mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
623 lines
32 KiB
YAML
623 lines
32 KiB
YAML
2017-10-07:
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Antur:
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- bugfix: Liches will no longer lose their spells when reviving.
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AnturK:
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- rscadd: Wigs are now available in AutoDrobe
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Cobby:
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- admin: Players will now be notified automatically when an admin resolves their
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ahelp.
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Cyberboss:
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- config: The shuttle may now be configured to be automatically called if the amount
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of living crew drops below a certain percentage
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- bugfix: Fixed a rare case where creating a one tank bomb would result in a broken
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object
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- bugfix: Fixed many cases where forced item drops could be avoided by not having
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an item in your active hand
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DaxDupont:
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- rscdel: No more roundstart tips about gangs. You can finally start to forget gangs
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ever existed.
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Incoming5643:
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- bugfix: The rarely utilized secret satchel item persistence system has been fixed
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and made more lenient.
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- rscadd: 'In case you forgot how it works: if you find or buy secret satchels,
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put an item in them, and then bury them under tiles on the station you or someone
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else can find them again in a future round with the item still there! Free satchels
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can often be found hiding around the station, so get to burying!'
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JJRcop:
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- config: Hosts can now lock config options with the @ prefix. This prevents admins
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from editing the option in-game.
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- tweak: Admin volume slider moved to its own menu for better visibility.
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Joan:
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- bugfix: Fixes Vanguard never stunning for more than 2 seconds.
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- balance: Ocular Warden base damage per second changed from 12.5 to 15.
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- bugfix: Ocular Wardens no longer count themselves when checking for dense objects,
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which decreased their overall damage by 15%.
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- balance: Ocular Wardens now only reduce their damage by 10% per dense object,
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and only do so once per turf. However, dense turfs now reduce their damage with
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the same 10% penalty.
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Kerbin-Fiber:
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- bugfix: Wood is no longer invisible
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Kor:
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- rscadd: Nightmares now have mutant hearts and brains, with their own special properties
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when consumed or implanted in mobs. Experiment!
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- bugfix: You can now tell when someone is in soft crit by examining them.
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- rscadd: Nightmares now have a chance to spawn via event.
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More Robust Than You:
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- bugfix: Fixes cogscarab sprites not updating
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- balance: Blobs now take damage from particle accelerators
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MrDoomBringer:
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- rscadd: Nanotrasen, as part of their new Employee Retention program, has encouraged
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more station point-makery by adding the "Cargo Tech of the Shift"! The award
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is located in a lockbox in the Quartermaster's locker.
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MrStonedOne:
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- tweak: The MC will now reduce tick rate during high populations to keep it from
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fighting with byond for processing time.
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- config: Added config options to control MC tick rate
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- admin: Admins can no longer manually control the mc's tick rate by editing the
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MC's processing value, instead you will have to edit the config datum's values
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for high/low pop tick rates.
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Naksu:
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- bugfix: Removed some of the free lag
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- bugfix: Updates to station name are now reflected on Cargo's stock exchange computers.
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- bugfix: Gutlunches will now once again look for gibs to eat.
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- bugfix: Bees now come with reduced amounts of free lag
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- balance: Pyrosium and cryostylane now react at ludicrous speeds.
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- tweak: Made atmos tiny bit faster
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- bugfix: Tweaks to atmos performance
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Qbopper:
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- tweak: Moved a locker blocking an airlock in Toxins maintenance.
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RandomMarine:
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- bugfix: Simple mobs should no longer experience severe hud/lighting glitches when
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reconnecting.
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Robustin:
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- rscadd: Blood cultists can now create a unique bastard sword at their forge
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- rscdel: Blood cultists can no longer obtain a hardsuit from the forge
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- bugfix: Emotes (e.g. spinning and flipping) will now properly check for consciousness,
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restraints, etc. when appropriate.
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- bugfix: The Cult's bastard sword should now properly store souls and create constructs.
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- bugfix: Neutering a disease symptom now produces a unique ID that will ensure
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the PANDEMIC machine copies it properly.
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ShizCalev:
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- bugfix: You now have to unbuckle a player PRIOR to shaking them up off a bed or
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resin nest.
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- bugfix: Wizards will now have the correct name when attacked with Envy's knife!
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- soundadd: Space ninja energy katanas now make a swish when drawn!
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Supermichael777:
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- balance: The detectives gun has been restored from a system change that nerfed
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knockdown in general. We need to have a serious discussion about anti revolver
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hate in this community.
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- tweak: The PDA default font has been switched from "eye bleed" to old-style monospace.
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Check your preference.
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Thefastfoodguy:
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- bugfix: Silicons can no longer take brain damage
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- bugfix: Antimatter shielding that can't find a control unit won't delete itself
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anymore
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WJohnston:
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- rscadd: Boxstation and Metastation's white ships now have navigation computers,
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letting you move them around in the station, deep space, and derelict z levels.
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XDTM:
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- rscadd: Added the H.E.C.K. suit, a guaranteed loot frop from Bubblegum.
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- rscadd: The H.E.C.K. suit is fully fire (and ash) proof, and has very good melee
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armor.
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- rscadd: H.E.C.K. suits can also be painted with spraycans, to fully customize
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your experience.
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- rscadd: Despite spending centuries inside a demon king, H.E.C.K. suits are most
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definitely safe.
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- bugfix: Fixed a bug where Viral Aggressive Metabolism caused viruses to be cured
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instantly.
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- bugfix: Fixed a bug where viruses' symptoms would all instantly activate on infection.
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- rscadd: The CMO now has an advanced health analyzer in his closet! It can give
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more precise readings on the non-standard damage types.
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Xhuis:
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- bugfix: Runed metal and brass are no longer invisible.
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Xhuis and Y0SH1_M4S73R:
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- bugfix: Servants of Ratvar now spawn in as the actual race set on their preferences,
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with plasmamen getting the gear they need to not immediately die.
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Y0SH1_M4S73R:
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- balance: Gygax overdrive consumes at least 100 power per step
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YPOQ:
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- bugfix: Jaunters equipped on the belt slot will save you from chasms again.
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kevinz000:
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- rscadd: Wormhole event wormholes now actually teleport you.
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- bugfix: portals now actually teleport on click.
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kingofkosmos:
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- rscadd: You can now see construction/deconstruction hints when examining airlocks.
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- spellcheck: Beds, chairs, closets, grilles, lattices, catwalks, tables, racks,
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floors, plating and bookcases now show hints about constructing/deconstructing
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them.
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nicbn:
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- rscadd: Paperwork now uses Markdown instead of BBCode, see the writing help for
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changes.
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- imageadd: Changed the drop, throw, pull and resist icons.
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2017-10-15:
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Armhulen:
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- bugfix: Clockwork golems no longer slip and slide on glass!
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Armie:
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- tweak: Holoparasites are once again in the uplink.
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Bawhoppen:
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- tweak: Smoke machine board has been moved to tech storage.
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DaxDupont:
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- tweak: After lobbying by Robust Softdrinks and Getmore Chocolate Corp all vendor
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firmware has been changed to add sillicons to their target demographic.
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- spellcheck: Replaces instances of "permenant" and "permenantly" with the proper
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spelling in several areas,
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Epoc:
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- rscadd: Added a Toggle Underline button to the PDA menu
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- code_imp: Cleaned HTML spacing
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Frozenguy5:
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- bugfix: C20r damage upped from 20 to 30 (used to be 30 before an ammo cleanup
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in the code)
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GLACoding:
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- bugfix: Syndicate turrets and other machines in walls can now be hit by projectiles
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Improvedname:
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- rscadd: You can now put custom name and lore on your holy weapon by using a pen
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on it!
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- tweak: Cmo, captain, and the bartender now get pet collars in their lockers.
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Jambread/RemieRichards/Incoming5643:
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- server: There is a new system for title music accessible from config/title_music
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folder. This system allows for multiple rotating lobby music without bloating
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Git as well as map specific lobby music. See the readme.txt in config/title_music
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for full details.
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- config: The previous method of title music selection, strings/round_start_sounds.txt
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has been depreciated by this change.
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Kor:
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- balance: You can now smash the bulbs out of floodlights rather than having to
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entirely destroy the object.
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Mercenaryblue:
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- rscadd: Use the Clown Stamp on some cardboard to begin... the honkbot!
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- rscadd: These honkbots are just adorable, and totally not annoying. I swear! Honk!
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- rscadd: You can even slot in a pAI! Just don't emag them... oh boy. oh no. oh
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geez.
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- soundadd: Honkbots now release an evil laugh when emagged.
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- imageadd: added some in_hands for banana peels.
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- tweak: Golden Bike Horns now permit its victims to perform a full flip before
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forcing them to jump again.
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More Robust Than You:
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- bugfix: Makes the santa event properly poll ghosts
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- bugfix: Diseases will now cure if species is changed
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- tweak: You can now drag-drop people into open DNA scanners
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- bugfix: Medibots will no longer inject people in lockers/sleepers/etc
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Naksu:
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- bugfix: Fixes to door/airlock deletion routines.
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- bugfix: Traitor pen uplinks now preferentially spawn in the PDA pen, and not in
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a pocket protector full of pens that no-one checks.
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- bugfix: Reusable projectiles such as foam darts no longer get deleted if they're
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shot at a shooting range target or a cardboard cutout.
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- bugfix: Ghosts no longer inherit the movement delay of their former bodies.
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- bugfix: Fixed mobs being able to smash shocked objects without taking damage.
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- bugfix: Fixed some mobs not deleting correctly
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- code_imp: Fixed dusting code, supermatter-suicides no longer spam the runtime
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logs.
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- code_imp: Fixed some initialize paths.
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Onule:
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- tweak: Sunflower sprites were changed, small edits to variants.
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- imageadd: Sunflower and variant's inhands sprites.
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- imageadd: Tweaked growing sprites to match the new sunflower.
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- imageadd: Moonflower and novaflowers now have slightly different growing sprites.
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Robustin:
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- rscadd: The Chemistry Smoke Machine! Chemist offices will have a board available
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should they choose to construct a smoke machine. The smoke machine will regularly
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produce smoke from whatever chemicals have been inserted into the machine. Designs
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for the circuitboard are also available at RND.
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- tweak: Abandoned Airlocks will no longer be deleted when their turf is changed
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to a wall.
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- tweak: Tesla movement is now completely random.
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- bugfix: Clock Cult mode will no longer end if all the cultists die. The round
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will not end until the Ark is destroyed or completed.
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- bugfix: Chain reactions between explosives will now properly trigger explosives
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located in an individual's bag.
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- tweak: The wrench-anchoring time of the smoke machine is now doubled to 4 seconds.
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- tweak: Smoke Machine smoke is now transparent.
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- rscadd: The smoke machine has taken its rightful place in the chemist's office.
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- bugfix: Smoke machine will no longer operate while moving/unanchored.
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ShizCalev:
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- tweak: Nanotrasen brand "Box" model stations have received approval from CentCom
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to be retrofitted with the latest in Xenobiology equipment. You will now find
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a chemmaster, a chemical dispenser, and a dropper within the Research Division's
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Xenobiology lab.
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- bugfix: C4 will no longer appear underneath objects on walls.
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- bugfix: Plastic explosives will no longer be invisible after being planted.
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- imageadd: The security bombsuit's sprite has been updated!
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SpaceManiac:
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- spellcheck: Grammar when examining objects has been improved.
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- bugfix: AI eye camera static is now correctly positioned on Lavaland.
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- spellcheck: Fixed many instances of "the the" when interacting with objects.
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- bugfix: The tracking implant locator now works on the station again.
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WJohn:
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- rscadd: An old cruiser class vessel has resiliently stuck around, and may do so
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for the foreseeable future.
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WJohnston:
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- tweak: Due to age, the abandoned ship's engines are now considerably slower when
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bringing it place to place. This does however mean that the ship now has a more
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gradual takeoff, with no sudden jolt to knock passengers off their feet.
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- imageadd: Black carpets no longer have an ugly periodic black line in them. Regular
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catwalks are now totally opaque so you won't accidentally click on space when
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trying to place wires or tiles on them.
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- rscdel: Boxstation's guitar white ship is no more.
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- rscadd: Metastation's white ship stands in its place!
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- tweak: Metastation's white ship has a couple of weak laser turrets to protect
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the cockpit from space carp.
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- tweak: Boxstation and metastation now have some plating under the grilles near
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the AI sat's transit tube to prevent players from deleting the tube by landing
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there.
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WJohnston & ninjanomnom:
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- rscadd: Plastitanium walls smooth, fancier syndicate shuttles!
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- bugfix: Infiltrator shuttles have been moved out of the station maps and made
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into a multi-area shuttle.
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- balance: Titanium and plastitanium have explosion resistance (requested by Wjohn)
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XDTM:
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- rscadd: Blood and vomit pools can now spread the diseases of the mob that made
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them! Cover your feet properly to avoid infection.
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- rscadd: Virus severity now changes the color of the disease HUD icon, scaling
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from green to red to flashing black-red.
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- tweak: Contact-based diseases no longer spread by simply standing near other people;
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it requires interaction like touching or attacking. Bumping against people/swapping
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with help intent still counts as touching.
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- tweak: Advanced viruses now have another infection type, "Fluids"; it's between
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blood and skin contact, and will only be transmitted through fluid contact.
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- rscdel: Two "hidden" infection types have been removed. Overall this means that
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making a virus airborne is a little bit easier.
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- bugfix: Species who cannot breathe can no longer be infected by breathing.
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- bugfix: Internals now properly work if set to 0 pressure, and will prevent breathing
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gas from the external atmosphere.
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- bugfix: Viral Aggressive Metabolism is now properly inactive when neutered.
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Xhuis:
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- tweak: Cogscarabs can now experiment more freely with base design during non-clockcult
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rounds with infinite power and the ability to recite scripture!
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- bugfix: The Ark of the Clockwork Justiciar is now registered as a hostile environment.
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- refactor: Clockwork scripture now has one progress bar for the entire recital
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instead of multiple ones for each sentence in the invocation.
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- bugfix: Ocular wardens no longer have a burning hatred for revenants and won't
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attack their corpse endlessly anymore.
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- balance: Stargazers can no longer be built off-station, even in new areas.
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- balance: Integration cogs no longer emit sounds and steam visuals when active.
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armie:
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- bugfix: mob spawners are no longer possessable
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deathride58:
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- rscadd: '*slap'
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duncathan:
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- bugfix: Scrubbers and filters no longer allow for infinite pressure in pipes.
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improvedname:
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- bugfix: 9mm doesn't longer appear in traitor surplus crates
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kevinz000:
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- bugfix: 'Flightsuits now allow proper pulling experimental: Moved now has an argument
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for if it was a regular Move or a forceMove.'
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- rscadd: Instead of dumb sleep()s, follow trails now use SSfastprocess for processing!
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- rscadd: Mobs now float while flying automatically!
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- rscdel: 'Flightsuits can no longer be safely shut off if you''re still barreling
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down the hallway. experimental: Flightsuits should be less shitcode. Hope this
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PR doesn''t blow anything important up!'
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- bugfix: Fixed trying to clear beaker in pandemic when the beaker is already removed
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causing a runtime.
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kingofkosmos:
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- rscadd: Alt-clicking on a computer now ejects the ID card inside it.
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nicbn:
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- tweak: You can now clear bullet holes in walls using a welding tool.
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ninjanomnom:
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- refactor: Radiation has been completely overhauled.
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- rscadd: A new radiation subsystem and spreading mechanics.
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- rscadd: Walls and other dense objects insulate you from radiation.
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- rscadd: Geiger counters now store the last burst of radiation so you can view
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it at your leisure or show it to someone. Examine it.
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- rscadd: Geiger counters can check mobs for contaminated objects. Scan yourself
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before you leave to make sure you aren't carrying dangerous radioactive items.
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- soundadd: Geiger counters have realistic sounds and the radiation pulse spam in
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chat has been replaced.
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- balance: Radiation is more deadly and causes burns at high intensities, WEAR YOUR
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RADSUITS.
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- balance: However residue radiation is far slower acting and kills you with toxin.
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- balance: Engineering holosigns have a light amount of radiation insulation.
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- balance: Rad collectors are nerfed. No more supercharging with pressurized plasma.
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No more collector spam either.
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- balance: Engine output is a lot more stable as a result of collector changes.
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- balance: Monkeys need more rads and take more time to turn into gorillas.
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- tweak: Over 100% on the DNA computer means your subject is now taking damage.
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- tweak: The asteroid escape shuttle has no stabilizers and throws you around when
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it moves
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- bugfix: Shuttles no longer rotate ghosts of players who prefer directionless sprites
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- bugfix: 2 Years later and cameras work on shuttles now, probably.
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- bugfix: Buckled mobs when on a rotating shuttle should now rotate correctly
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- bugfix: Fixes shuttles gibbing in supposedly safe areas
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- bugfix: Mobs that didn't move during shuttle launch would not have their parallax
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updated. This is fixed now.
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- bugfix: The custom shuttle placement highlight now works for multi area shuttles.
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- bugfix: Directional windows shouldn't leak air anymore
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- tweak: Windows only block air while anchored
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- bugfix: Fixes camera mobs being considered a target by radiation
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- bugfix: Cables can no longer be contaminated as well
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- balance: Buffs radiation cleansing chems
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- balance: Toxin damage per tick from radiation is halved
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- admin: Contaminated objects keep track of what contaminated them
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- admin: Radiation pulses over 3000 are logged now
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spessmenart:
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- imageadd: The captains sabre no longer looks like a rapier.
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2017-10-17:
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DaxDupont:
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- bugfix: 'Fancy boxes(ie: donut boxes) now show the proper content amount in the
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sprite and no longer go invisible when empty.'
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Mercenaryblue:
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- bugfix: when decapitated, banana-flavored cream no longer hovers where your head
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used to be.
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More Robust Than You:
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- rscadd: EI NATH! now causes a flash of light
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Naksu:
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- bugfix: Pinned notes will now show up on vault, abductor, centcom and large glass
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airlocks.
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- spellcheck: Removed a misleading message when handling full stacks of sheets.
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- bugfix: Pre-filled glass bottles (uplink, medbay, botany) will now give visual
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feedback about how much stuff is left inside, and the color of contents will
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match an empty bottle being filled with the same reagent.
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- bugfix: Player-controlled "neutral" mobs such as minebots are now considered valid
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targets by clock cult's ocular wardens.
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Xhuis:
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- bugfix: Cogged APCs can now be correctly unlocked with an ID card.
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duncathan:
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- tweak: Portable air pumps can output to a maximum of 25 atmospheres.
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kevinz000:
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- refactor: Legacy projectiles have been removed. Instead, all projectiles are now
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PIXEL PROJECTILES!
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- rscadd: Reflectors can now be at any angle you want. Alt click them to set angle!
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- rscadd: Pipes can now be layered up to 3 layers.
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2017-10-18:
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DaxDupont:
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- bugfix: Fixes automatic fire on guns.
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Gun Hog:
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- bugfix: The GPS item now correctly changes its name when the GPS tag is changed.
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Improvedname:
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- tweak: Reverts katana's to its orginal size being huge
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Mercenaryblue:
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- balance: it should be far easier to clean out your face from multiple cream pies.
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More Robust Than You:
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- tweak: People that are burning slightly less will appear to be burning... slightly
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less.
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Robustin:
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- bugfix: The smoke machine now properly generates transparent smoke, transmits
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chemicals, and displays the proper icons.
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ShizCalev:
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- tweak: You can no longer build reinforced floors directly on top of dirt, asteroid
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sand, ice, or beaches. You'll have to first construct flooring on top of it
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instead.
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- bugfix: Corrected mapping issues introduced with the latest SM engine/radiation
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update across all relevant maps.
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- bugfix: The tools on the Caravan Ambush space ruin have had their speeds corrected.
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- bugfix: Slappers will no longer appear as a latex balloon in your hand.
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- bugfix: Renault now has a comfy new bed on Metastation!
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- tweak: Engineering cyborgs now have access to geiger counters.
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Xhuis:
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- bugfix: You can no longer pick up brass chairs.
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Y0SH1_M4S73R:
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- bugfix: Disabling leg actuators sets the power drain per step to the correct value.
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duncathan:
|
|
- bugfix: Filters no longer stop passing any gas through if the filtered output
|
|
is full.
|
|
ninjanomnom:
|
|
- rscadd: You can vomit blood at high enough radiation.
|
|
- balance: Radiation knockdown is far far shorter.
|
|
- balance: Genetics modification is less harmful but still, upgrade your machines.
|
|
- balance: Pentetic acid is useless for low amounts of radiation but indispensable
|
|
for high amounts now.
|
|
- balance: Singularity radiation has been normalized and Pubby engine has been remapped.
|
|
- bugfix: No more hair loss spam
|
|
- bugfix: Mob rad contamination has been disabled for now. Regular contamination
|
|
is still a thing.
|
|
- bugfix: Fixed turfs not rotating
|
|
- bugfix: Fixed stealing structures you shouldn't be moving
|
|
2017-10-19:
|
|
Kor:
|
|
- rscadd: Blob is now a side antagonist.
|
|
- rscadd: Event and admin blobs will now be able to choose their spawn location.
|
|
- rscadd: Blob can now win in any mode by gaining enough tiles to reach Critical
|
|
Mass.
|
|
- rscadd: Blobs that have Critical Mass have unlimited points, and a minute after
|
|
achieving critical mass, they will spread to every tile on station, killing
|
|
anyone still on board and ending the round.
|
|
- rscadd: Using an analyzer on a blob will now reveal its progress towards Critical
|
|
Mass.
|
|
- rscadd: The blob event is now more common.
|
|
Mercenaryblue:
|
|
- tweak: You will no longer trip on inactive honkbots.
|
|
- bugfix: Sentient Honkbots are no longer forced to speak when somebody trip on
|
|
them.
|
|
Naksu:
|
|
- bugfix: Manned turrets stop firing when there's no-one in the turret shooting.
|
|
- refactor: 'mobs will enter a deep power-saving state when there''s not much to
|
|
do except wander around. change: bees are slightly more passive in general'
|
|
deathride58:
|
|
- tweak: You can now press Ctrl+H to stop pulling, or simply H to stop pulling if
|
|
you're in hotkey mode.
|
|
ninjanomnom:
|
|
- rscadd: Engineering scanner goggles have a radiation mode now
|
|
- rscadd: Objects placed under showers are cleansed of radioactive contamination
|
|
over a short time.
|
|
- soundadd: Showers make sound now.
|
|
oranges:
|
|
- rscdel: Removed the bluespace pipe
|
|
2017-10-20:
|
|
Kor:
|
|
- rscadd: You can now select your Halloween race, rather than having it assigned
|
|
randomly via event.
|
|
Robustin:
|
|
- bugfix: Fixed a bug where detonating maxcaps, especially multiple maxcaps, on
|
|
Reebe guaranteed that everyone would die and thus the Clock Cult would immediately
|
|
lose; Reebe maxcap is now 2/5/10.
|
|
ShizCalev:
|
|
- bugfix: All reflector prisms/mirrors have had their angles corrected.
|
|
- tweak: Remains left over by dusting or soul-stoning a mob are now dissoluble with
|
|
acid.
|
|
- tweak: Changelings using biodegrade to escape restraints will now leave a pile
|
|
of goop.
|
|
- bugfix: Fixed messages related to changelings using biodegrade not appearing.
|
|
2017-10-21:
|
|
More Robust Than You:
|
|
- bugfix: Heads of staff will now have cat organs removed at roundstart
|
|
Robustin:
|
|
- balance: Spray tan no longer stuns when ingested.
|
|
Thunder12345:
|
|
- bugfix: Sentient cats no longer forget to fall over when they die
|
|
2017-10-22:
|
|
More Robust Than You:
|
|
- bugfix: Blood Brother now properly shows up in player panel
|
|
Naksu:
|
|
- server: Paper bins no longer let server admins know that pens were eaten.
|
|
- code_imp: Removed dangling mob references to last attacker/attacked
|
|
Robustin:
|
|
- balance: Medical biosuits (and hardsuits) now offer heavy, but not complete, radiation
|
|
resistance.
|
|
ninjanomnom:
|
|
- bugfix: Contents of silicon mobs are no longer considered for targets of radiation.
|
|
This blocks them from being contaminated.
|
|
2017-10-24:
|
|
Armhulen:
|
|
- rscadd: Wizards may now shapeshift into viper spiders.
|
|
Improvedname:
|
|
- tweak: Blacklists holoparasite's from surplus crates
|
|
Kor:
|
|
- rscadd: Added dullahans, which will be available from the character set up menu
|
|
during the Halloween event.
|
|
- bugfix: Severed heads will no longer appear bald.
|
|
More Robust Than You:
|
|
- bugfix: Fixes champrojector camera bugs
|
|
Naksu:
|
|
- bugfix: Grinders will now grind grown items like cocoa pods again
|
|
- code_imp: Cameras no longer keep hard references to mobs in their motion tracking
|
|
list.
|
|
ShizCalev:
|
|
- bugfix: Creatures made via gold slime cores will now be given the proper name
|
|
of their master.
|
|
deathride58:
|
|
- tweak: Deltastation's armory now contains reinforced windows surrounding the lethal
|
|
weaponry. This makes Delta's armory consistent with Box.
|
|
- tweak: There are now decals in places where extra Security lockers can spawn.
|
|
- tweak: Cleaned up semicolons in Meta and Boxstation's .dmms
|
|
2017-10-25:
|
|
Cruix:
|
|
- rscadd: Shuttle navigation computers can now place new transit locations over
|
|
the shuttle's current position.
|
|
JJRcop:
|
|
- rscadd: The heart of darkness revives you as a shadowperson if you aren't one
|
|
already.
|
|
ShizCalev:
|
|
- bugfix: Shades will no longer always hear a heartbeat.
|
|
- bugfix: Golem abilities will now be start on cooldown when they are made.
|
|
2017-10-26:
|
|
Kor and JJRcop:
|
|
- rscadd: Added vampires. They will be available as a roundstart race during the
|
|
Halloween holiday event.
|
|
ShizCalev:
|
|
- bugfix: Reflectors will no longer drop more materials than they took to make when
|
|
deconstructed.
|
|
- bugfix: You will no longer be prompted to reenter your body while being defibbed
|
|
if you can't actually be revived.
|
|
- bugfix: You can no longer teleport past the ticket stands of the Luxury Emergency
|
|
Shuttle.
|
|
- bugfix: Lightgeists can now -actually- be spawned with gold slime cores.
|
|
- tweak: The Staff of Change will now randomly assign a cyborg module when transforming
|
|
a mob into a cyborg.
|
|
Xhuis:
|
|
- balance: Clockwork marauders now move more slowly below 40% health.
|
|
- balance: Instead of a 40% chance (or more) chance to block projectiles, clockwork
|
|
marauders now have three fixed 100% blocks; after using those three, they cannot
|
|
block anymore without avoiding projectiles for ten seconds. This number increases
|
|
to four if war is declared.
|
|
- balance: Projectiles that deal no damage DO reduce marauders' shield health. Use
|
|
disabler shots to open them up, then use lasers to go for the kill!
|
|
- bugfix: Cogscarab shells and marauder armor now appear in the spawners menu.
|
|
- bugfix: You can no longer stack infinitely many stargazers on one tile.
|
|
nicbn:
|
|
- imageadd: Chemical heater and smoke machine resprited.
|
|
ninjanomnom:
|
|
- soundadd: Portable generators have a sound while active.
|
|
- soundadd: The supermatter has a sound that scales with stored energy.
|
|
ninjanomnom & Wjohn:
|
|
- bugfix: Cable cuffs now inherit the color of the cables used to make them.
|
|
- bugfix: Split cable stacks keep their color.
|
|
- tweak: The blue cable color is now a better blue.
|
|
2017-10-27:
|
|
Anonmare:
|
|
- rscadd: Adds new grindables
|
|
JamieH:
|
|
- rscadd: Buildmode map generators will now show you a preview of the area you're
|
|
changing
|
|
- rscadd: Buildmode map generators will now ask before nuking the map
|
|
- bugfix: Buildmode map generator corners can now only be set by left clicking
|
|
Kor:
|
|
- rscadd: Cloth golems will be available as a roundstart race during Halloween.
|
|
MrStonedOne:
|
|
- code_imp: Created a system to profile code on a line by line basis and return
|
|
detailed info about how much time was spent (in milliseconds) on each line(s).
|
|
Xhuis:
|
|
- balance: Servants can no longer teleport into the gravity generator, EVA, or telecomms.
|
|
ninjanomnom:
|
|
- bugfix: Hardsuit helmets work like geiger counters for the user.
|
|
- code_imp: Radiation should perform a little better in places.
|
|
- balance: Various radiation symptom thresholds have been tweaked.
|
|
- balance: Contamination strengths at different ranges have been tweaked.
|
|
- balance: Contaminated objects have less range for their radiation.
|
|
- balance: Hitting something with a contaminated object reduces its strength faster.
|
|
- balance: Contaminated objects decay faster.
|
|
- balance: Both radiation healing medicines have been buffed a bit.
|
|
- balance: Passive radiation loss for mobs is nerfed.
|
|
- balance: There is a soft cap for mob radiation now.
|
|
- balance: Projectiles, ammo casings, and implants are disallowed from becoming
|
|
contaminated.
|
|
- rscadd: Suit storage units can completely cleanse contamination from stored objects
|
|
- admin: The first time an object is contaminated enough to spread more contamination
|
|
admins will be warned. This is also added to stat tracking.
|
|
- rscadd: Thermite works on floors and can be ignited by sufficiently hot fires
|
|
now
|
|
- refactor: Thermite has been made into a component
|
|
- bugfix: Thermite no longer removes existing overlays on turfs
|
|
2017-10-28:
|
|
Mark9013100:
|
|
- tweak: The Medical Cloning manual has been updated.
|
|
2017-10-29:
|
|
Armhulen:
|
|
- rscadd: Frost Spiders now use Frost OIL!
|
|
Mercenaryblue:
|
|
- rscadd: Skeletons can now have their own spectral instruments
|
|
- rscadd: \[Dooting Intensifies\]
|
|
- admin: the variable "too_spooky" defines if it will spawn new instruments, by
|
|
default TRUE.
|
|
Naksu:
|
|
- bugfix: Removed meteor-related free lag
|
|
- bugfix: Cleaned up dangling mob references from alerts
|
|
Xhuis:
|
|
- bugfix: You can no longer become an enhanced clockwork golem with mutation toxin.
|
|
- balance: Normal clockwork golems now have 20% armor, down from 40%.
|
|
as334:
|
|
- spellcheck: This changelog has been updated and so read it again if you are interested
|
|
in doing assmos.
|
|
- rscadd: Atmospherics has been massively expanded including new gases.
|
|
- rscadd: These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and
|
|
Tritium.
|
|
- rscadd: Brown Gas is acidic to breath, but mildly stimulation.
|
|
- rscadd: Stimulum is more stimulating and much safer.
|
|
- rscadd: Pluoxium is a non-reactive form of oxygen that delivers more oxygen into
|
|
the bloodstream.
|
|
- rscadd: Hyper-Noblium is an extremely noble gas, and stops gases from reacting.
|
|
- rscadd: Tritium is radioactive and flammable.
|
|
- rscadd: New reactions have also been added to create these gases.
|
|
- rscadd: 'Tritium formation: Heat large amounts of oxygen with plasma. Make sure
|
|
you have a filter ready and setup!'
|
|
- rscadd: Fusion has been reintroduced. Plasma will fuse when heated to a high thermal
|
|
energy with Tritium as a catalyst. Make sure to manage the waste products.
|
|
- rscadd: 'Brown Gas formation: Heat Oxygen and Nitrogen.'
|
|
- rscadd: 'BZ fixation: Heat Tritium and Plasma.'
|
|
- rscadd: 'Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.'
|
|
- rscadd: 'Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high
|
|
heat. Cools rapidly.'
|
|
- rscadd: Pluoxium is unable to be formed.
|
|
- rscdel: Freon has been removed. Use cold nitrogen for your SME problems now.
|
|
- rscadd: Water vapor now freezes the tile it is on when it is cooled heavily.
|
|
naltronix:
|
|
- bugfix: fixes that table that wasnt accessible in Metastation
|
|
2017-10-30:
|
|
PKPenguin321:
|
|
- tweak: You can now use beakers/cups/etc that have welding fuel in them on welders
|
|
to refuel them.
|
|
bgobandit:
|
|
- tweak: 'Due to cuts to Nanotrasen''s Occupational Safety and Health Administration
|
|
(NO-SHA) budget, station fixtures no longer undergo as much safety testing.
|
|
(Translation for rank and file staff: More objects on the station will hurt
|
|
you.)'
|