweak: The PDA default font has been switched from "eye bleed" to old-style monospace.
Check your preference.
Thefastfoodguy:
- bugfix: Silicons can no longer take brain damage
- bugfix: Antimatter shielding that can't find a control unit won't delete itself
anymore
WJohnston:
- rscadd: Boxstation and Metastation's white ships now have navigation computers,
letting you move them around in the station, deep space, and derelict z levels.
XDTM:
- rscadd: Added the H.E.C.K. suit, a guaranteed loot frop from Bubblegum.
- rscadd: The H.E.C.K. suit is fully fire (and ash) proof, and has very good melee
armor.
- rscadd: H.E.C.K. suits can also be painted with spraycans, to fully customize
your experience.
- rscadd: Despite spending centuries inside a demon king, H.E.C.K. suits are most
definitely safe.
- bugfix: Fixed a bug where Viral Aggressive Metabolism caused viruses to be cured
instantly.
- bugfix: Fixed a bug where viruses' symptoms would all instantly activate on infection.
- rscadd: The CMO now has an advanced health analyzer in his closet! It can give
more precise readings on the non-standard damage types.
Xhuis:
- bugfix: Runed metal and brass are no longer invisible.
Xhuis and Y0SH1_M4S73R:
- bugfix: Servants of Ratvar now spawn in as the actual race set on their preferences,
with plasmamen getting the gear they need to not immediately die.
Y0SH1_M4S73R:
- balance: Gygax overdrive consumes at least 100 power per step
YPOQ:
- bugfix: Jaunters equipped on the belt slot will save you from chasms again.
kevinz000:
- rscadd: Wormhole event wormholes now actually teleport you.
- bugfix: portals now actually teleport on click.
kingofkosmos:
- rscadd: You can now see construction/deconstruction hints when examining airlocks.
- spellcheck: Beds, chairs, closets, grilles, lattices, catwalks, tables, racks,
floors, plating and bookcases now show hints about constructing/deconstructing
them.
nicbn:
- rscadd: Paperwork now uses Markdown instead of BBCode, see the writing help for
changes.
- imageadd: Changed the drop, throw, pull and resist icons.
2017-10-15:
Armhulen:
- bugfix: Clockwork golems no longer slip and slide on glass!
Armie:
- tweak: Holoparasites are once again in the uplink.
Bawhoppen:
- tweak: Smoke machine board has been moved to tech storage.
DaxDupont:
- tweak: After lobbying by Robust Softdrinks and Getmore Chocolate Corp all vendor
firmware has been changed to add sillicons to their target demographic.
- spellcheck: Replaces instances of "permenant" and "permenantly" with the proper
spelling in several areas,
Epoc:
- rscadd: Added a Toggle Underline button to the PDA menu
- code_imp: Cleaned HTML spacing
Frozenguy5:
- bugfix: C20r damage upped from 20 to 30 (used to be 30 before an ammo cleanup
in the code)
GLACoding:
- bugfix: Syndicate turrets and other machines in walls can now be hit by projectiles
Improvedname:
- rscadd: You can now put custom name and lore on your holy weapon by using a pen
on it!
- tweak: Cmo, captain, and the bartender now get pet collars in their lockers.
Jambread/RemieRichards/Incoming5643:
- server: There is a new system for title music accessible from config/title_music
folder. This system allows for multiple rotating lobby music without bloating
Git as well as map specific lobby music. See the readme.txt in config/title_music
for full details.
- config: The previous method of title music selection, strings/round_start_sounds.txt
has been depreciated by this change.
Kor:
- balance: You can now smash the bulbs out of floodlights rather than having to
entirely destroy the object.
Mercenaryblue:
- rscadd: Use the Clown Stamp on some cardboard to begin... the honkbot!
- rscadd: These honkbots are just adorable, and totally not annoying. I swear! Honk!
- rscadd: You can even slot in a pAI! Just don't emag them... oh boy. oh no. oh
geez.
- soundadd: Honkbots now release an evil laugh when emagged.
- imageadd: added some in_hands for banana peels.
- tweak: Golden Bike Horns now permit its victims to perform a full flip before
forcing them to jump again.
More Robust Than You:
- bugfix: Makes the santa event properly poll ghosts
- bugfix: Diseases will now cure if species is changed
- tweak: You can now drag-drop people into open DNA scanners
- bugfix: Medibots will no longer inject people in lockers/sleepers/etc
Naksu:
- bugfix: Fixes to door/airlock deletion routines.
- bugfix: Traitor pen uplinks now preferentially spawn in the PDA pen, and not in
a pocket protector full of pens that no-one checks.
- bugfix: Reusable projectiles such as foam darts no longer get deleted if they're
shot at a shooting range target or a cardboard cutout.
- bugfix: Ghosts no longer inherit the movement delay of their former bodies.
- bugfix: Fixed mobs being able to smash shocked objects without taking damage.
- bugfix: Fixed some mobs not deleting correctly
- code_imp: Fixed dusting code, supermatter-suicides no longer spam the runtime
logs.
- code_imp: Fixed some initialize paths.
Onule:
- tweak: Sunflower sprites were changed, small edits to variants.
- imageadd: Sunflower and variant's inhands sprites.
- imageadd: Tweaked growing sprites to match the new sunflower.
- imageadd: Moonflower and novaflowers now have slightly different growing sprites.
Robustin:
- rscadd: The Chemistry Smoke Machine! Chemist offices will have a board available
should they choose to construct a smoke machine. The smoke machine will regularly
produce smoke from whatever chemicals have been inserted into the machine. Designs
for the circuitboard are also available at RND.
- tweak: Abandoned Airlocks will no longer be deleted when their turf is changed
to a wall.
- tweak: Tesla movement is now completely random.
- bugfix: Clock Cult mode will no longer end if all the cultists die. The round
will not end until the Ark is destroyed or completed.
- bugfix: Chain reactions between explosives will now properly trigger explosives
located in an individual's bag.
- tweak: The wrench-anchoring time of the smoke machine is now doubled to 4 seconds.
- tweak: Smoke Machine smoke is now transparent.
- rscadd: The smoke machine has taken its rightful place in the chemist's office.
- bugfix: Smoke machine will no longer operate while moving/unanchored.
ShizCalev:
- tweak: Nanotrasen brand "Box" model stations have received approval from CentCom
to be retrofitted with the latest in Xenobiology equipment. You will now find
a chemmaster, a chemical dispenser, and a dropper within the Research Division's
Xenobiology lab.
- bugfix: C4 will no longer appear underneath objects on walls.
- bugfix: Plastic explosives will no longer be invisible after being planted.
- imageadd: The security bombsuit's sprite has been updated!
SpaceManiac:
- spellcheck: Grammar when examining objects has been improved.
- bugfix: AI eye camera static is now correctly positioned on Lavaland.
- spellcheck: Fixed many instances of "the the" when interacting with objects.
- bugfix: The tracking implant locator now works on the station again.
WJohn:
- rscadd: An old cruiser class vessel has resiliently stuck around, and may do so
for the foreseeable future.
WJohnston:
- tweak: Due to age, the abandoned ship's engines are now considerably slower when
bringing it place to place. This does however mean that the ship now has a more
gradual takeoff, with no sudden jolt to knock passengers off their feet.
- imageadd: Black carpets no longer have an ugly periodic black line in them. Regular
catwalks are now totally opaque so you won't accidentally click on space when
trying to place wires or tiles on them.
- rscdel: Boxstation's guitar white ship is no more.
- rscadd: Metastation's white ship stands in its place!
- tweak: Metastation's white ship has a couple of weak laser turrets to protect
the cockpit from space carp.
- tweak: Boxstation and metastation now have some plating under the grilles near
the AI sat's transit tube to prevent players from deleting the tube by landing
there.
WJohnston & ninjanomnom:
- rscadd: Plastitanium walls smooth, fancier syndicate shuttles!
- bugfix: Infiltrator shuttles have been moved out of the station maps and made
into a multi-area shuttle.
- balance: Titanium and plastitanium have explosion resistance (requested by Wjohn)
XDTM:
- rscadd: Blood and vomit pools can now spread the diseases of the mob that made
them! Cover your feet properly to avoid infection.
- rscadd: Virus severity now changes the color of the disease HUD icon, scaling
from green to red to flashing black-red.
- tweak: Contact-based diseases no longer spread by simply standing near other people;
it requires interaction like touching or attacking. Bumping against people/swapping
with help intent still counts as touching.
- tweak: Advanced viruses now have another infection type, "Fluids"; it's between
blood and skin contact, and will only be transmitted through fluid contact.
- rscdel: Two "hidden" infection types have been removed. Overall this means that
making a virus airborne is a little bit easier.
- bugfix: Species who cannot breathe can no longer be infected by breathing.
- bugfix: Internals now properly work if set to 0 pressure, and will prevent breathing
gas from the external atmosphere.
- bugfix: Viral Aggressive Metabolism is now properly inactive when neutered.
Xhuis:
- tweak: Cogscarabs can now experiment more freely with base design during non-clockcult
rounds with infinite power and the ability to recite scripture!
- bugfix: The Ark of the Clockwork Justiciar is now registered as a hostile environment.
- refactor: Clockwork scripture now has one progress bar for the entire recital
instead of multiple ones for each sentence in the invocation.
- bugfix: Ocular wardens no longer have a burning hatred for revenants and won't
attack their corpse endlessly anymore.
- balance: Stargazers can no longer be built off-station, even in new areas.
- balance: Integration cogs no longer emit sounds and steam visuals when active.
armie:
- bugfix: mob spawners are no longer possessable
deathride58:
- rscadd: '*slap'
duncathan:
- bugfix: Scrubbers and filters no longer allow for infinite pressure in pipes.
improvedname:
- bugfix: 9mm doesn't longer appear in traitor surplus crates
kevinz000:
- bugfix: 'Flightsuits now allow proper pulling experimental: Moved now has an argument
for if it was a regular Move or a forceMove.'
- rscadd: Instead of dumb sleep()s, follow trails now use SSfastprocess for processing!
- rscadd: Mobs now float while flying automatically!
- rscdel: 'Flightsuits can no longer be safely shut off if you''re still barreling
down the hallway. experimental: Flightsuits should be less shitcode. Hope this
PR doesn''t blow anything important up!'
- bugfix: Fixed trying to clear beaker in pandemic when the beaker is already removed
causing a runtime.
kingofkosmos:
- rscadd: Alt-clicking on a computer now ejects the ID card inside it.
nicbn:
- tweak: You can now clear bullet holes in walls using a welding tool.
ninjanomnom:
- refactor: Radiation has been completely overhauled.
- rscadd: A new radiation subsystem and spreading mechanics.
- rscadd: Walls and other dense objects insulate you from radiation.
- rscadd: Geiger counters now store the last burst of radiation so you can view
it at your leisure or show it to someone. Examine it.
- rscadd: Geiger counters can check mobs for contaminated objects. Scan yourself
before you leave to make sure you aren't carrying dangerous radioactive items.
- soundadd: Geiger counters have realistic sounds and the radiation pulse spam in
chat has been replaced.
- balance: Radiation is more deadly and causes burns at high intensities, WEAR YOUR
RADSUITS.
- balance: However residue radiation is far slower acting and kills you with toxin.
- balance: Engineering holosigns have a light amount of radiation insulation.
- balance: Rad collectors are nerfed. No more supercharging with pressurized plasma.
No more collector spam either.
- balance: Engine output is a lot more stable as a result of collector changes.
- balance: Monkeys need more rads and take more time to turn into gorillas.
- tweak: Over 100% on the DNA computer means your subject is now taking damage.
- tweak: The asteroid escape shuttle has no stabilizers and throws you around when
it moves
- bugfix: Shuttles no longer rotate ghosts of players who prefer directionless sprites
- bugfix: 2 Years later and cameras work on shuttles now, probably.
- bugfix: Buckled mobs when on a rotating shuttle should now rotate correctly
- bugfix: Fixes shuttles gibbing in supposedly safe areas
- bugfix: Mobs that didn't move during shuttle launch would not have their parallax
updated. This is fixed now.
- bugfix: The custom shuttle placement highlight now works for multi area shuttles.
- bugfix: Directional windows shouldn't leak air anymore
- tweak: Windows only block air while anchored
- bugfix: Fixes camera mobs being considered a target by radiation
- bugfix: Cables can no longer be contaminated as well
- balance: Buffs radiation cleansing chems
- balance: Toxin damage per tick from radiation is halved
- admin: Contaminated objects keep track of what contaminated them
- admin: Radiation pulses over 3000 are logged now
spessmenart:
- imageadd: The captains sabre no longer looks like a rapier.
2017-10-17:
DaxDupont:
- bugfix: 'Fancy boxes(ie: donut boxes) now show the proper content amount in the
sprite and no longer go invisible when empty.'
Mercenaryblue:
- bugfix: when decapitated, banana-flavored cream no longer hovers where your head
used to be.
More Robust Than You:
- rscadd: EI NATH! now causes a flash of light
Naksu:
- bugfix: Pinned notes will now show up on vault, abductor, centcom and large glass
airlocks.
- spellcheck: Removed a misleading message when handling full stacks of sheets.
- bugfix: Pre-filled glass bottles (uplink, medbay, botany) will now give visual
feedback about how much stuff is left inside, and the color of contents will
match an empty bottle being filled with the same reagent.
- bugfix: Player-controlled "neutral" mobs such as minebots are now considered valid
targets by clock cult's ocular wardens.
Xhuis:
- bugfix: Cogged APCs can now be correctly unlocked with an ID card.
duncathan:
- tweak: Portable air pumps can output to a maximum of 25 atmospheres.
kevinz000:
- refactor: Legacy projectiles have been removed. Instead, all projectiles are now
PIXEL PROJECTILES!
- rscadd: Reflectors can now be at any angle you want. Alt click them to set angle!
- rscadd: Pipes can now be layered up to 3 layers.
2017-10-18:
DaxDupont:
- bugfix: Fixes automatic fire on guns.
Gun Hog:
- bugfix: The GPS item now correctly changes its name when the GPS tag is changed.
Improvedname:
- tweak: Reverts katana's to its orginal size being huge
Mercenaryblue:
- balance: it should be far easier to clean out your face from multiple cream pies.
More Robust Than You:
- tweak: People that are burning slightly less will appear to be burning... slightly
less.
Robustin:
- bugfix: The smoke machine now properly generates transparent smoke, transmits
chemicals, and displays the proper icons.
ShizCalev:
- tweak: You can no longer build reinforced floors directly on top of dirt, asteroid
sand, ice, or beaches. You'll have to first construct flooring on top of it
instead.
- bugfix: Corrected mapping issues introduced with the latest SM engine/radiation
update across all relevant maps.
- bugfix: The tools on the Caravan Ambush space ruin have had their speeds corrected.
- bugfix: Slappers will no longer appear as a latex balloon in your hand.
- bugfix: Renault now has a comfy new bed on Metastation!
- tweak: Engineering cyborgs now have access to geiger counters.
Xhuis:
- bugfix: You can no longer pick up brass chairs.
Y0SH1_M4S73R:
- bugfix: Disabling leg actuators sets the power drain per step to the correct value.
duncathan:
- bugfix: Filters no longer stop passing any gas through if the filtered output
is full.
ninjanomnom:
- rscadd: You can vomit blood at high enough radiation.
- balance: Radiation knockdown is far far shorter.
- balance: Genetics modification is less harmful but still, upgrade your machines.
- balance: Pentetic acid is useless for low amounts of radiation but indispensable
for high amounts now.
- balance: Singularity radiation has been normalized and Pubby engine has been remapped.
- bugfix: No more hair loss spam
- bugfix: Mob rad contamination has been disabled for now. Regular contamination
is still a thing.
- bugfix: Fixed turfs not rotating
- bugfix: Fixed stealing structures you shouldn't be moving
2017-10-19:
Kor:
- rscadd: Blob is now a side antagonist.
- rscadd: Event and admin blobs will now be able to choose their spawn location.
- rscadd: Blob can now win in any mode by gaining enough tiles to reach Critical
Mass.
- rscadd: Blobs that have Critical Mass have unlimited points, and a minute after
achieving critical mass, they will spread to every tile on station, killing
anyone still on board and ending the round.
- rscadd: Using an analyzer on a blob will now reveal its progress towards Critical
Mass.
- rscadd: The blob event is now more common.
Mercenaryblue:
- tweak: You will no longer trip on inactive honkbots.
- bugfix: Sentient Honkbots are no longer forced to speak when somebody trip on
them.
Naksu:
- bugfix: Manned turrets stop firing when there's no-one in the turret shooting.
- refactor: 'mobs will enter a deep power-saving state when there''s not much to
do except wander around. change: bees are slightly more passive in general'
deathride58:
- tweak: You can now press Ctrl+H to stop pulling, or simply H to stop pulling if
you're in hotkey mode.
ninjanomnom:
- rscadd: Engineering scanner goggles have a radiation mode now
- rscadd: Objects placed under showers are cleansed of radioactive contamination
over a short time.
- soundadd: Showers make sound now.
oranges:
- rscdel: Removed the bluespace pipe
2017-10-20:
Kor:
- rscadd: You can now select your Halloween race, rather than having it assigned
randomly via event.
Robustin:
- bugfix: Fixed a bug where detonating maxcaps, especially multiple maxcaps, on
Reebe guaranteed that everyone would die and thus the Clock Cult would immediately
lose; Reebe maxcap is now 2/5/10.
ShizCalev:
- bugfix: All reflector prisms/mirrors have had their angles corrected.
- tweak: Remains left over by dusting or soul-stoning a mob are now dissoluble with
acid.
- tweak: Changelings using biodegrade to escape restraints will now leave a pile
of goop.
- bugfix: Fixed messages related to changelings using biodegrade not appearing.
2017-10-21:
More Robust Than You:
- bugfix: Heads of staff will now have cat organs removed at roundstart
Robustin:
- balance: Spray tan no longer stuns when ingested.
Thunder12345:
- bugfix: Sentient cats no longer forget to fall over when they die
2017-10-22:
More Robust Than You:
- bugfix: Blood Brother now properly shows up in player panel
Naksu:
- server: Paper bins no longer let server admins know that pens were eaten.
- code_imp: Removed dangling mob references to last attacker/attacked
Robustin:
- balance: Medical biosuits (and hardsuits) now offer heavy, but not complete, radiation
resistance.
ninjanomnom:
- bugfix: Contents of silicon mobs are no longer considered for targets of radiation.
This blocks them from being contaminated.
2017-10-24:
Armhulen:
- rscadd: Wizards may now shapeshift into viper spiders.
Improvedname:
- tweak: Blacklists holoparasite's from surplus crates
Kor:
- rscadd: Added dullahans, which will be available from the character set up menu
during the Halloween event.
- bugfix: Severed heads will no longer appear bald.
More Robust Than You:
- bugfix: Fixes champrojector camera bugs
Naksu:
- bugfix: Grinders will now grind grown items like cocoa pods again
- code_imp: Cameras no longer keep hard references to mobs in their motion tracking
list.
ShizCalev:
- bugfix: Creatures made via gold slime cores will now be given the proper name
of their master.
deathride58:
- tweak: Deltastation's armory now contains reinforced windows surrounding the lethal
weaponry. This makes Delta's armory consistent with Box.
- tweak: There are now decals in places where extra Security lockers can spawn.
- tweak: Cleaned up semicolons in Meta and Boxstation's .dmms
2017-10-25:
Cruix:
- rscadd: Shuttle navigation computers can now place new transit locations over
the shuttle's current position.
JJRcop:
- rscadd: The heart of darkness revives you as a shadowperson if you aren't one
already.
ShizCalev:
- bugfix: Shades will no longer always hear a heartbeat.
- bugfix: Golem abilities will now be start on cooldown when they are made.
2017-10-26:
Kor and JJRcop:
- rscadd: Added vampires. They will be available as a roundstart race during the
Halloween holiday event.
ShizCalev:
- bugfix: Reflectors will no longer drop more materials than they took to make when
deconstructed.
- bugfix: You will no longer be prompted to reenter your body while being defibbed
if you can't actually be revived.
- bugfix: You can no longer teleport past the ticket stands of the Luxury Emergency
Shuttle.
- bugfix: Lightgeists can now -actually- be spawned with gold slime cores.
- tweak: The Staff of Change will now randomly assign a cyborg module when transforming
a mob into a cyborg.
Xhuis:
- balance: Clockwork marauders now move more slowly below 40% health.
- balance: Instead of a 40% chance (or more) chance to block projectiles, clockwork
marauders now have three fixed 100% blocks; after using those three, they cannot
block anymore without avoiding projectiles for ten seconds. This number increases
to four if war is declared.
- balance: Projectiles that deal no damage DO reduce marauders' shield health. Use
disabler shots to open them up, then use lasers to go for the kill!
- bugfix: Cogscarab shells and marauder armor now appear in the spawners menu.
- bugfix: You can no longer stack infinitely many stargazers on one tile.
nicbn:
- imageadd: Chemical heater and smoke machine resprited.
ninjanomnom:
- soundadd: Portable generators have a sound while active.
- soundadd: The supermatter has a sound that scales with stored energy.
ninjanomnom & Wjohn:
- bugfix: Cable cuffs now inherit the color of the cables used to make them.
- bugfix: Split cable stacks keep their color.
- tweak: The blue cable color is now a better blue.
2017-10-27:
Anonmare:
- rscadd: Adds new grindables
JamieH:
- rscadd: Buildmode map generators will now show you a preview of the area you're
changing
- rscadd: Buildmode map generators will now ask before nuking the map
- bugfix: Buildmode map generator corners can now only be set by left clicking
Kor:
- rscadd: Cloth golems will be available as a roundstart race during Halloween.
MrStonedOne:
- code_imp: Created a system to profile code on a line by line basis and return
detailed info about how much time was spent (in milliseconds) on each line(s).
Xhuis:
- balance: Servants can no longer teleport into the gravity generator, EVA, or telecomms.
ninjanomnom:
- bugfix: Hardsuit helmets work like geiger counters for the user.
- code_imp: Radiation should perform a little better in places.
- balance: Various radiation symptom thresholds have been tweaked.
- balance: Contamination strengths at different ranges have been tweaked.
- balance: Contaminated objects have less range for their radiation.
- balance: Hitting something with a contaminated object reduces its strength faster.
- balance: Contaminated objects decay faster.
- balance: Both radiation healing medicines have been buffed a bit.
- balance: Passive radiation loss for mobs is nerfed.
- balance: There is a soft cap for mob radiation now.
- balance: Projectiles, ammo casings, and implants are disallowed from becoming
contaminated.
- rscadd: Suit storage units can completely cleanse contamination from stored objects
- admin: The first time an object is contaminated enough to spread more contamination
admins will be warned. This is also added to stat tracking.
- rscadd: Thermite works on floors and can be ignited by sufficiently hot fires
now
- refactor: Thermite has been made into a component
- bugfix: Thermite no longer removes existing overlays on turfs
2017-10-28:
Mark9013100:
- tweak: The Medical Cloning manual has been updated.
2017-10-29:
Armhulen:
- rscadd: Frost Spiders now use Frost OIL!
Mercenaryblue:
- rscadd: Skeletons can now have their own spectral instruments
- rscadd: \[Dooting Intensifies\]
- admin: the variable "too_spooky" defines if it will spawn new instruments, by
default TRUE.
Naksu:
- bugfix: Removed meteor-related free lag
- bugfix: Cleaned up dangling mob references from alerts
Xhuis:
- bugfix: You can no longer become an enhanced clockwork golem with mutation toxin.
- balance: Normal clockwork golems now have 20% armor, down from 40%.
as334:
- spellcheck: This changelog has been updated and so read it again if you are interested
in doing assmos.
- rscadd: Atmospherics has been massively expanded including new gases.
- rscadd: These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and
Tritium.
- rscadd: Brown Gas is acidic to breath, but mildly stimulation.
- rscadd: Stimulum is more stimulating and much safer.
- rscadd: Pluoxium is a non-reactive form of oxygen that delivers more oxygen into
the bloodstream.
- rscadd: Hyper-Noblium is an extremely noble gas, and stops gases from reacting.
- rscadd: Tritium is radioactive and flammable.
- rscadd: New reactions have also been added to create these gases.
- rscadd: 'Tritium formation: Heat large amounts of oxygen with plasma. Make sure
you have a filter ready and setup!'
- rscadd: Fusion has been reintroduced. Plasma will fuse when heated to a high thermal
energy with Tritium as a catalyst. Make sure to manage the waste products.
- rscadd: 'Brown Gas formation: Heat Oxygen and Nitrogen.'
- rscadd: 'BZ fixation: Heat Tritium and Plasma.'
- rscadd: 'Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.'
- rscadd: 'Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high
heat. Cools rapidly.'
- rscadd: Pluoxium is unable to be formed.
- rscdel: Freon has been removed. Use cold nitrogen for your SME problems now.
- rscadd: Water vapor now freezes the tile it is on when it is cooled heavily.
naltronix:
- bugfix: fixes that table that wasnt accessible in Metastation
2017-10-30:
PKPenguin321:
- tweak: You can now use beakers/cups/etc that have welding fuel in them on welders
to refuel them.
bgobandit:
- tweak: 'Due to cuts to Nanotrasen''s Occupational Safety and Health Administration
(NO-SHA) budget, station fixtures no longer undergo as much safety testing.
(Translation for rank and file staff: More objects on the station will hurt
you.)'